Results for 'child computer interactions'

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  1.  16
    ChildComputer Interaction at the Beginner Stage of Music Learning: Effects of Reflexive Interaction on Children’s Musical Improvisation.Anna Rita Addessi, Filomena Anelli, Diber Benghi & Anders Friberg - 2017 - Frontiers in Psychology 8.
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  2.  13
    Exploring space for robot mistakes in child robot interactions.Rebecca Stower, Rania Abdelghani, Marisa Tschopp, Keegan Evangelista, Mohamed Chetouani & Arvid Kappas - 2022 - Interaction Studies 23 (2):243-288.
    Understanding the impact of robot errors in child-robot-interactions (CRI) is critical, as current technological systems are still limited and may randomly present a variety of mistakes during interactions with children. In this study we manipulate a task-based error of a NAO robot during a semi-autonomous computational thinking task implemented with the Cozmo robot. Data from 72 children aged 7–10 were analysed regarding their attitudes towards NAO (social trust, competency trust, liking, and perceived agency), their behaviour towards the (...)
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  3.  2
    Assessing young children's national identity through human-computer interaction: A game-based assessment task.Xiumin Hong & Qianqian Liu - 2022 - Frontiers in Psychology 13.
    As a way of human-computer interaction, game-based assessment is more suitable for young children because it is situational, interesting, and effective. National identity is an important factor affecting the overall development of young children and the future development of a country, which has attracted extensive attention from researchers. Nevertheless, the assessment of young children's national identity is still based on traditional evaluation, including questionnaires and interviews, which have the limitations of being inaccurate, dull, and time-consuming. To understand the characteristics (...)
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  4. Causality, interpretation, and the mind.William Child - 1994 - Oxford, UK: Oxford University Press.
    Philosophers of mind have long been interested in the relation between two ideas: that causality plays an essential role in our understanding of the mental; and that we can gain an understanding of belief and desire by considering the ascription of attitudes to people on the basis of what they say and do. Many have thought that those ideas are incompatible. William Child argues that there is in fact no tension between them, and that we should accept both. He (...)
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  5. Triangulation: Davidson, Realism and Natural Kinds.William Child - 2001 - Dialectica 55 (1):29-50.
    Is there a plausible middle position in the debate between realists and constructivists about categories or kinds? Such a position may seem to be contained in the account of triangulation that Donald Davidson develops in recent writings. On this account, the kinds we pick out are determined by an interaction between our shared similarity responses and causal relations between us and things in our environment. So kinds and categories are neither imposed on us by the nature of the world, nor (...)
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  6.  4
    ‘I’m not X, I just want Y’: Formulating ‘wants’ in interaction.Carrie Childs - 2012 - Discourse Studies 14 (2):181-196.
    This article provides a conversation analytic description of a two-part structure, ‘I don’t want X, I want/just want Y’. Drawing on a corpus of recordings of family mealtimes and television documentary data, I show how speakers use the structure in two recurrent environments. First, speakers may use the structure to reject a proposal regarding their actions made by an interlocutor. Second, speakers may deliver the structure following a co-interactant’s formulation of their actions or motivations. Both uses decrease the likelihood of (...)
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  7.  16
    The Unilateral Authority Theory of Punishment.Richard Child - 2024 - Law and Philosophy 43 (2):187-213.
    It is frequently argued that wrongdoers forfeit, through their wrongdoing, their previously held claim rights against being punished. But this is a mistake. Wrongdoers do not forfeit their claim rights against being punished when they violate rights. They forfeit their _immunity_ to having their claim rights against being punished removed. The reason for this, I argue, is that when they violate rights, wrongdoers culpably disregard the authority of right-holders to negotiate the conditions under which it is permissible to interact with (...)
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  8.  8
    A Journal of the COVID-19 (Plague) Year.Brian H. Childs & Laura Vearrier - 2021 - HEC Forum 33 (1-2):1-6.
    The essays in this special issue of HEC Forum provide reflections that make explicit the implicit anthropology that our current pandemic has brought but which in the medical ethics literature around COVID-19 has to a great extent ignored. Three of the essays are clearly “journalistic” as a literary genre: one by a hospital chaplain, one by a medical student in her pre-clinical years, and one by a fourth-year medical student who reports her experience as she completed her undergraduate clerkships and (...)
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  9.  36
    Can the law help us to be moral?Kimberley Brownlee & Richard Child - 2018 - Jurisprudence 9 (1):31-46.
    The moral value of law can take many forms. It is instrumentally valuable when it coordinates interaction, provides moral advice and leadership, models the virtues, and motivates us to be moral. It is intrinsically valuable when it constitutes the collective moral conscience of citizens, embodies an ideal form of communal life, and expresses the moral integrity of the community. We analyse all of these potential values of law and assess their moral significance. In doing so, we are careful to distinguish (...)
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  10.  45
    From Reading Minds to Social Interaction: Respecifying Theory of Mind. [REVIEW]Carrie Childs - 2014 - Human Studies 37 (1):103-122.
    The aim of this paper is to show some of the limitations of the Theory of Mind approach to interaction compared to a conversation analytic alternative. In the former, mental state terms are examined as words that signify internal referents. This study examines children’s uses of ‘I want’ in situ. The data are taken from a corpus of family mealtimes. ‘I want’ constructions are shown to be interactionally occasioned. The analysis suggests that (a) a referential view of language does not (...)
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  11.  13
    Digital Storytelling in Early Childhood: Student Illustrations Shaping Social Interactions.William Ian O’Byrne, Ryan Stone & Mary White - 2018 - Frontiers in Psychology 9:384561.
    This study tests an instructional model designed to empower students in an early childhood classroom as emerging digital storytellers. Educators can use digital storytelling to support students’ learning by encouraging them to organize and express their ideas and knowledge in an individual and meaningful way while developing voice and facility in child-computer interactions. This work also helps develop traditional communication skills, fosters collaboration, and strengthens emergent literacy practices. Students may develop enhanced communications skills by learning to organize (...)
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  12.  17
    Intellectual Property: Moral, Legal, and International Dilemmas.John P. Barlow, David H. Carey, James W. Child, Marci A. Hamilton, Hugh C. Hansen, Edwin C. Hettinger, Justin Hughes, Michael I. Krauss, Charles J. Meyer, Lynn Sharp Paine, Tom C. Palmer, Eugene H. Spafford & Richard Stallman - 1997 - Rowman & Littlefield Publishers.
    As the expansion of the Internet and the digital formatting of all kinds of creative works move us further into the information age, intellectual property issues have become paramount. Computer programs costing thousands of research dollars are now copied in an instant. People who would recoil at the thought of stealing cars, computers, or VCRs regularly steal software or copy their favorite music from a friend's CD. Since the Web has no national boundaries, these issues are international concerns. The (...)
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  13.  4
    Human attachment as a multi-dimensional control system: A computational implementation.Marcantonio Gagliardi - 2022 - Frontiers in Psychology 13:844012.
    Attachment is an emotional bond between two people where one seeks care from the other. In the prototypical case, the child attaches to their mother. The most recent theoretical developments point out that attachment is multidimensional – meaning that the phenomenon pertains to multiple domains related to the relationship with the caregiver. However, researchers have so far modeled attachment computationally by mostly adopting a classical categorical (as opposed to dimensional) standpoint that sees the system as controlling caregiver proximity. In (...)
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  14.  7
    The use of interactive storytelling, cartoon animation and educational gaming to communicate the biblical message to preschool children.Dirk G. van der Merwe - 2020 - HTS Theological Studies 76 (2):10.
    This article focuses on how biblical content and spiritualities can be communicated, probably more effectively, to (late) preschool children by using information technology, which has already been implemented successfully for years in secular and religious environments. Because children enjoy listening to stories, watching cartoons and playing every day, the approach in this research will be to propose a particular construct to communicate biblical content to preschool children. This construct comprises interactive storytelling, cartoon animation and educational gaming, which constitute a trilogy (...)
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  15.  54
    Censorship, the internet, and the child pornography law of 1996: A critique. [REVIEW]Jacques N. Catudal - 1999 - Ethics and Information Technology 1 (2):105-115.
    After describing the Child Pornography Prevention Act (CPPA) of 1996, I argue that the Act ought to be significantly amended. The central objections to CPPA are (1) that it is so broad in its main proscriptions as to violate the First Amendment rights of adults; (2) that it altogether fails to provide minors and their legal guardians with the privacy rights needed to combat the harms associated with certain classes of prurient material on the Internet; and, (3) that the (...)
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  16.  16
    Emotional Valence Precedes Semantic Maturation of Words: A Longitudinal Computational Study of Early Verbal Emotional Anchoring.José Á Martínez-Huertas, Guillermo Jorge-Botana & Ricardo Olmos - 2021 - Cognitive Science 45 (7):e13026.
    We present a longitudinal computational study on the connection between emotional and amodal word representations from a developmental perspective. In this study, children's and adult word representations were generated using the latent semantic analysis (LSA) vector space model and Word Maturity methodology. Some children's word representations were used to set a mapping function between amodal and emotional word representations with a neural network model using ratings from 9‐year‐old children. The neural network was trained and validated in the child semantic (...)
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  17.  26
    Lexical Organization and Competition in First and Second Languages: Computational and Neural Mechanisms.Ping Li - 2009 - Cognitive Science 33 (4):629-664.
    How does a child rapidly acquire and develop a structured mental organization for the vast number of words in the first years of life? How does a bilingual individual deal with the even more complicated task of learning and organizing two lexicons? It is only until recently have we started to examine the lexicon as a dynamical system with regard to its acquisition, representation, and organization. In this article, I outline a proposal based on our research that takes the (...)
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  18.  21
    Child-Animal Interaction: Nonverbal Dimensions.Eugene MyersOlin - 1996 - Society and Animals 4 (1):19-35.
    Examples of child-animal interactions from a year-long ethnographic study of preschoolers are examined in terms of their basic nonverbal processes and features. The contingency of interactions, the nonhuman animal's body, its patterns of arousal, and the history of child-animal interactions played important roles in determining the course of interactions. Also, the children flexibly accommodated their interactive capacities to the differences in these features which the animals presented. Corresponding to these observable features of interaction, we (...)
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  19.  5
    Human–Computer Interaction-Oriented African Literature and African Philosophy Appreciation.Jianlan Wen & Yuming Piao - 2022 - Frontiers in Psychology 12.
    African literature has played a major role in changing and shaping perceptions about African people and their way of life for the longest time. Unlike western cultures that are associated with advanced forms of writing, African literature is oral in nature, meaning it has to be recited and even performed. Although Africa has an old tribal culture, African philosophy is a new and strange idea among us. Although the problem of “universality” of African philosophy actually refers to the question of (...)
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  20.  8
    Child-Robot Interactions for Second Language Tutoring to Preschool Children.Paul Vogt, Mirjam de Haas, Chiara de Jong, Peta Baxter & Emiel Krahmer - 2017 - Frontiers in Human Neuroscience 11.
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  21.  15
    Human–computer interaction tools with gameful design for critical thinking the media ecosystem: a classification framework.Elena Musi, Lorenzo Federico & Gianni Riotta - forthcoming - AI and Society:1-13.
    In response to the ever-increasing spread of online disinformation and misinformation, several human–computer interaction tools to enhance data literacy have been developed. Among them, many employ elements of gamification to increase user engagement and reach out to a broader audience. However, there are no systematic criteria to analyze their relevance and impact for building fake news resilience, partly due to the lack of a common understanding of data literacy. In this paper we put forward an operationalizable definition of data (...)
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  22.  4
    Measurement of Lexical Diversity in Children’s Spoken Language: Computational and Conceptual Considerations.Ji Seung Yang, Carly Rosvold & Nan Bernstein Ratner - 2022 - Frontiers in Psychology 13.
    BackgroundType-Token Ratio, given its relatively simple hand computation, is one of the few LSA measures calculated by clinicians in everyday practice. However, it has significant well-documented shortcomings; these include instability as a function of sample size, and absence of clear developmental profiles over early childhood. A variety of alternative measures of lexical diversity have been proposed; some, such as Number of Different Words/100 can also be computed by hand. However, others, such as Vocabulary Diversity and the Moving Average Type Token (...)
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  23.  21
    Child-caregiver interaction in two remote Indigenous Australian communities.Jill Vaughan, Gillian Wigglesworth, Deborah Loakes, Samantha Disbray & Karin Moses - 2015 - Frontiers in Psychology 6.
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  24. Human Computer Interaction Design of the LP-ITS: Linear Programming Intelligent Tutoring Systems.S. Abu Naser, A. Ahmed, N. Al-Masri & Y. Abu Sultan - 2011 - .
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  25.  52
    Brain-Computer Interaction and Medical Access to the Brain: Individual, Social and Ethical Implications.Elisabeth Hildt - 2010 - Studies in Ethics, Law, and Technology 4 (3).
    This paper discusses current clinical applications and possible future uses of brain-computer interfaces as a means for communication, motor control and entertainment. After giving a brief account of the various approaches to direct brain-computer interaction, the paper will address individual, social and ethical implications of BCI technology to extract signals from the brain. These include reflections on medical and psychosocial benefits and risks, user control, informed consent, autonomy and privacy as well as ethical and social issues implicated in (...)
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  26.  19
    Human–Computer Interaction Research Needs a Theory of Social Structure: The Dark Side of Digital Technology Systems Hidden in User Experience.Ryan Gunderson - 2022 - Human Studies 45 (3):529-550.
    A sociological revision of Aron Gurwitsch provides a helpful layered theory of conscious experience as a four-domain structure: _the theme_, _the thematic field_, _the halo_, and _the social horizon_. The social horizon—the totality of the social world that is unknown, vaguely known, taken for granted, or ignored by the subject despite objectively influencing the thoughts and actions of the subject—, helps conceptualize how everyday human–computer interaction (HCI) can obscure social structures. Two examples illustrate the usefulness of this framework: (1) (...)
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  27.  5
    Child-robot interaction.Marta Couto, Shruti Chandra, Elmira Yadollahi & Vicky Charisi - 2022 - Interaction Studies 23 (2):151-156.
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  28.  11
    Human-Computer Interactive English Learning From the Perspective of Social Cognition in the Age of Intelligence.Qilin Yan - 2022 - Frontiers in Psychology 13.
    Under the wave of globalization, the ties between countries are getting closer and closer. Based on the differences in the languages of different countries, the importance of English as a universal language is becoming more and more prominent. In the past, English teaching was mainly taught by teachers and students. This mode of English learning is more of theoretical teaching, which has little effect on improving English ability. In the era of intelligence, with the upgrading of technology and the renewal (...)
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  29.  3
    Human-computer interaction emotional design and innovative cultural and creative product design.Zhimin Gao & Jiaxi Huang - 2022 - Frontiers in Psychology 13.
    To make the interface design of computer application system better, meet the psychological and emotional needs of users, and be more humanized, the emotional factor is increasingly valued by interface designers. In the design of human-computer interaction graphical interfaces, the designer attaches great importance to the emotional design of the interface, and enhances the humanized design of the interface, which cannot only improve the comfort of the interface, but also improve the fun of the interface, to ensure the (...)
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  30.  15
    Human‐computer interaction: A critical synthesis.Stephen Downes - 1987 - Social Epistemology 1 (1):27 – 36.
  31.  11
    Human–Computer Interaction in Face Matching.Matthew C. Fysh & Markus Bindemann - 2018 - Cognitive Science 42 (5):1714-1732.
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  32.  39
    Human‐computer interaction: A critical synthesis.Chris Fields - 1987 - Social Epistemology 1 (1):5 – 25.
  33.  25
    Human-Computer Interaction: Sign and Its Application in the Digital Representation and Code Conversion in Computers.Yun Xia - 2001 - American Journal of Semiotics 17 (2):369-390.
  34.  15
    Productive Organizations: The Human-Computer Interaction in Black Mirror.Georgia de Souza Assumpção, Carolina Maia dos Santos, Raquel Figueira Lopes Cançado Andrade, Mayara Vieira Henriques & Alexandre de Carvalho Castro - 2023 - Bakhtiniana 18 (4):e61969e.
    RESUMO A série Black Mirror, transmitida entre 2011 e 2023 pela Netflix, tornou-se um fenômeno de mídia e seus episódios mostraram formas de interação homem-máquina (terminologia também referida como humano-computador). O nome da série se refere ao fato de que, quando uma tela é desligada, ela se torna um espelho negro que reflete a imagem do usuário. Este artigo1 tem como objetivo analisar os efeitos da interação homem-máquina nas organizações produtivas apresentadas em Black Mirror. Esta pesquisa utilizou a análise do (...)
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  35. As AIs get smarter, understand human-computer interactions with the following five premises.Manh-Tung Ho & Quan-Hoang Vuong - manuscript
    The hypergrowth and hyperconnectivity of networks of artificial intelligence (AI) systems and algorithms increasingly cause our interactions with the world, socially and environmentally, more technologically mediated. AI systems start interfering with our choices or making decisions on our behalf: what we see, what we buy, which contents or foods we consume, where we travel to, who we hire, etc. It is imperative to understand the dynamics of human-computer interaction in the age of progressively more competent AI. This essay (...)
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  36. Human-Computer Interaction-The 3D Sensor Table for Bare Hand Tracking and Posture Recognition.Jaeseon Lee, Kyoung Shin Park & Minsoo Hahn - 2006 - In O. Stock & M. Schaerf (eds.), Lecture Notes in Computer Science. Springer Verlag. pp. 138-146.
  37.  30
    Transitions in human–computer interaction: from data embodiment to experience capitalism.Tony D. Sampson - 2019 - AI and Society 34 (4):835-845.
    This article develops a critical theory of human–computer interaction intended to test some of the assumptions and omissions made in the field as it transitions from a cognitive theoretical frame to a phenomenological understanding of user experience described by Harrison et al. as a third research paradigm and similarly Bødker :24–31; Bødker, Interactions 22):24–31, 2015) as third-wave HCI. Although this particular focus on experience has provided some novel avenues of academic enquiry, this article draws attention to a distinct (...)
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  38.  19
    Shall I Trust You? From Child–Robot Interaction to Trusting Relationships.Cinzia Di Dio, Federico Manzi, Giulia Peretti, Angelo Cangelosi, Paul L. Harris, Davide Massaro & Antonella Marchetti - 2020 - Frontiers in Psychology 11.
    Studying trust in the context of human-robot interaction is of great importance given the increasing relevance and presence of robotic agents in the social sphere, including educational and clinical. We investigated the acquisition, loss and restoration of trust when preschool and school-age children played with either a human or a humanoid robot in-vivo. The relationship between trust and the representation of the quality of attachment relationships, Theory of Mind, and executive function skills was also investigated. Additionally, to outline children’s beliefs (...)
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  39.  41
    Mind the child: Using interactive technology to improve child involvement in decision making about life-limiting illness.Raymond C. Barfield, Debra Brandon, Julie Thompson, Nichol Harris, Michael Schmidt & Sharron Docherty - 2010 - American Journal of Bioethics 10 (4):28 – 30.
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  40.  18
    Modeling Child–Nature Interaction in a Nature Preschool: A Proof of Concept.Peter H. Kahn, Thea Weiss & Kit Harrington - 2018 - Frontiers in Psychology 9.
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  41.  51
    Moral agency without responsibility? Analysis of three ethical models of human-computer interaction in times of artificial intelligence (AI).Alexis Fritz, Wiebke Brandt, Henner Gimpel & Sarah Bayer - 2020 - De Ethica 6 (1):3-22.
    Philosophical and sociological approaches in technology have increasingly shifted toward describing AI (artificial intelligence) systems as ‘(moral) agents,’ while also attributing ‘agency’ to them. It is only in this way – so their principal argument goes – that the effects of technological components in a complex human-computer interaction can be understood sufficiently in phenomenological-descriptive and ethical-normative respects. By contrast, this article aims to demonstrate that an explanatory model only achieves a descriptively and normatively satisfactory result if the concepts of (...)
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  42.  5
    Prediction of Human-Computer Interaction Intention Based on Eye Movement and Electroencephalograph Characteristics.Jue Qu, Hao Guo, Wei Wang & Sina Dang - 2022 - Frontiers in Psychology 13.
    In order to solve the problem of unsmooth and inefficient human-computer interaction process in the information age, a method for human-computer interaction intention prediction based on electroencephalograph signals and eye movement signals is proposed. This approach is different from previous methods where researchers predict using data from human-computer interaction and a single physiological signal. This method uses the eye movements and EEG signals that clearly characterized the interaction intention as the prediction basis. In addition, this approach is (...)
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  43.  54
    Pattern of mother–child feeding interactions in preterm and term dyads at 18 and 24 months.Paola Salvatori, Federica Andrei, Erica Neri, Ilaria Chirico & Elena Trombini - 2015 - Frontiers in Psychology 6.
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  44.  32
    Feminist human–computer interaction: Struggles for past, contemporary and futuristic feminist theories in digital innovation.Angelika Strohmayer, Samantha Mitchell Finnigan, Janis Meissner & Rosanna Bellini - 2022 - Feminist Theory 23 (2):143-149.
    In this short paper, we introduce our Special Section in Feminist Theory titled ‘Feminist human-computer interaction: Struggles for past, contemporary and futuristic feminist theories in digital innovation’. Over the last years, we worked with the authors of the articles presented herein to bring together feminist theories with their practical application in the design, development, use and exploration of digital technologies. Our section follows three aspects: an overview of past feminist histories and discourse; the development of actionable, contemporary theory; and (...)
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  45.  8
    Artificial Intelligence-Based Human–Computer Interaction Technology Applied in Consumer Behavior Analysis and Experiential Education.Yanmin Li, Ziqi Zhong, Fengrui Zhang & Xinjie Zhao - 2022 - Frontiers in Psychology 13.
    In the course of consumer behavior, it is necessary to study the relationship between the characteristics of psychological activities and the laws of behavior when consumers acquire and use products or services. With the development of the Internet and mobile terminals, electronic commerce has become an important form of consumption for people. In order to conduct experiential education in E-commerce combined with consumer behavior, courses to understand consumer satisfaction. From the perspective of E-commerce companies, this study proposes to use artificial (...)
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  46. Eye tracking in human-computer interaction and usability research: Ready to deliver the promises.Robert J. K. Jacob & Keith S. Karn - 2003 - In H. Deubel & J. R. In Hyönä (eds.), The Mind’s Eye: Cognitive and Applied Aspects of Eye Movement Research.
  47.  28
    Logic and computation: interactive proof with Cambridge LCF.Lawrence C. Paulson - 1987 - New York: Cambridge University Press.
    Logic and Computation is concerned with techniques for formal theorem-proving, with particular reference to Cambridge LCF (Logic for Computable Functions). Cambridge LCF is a computer program for reasoning about computation. It combines methods of mathematical logic with domain theory, the basis of the denotational approach to specifying the meaning of statements in a programming language. This book consists of two parts. Part I outlines the mathematical preliminaries: elementary logic and domain theory. They are explained at an intuitive level, giving (...)
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  48. Distributed Cognition, Toward a New Foundation for Human-Computer Interaction Research.David Kirsh, Jim Hollan & Edwin Hutchins - 2000 - ACM Transactions on Computer-Human Interaction 7 (2):174-196.
    We are quickly passing through the historical moment when people work in front of a single computer, dominated by a small CRT and focused on tasks involving only local information. Networked computers are becoming ubiquitous and are playing increasingly significant roles in our lives and in the basic infrastructure of science, business, and social interaction. For human-computer interaction o advance in the new millennium we need to better understand the emerging dynamic of interaction in which the focus task (...)
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  49. The Illusion of Agency in Human–Computer Interaction.Michael Madary - 2022 - Neuroethics 15 (1):1-15.
    This article makes the case that our digital devices create illusions of agency. There are times when users feel as if they are in control when in fact they are merely responding to stimuli on the screen in predictable ways. After the introduction, the second section of the article offers examples of illusions of agency that do not involve human–computer interaction in order to show that such illusions are possible and not terribly uncommon. The third and fourth sections of (...)
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  50. The epistemology and ontology of human-computer interaction.Philip Brey - 2005 - Minds and Machines 15 (3-4):383-398.
    This paper analyzes epistemological and ontological dimensions of Human-Computer Interaction (HCI) through an analysis of the functions of computer systems in relation to their users. It is argued that the primary relation between humans and computer systems has historically been epistemic: computers are used as information-processing and problem-solving tools that extend human cognition, thereby creating hybrid cognitive systems consisting of a human processor and an artificial processor that process information in tandem. In this role, computer systems (...)
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