Video Game Violence. A Philosophical Conversation with Mathieu Triclot

Philosophical Journal of Conflict and Violence 3 (1) (2019)
  Copy   BIBTEX


The starting point of this conversation with philosopher Mathieu Triclot is the issue of the causal contribution of video game playing in school shootings. Triclot explains the limitations of current psychological approaches regarding video game violence. He further develops on the peculiar features of the video game medium and how they relate to the problem of violence. Triclot eventually shows that, although players may relate to virtual violence in very different ways, violence in video games is not merely a subjective phenomenon. He highlights that some “regimes of experience,” which got stable in the video game culture, cultivate a toxic relation to violence.



    Upload a copy of this work     Papers currently archived: 89,718

External links

Setup an account with your affiliations in order to access resources via your University's proxy server

Through your library

Similar books and articles

Philosophie et jeux vidéo.Mathieu Triclot - 2012 - Hermes 62:, [ p.].
Philosophie et jeux vidéo.Mathieu Triclot - 2012 - Hermès: La Revue Cognition, communication, politique 62 (1):, [ p.].
Cognition.Christian Laval, Mathieu Triclot & Jean-Pierre Ginisti - 2003 - Revue de Synthèse 124 (1):320-332.
Locating the wrongness in ultra-violent video games.David I. Waddington - 2007 - Ethics and Information Technology 9 (2):121-128.
Game Over! Legal Responses to Video Game Violence.Kevin Barton - 2002 - Notre Dame Journal of Law, Ethics and Public Policy 16 (1):133-172.


Added to PP

31 (#440,245)

6 months
3 (#435,525)

Historical graph of downloads
How can I increase my downloads?

Citations of this work

No citations found.

Add more citations

References found in this work

No references found.

Add more references