Results for 'design knowledge'

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  1. Design Knowledge Representation: An Ontological Perspective.Emilio M. Sanfilippo, Claudio Masolo & Daniele Porello - 2015 - In Emilio M. Sanfilippo, Claudio Masolo & Daniele Porello (eds.), Proceedings of the 1st Workshop on Artificial Intelligence and Design, {A} workshop of the {XIV} International Conference of the Italian Association for Artificial Intelligence (AI*IA 2015), Ferrara, Italy, September 22, 2015. pp. 41-54.
    We present a preliminary high-level formal theory, grounded on knowledge representation techniques and foundational ontologies, for the uniform and integrated representation of the different kinds of (quali- tative and quantitative) knowledge involved in the designing process. We discuss the conceptual nature of engineering design by individuating and analyzing the involved notions. These notions are then formally charac- terized by extending the DOLCE foundational ontology. Our ultimate purpose is twofold: (i) to contribute to foundational issues of design; (...)
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  2.  26
    Distributed (design) knowledge exchange.Ann Heylighen, Francis Heylighen, Johan Bollen & Mathias Casaer - 2007 - AI and Society 22 (2):145-154.
    Despite the intrinsic complexity of integrating individual, social and technologically supported intelligence, the paper proposes a relatively simple ‘connectionist’ framework for conceptualizing distributed cognitive systems. Shared information sources (documents) are represented as nodes connected by links of variable strength, which increases as the documents co-occur in the usage patterns. This learning procedure captures and exploits its users’ implicit knowledge to help them find relevant information, thus supporting an unconscious form of exchange. These principles are applied to a concrete problem (...)
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  3. Research, Knowledge and Design.Greg Bamford - 2003 - In Clare Newton, Sandra Kaj-O'Grady & Simon Wollan (eds.), Design + Research: Project Based Research in Architecture. Second International Conference of the Association of Australasian Schools of Architecture, Melbourne 28 – 30 September, 2003. Association of Architecture Schools of Australasia.
    The discussion about relations between research and design has a number of strands, and presumably motivations. Putting aside the question whether or not design or “creative endeavour” should be counted as research, for reasons to do with institutional recognition or reward, the question remains how, if at all, is design research? This question is unlikely to have attracted much interest but for matters external to Architecture within the modern university. But Architecture as a discipline now needs to (...)
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  4.  18
    Why Designing Is Not Experimenting: Design Methods, Epistemic Praxis and Strategies of Knowledge Acquisition in Architecture.Sabine Ammon - 2017 - Philosophy and Technology 30 (4):495-520.
    Using the example of architecture, this article defends the thesis that designing should not be regarded as a kind of experimenting. This is in contrast to a widespread methodological claim that design processes are equivalent to experimentation processes. The contrary thesis can be proven by focusing on actual practices, techniques and design strategies. Closely connected with the thesis is an even more important epistemological claim, which contends that designing serves not only to develop artefacts but is also a (...)
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  5.  57
    Making Knowledge in Synthetic Biology: Design Meets Kludge.Maureen A. O’Malley - 2009 - Biological Theory 4 (4):378-389.
    Synthetic biology is an umbrella term that covers a range of aims, approaches, and techniques. They are all brought together by common practices of analogizing, synthesizing, mechanicizing, and kludging. With a focus on kludging as the connection point between biology, engineering, and evolution, I show how synthetic biology’s successes depend on custom-built kludges and a creative, “make-it-work” attitude to the construction of biological systems. Such practices do not fit neatly, however, into synthetic biology’s celebration of rational design. Nor do (...)
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  6.  5
    Past Designs as Repositories of Tacit Collective Knowledge.Mark Addis, Claudia Eckert & Martin Stacey - 2023 - In Albrecht Fritzsche & Andrés Santa-María (eds.), Rethinking Technology and Engineering: Dialogues Across Disciplines and Geographies. Springer Verlag. pp. 55-66.
    As most engineering design proceeds by modifying past designs and reusing and adapting existing components and solution principles, a significant part of the knowledge engineers employ in design is encapsulated in the past designs they are familiar with. References to past designs, as well as encounters with them, serve to invoke the knowledge associated with them and constructed from them. This chapter argues that much of this knowledge is tacit consisting in and/or made available by (...)
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  7.  55
    Designs of Learning and the Formation and Transformation of Knowledge in an Era of Globalization.Staffan Selander - 2007 - Studies in Philosophy and Education 27 (4):267-281.
    In this article, the formation and transformation of knowledge and the role of designs for learning will be elaborated and discussed in relation to the introduction of national curricula and school textbooks during the beginning of the industrialized era vs. the introduction of individual curricula and new digital learning resources in the post-industrialized era of globalization and multiculturalism. Quite different teaching and learning strategies have been emphasized, which I will call here “designed information and teaching” vs. “designs for learning”. (...)
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  8. Natural 'Knowledge' and Natural 'Design'.Richard Dawkins - 2006 - Free Inquiry 26:34-35.
     
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  9.  16
    Designing Trustworthy Product Recommendation Virtual Agents Operating Positive Emotion and Having Copious Amount of Knowledge.Tetsuya Matsui & Seiji Yamada - 2019 - Frontiers in Psychology 10.
    Anthropomorphic agents used in online-shopping need to be trusted by users so that users feel comfortable buying products. In this paper, we propose a model for designing trustworthy agents by assuming two factors of trust, that is, emotion and knowledgeableness perceived. Our hypothesis is that when a user feels happy and perceives an agent as being highly knowledgeable, a high level of trust results between the user and agent. We conducted four experiments with participants to verify this hypothesis by preparing (...)
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  10.  47
    Local Histories/Global Designs: Coloniality, Subaltern Knowledges, and Border Thinking.Walter Mignolo - 2012 - Princeton University Press.
    "Local History/Global Designs" is one of the most important books in the historical humanities to have emerged since the end of the Cold War University. This is vintage Mignolo: packed with insights, breadth, and intellectual zeal.
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  11.  30
    Capturing and Retaining Knowledge to Improve Design Group Performance.Seymour Roworth-Stokes - 2010 - Journal of Research Practice 6 (2):Article M14.
    This article explores the management and organisational context for capturing and retaining knowledge transferred through the design process. It is widely acknowledged that our ability to successfully organise and transfer design knowledge is dependant upon the context in which it is situated. However the knowledge generated through the creative process is often viewed from the perspective of the artefact rather the process itself. An understanding of the socially complex knowledge-based resources operating within design (...)
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  12.  20
    Knowledge Design: A Much Needed Discipline.Alessandro Carrera - 2016 - Nóema 7 (1).
    In the age of print, the disposition and density of words on the page conveyed specific messages about how texts were supposed to be read. In the current proliferation of electronic supports, “knowledge design” is required to make sure that the process of passing on information becomes an effective transfer of knowledge. The article addresses the cohabitation of print environment and digital environment with reference to the recent debate on the digitization of learning and the so-called “digital (...)
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  13.  7
    Situated Knowledges through Game Design : A Transformative Exercise with Ants.Michelle Westerlaken & Stefano Gualeni - unknown
    The increasing body of knowledge in fields like animal ethology, biology, and technology has not necessarily led to the improvement of animal welfare. On the contrary, it has enabled humans to exploit animals more functionally and on increasing scales of magnitude. Building on approaches that stem from posthumanism and critical animal studies, we argue that instead of aiming for more general production of scientific knowledge, what is needed to counter exploitation and oppression is an increased sensitivity towards animals (...)
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  14.  34
    Project knowledge and its resituation in the design of research projects: Seymour Benzer's behavioral genetics, 1965-1974.Robert Meunier - 2019 - Studies in History and Philosophy of Science Part A 77:39-53.
  15.  18
    A ‘Knowledge Ecologies’ Analysis of Co-designing Water and Sanitation Services in Alaska.Dena Fam & Zoë Sofoulis - 2017 - Science and Engineering Ethics 23 (4):1059-1083.
    Willingness to collaborate across disciplinary boundaries is necessary but not sufficient for project success. This is a case study of a transdisciplinary project whose success was constrained by contextual factors that ultimately favoured technical and scientific forms of knowledge over the cultural intelligence that might ensure technical solutions were socially feasible. In response to Alaskan Water and Sewer Challenge, an international team with expertise in engineering, consultative design and public health formed in 2013 to collaborate on a two-year (...)
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  16.  71
    Knowledge and design.Bruce Hunter - 1999 - Philosophy and Phenomenological Research 59 (2):309-334.
    Ruth Millikan and Alvin Plantinga claim, roughly, that knowledge is true belief produced by processes in circumstances for which they are designed to yield truth. Neither offers the account as a conceptual analysis of knowledge. Instead, for Plantinga it represents the core concept of knowledge characterizing central cases, and for Millikan an empirically warranted theoretical definition of knowledge as a natural phenomenon. Counterexamples are then dismissed as appropriately called "knowledge" only in some analogically extended sense. (...)
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  17.  10
    Knowledge and Design.Bruce Hunter - 1999 - Philosophy and Phenomenological Research 59 (2):309-334.
    Ruth Millikan and Alvin Plantinga claim, roughly, that knowledge is true belief produced by processes in circumstances for which they are (successfully) designed to yield truth. Neither offers the account as a conceptual analysis of knowledge. Instead, for Plantinga it represents the core concept of knowledge characterizing central cases, and for Millikan an empirically warranted theoretical definition of knowledge as a natural phenomenon. Counterexamples are then dismissed as appropriately called "knowledge" only in some analogically extended (...)
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  18.  28
    Knowledge in co-action: social intelligence in collaborative design activity.Satinder P. Gill & Jan Borchers - 2003 - AI and Society 17 (3-4):322-339.
  19.  8
    Next generation knowledge machines: design and architecture.Syed V. Ahamed - 2014 - Amsterdam: Elsevier.
    Deals with topics and insight into the design and architecture of next-generation computing systems that deal with human and social problems. Processor and Internet technologies form the subject matter and focal point, while information and knowledge on the Internet delivered by next-generation mobile networks form the technical core presented.
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  20. Designs for knowledge evolution: Towards a prescriptive theory for integrating first-and second-hand knowledge.Daniel L. Schwartz, Taylor Martin & Na'ilah Nasir - 2005 - In Peter Gardenfors, Petter Johansson & N. J. Mahwah (eds.), Cognition, Education, and Communication Technology. Erlbaum Associates. pp. 21--54.
     
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  21. Computational Design. Design in the Age of a Knowledge Society.Mihai Nadin - 1996 - Formdiskurs 2 (1):40-60.
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  22.  94
    Computational Design: Design in the Age of a Knowledge Society.Mihai Nadin - unknown
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  23.  59
    Knowledge in co-action: social intelligence in collaborative design activity. [REVIEW]Satinder P. Gill & Jan Borchers - 2004 - AI and Society 18 (1):86-86.
    Skilled cooperative action means being able to understand the communicative situation and know how and when to respond appropriately for the purpose at hand. This skill is of the performance of knowledge in co-action and is a form of social intelligence for sustainable interaction. Social intelligence, here, denotes the ability of actors and agents to manage their relationships with each other. Within an environment we have people, tools, artefacts and technologies that we engage with. Let us consider all of (...)
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  24. WISE design for knowledge integration.Marcia C. Linn, Douglas Clark & James D. Slotta - 2003 - Science Education 87 (4):517-538.
     
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  25. Technological knowledge in disability design / Ashley Shew - The effects of social networking sites on critical self-reflection.Ivan Guajardo - 2020 - In Andrew Wells Garnar & Ashley Shew (eds.), Feedback Loops: Pragmatism About Science and Technology. Lexington Books.
     
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  26. Managing Knowledge Representation in Design.Jennifer Whyte, Boris Ewenstein, Mike Hales, Joe Tidd & David Gann - 2008 - In Harry Scarbrough (ed.), The Evolution of Business Knowledge. Oxford University Press.
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  27. Design and functions of data bases on traditional knowledge : The case of venezuela.María J. O. Jiménez - 2009 - In Evanson C. Kamau & Gerd Winter (eds.), Genetic resources, traditional knowledge and the law: solutions for access and benefit sharing. Sterling, VA: Earthscan.
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  28. Technological knowledge in disability design.Ashley Shew - 2020 - In Andrew Wells Garnar & Ashley Shew (eds.), Feedback Loops: Pragmatism About Science and Technology. Lexington Books.
     
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  29.  30
    Institutional Values Influence the Design and Evaluation of Transition Knowledge in Funding Proposals at NOAA.Steve Elliott, Gina Eosco, Laura Newcomb & Joseph Conran - 2023 - Philosophy of Science 90:1286 - 1296.
    This paper shows how institutional values influence the design and evaluation of arguments in funding proposals for research. We characterize a general argument made within proposals and several kinds of subarguments that contribute to it. We indicate that funders’ values inform the kinds of proposal documents funders require and their relative weighting of them. We illustrate these points by showing how a program office in the U.S. federal agency NOAA uses its public service mission to require and heavily weigh (...)
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  30.  35
    Human-centred knowledge based systems design.Jon Young - 1989 - AI and Society 3 (2):80-87.
    It is held that the quality of the working environment afforded to an individual critically affects the health and well-being of that individual. This has consequences for both the quality of work which that individual can actually perform, and for the quality of the society in which that individual has a place. Conceptions of a fit working environment have led to the idea of a human-centred system, and this idea is applicable to the area of knowledge-based systems (KBS). A (...)
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  31.  21
    Reframing semiotic telematic knowledge spaces, and the anthropological challenge to designing interhuman relations.Ren Stettler - 2008 - Technoetic Arts 6 (2):163-170.
    Drawing on Vilm Flusser's view of the relationship between humans and the computer (machines), I explore a new ontological framework for our beingin-the-world. I begin by raising critical questions regarding our endeavours and efforts to create endlessly expanding semiotic knowledge spaces based on technological innovation (e.g. Wikipedia or the Universal Electronic Library) in order to reflect on this development from a Flusserian perspective, i.e. as an anthropological challenge to designing interhuman relations. By searching for new ontological conditions for humans, (...)
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  32.  8
    Cognitive Loading and Knowledge Hiding in Art Design Education: Cognitive Engagement as Mediator and Supervisor Support as Moderator.Tao Gao & Lihong Kuang - 2022 - Frontiers in Psychology 13.
    The aim of the study is to document a new predictor of knowledge hiding from the perspective of Art design trainers and Art design trainees in virtual training’s and this study tends to add new theoretical insights into the body of literature. For this purpose, this study approached a sample of 500 respondents under a cross-sectional research design and respondents who have participated in virtual trainings or their trainings were at the final stage were recruited through (...)
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  33.  25
    The role of teacher knowledge in esp course design.Bożena Górska-Poręcka - 2013 - Studies in Logic, Grammar and Rhetoric 34 (1):27-42.
    English for specific purposes has been conceptualized by its leading scholars, like Hutchinson and Waters or Dudley-Evans and St. John, as a multi-stage process, where the ESP practitioner fulfils a variety of roles, including that of learner needs researcher, course designer, language instructor, learning assessor, and course evaluator. The performance of these roles requires considerable knowledge of a linguistic, socio-cultural and pedagogical nature, necessary to inform the teacher’s cognitive processes, par- ticularly those involved in course decision making. The necessary (...)
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  34. Intuition and Ineffability: Tacit Knowledge and Engineering Design.Mark Young - 2018 - In Albrecht Fritzsche & Sascha Julian Oks (eds.), The Future of Engineering: Philosophical Foundations, Ethical Problems and Application Cases. Cham: Springer Verlag.
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  35.  49
    The Role of Experiential Knowledge in the Ultimate Design Studio: The Brain.John Onians - 2010 - Journal of Research Practice 6 (2):Article M11.
    An understanding of how our experiences shape the neural networks in our brains, which condition our subsequent actions and experiences, can be useful in explaining patterns found in art and design. This is the perspective of neuroarthistory, which can be applied at different levels, from the patterns unfolding in the works of a single artist/designer to the much wider epochal patterns discovered through archaeological studies. This article introduces the neuroscientific principles of "neural plasticity" and "neural mirroring," and demonstrates their (...)
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  36. The Device Design Studio: Proscribe in Order to Promote New Knowledge.N. Perrin - 2014 - Constructivist Foundations 9 (3):409-411.
    Open peer commentary on the article “Radical Constructivist Structural Design Education for Large Cohorts of Chinese Learners” by Christiane M. Herr. Upshot: The concept of proscription enables certain characteristics of the design studio to be highlighted and some of the difficulties mentioned by Herr to be understood, and it raises the question: What does “open-ended” mean in a formal learning context?
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  37.  17
    Semantic reconciliation across design and manufacturing knowledge models: A logic-based approach.Nitishal Chungoora & Robert Im Young - 2011 - Applied ontology 6 (4):295-315.
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  38.  5
    Using modeling knowledge to guide design space search.Andrew Gelsey, Mark Schwabacher & Don Smith - 1998 - Artificial Intelligence 101 (1-2):35-62.
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  39.  8
    Combining Linked Data and knowledge engineering best practices to design a lightweight role ontology.Alexandre Passant, Antoine Isaac & Philippe Laublet - 2011 - Applied ontology 6 (3):223-246.
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  40. Development of Professional Knowledge in Action. Experiences from an Action Science Design Focusing on'Acknowledging Communication'in Mental Health.Solfrid Vatne - 2008 - Encyclopaideia 24:9-29.
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  41. Leibniz, middle knowledge, and the intricacies of world design.Sven K. Knebel - 1996 - Studia Leibnitiana 28 (2):199-210.
    Im Zentrum des Streits zwischen Leibniz und Arnauld um die individuellen Begriffe steht die theologische Frage, ob sich dergleichen nur auf der Basis von Gottes Wirklichkeitswissen konzipieren läßt oder nicht. Arnauld behauptet das, Leibniz als Molinist bestreitet es. Nun war aber erstens die Reichweite der Scientia Media für die göttliche Weltplanung unter den Jesuiten des 17. Jahrhunderts selbst kontrovers. Zweitens hat Leibniz von den Gegnern der These, die göttliche Weltplanung komme mit der Scientia Media aus, bestimmte Ideen auch übernommen . (...)
     
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  42. Growth of Ideas Knowledge, Thought, Imagination. Editorial Board: Sir Julian Huxley [and Others] Designed by Hans Erni.Julian Huxley - 1965 - Macdonald.
     
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  43.  24
    Tinkering with the Design of Knowledge.David J. Townsend - 1988 - Inquiry: Critical Thinking Across the Disciplines 1 (4):5-6.
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  44. Carnal knowledge: towards a 'new materialism' through the arts.Estelle Barrett & Barbara Bolt (eds.) - 2013 - New York: I.B. Tauris.
    Carnal Knowledge is an outcome of the renewed energy and interest in moving beyond the discursive construction of reality to understand the relationship between what is conceived of as reality and materiality, described as the "material turn." It draws together established and emerging writers, whose research spans dance, music, film, fashion, design, photography, literature, painting and stereo-immersive VR, to demonstrate how art allows us to map the complex relations between nature and culture, between the body, language and (...). These writings are unique in the field because they represent the authors' commitment to a new materialism through the creative arts. The questions they address include: Does the material turn in the creative arts take a different turn from continental epistemology, philosophy and the humanities? How does the agency of matter, the material nature of artistic practice and the notion of "truth to materials" affect what we understand as the "new materialism?" In engaging with these questions the book offers perspectives on the emergence of this exciting fresh field of new materialism. (shrink)
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  45.  44
    Research Practice in Art and Design: Experiential Knowledge and Organised Inquiry.Kristina Niedderer & Linden Reilly - 2010 - Journal of Research Practice 6 (2):Article E2.
    Experiential knowledge is not often associated with research and organized inquiry, and even less often with the rigour of debating and honing research methods and methodology. However, many researchers in art and design and related fields perceive experiential knowledge or tacit knowledge as an integral part of their practice. The editorial article for the special issue on "Research Practice in Art and Design: Experiential Knowledge and Organised Inquiry" explores how research can recognise the relationship (...)
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  46.  10
    Local Histories/Global Designs: Coloniality, Subaltern Knowledges, and Border Thinking. [REVIEW]Barry Allen - 2003 - Common Knowledge 9 (3):551-551.
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  47.  12
    Review of Knowledge management: The role of mental models in business systems design by Tom M. van Engers Vrije Universiteit Amsterdam, Belasting-dienst, Apeldoorn 2001. [REVIEW]Luuk Reviewer-Matthijssen - 2003 - Artificial Intelligence and Law 11 (1):63-67.
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  48.  86
    A comparison of four ontologies for the design of legal knowledge systems.Pepijn R. S. Visser & Trevor J. M. Bench-Capon - 1998 - Artificial Intelligence and Law 6 (1):27-57.
    There is a growing interest in how people conceptualise the legal domain for the purpose of legal knowledge systems. In this paper we discuss four such conceptualisations (referred to as ontologies): McCarty's language for legal discourse, Stamper's norma formalism, Valente's functional ontology of law, and the ontology of Van Kralingen and Visser. We present criteria for a comparison of the ontologies and discuss the strengths and weaknesses of the ontologies in relation to these criteria. Moreover, we critically review the (...)
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  49.  37
    Organic and dynamic tool for use with knowledge base of AI ethics for promoting engineers’ practice of ethical AI design.Kaira Sekiguchi & Koichi Hori - 2020 - AI and Society 35 (1):51-71.
    In recent years, ethical questions related to the development of artificial intelligence are being increasingly discussed. However, there has not been enough corresponding increase in the research and development associated with AI technology that incorporates with ethical discussion. We therefore implemented an organic and dynamic tool for use with knowledge base of AI ethics for engineers to promote engineers’ practice of ethical AI design to realize further social values. Here, “organic” means that the tool deals with complex relationships (...)
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  50.  17
    How Do You Say Nature?: Opening the Design Space with a Knowledge Environment.Lisa Nugent, Sean Donahue, Mia Berberat, Yee Chan, Justin Gier, Ilpo Koskinen & Tuuli Mattelmäki - 2007 - Knowledge, Technology & Policy 20 (4):269-279.
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