The Paradoxes of Utopian Game-Playing

Journal of the Philosophy of Sport 44 (3):315-328 (2017)
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Abstract

In The Grasshopper: Games, Life, and Utopia, Suits maintains the following two theses: game-playing is defined as ‘activity directed towards bringing about a specific state of affairs, using only means permitted by rules, where the rules prohibit more efficient in favour of less efficient means, and where such rules are accepted just because they make possible such activity’ and ‘game playing is what makes Utopia intelligible.’ Observing that these two theses cannot be jointly maintained absent paradox, this essay explores the logical possibility that if is true, then must be false. More specifically, in the tradition of conceptual analysis it is argued that Suits’ definition of game-playing is too narrow inasmuch as it excludes really magnificent Utopian games of significance.

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References found in this work

The Elements of Sport.Bernard Suits - 2007 - In William John Morgan (ed.), Ethics in Sport. Human Kinetics. pp. 9--19.
Tricky Triad: Games, Play, and Sport.Bernard Suits - 1988 - Journal of the Philosophy of Sport 15 (1):1-9.
Games and the good.Thomas Hurka - 2006 - Proceedings of the Aristotelian Society 106 (1):217-235.
What is a game?Bernard Suits - 1967 - Philosophy of Science 34 (2):148-156.

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