Results for 'Philosophical games'

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  1. Philosophical Games.Stefano Gualeni - 2022 - The Encyclopedia of Ludic Terms.
    Philosophical games are games designed to invite players to think philosophically within (and about) their gameworlds. They are interactive fictions allowing players to engage with philosophical themes in ways that often set them apart from non-interactive kinds of speculative fictions (such as philosophical novels or thought experiments). To better understand philosophical games, this entry proposes to distinguish two primary ways in which a philosophical game can approach its themes: dialectically or rhetorically.
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  2. Philosophical games for children and thinking skills.Larisa Retyunskikh - 2017 - In Saeed Naji & Rosnani Hashim (eds.), History, Theory and Practices of Philosophy for Children: International Perspectives. New York: Routledge.
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  3. AE Moyer. The Philosophers' Game. Rithmomachiain Medieval and Renaissance Europe.D. Grandy - 2003 - Early Science and Medicine 8 (1):64-65.
  4. Ann E. Moyer, The Philosophers' Game. Rithmomachia in Medieval and Renaissance Europe. With an edition of Ralph Lever and William Fulke, The Most Noble, Auncient, and Learned Playe (1563).(Studies in Medieval and Early Modern Civilization). Ann Arbor: The University of Michigan Press, 2001. 205 pp. Index. ISBN 0-472-11228-7. [REVIEW]Arno Borst & Supplemente zu den Sitzungsberichten - 2004 - Annals of Science 61:504-505.
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  5.  50
    ‘In the Beginning is Relation’: Martin Buber’s Alternative to Binary Oppositions. [REVIEW]Andrew Metcalfe & Ann Game - 2012 - Sophia 51 (3):351-363.
    Abstract In this article we develop a relational understanding of sociality, that is, an account of social life that takes relation as primary. This stands in contrast to the common assumption that relations arise when subjects interact, an account that gives logical priority to separation. We will develop this relational understanding through a reading of the work of Martin Buber, a social philosopher primarily interested in dialogue, meeting, relationship, and the irreducibility and incomparability of reality. In particular, the article contrasts (...)
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  6.  22
    Language Games in the Ivory Tower: Comparing the Philosophical Investigations with Hermann Hesse’s The Glass Bead Game.Georgina Edwards - 2019 - Journal of Philosophy of Education 53 (4):669-687.
    Wittgenstein explores learning through practice in the Philosophical Investigations by means of an extended analogy with games. However, does this concern with learning also necessarily extend to education, in our institutional understanding of the word? While Wittgenstein's examples of language learning and use are always shared or social, he does not discuss formal educational institutions as such. He does not wish to found a ‘school of thought’, and is suspicious of philosophy acting as a theory that can be (...)
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  7.  31
    Games, Sports, and Play: Philosophical Essays.Thomas Hurka (ed.) - 2019 - Oxford University Press.
    A distinguished group of philosophers discuss a wide range of issues about games, sport, and play - a topic largely neglected in recent philosophical literature. They ask consider what games and sports have in common, pose questions about their value, and add philosophical voices to the on-going debates in game studies.
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  8. the philosophical interpretation of language game theory.Nick Zangwill - 2021 - Journal of Language Evolution 6 (2):136–153.
    I give an informal presentation of the evolutionary game theoretic approach to the conventions that constitute linguistic meaning. The aim is to give a philosophical interpretation of the project, which accounts for the role of game theoretic mathematics in explaining linguistic phenomena. I articulate the main virtue of this sort of account, which is its psychological economy, and I point to the casual mechanisms that are the ground of the application of evolutionary game theory to linguistic phenomena. Lastly, I (...)
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  9.  8
    The Development of Philosophical Activities of the Academic Philosophy Cafe From Language Game to Theater Game.Wang Huiling ) - 2021 - Philosophical Practice and Counseling 11:121-141.
    In Practical Philosophy Education, besides the learning of conceptual knowledge and working with an introspective method, students are actively engaged whereby they are played in a new form as a language game. The negative attitudes and the pretending performances were revised from the exercise of answering questions to asking question, and then to continue asking. 1957 Coffee proposes the “cross-questioning” model of using knowledge to play the “game” of philosophy. This playing experience is passed down intellectually in the form of (...)
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  10.  10
    Derridean Gaming and Buddhist Utpāda-Bhaṅga (Rising/falling): How a Philosophical Stylistique Can De/void Entitative Existence.Robert Magliola - 2020 - Comparative and Continental Philosophy 12 (1):17-29.
    During Jacques Derrida’s earlier phases, his stylistique acts out (in the sense of “performs”) the same project evident in his semantic. Derridean stylistic practice and thematics both undertake the project of deconstructing entitative thinking. Anglophonic philosophers often ignore (or cannot detect) his stylistic games, which are often Talmudic or unique to French. Derrida did not have a Buddhist agenda, but two of my past books, both well-received, show that Derridean deconstruction intersects with Mādhyamikan deconstruction of the self-identical. (Intersection does (...)
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    Game, Sports, and Play: Philosophical Essays.Shelby Moser - 2020 - British Journal of Aesthetics 60 (4):505-510.
    Game, Sports, and Play: Philosophical EssaysHURKATHOMAS oup. 2019. pp. 256. £50.00.
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  12.  11
    The philosopher's game: match your wits against the 100 greatest thinkers of all time.Edwin Schlossberg - 1977 - London: Elm Tree Books. Edited by John Brockman.
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  13.  10
    Philosophers, Carers, and Psychodramatic Games.Corinne Gal, Alexandre Chapy, Marielle Fau & Muriel Guaveia - 2023 - Philosophy Psychiatry and Psychology 30 (3):231-233.
    In lieu of an abstract, here is a brief excerpt of the content:Philosophers, Carers, and Psychodramatic GamesCorinne Gal (bio), Alexandre Chapy (bio), Marielle Fau (bio), and Muriel Guaveia (bio)Dear Jonathan D. Moreno,Thank you for the honor of taking the time to comment on the work we do. It is very meaningful for us to be able to talk with you.We, too, see a big difference between philosophers and carers (in the broadest sense) who deal with the suffering of patients and (...)
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  14.  42
    Video Game Violence. A Philosophical Conversation with Mathieu Triclot.Mathieu Triclot & Raphaël Verchère - 2019 - Philosophical Journal of Conflict and Violence 3 (1).
    The starting point of this conversation with philosopher Mathieu Triclot is the issue of the causal contribution of video game playing in school shootings. Triclot explains the limitations of current psychological approaches regarding video game violence. He further develops on the peculiar features of the video game medium and how they relate to the problem of violence. Triclot eventually shows that, although players may relate to virtual violence in very different ways, violence in video games is not merely a (...)
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  15.  20
    Games, Sports, and Play: Philosophical Essays. [REVIEW]Christopher C. Yorke - forthcoming - Journal of the Philosophy of Sport 45 (2):1-6.
    Thomas Hurka’s Games, Sports, and Play is a collection of essays with two seemingly cohesive aims. It is intended to be both a conference proceeding focused on the work of the late Bernard Suit...
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  16.  44
    Philosophers Playing Games.Joseph Chandler - 1997 - The Philosophers' Magazine 1:9-11.
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  17.  6
    Life Is Strange and “Games Are Made” : A Philosophical Interpretation of a Multiple-Choice Existential Simulator With Copilot Sartre.Luis de Miranda - 2018 - Games and Culture 8 (1):825-842.
    The multiple-choice video game Life is Strange was described by its French developers as a metaphor for the inner conflicts experienced by a teenager in trying to become an adult. In psychological work with adolescents, there is a stark similarity between what they experience and some concepts of existentialist philosophy. Sartre’s script for the movie Les Jeux Sont Faits (literally “games are made”) uses the same narrative strategy as Life is Strange—the capacity for the main characters to travel back (...)
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  18.  61
    Theory of Games as a Tool for the Moral Philosopher.R. B. Braithwaite - 1955 - Cambridge University Press.
    It is a common complaint against moral philosophers that their abstract theorising bears little relation to the practical problems of everyday life. Professor Braithwaite believes that this criticism need not be inevitable. With the help of the Theory of Games he shows how arbitration is possible between two neighbours, a jazz trumpeter and a classical pianist, whose performances are a source of mutual discord. The solution of the problem in the lecture is geometrical, and is based on the formal (...)
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  19. Games in philosophical logic.Ahti Pietarinen & Gabriel Sandu - 1999 - Nordic Journal of Philosophical Logic 4:143-174.
  20. Dog Philosopher Attends the Games (" Or." 9).Dio Chrysostom & John Carlevale - forthcoming - Arion 8 (3).
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  21.  62
    Theory of Games as a Tool for the Moral Philosopher.Neil Cooper - 1957 - Philosophical Quarterly 7 (29):383.
    It is a common complaint against moral philosophers that their abstract theorising bears little relation to the practical problems of everyday life. Professor Braithwaite believes that this criticism need not be inevitable. With the help of the Theory of Games he shows how arbitration is possible between two neighbours, a jazz trumpeter and a classical pianist, whose performances are a source of mutual discord. The solution of the problem in the lecture is geometrical, and is based on the formal (...)
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  22. Life Is Strange and ‘‘Games Are Made’’: A Philosophical Interpretation of a Multiple-Choice Existential Simulator With Copilot Sartre.Luis de Miranda - 2016 - Games and Culture 1 (18).
    The multiple-choice video game Life is Strange was described by its French developers as a metaphor for the inner conflicts experienced by a teenager in trying to become an adult. In psychological work with adolescents, there is a stark similarity between what they experience and some concepts of existentialist philosophy. Sartre’s script for the movie Les Jeux Sont Faits (literally ‘‘games are made’’) uses the same narrative strategy as Life is Strange—the capacity for the main characters to travel back (...)
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  23. Games and the art of agency.C. Thi Nguyen - 2019 - Philosophical Review 128 (4):423-462.
    Games may seem like a waste of time, where we struggle under artificial rules for arbitrary goals. The author suggests that the rules and goals of games are not arbitrary at all. They are a way of specifying particular modes of agency. This is what make games a distinctive art form. Game designers designate goals and abilities for the player; they shape the agential skeleton which the player will inhabit during the game. Game designers work in the (...)
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  24.  8
    Can video games be philosophical?Thomas J. Spiegel - 2024 - Synthese 203 (5):1-19.
    Some video games are said to be philosophical. Despite video games having received some attention in academic philosophy, that contention has not been sufficiently addressed. This paper investigates in what sense video games might be properly called “philosophical”. To this end, I utilize Wittgenstein’s distinction between saying and showing to get into view how some video games might be properly called philosophical. This leads to two senses of being philosophical: a conventional sense (...)
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  25.  18
    A Philosopher's Game.Robert G. Shulman & Ian Shapiro - forthcoming - Philosophy of the Social Sciences: Philosophical Theory and Scientific Practice:124.
  26.  15
    Theory of games as a tool for the moral philosopher. An inaugural lecture delivered in Cambridge on 2 December 1954.R. B. Braithwaite - 1955 - Cambridge [Eng.]: University Press.
    This work has been selected by scholars as being culturally important and is part of the knowledge base of civilization as we know it. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and (...)
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  27.  11
    Game theory and the law.Jerzy Stelmach & Wojciech Załuski (eds.) - 2011 - Kraków: Copernicus Center Press.
    Game theory is a mathematical theory of strategic interactions between rational agents. With much success, it has been widely applied in various areas of the social sciences, especially economics and sociology. However, it has been relatively and rarely used in the analyses pursued in legal theory and legal dogmatics. The present collection fills this gap and discusses game theory as a useful tool for legal scholars in solving the various problems of legal philosophy or legal dogmatics. It also includes two (...)
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  28.  15
    Games, Sports, and Play: Philosophical Essays [review]. [REVIEW]Christopher C. Yorke - 2020 - Journal of the Philosophy of Sport 47 (3):482-487.
    Thomas Hurka’s Games, Sports, and Play is a collection of essays with two seemingly cohesive aims. It is intended to be both (1) a conference proceeding focused on the work of the late Bernard Suits and (2) a printing of the first posthumously released original work by Suits in the thirteen years since his passing. I evaluate how well the book functions in each of its intended purposes, and offer a justification of my conclusion that – despite being an (...)
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  29.  29
    Games philosophers play: A reply to Gauthier.Anthony Simon Laden - 1993 - Philosophy and Public Affairs 22 (1):48-52.
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  30.  3
    The Game of Philosophy.William C. Soderberg - 2000 - University Press of America.
    Various philosophers have used the image of a game as a metaphor to better interpret and deal with the world. In The Game of Philosophy, William C. Soderberg introduces the reader to the search for fairness in this game; a search that has been one of the main goals of moral and political philosophy. Soderberg examines the debate over the definition of a "fair social game" from various traditions and perspectives such as European, Anglo-American, African-American, multi-cultural, and feminist. The debate (...)
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  31. Video Games as Self‐Involving Interactive Fictions.Jon Robson & Aaron Meskin - 2012 - Journal of Aesthetics and Art Criticism 74 (2):165-177.
    This article explores the nature and theoretical import of a hitherto neglected class of fictions which we term ‘self-involving interactive fictions’. SIIFs are interactive fictions, but they differ from standard examples of interactive fictions by being, in some important sense, about those who consume them. In order to better understand the nature of SIIFs, and the ways in which they differ from other fictions, we focus primarily on the most prominent example of the category: video-game fictions. We argue that appreciating (...)
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  32.  8
    Language Games in The Expanse.Andrew Magrath - 2021-10-12 - In Jeffery L. Nicholas (ed.), The Expanse and Philosophy. Wiley. pp. 203–214.
    In The Expanse, the major powers do a great deal of talking, but don't have a great deal of understanding. Discussing language can be surprisingly difficult, because the only way to discuss language is with language and that peculiar arrangement can lead to some outright strangeness. Eccentric, reclusive, and hot‐tempered, Ludwig Wittgenstein is a key philosopher in the examination of language and meaning. Wittgenstein's philosophical studies centered around how to express meaning and why conveying meaning so often breaks down. (...)
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  33.  18
    Games theory and philosophical disagreements.J. Wayne Smith - 1983 - Philosophical Papers 12 (2):12-27.
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  34. Explaining Games: The Epistemic Programme in Game Theory.Boudewijn de Bruin - 2010 - Dordrecht, Netherland: Springer.
    Contents. Introduction. 1. Preliminaries. 2. Normal Form Games. 3. Extensive Games. 4. Applications of Game Theory. 5. The Methodology of Game Theory. Conclusion. Appendix. Bibliography. Index. Does game theory—the mathematical theory of strategic interaction—provide genuine explanations of human behaviour? Can game theory be used in economic consultancy or other normative contexts? Explaining Games: The Epistemic Programme in Game Theory—the first monograph on the philosophy of game theory—is an attempt to combine insights from epistemic logic and the philosophy (...)
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  35. Skeptical Games.Peter Marton - 2001 - Dissertation, Brown University
    It seems an undisputed, fundamental principle that solid philosophical and scientific theories require sufficient reason to support them. Philosophically sufficient reasoning is impossible, however, if it is not backed with strong, undisputed, first principles. This seemingly obvious claim is, nevertheless, not without problems: First, what are the undisputed first principles? What are the basic---logical/epistemological/ontological---differences between undisputed first principles and other ones? What can ensure the special status of these first principles? ;Adequate and well-reasoned answers to these questions seem to (...)
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  36.  7
    The golden rule and the games people play: the ultimate strategy for a meaning-filled life.Rami M. Shapiro - 2015 - Woodstock, Vermont: SkyLight Paths Publishing.
    This philosophical game changer looks critically at the Golden Rule in the context of game theory to see where it works and where it doesn’t, when it is applicable and when it isn’t. It shows you why knowing the difference can offer you a powerful way to transform your life from one driven by fear to one driven by love.
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  37. Constitutive Rules: Games, Language, and Assertion.Indrek Reiland - 2018 - Philosophy and Phenomenological Research 100 (1):136-159.
    Many philosophers think that games like chess, languages like English, and speech acts like assertion are constituted by rules. Lots of others disagree. To argue over this productively, it would be first useful to know what it would be for these things to be rule-constituted. Searle famously claimed in Speech Acts that rules constitute things in the sense that they make possible the performance of actions related to those things (Searle 1969). On this view, rules constitute games, languages, (...)
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  38. Mildenberger, Carl David (2015). Games and evil. In: MacLean, Malcolm; Russell, Wendy; Ryall, Emily. Philosophical perspectives on play. Abingdon: Routledge, 42-52.Carl David Mildenberger, Malcolm MacLean, Wendy Russell & Emily Ryall (eds.) - 2015
     
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  39.  79
    Individuating games.Michael Ridge - 2020 - Synthese 198 (9):8823-8850.
    Games, which philosophers commonly invoke as models for diverse phenomena, are plausibly understood in terms of rules and goals, but this gives rise to two puzzles. The first concerns the identity of a single game over time. Intuitively one and the same game can undergo a change in rules, as when the rules of chess were modified so that a pawn could be moved two squares forward on its first move. Yet if games are individuated in terms of (...)
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  40.  17
    Theory of Games as a Tool for the Moral Philosopher. [REVIEW]R. A. A. - 1956 - Review of Metaphysics 9 (3):516-516.
    An extension of game theory to the two-person game involving collaboration. In a detailed discussion of a simple case, the author argues persuasively that his methods yield a strategy which is sensible, prudent and fair for both participants. One of the more interesting by-products is a method for comparing inter-personal preference scales, thus providing an answer to one of the standard objections to the Hedonistic calculus. Braithwaite's approach is novel, and should be of interest to game-theorists as well as philosophers.--A. (...)
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  41.  5
    The Assemble of Olympism and Nationalism: Social Philosophical Analysis of Beijing 2022 Winter Olympic Games as Case Study.Jun Zhang, Zhenhua Zhou & Ali Redar Hameed - 2023 - International Journal of Philosophy 11 (3):78-86.
    Each Olympic Games will offer fresh research material in the fields of social and sports philosophy. This article uses Beijing 2022 Winter Olympic Games (B2022WOG) as an illustration to discuss the difficulty in viewing sports as contributors to social progress. We have examined the phenomena of fusing classical Chinese philosophy with social sports philosophy, as exemplified by the current Olympic movement. The key finding is that the fusion of Eastern and Western cultures and civilizations is responsible for sports (...)
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  42. Philosophy of games.C. Thi Nguyen - 2017 - Philosophy Compass 12 (8):e12426.
    What is a game? What are we doing when we play a game? What is the value of playing games? Several different philosophical subdisciplines have attempted to answer these questions using very distinctive frameworks. Some have approached games as something like a text, deploying theoretical frameworks from the study of narrative, fiction, and rhetoric to interrogate games for their representational content. Others have approached games as artworks and asked questions about the authorship of games, (...)
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  43.  5
    "Language Games" in Philosophy.Elena Zolotukhina-Abolina - 2015 - Epistemology and Philosophy of Science 45 (3):118-132.
    The paper discusses professional communication among philosophers. The author argues that starting from the second half of the twentieth century atomization of philosophical languages has begun. Philosophers are argued to have been creating their own speech on the basis of subjective associations, exclusively personal vision, not directly related to existing intellectual tradition; they would use their own terms and concepts without proper definitions or clarification. The author addresses the major ideological changes in the intellectual and cultural life of the (...)
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    “Ludic Amoralism”: Philosophical Reflections on a Key Problem in Gaming Ethics.Ralf Beuthan - 2021 - Cheolhak-Korean Journal of Philosophy 146:191-219.
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  45.  2
    Thomas Hurka (ed.), "Games, Sports, and Play: Philosophical Essays.".Richard Maundrell - 2020 - Philosophy in Review 40 (4):147-149.
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  46.  63
    Games and the Good Life.Michael Ridge - 2021 - Journal of Ethics and Social Philosophy 19 (1).
    It is widely agreed that play and games contribute to the good life. One might naturally wonder how games in particular so contribute? Granted, games can be very good, what exactly is so good about them when they are good? Although a natural starting point, this question is perhaps naive. Games come in all shapes and sizes, and different games are often good in very different ways. Chess, Bridge, Bingo, Chutes and Ladders, Football, Spin the (...)
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  47.  17
    Boredom, sport, and games.J. S. Russell - 2024 - Journal of the Philosophy of Sport 51 (1):125-144.
    The philosophical literature on sport and games has had little to say about boredom beyond presuming that sports and games can be important ways of overcoming or preventing it. But boredom is an interesting and often misunderstood phenomenon with overlooked implications in this context. Boredom has significant human value and motivates play in ways that contribute to well-being and culture, often through encouraging engaged agency and exploration of novelty. Understanding boredom can also help to clarify problems and (...)
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  48.  36
    Complexes, rule-following, and language games: Wittgenstein’s philosophical method and its relevance to semiotics.Sergio Torres-Martínez - 2021 - Semiotica 2021 (242):63-100.
    This paper forges links between early analytic philosophy and the posits of semiotics. I show that there are some striking and potentially quite important, but perhaps unrecognized, connections between three key concepts in Wittgenstein’s middle and later philosophy, namely, complex, rule-following, and language games. This reveals the existence of a conceptual continuity between Wittgenstein’s “early” and “later” philosophy that can be applied to the analysis of the iterability of representation in computer-generated images. Methodologically, this paper clarifies to at least (...)
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  49.  55
    Games and Family Resemblances.Anthony Manser - 1967 - Philosophy 42 (161):210 - 225.
    In his Philosophical Investigations , Wittgenstein introduces the notion of a ‘family resemblance’ to deal with certain problems. Talking of games and what they seem to have in common, he points out that there are no common features in virtue of which we call all gamesgames’. Instead there are, he claims, many different similarities and relationships; he says ‘we see a complicated network of similarities overlapping and criss-crossing: sometimes overall similarities, sometimes similarities of detail’. He (...)
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  50. Explanatory Games.C. Mantzavinos - 2013 - Journal of Philosophy 110 (11):606-632.
    A philosophical theory of explanation should provide solutions to a series of problems, both descriptive and normative. The aim of this essay is to establish the claim that this can be best done if one theorizes in terms of explanatory games rather than focusing on the explication of the concept of explanation. The position that is adopted is that of an explanatory pluralism and it is elaborated in terms of the rules that incorporate the normative standards that guide (...)
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