Philosophical Games

The Encyclopedia of Ludic Terms (2022)
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Abstract

Philosophical games are games designed to invite players to think philosophically within (and about) their gameworlds. They are interactive fictions allowing players to engage with philosophical themes in ways that often set them apart from non-interactive kinds of speculative fictions (such as philosophical novels or thought experiments). To better understand philosophical games, this entry proposes to distinguish two primary ways in which a philosophical game can approach its themes: dialectically or rhetorically.

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Stefano Gualeni
University of Malta

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References found in this work

The Nature of Fiction.Gregory Currie - 1990 - Cambridge University Press.
Interactivity, Fictionality, and Incompleteness.Nathan Wildman & Richard Woodward - 2018 - In Jon Robson & Grant Tavinor (eds.), The Aesthetics of Videogames. New York: Routledge.
What is it like to be a bat?Thomas Nagel - 2014 - In Josh Weisberg (ed.), Consciousness (Key Concepts in Philosophy). Cambridge, UK: Polity.
Video Games as Self‐Involving Interactive Fictions.Jon Robson & Aaron Meskin - 2012 - Journal of Aesthetics and Art Criticism 74 (2):165-177.

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