Results for 'Traditional game'

984 found
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  1.  11
    Traditional Games and Sports of the Women in the Kabylie.Iman Nefil, Soraya Laaouad-Dodoo, Pascal Bordes & Ahmed Torki - 2021 - Frontiers in Psychology 11.
    With regard to the issue of the differences of the sexes, our study focuses on traditional games in Kabylie, taken and defined as part of the field of motor praxiology. A discipline inspired by the work of Pierre Parlebas. We will attempt through a field survey, to identify and interpret the meaning and distribution of the traditional games played by the women of Kabylie. From this perspective, the analysis of the internal logics of the practices are related to (...)
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  2.  4
    Traditional Games as Cultural Heritage: The Case of Canary Islands (Spain) From an Ethnomotor Perspective.Rafael Luchoro-Parrilla, Pere Lavega-Burgués, Sabrine Damian-Silva, Queralt Prat, Unai Sáez de Ocáriz, Enric Ormo-Ribes & Miguel Pic - 2021 - Frontiers in Psychology 12.
    UNESCO in the 2030 agenda for sustainable development establishes respect for the environment and sustainability education as key elements for the challenges of society in the coming years. In the educational context, physical education can have a vital role in sustainability education, through Traditional Sporting Games. The aim of this research was to study from an ethnomotor perspective the different characteristics of two different groups of TSG in the Canary Islands, Spain. The corpus of this investigation was made up (...)
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  3.  20
    Sports Teaching, Traditional Games, and Understanding in Physical Education: A Tale of Two Stories.Raúl Martínez-Santos, María Pilar Founaud, Astrid Aracama & Asier Oiarbide - 2020 - Frontiers in Psychology 11:581721.
    Unlike Dickens’s novel, this is not a tale of light and darkness, order and chaos, good and evil… It is, though, a story worth to be told about two standpoints about games and sports, teaching and research, physical education simply put, that have pursued similar interests on parallel tracks for too long, despite their apparent closeness and expected shared cultural grounds. The objective of this conceptual analysis is to try and reconcile two perspectives, namely motor praxeology and teaching games for (...)
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  4.  31
    9. traditional games as new games: Towards an educational philosophy of play.Kit N.⊘Rgaard - 2009 - Sport, Ethics and Philosophy 3 (2):253 – 273.
    Where there is festivity and song, there is also play and game. This was at least true for many pre-modern popular gatherings. But where is play and game in contemporary sport for all? In this chap...
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  5.  62
    The Commemoration of Independence Day: Recalling Indonesian Traditional Games.Mustika Fitri, Hana Astria Nur & Wulandari Putri - 2020 - Frontiers in Psychology 11.
    Traditional games in Indonesia are one of the cultural heritages the existence of which should be protected and preserved. The purpose of this study was to preserve the cultural diversity by recalling the traditional games through the commemoration of Indonesia Independence Day that is conducted annually. The Online Ethnography method was used in this research by administering text analysis and interview. The result of the study showed that traditional games held during the commemoration of Indonesia Independence Day (...)
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  6.  14
    New Images for Old Symbols: Meanings That Children Give to a Traditional Game.Alfonso García-Monge, Henar Rodríguez-Navarro & Daniel Bores-García - 2021 - Frontiers in Psychology 12.
    Traditional games are considered agents of enculturation. This article explores the procedure to access the cultural meanings transmitted in a traditional game. The goal is to understand what children aged 6–11 make of the game called ‘the chained bear’ and to compare the meanings retrieved with those of different traditional versions of the game. For such a purpose, through an exploratory cross-sectional study, cartoons depicting people playing the game were exhibited and viewers were (...)
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  7.  4
    Book Review: Els jocs i els esports Tradicionals. Tradicionari. [The Traditional Games and Sports. Traditionari]. [REVIEW]Biel Pubill-Soler - 2020 - Frontiers in Psychology 11.
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  8.  14
    Traditional Sporting Games as Emotional Communities: The Case of Alcover and Moll’s Catalan–Valencian–Balearic Dictionary.Antoni Costes, Jaume March-Llanes, Verónica Muñoz-Arroyave, Sabrine Damian-Silva, Rafael Luchoro-Parrilla, Cristòfol Salas-Santandreu, Miguel Pic & Pere Lavega-Burgués - 2021 - Frontiers in Psychology 11.
    Learning to live together is the central concern of education everywhere in the world. Traditional sporting games provide interpersonal experiences that shape miniature communities charged with emotional meanings. The objective of this study was to analyze the ethnomotor features of TSG in three Catalan-speaking Autonomous Communities and to interpret them for constructing emotional communities. The study followed a phenomenological-interpretative paradigm. The identification of TSG was done by a hermeneutic methodological approach by using an exhaustive exploratory documentary research. We studied (...)
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  9.  10
    Traditional Sports and Games: Intercultural Dialog, Sustainability, and Empowerment.Soraia Chung Saura & Ana Cristina Zimmermann - 2021 - Frontiers in Psychology 11:590301.
    From Traditional Sports and Games (TSG) we have not only learned different ways of living time as well as inhabit space and a particular mode of practicing sports and games from distinct cultures, but also promoting universal dialog among people. TSG presents sustainable and ecological references for living needed even before the advent of the COVID-19 pandemic. Nowadays, environmentally friendly policies and production methods must be taken more seriously. TSG may reveal a path to sustainable development, considering our corporeality (...)
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  10.  10
    The Effect of Traditional Opposition Games on University Students' Mood States: The Score and Group Type as Key Aspects.María Isabel Cifo Izquierdo, Verónica Alcaraz-Muñoz, Gemma Maria Gea-García, Juan Luis Yuste-Lucas & José Ignacio Alonso Roque - 2021 - Frontiers in Psychology 11.
    Playing traditional games has a direct impact on the mood states of the players, and this is the reason why physical education is an ideal setting for teaching how to recognize them and be aware about how they can swing. The objective of the study was to determine if participating in traditional opposition games causes changes to the participants' mood states. A total of 102 students participated. Each participant recorded the intensity of the mood state experienced at the (...)
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  11. Getting into the Game of Tradition-Constituted Moral Inquiry: Does MacIntyre’s Particularism Offer a Rational Way In?Nathan Carson - 2014 - International Philosophical Quarterly 54 (1):25-42.
    The early work of Alasdair MacIntyre aims to provide resources to “fragmented” modern selves for adjudicating “incommensurable” claims of rival moral traditions and for committing to one with full allegiance. But MacIntyre seems to undermine rational choice through his thesis of Rational Particularism, namely, that there is no tradition-independent, universally acceptable rational standpoint from which to evaluate competing claims of rival traditions. In this paper I combat a prevalent argument that his Particularism thesis render the choice of tradition allegiance by (...)
     
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  12.  6
    Influence of Traditional Sporting Games on the Development of Creative Skills in Team Sports. The Case of Football.Alexandre Oboeuf, Sylvain Hanneton, Joséphine Buffet, Corinne Fantoni & Lazhar Labiadh - 2020 - Frontiers in Psychology 11.
    The aim of this present study is to investigate the influence of three learning contexts on the development of motor creativity of young footballers. In team sport, creativity is a fundamental issue because it allows players to adapt in an environment of high social uncertainty. To carry out this work, we suggest a method for assessing motor creativity into ecological situations based on the analysis of praxical communications. Creativity originates from an interaction between divergence and convergence. In our case, the (...)
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  13.  16
    Joy in Movement: Traditional Sporting Games and Emotional Experience in Elementary Physical Education.Verónica Alcaraz-Muñoz, María Isabel Cifo Izquierdo, Gemma Maria Gea García, José Ignacio Alonso Roque & Juan Luis Yuste Lucas - 2020 - Frontiers in Psychology 11.
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  14.  18
    Enhancing Multimodal Learning Through Traditional Sporting Games: Marro360°.Pere Lavega-Burgués, Rafael A. Luchoro-Parrilla, Jorge Serna, Cristòfol Salas-Santandreu, Pablo Aires-Araujo, Rosa Rodríguez-Arregi, Verónica Muñoz-Arroyave, Assumpta Ensenyat, Sabrine Damian-Silva, Leonardo Machado, Queralt Prat, Unai Sáez de Ocáriz, Aaron Rillo-Albert, David Martín-Martínez & Miguel Pic - 2020 - Frontiers in Psychology 11.
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  15.  15
    Exploring socioaffective semiotricity: emotions and relational signs in traditional sporting games.Unai Sáez de Ocáriz, Carlos Mallén-Lacambra, Aaron Rillo-Albert & Pere Lavega-Burgués - 2022 - Semiotica 2022 (248):129-151.
    The traditional sporting games correspond to a set of signs full of meanings, which come to life through the motor behaviors of the players as they participate in its semiotic semantics. As a result of this exchange, interpersonal conflicts may emerge because of each person’s semiotic interpretation of the sociomotor dynamics of the game. This research aimed to analyze the comments of intense negative emotions that arise in conflicts of a praxical nature in a TSG, in its different (...)
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  16. Social norms and the traditional deterrence game.Lisa Carlson & Raymond Dacey - 2010 - Synthese 176 (1):105-123.
    Bicchieri (The grammar of society: The nature and dynamics of norms, 2006, xi) presents a formal analysis of norms that answers the questions of "when, how, and to what degree" norms affect human behavior in the play of games. The purpose of this paper is to apply a variation of the Bicchieri norms analysis to generate a model of norms-based play of the traditional deterrence game (Zagare and Kilgour, Int Stud Q 37: 1-27, 1993; Morrow, Game theory (...)
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  17. Philosophy of games.C. Thi Nguyen - 2017 - Philosophy Compass 12 (8):e12426.
    What is a game? What are we doing when we play a game? What is the value of playing games? Several different philosophical subdisciplines have attempted to answer these questions using very distinctive frameworks. Some have approached games as something like a text, deploying theoretical frameworks from the study of narrative, fiction, and rhetoric to interrogate games for their representational content. Others have approached games as artworks and asked questions about the authorship of games, about the ontology of (...)
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  18. About Games and Substitution.Manuel Rebuschi - 2003 - In Jaroslav Peregrin (ed.), Meaning: the dynamic turn. Oxford, UK: Elsevier Science. pp. 241--257.
    Kripke’s substitutional interpretation of quantifiers is usually said to be unsatisfactory for independence-friendly (IF) languages. The purpose of this paper is to question this claim. Two accounts of substitutional semantics for IF sentences will be written down, and the objection of the so-called ‘dummy variables’ will be ruled out. Moreover, it will be argued, against the traditional view, that Game-Theoretical Semantics (GTS) should be conceived of as substitutional. The paper ends with some remarks concerning the reasons why substitution (...)
     
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  19.  11
    Game Theory, Experience, Rationality: Foundations of Social Sciences, Economics and Ethics in honor of John C. Harsanyi.John C. Harsanyi, Werner Leinfellner & Eckehart Köhler - 1998 - Springer Verlag.
    When von Neumann's and Morgenstern's Theory of Games and Economic Behavior appeared in 1944, one thought that a complete theory of strategic social behavior had appeared out of nowhere. However, game theory has, to this very day, remained a fast-growing assemblage of models which have gradually been united in a new social theory - a theory that is far from being completed even after recent advances in game theory, as evidenced by the work of the three Nobel Prize (...)
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  20. Game theory, cheap talk and post‐truth politics: David Lewis vs. John Searle on reasons for truth‐telling.S. M. Amadae - 2018 - Journal for the Theory of Social Behaviour 48 (3):306-329.
    I offer two potential diagnoses of the behavioral norms governing post‐truth politics by comparing the view of language, communication, and truth‐telling put forward by David Lewis (extended by game theorists), and John Searle. My first goal is to specify the different ways in which Lewis, and game theorists more generally, in contrast to Searle (in the company of Paul Grice and Jurgen Habermas), go about explaining the normativity of truthfulness within a linguistic community. The main difference is that (...)
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  21.  15
    Evolutionary Game Theory and Interdisciplinary Integration.Walter Veit - 2023 - Croatian Journal of Philosophy 23 (67):33-50.
    Interdisciplinary research is becoming more and more popular. Many funding bodies encourage interdisciplinarity, as a criterion that promises scientific progress. Traditionally this has been linked to the idea of integrating or unifying disciplines. Using evolutionary game theory as a case study, Till Grüne-Yanoff (2016) argued that there is no such necessary link between interdisciplinary success and integration. Contrary to this, this paper argues that evolutionary game theory is a genuine case of successful integration between economics and biology, shedding (...)
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  22.  14
    Mind Games: 31 Days to Rediscover Your Brain.Martin Cohen - 2010 - Malden, MA: Wiley-Blackwell.
    This original and innovative book is an exploration of one of the key mysteries of the mind, the question of consciousness. Conducted through a one month course of both practical and entertaining ‘thought experiments’, these stimulating mind-games are used as a vehicle for investigating the complexities of the way the mind works. By turns, fun, eye-opening and intriguing approach to thinking about thinking, which contains inventive and engaging ‘thought experiments’ for the general reader Includes specially drawn illustrations by the French (...)
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  23.  3
    Mind Games: 31 Days to Rediscover Your Brain.Martin Cohen - 2010 - Malden, MA: Wiley-Blackwell.
    This original and innovative book is an exploration of one of the key mysteries of the mind, the question of consciousness. Conducted through a one month course of both practical and entertaining ‘thought experiments’, these stimulating mind-games are used as a vehicle for investigating the complexities of the way the mind works. By turns, fun, eye-opening and intriguing approach to thinking about thinking, which contains inventive and engaging ‘thought experiments’ for the general reader Includes specially drawn illustrations by the French (...)
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  24.  52
    Game theory and decentralisation.Alan Carter - 1999 - Journal of Applied Philosophy 16 (3):223–234.
    Whereas many environmentalists have traditionally argued in favour of small‐scale, decentralised communities as a solution to the environmental crises which we appear to face, some environmental political theorists have recently argued against decentralisation. In this article I first show that game theory seems, at first glance, to support the insistence by statists that decentralisation is highly impracticable. But, second, I then attempt to demonstrate that, on closer inspection, game theory actually provides considerable support for the decentralist case.
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  25. The Game of Skittles on the Northern Route of the Camino de Santiago.José E. Rodríguez-Fernández, Mar Lorenzo-Moledo, Jesús García-Álvarez & Gabriela Míguez-Salina - 2020 - Frontiers in Psychology 11.
    The main purpose of this study was to analyze the presence and current situation of the game of skittles throughout the northern route of the Camino de Santiago. Thus, we considered its current practice, modalities, where it is played, and its different manifestations as an informal and formal game, comparing it with other traditional games on this pilgrimage route. To do this, a mixed qualitative-quantitative study was designed with 89 participants, constituting an informant for each municipality through (...)
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  26.  50
    Games, Rules, and Practices.Yuval Eylon & Amir Horowitz - 2018 - Sport, Ethics and Philosophy 12 (3):241-254.
    We present and defend a view labeled “practiceism” which provides a solution to the incompatibility problems. The classic incompatibility problem is inconsistency of:1. Someone who intentionally violates the rules of a game is not playing the game.2. In many cases, players intentionally violate the rules as part of playing the game.The problem has a normative counterpart:1’. In normal cases, it is wrong for a player to intentionally violate the rules of the game.2’. In many normal cases, (...)
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  27.  19
    A Game of Perspectives: On the Role of Imagination in Thought Experiments.Irene Binini, Wolfgang Huemer & Daniele Molinari - 2024 - Erkenntnis:1-25.
    Thought experiments are fictional narratives that widen our cognitive horizons both in the sciences and in philosophy. In the present paper we argue that they can perform this function by bringing one’s perspective into view. Despite being traditionally conceived as devices that transmit true propositions to their readers, thought experiments are also particularly apt to express a specific theoretical perspective through the use of imagination. We suggest that this is a significant epistemic feature that is often overlooked in the debate. (...)
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  28.  9
    Big Game and Little Sticks.Kay Koppedrayer - 2010-09-24 - In Fritz Allhoff & Nathan Kowalsky (eds.), Hunting Philosophy for Everyone. Wiley‐Blackwell. pp. 198–209.
    This chapter contains sections titled: “I started when there was no such thing as traditional” “Simple is Good”:10 An Affirmation of Authenticity Notes.
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  29.  23
    Game-based notions of locality over finite models.Marcelo Arenas, Pablo Barceló & Leonid Libkin - 2008 - Annals of Pure and Applied Logic 152 (1-3):3-30.
    Locality notions in logic say that the truth value of a formula can be determined locally, by looking at the isomorphism type of a small neighbourhood of its free variables. Such notions have proved to be useful in many applications. They all, however, refer to isomorphisms of neighbourhoods, which most local logics cannot test. A stronger notion of locality says that the truth value of a formula is determined by what the logic itself can say about that small neighbourhood. Since (...)
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  30. The game of Chan - a cross-cultural analysis of the role of irony in the Blue Cliff Record.Rudi Capra - 2019 - Dissertation, University College Cork
    The present study consists of a cross-cultural analysis of the role of irony in the Blue Cliff Record. The analysis is structured in four chapters, one devoted to methodological concerns and three to equivalent types and functions of irony within the text, a pivotal literary work of the Chan Buddhist tradition. In relation to Chan studies, a discussion of irony is particularly important since the wide corpus of Chan literature includes a significant number and a consistent variety of ironic features (...)
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  31.  57
    War games and operations research.Walter E. Cushen - 1955 - Philosophy of Science 22 (4):309-320.
    SummaryThe problems of operations research, optimized at the tactical and strategic level, have a domain of interest much broader than many of its earlier suboptimization problems. Its appeal to scientific method requires the construction of a model from which predictions can be made. This model must have the comprehensive character of those proposed by philosophy and the sciences. Such a model is available in the form of war gaming, a traditional military training vehicle transformed in such a way as (...)
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  32.  11
    Eating game: proteins, international conservation and the rebranding of African wildlife, 1955–1965.Raf de Bont - 2020 - British Journal for the History of Science 53 (2):183-205.
    Around 1960, leading figures in the international conservation circuit – such as Julian Huxley, Frank Fraser Darling and E. Barton Worthington – successfully propagated new visions about the value of undomesticated African mammals. Against traditional ideas, they presented these mammals as a highly efficient source of protein for growing African populations. In line with this vision, they challenged non-interventionist ideals of nature preservation, and launched proposals for active management through game ‘ranching’ and ‘cropping’. As such, they created a (...)
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  33. Universal Game Theory.Kevin Nicholas Thomson - 2008 - Proceedings of the Xxii World Congress of Philosophy 34:57-61.
    Universal Game Theory - The theory that all of life is a game played by consciousness’es, (Living Beings). The board is a dream like structure of the universe. The progression is through an active process of intent witnessing, and passive meditation. Which releases the tension in the nerves of the body and leads to selfless actions, moral goodness, and eventually the finish, Enlightenment. Just like a wounded creature only cares about it’s own self. Man in tensionthrough self-centered thought (...)
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  34.  26
    Greek Athletics and the Olympics by Alan Beale, and: Thinking the Olympics: The Classical Tradition and the Modern Games ed. by Barbara Goff, Michael Simpson.Jacques A. Bromberg - 2013 - American Journal of Philology 134 (4):703-709.
  35.  27
    Ajax and Achilles playing a board game: Revisited from the literary tradition.Lucía Romero Mariscal - 2011 - Classical Quarterly 61 (2):394-401.
  36.  60
    Game Theory in Business Ethics: Bad Ideology or Bad Press?Kay Mathiesen - 1999 - Business Ethics Quarterly 9 (1):37-45.
    Solomon’s article and Binmore’s response exemplify a standard exchange between the game theorist and those critical of applying game theory to ethics. The critic of game theory lists a number of problems with game theory and the game theorist responds by arguing that the critic’s objections are based on a misrepresentation of the theory. Binmore claims that the game theorist is in the position of the innocent man who, when asked why he beats his (...)
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  37.  3
    “Function” in Language Games and in Sentential Contexts.Hans Julius Schneider - 2013 - In Wittgenstein's Later Theory of Meaning. Chichester, UK: Wiley. pp. 47–66.
    Wittgenstein asks himself how many types of sentences there are, and considers the traditional grammatical answer that there are assertions, questions, and imperatives. In this fictitious language game the assertion takes the form of a complex: a question coupled with a positive answer. This appears plausible when we imagine that the development of this language game began with questions, and assertions found their way into the game only later. Wittgenstein now brings to the fore the previously (...)
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  38.  30
    Art games: Interactivity and the embodied gaze.Graham Coulter-Smith & Elizabeth Coulter-Smith - 2006 - Technoetic Arts 4 (3):169-182.
    One of the most salient differences between fine art and new media art lies in the possibility for interactivity. Interactivity is not simply an inherent quality of new media, it also relates to a crucial ethico-aesthetic premise informing deconstructive art from Dada and Surrealism through radical art of the 1960s and 1970s and into the present. The ethico-aesthetic premise in question concerns breaking down the barrier between the viewer and the work of art and bringing art into life. More specifically (...)
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  39.  47
    The Paradoxes of Utopian Game-Playing.Deborah P. Vossen - 2017 - Journal of the Philosophy of Sport 44 (3):315-328.
    In The Grasshopper: Games, Life, and Utopia, Suits maintains the following two theses: game-playing is defined as ‘activity directed towards bringing about a specific state of affairs, using only means permitted by rules, where the rules prohibit more efficient in favour of less efficient means, and where such rules are accepted just because they make possible such activity’ and ‘game playing is what makes Utopia intelligible.’ Observing that these two theses cannot be jointly maintained absent paradox, this essay (...)
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  40.  86
    Play and games: An opinionated introduction.Michael Ridge - 2019 - Philosophy Compass 14 (4):e12573.
    Philosophy has a schizophrenic relationship with games. On the one hand, philosophers love using games as model, arguing that phenomena as diverse as linguistic meaning, meta‐ethics, normative ethics, applied ethics, law, and aesthetics can be illuminated via an analogy with games. On the other hand, there is scant focused discussion of the concept of a game as such. This is problematic; the appeal to games as a model to clarify philosophically puzzling questions has limited utility if games themselves (and (...)
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  41.  18
    Wild Game Changer.Deborah Cao - 2018 - The Harvard Review of Philosophy 25:147-168.
    For the last two decades, the world has seen the rise of China. With its rise, unfortunately, has come the fall, retreat, and demise of some animals and animal species. China is often singled out for special attention in terms of animal destruction and endangerment. With an increasingly globalized economy and world, we now have a globalized wildlife crisis. This essay focuses on the exploitation of wild animals in China. It argues that the plight of wildlife in China stems from (...)
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  42.  5
    "Language Games" in Philosophy.Elena Zolotukhina-Abolina - 2015 - Epistemology and Philosophy of Science 45 (3):118-132.
    The paper discusses professional communication among philosophers. The author argues that starting from the second half of the twentieth century atomization of philosophical languages has begun. Philosophers are argued to have been creating their own speech on the basis of subjective associations, exclusively personal vision, not directly related to existing intellectual tradition; they would use their own terms and concepts without proper definitions or clarification. The author addresses the major ideological changes in the intellectual and cultural life of the twentieth (...)
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  43.  3
    The Game of Philosophy.William C. Soderberg - 2000 - University Press of America.
    Various philosophers have used the image of a game as a metaphor to better interpret and deal with the world. In The Game of Philosophy, William C. Soderberg introduces the reader to the search for fairness in this game; a search that has been one of the main goals of moral and political philosophy. Soderberg examines the debate over the definition of a "fair social game" from various traditions and perspectives such as European, Anglo-American, African-American, multi-cultural, (...)
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  44. Language-games and nonsense: Wittgenstein's reflection in Carroll's looking-glass.Leila Silvana May - 2007 - Philosophy and Literature 31 (1):79-94.
    In lieu of an abstract, here is a brief excerpt of the content:Wittgenstein’s Reflection in Lewis Carroll’s Looking-GlassLeila S. MayAccording to one tradition in the theory of fiction, there is a kind of fantasy whose function is to invite the reader to "acknowledge the possibility of a different reality."1 In this essay I want to ask whether Lewis Carroll's Alice books fit into this category; that is, I want to explore the possibility that Alice's Adventures in Wonderland and Through the (...)
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  45. Skeptical Games.Peter Marton - 2001 - Dissertation, Brown University
    It seems an undisputed, fundamental principle that solid philosophical and scientific theories require sufficient reason to support them. Philosophically sufficient reasoning is impossible, however, if it is not backed with strong, undisputed, first principles. This seemingly obvious claim is, nevertheless, not without problems: First, what are the undisputed first principles? What are the basic---logical/epistemological/ontological---differences between undisputed first principles and other ones? What can ensure the special status of these first principles? ;Adequate and well-reasoned answers to these questions seem to be (...)
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  46.  24
    A game semantics for disjunctive logic programming.Thanos Tsouanas - 2013 - Annals of Pure and Applied Logic 164 (11):1144-1175.
    Denotational semantics of logic programming and its extensions have been studied thoroughly for many years. In 1998, a game semantics was given to definite logic programs by Di Cosmo, Loddo, and Nicolet, and a few years later it was extended to deal with negation by Rondogiannis and Wadge. Both approaches were proven equivalent to the traditional semantics. In this paper we define a game semantics for disjunctive logic programs and prove soundness and completeness with respect to the (...)
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  47.  32
    Game between Arch-enemies: An Interpretation of the Free and Harmonious Play of Faculties.Hin-Fung Fung - 2019 - Kant Yearbook 11 (1):1-16.
    The aim of this paper is to give an interpretation of the free and harmonious play of faculties. The dominant interpretations focus on how the imagination is free from the determination of understanding, but say little about the harmony that can exist between imagination and understanding; thus, in this paper an attempt is made to account for the free and harmonious relationship between these two faculties. Some of Kant’s lectures are reviewed to show the inclinations of the power of imagination (...)
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  48. The theory of games as a tool for the social epistemologist.Kevin J. S. Zollman - 2020 - Philosophical Studies 178 (4):1381-1401.
    Traditionally, epistemologists have distinguished between epistemic and pragmatic goals. In so doing, they presume that much of game theory is irrelevant to epistemic enterprises. I will show that this is a mistake. Even if we restrict attention to purely epistemic motivations, members of epistemic groups will face a multitude of strategic choices. I illustrate several contexts where individuals who are concerned solely with the discovery of truth will nonetheless face difficult game theoretic problems. Examples of purely epistemic coordination (...)
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  49.  41
    An experiential, game-theoretic pedagogy for sustainability ethics.Jathan Sadowski, Thomas P. Seager, Evan Selinger, Susan G. Spierre & Kyle P. Whyte - 2013 - Science and Engineering Ethics 19 (3):1323-1339.
    The wicked problems that constitute sustainability require students to learn a different set of ethical skills than is ordinarily required by professional ethics. The focus for sustainability ethics must be redirected towards: (1) reasoning rather than rules, and (2) groups rather than individuals. This need for a different skill set presents several pedagogical challenges to traditional programs of ethics education that emphasize abstraction and reflection at the expense of experimentation and experience. This paper describes a novel pedagogy of sustainability (...)
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    Photographing the game glitch: Between ghost photography and immaterial labour.Marco De Mutiis - 2023 - Philosophy of Photography 14 (2):153-170.
    This article explores the properties of glitch within practices of in-game photography. It argues that capturing the breaking of game textures and graphics reveals the process of creation of photorealism and the remediation of traditional photography within digital and playable spaces. On the other hand, it proposes that screenshotting game glitches acts as an involuntary bug report and part of an economy of ever-optimizing networked images.
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