Results for 'Virtual education'

976 found
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  1.  24
    Do Ethics and Values Play a Role in Virtual Education? A Study on the Perception of Students and Teachers.Jose Alberto Rivera Piragauta & Janaina Minelli de Oliveira - 2023 - Journal of Academic Ethics 21 (2):343-356.
    Learning in virtual environments is an ethical experience. This research aimed to understand the ethical experience of a virtual learning environment from the perspective of university students and their teachers. The participants were 205 higher education students from different Spanish-speaking countries (Colombia, Argentina, Mexico, Ecuador, and Spain) and 30 teachers who acted as tutors in virtual education. The study used a design-based research method and quantitative instruments for the collection of empirical data. The data analysis (...)
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  2.  9
    E-Portfolio as an Evaluative Tool for Emergency Virtual Education: Analysis of the Case of the University Andres Bello (Chile) During the COVID-19 Pandemic.Rubén Rodriguez, Lorena Martinez-Ulloa & Carolina Flores-Bustos - 2022 - Frontiers in Psychology 13:892278.
    The pandemic had serious implications for university education, specifically due to the transition from face-to-face teaching to online methodologies. This article analyzes the perception of students undergoing speech therapy from a Chilean University about the E-portfolio incorporation as an evaluative tool during the emergency virtual teaching due to the COVID-19 pandemic. From quantitative research, a survey of 38 questions based on Likert scales was applied to 108 penultimate year undergraduate students. The survey demonstrated that there is an improvement (...)
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  3.  11
    Technological Transparency: A Myth of Virtual Education.Yolanda Gayol - 1998 - Bulletin of Science, Technology and Society 18 (3):180-186.
    In this article, the idea of technological transpar ency refers to the setting of computer artifacts to make them invisible. Transparency is treated as a mythology because it hides the tremendous social impact that computer-mediated communication has in contempo rary societies. This argument is supported by Ellul's assertion that technology has a systemic, rather than an instrumental, relation with society; therefore, it has to be explored as La Technique. La Technique is a systemic connection of human-artifacts-knowledge that reconstitutes society according (...)
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  4. Parasites with parasites: The corona virus and the end of non-virtual education.John-Michael Kuczynski - manuscript
    Education has to go digital, and this will involve a lot more than just on-lining brick-and-mortar classes. Also, the process of doing this will be real epistemology, as in, it will involve people doing epistemology, instead of just impotently and unoriginally talking about it.
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  5.  16
    Students' perception of the quality of virtual education in times of COVID-19 pandemic.Omar Flor, Veronica Toaza, Marlene Barragan & David Lopez - 2022 - Minerva 3 (7):37-41.
    This article presents a study on the perception of students pursuing technical careers, on aspects related to the quality of virtual education during times of covid-19 pandemic. The data analyzed were obtained from surveys of 75 students of various educational levels in aspects such as quality in teaching, accessibility to virtual resources, teacher training, continuity of the curriculum, equal conditions, and the influence of policy on the quality of education in general. It was concluded that the (...)
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  6. Review of policy and practice in virtual education: in the context of higher education in S. Korea. [REVIEW]I. S. Jung - 2004 - Educational Studies 48.
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  7.  30
    Can Virtual Mentors Add Value to Business Ethics Education? A Case-Based Exploratory Study.Linda L. Brennan & Robert D. Perkins - 2012 - Journal of Business Ethics Education 9:165-192.
    We examine the educational benefits of a virtual mentor program used to supplement classroom teaching of ethics, by connecting students with business practitioners through computer-mediated communications. Virtual mentoring can be a valuable and inexpensive way to extend the classroom lectures and discussion with real-world perspectives. In addition, it can serve additional purposes for students, such as learning how to develop a relationship with a mentor, and improving application of ethical concepts in practical situations. Is this potential realistic for (...)
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  8.  17
    Can Virtual Mentors Add Value to Business Ethics Education? A Case-Based Exploratory Study.Linda L. Brennan & Robert D. Perkins - 2012 - Journal of Business Ethics Education 9:165-192.
    We examine the educational benefits of a virtual mentor program used to supplement classroom teaching of ethics, by connecting students with business practitioners through computer-mediated communications. Virtual mentoring can be a valuable and inexpensive way to extend the classroom lectures and discussion with real-world perspectives. In addition, it can serve additional purposes for students, such as learning how to develop a relationship with a mentor, and improving application of ethical concepts in practical situations. Is this potential realistic for (...)
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  9.  8
    Virtual Reality Action Interactive Teaching Artificial Intelligence Education System.Liangfu Jiang - 2021 - Complexity 2021:1-11.
    Comprehensively improving the level of vocational education and teaching quality has become an important initiative to meet the new round of technological revolution and industrial change. The traditional teaching mode can no longer meet the needs of industries and enterprises for job competences, and all higher education institutions are actively thinking about how to carry out teaching reform. Virtual reality can effectively solve the above-mentioned drawbacks, but the hardware facilities of the existing VR systems are extremely expensive, (...)
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  10.  12
    Virtually Unpacking Your Backpack: Educational Philosophy and Pedagogical Praxis.Yvette Franklin - 2014 - Educational Studies: A Jrnl of the American Educ. Studies Assoc 50 (1):65-86.
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  11.  13
    Educational and Cultural Identities in Virtual Social Networks.Wajeeh Daher - 2012 - International Journal of Cyber Ethics in Education 2 (3):57-70.
    This research attempts to describe the identity development of students/teachers who used a virtual social network –Facebook to work with historical mathematics and mathematicians in the frame of a second degree course. Fifteen participants aged from 24 to 53 years old participated in the course in which they were required to attend mathematical Facebook sites involved with math history. The research findings arrived at using the grounded theory approach indicate that working with historical mathematicians and talking and discussing their (...)
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  12.  24
    Virtual Augmented Reality (VAR): insides for web based management education.Nicolas Van Vosselen, M. Mathew & Fernand Vandamme - forthcoming - Communication and Cognition: Monographies.
  13.  15
    Ethics virtual patients: a new pedagogical tool for educators?Carwyn Hooper - 2015 - Journal of Medical Ethics 41 (7):549-552.
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  14.  92
    How are Australian higher education institutions contributing to innovative teaching and learning through virtual worlds?Brent Gregory, Sue Gregory, Bogdanovych A., Jacobson Michael, Newstead Anne & Simeon Simoff and Many Others - 2011 - In Gregory Sue (ed.), Proceedings of Ascilite 2011 (Australian Society of Computers in Tertiary Education). Ascilite.
    Over the past decade, teaching and learning in virtual worlds has been at the forefront of many higher education institutions around the world. The DEHub Virtual Worlds Working Group (VWWG) consisting of Australian and New Zealand higher education academics was formed in 2009. These educators are investigating the role that virtual worlds play in the future of education and actively changing the direction of their own teaching practice and curricula. 47 academics reporting on 28 (...)
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  15.  10
    Virtual Charter Schools and the Democratic Aims of Education.Dustin Hornbeck, Kathleen Knight Abowitz & Andrew Saultz - 2019 - Education and Culture 35 (2):3.
    “When citizens can associate only in certain cases, they regard association as a rare and singular process, and they hardly think of it. When you allow them to associate freely in everything, they end up seeing in association the universal and, so to speak, unique means that men can use to attain the various ends that they propose. Each new need immediately awakens the idea of association. The art of association then becomes, as I said above, the mother science; everyone (...)
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  16.  18
    Education in virtual age.Asiye Toker Gokce - 2018 - Educational Philosophy and Theory 50 (14):1420-1421.
  17.  10
    Impact of Virtual Imaging Technology on Film and Television Production Education of College Students Based on Deep Learning and Internet of Things.Chengye Du, Chijiang Yu, Tingting Wang & Fengrui Zhang - 2022 - Frontiers in Psychology 12.
    More and more schools begin to design simulation technology based on virtual imaging technology and virtual reality in their course contents. In particular, among these technical courses, there is a need to first strengthen the Film and Television Production education in higher institutions. This article aims to study the impact of VRT, VR, and Internet of things technology on FTP courses and audience psychology in higher institutions under the era of intelligent multimedia. How to use emerging VR (...)
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  18.  16
    Educating the postmodern child: the struggle for learning in a world of virtual realities. By Fiachra Long.Marcus Leaning - 2014 - British Journal of Educational Studies 62 (1):77-78.
  19.  16
    Virtual chalk: The future of work in higher education.Ian Johnston - 1999 - Perspectives: Policy and Practice in Higher Education 3 (1):28-33.
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  20.  2
    Talking without a Voice: Virtual Co-Speakership in an Educational Webinar.Maria A. Erofeeva, Nils O. Klowait & Uliana Kimstach - 2021 - Sociology of Power 33 (4):198-216.
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  21.  43
    The New Education and Virtual Humankind.Barbara Anna Markiewicz - 2006 - Synthesis Philosophica 21 (1):33.
    The author presents a new education project connected with Rawls’ model of a well-ordered society. The most important element of this project is moral education. Modern liberalism identifies moral education with civic education. The author finds this way of thinking about one’s participation in social and political life rather interesting and needed. However, what does the anthropological foundation of these concepts look like? The very idea of human being – as a rational individual alone – is (...)
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  22. WIIFM: Absorptive capacity for digital natives in explorative space and tech education for survival in the virtual world.Quan-Hoang Vuong, Tam-Tri Le, Ruining Jin, Giang Hoang, Quang-Loc Nguyen & Minh-Hoang Nguyen - manuscript
    Humankind is facing many existential global problems that require international and transgenerational efforts to be solved. Preparing our next generation with sufficient knowledge and skills to deal with such problems is imperative. Fortunately, the digital environment provides foundational conditions for children’s and adolescents’ exploration and self-learning, which might help them cultivate the necessary knowledge and skills for future survival. We conducted the Bayesian Mindsponge Framework (BMF) analytics on a dataset of 2069 students from 54 Vietnamese elementary, secondary, and high schools (...)
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  23.  7
    Influence of science education on mental health of adolescents based on virtual reality.Bo Wu, Changlong Zheng & Benjamin Huang - 2022 - Frontiers in Psychology 13.
    This work is developed to explore the form of mental health education, strengthen scientific educational ideas, and improve the effect of psychological therapy. Virtual reality technology is innovatively applied in adolescent mental health treatment and education. Based on this, the mental health treatment and system design based on virtual reality technology are discussed, and the feasibility of applying VR technology to adolescent mental health education is explored. Second, the research concept of adolescent mental health is (...)
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  24.  7
    Paul Woodford, Music Education in an Age of Virtuality and Post-Truth (New York: Routledge, 2018).Panagiotis A. Kanellopoulos - 2020 - Philosophy of Music Education Review 28 (1):108-115.
    In lieu of an abstract, here is a brief excerpt of the content:Reviewed by:Music Education in an Age of Virtuality and Post-Truth by Paul WoodfordPanagiotis A. KanellopoulosPaul Woodford, Music Education in an Age of Virtuality and Post-Truth (New York, Routledge, 2018)This book is provocative. And challenging. It is written with passion, aiming to induce controversy. And with good reason. For we live in times when populism professes an illusionary sense of community, invoking a seemingly 'anti-systemic' but highly hypocritical, (...)
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  25.  7
    In Search of the Virtual Class: Education in an Information Society.Lalita Rajasingham & John Tiffin - 1995 - Routledge.
    _'Shirley zips into her skin-tight school uniform, which on the outside looks something like a ski suit. The lining of the suit in fact contains cabling that makes the suit a communication system and there are pressure pads where the suit touches skin that give a sense of touch. Next, she sits astride something that is a bit like a motorbike, except that it has no wheels and is attached firmly to the floor. Her feet fit on to something similar (...)
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  26. Experiencing an art education program through immersive virtual reality or iPad: Examining the mediating effects of sense of presence and extraneous cognitive load on enjoyment, attention, and retention.Qingyang Tang, Yanyun Wang, Hao Liu, Qian Liu & Shen Jiang - 2022 - Frontiers in Psychology 13.
    Sense of presence and extraneous cognitive load are the two psychological effects widely employed to explain the cognitive outcomes caused by high-immersive media. This study identified the concepts of both technological affordance and the psychological effects of VR learning. It investigated the mechanism by which immersion leads to better or worse communication in the context of art education. We operationalized the concept of immersion into two levels: a high-immersive VR system and a low-immersive tablet system. Through a between-subject experiment, (...)
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  27.  12
    Using Simulation and Virtual Practice in Midwifery and Nursing Education: Experiencing Self-Body-World “Differently”.Susan James & Brenda Cameron - 2013 - Phenomenology and Practice 7 (1):53-68.
    The journey into the world of midwifery or nursing requires the student to attend to the intertwining of self-body-world in order to shift their knowledge of self-body-world into a client/patient-centered context. One of the teaching-learning strategies used to provide safe opportunities is the use of simulations and virtual practices. Rather than learning intimate acts of touching, or life and death decision-making in situations with actual clients/patients, students enter their learning world with rubber torsos, cloth babies, and cyber clinics. The (...)
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  28.  25
    Using a Virtual Learning Environment as a Key to the Development of Innovative Medical Education.Wiesław Półjanowicz, Magdalena Roszak, Wojciech Kowalewski & Barbara Kołodziejczak - 2014 - Studies in Logic, Grammar and Rhetoric 39 (1):123-142.
    This article shows the organization of distance learning, particularly the idea of b-learning, combining the accomplishment of classes carried on in the traditional way and via computers. The authors present learning activities related to complementary education herein. Some of these course types may be successfully adapted to an e-learning background. The models and structure of the university virtual environment for distance learning are described. These illustrate a new approach to creating a virtual space for medical and technical (...)
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  29. Emergent skills in higher education: the quest for emotion and virtual university.Luis Borges Gouveia - 2005 - In David Seth Preston (ed.), Contemporary issues in education. New York, NY: Rodopi.
  30.  6
    Measurement and Assessment of Virtual Internationalization Outcomes in Higher Agrarian Education.Alexander Kobzhev, Marina Bilotserkovets, Tatiana Fomenko, Oksana Gubina, Olha Berestok & Yuliia Shcherbyna - 2020 - Postmodern Openings 11 (1Sup1):78-92.
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  31.  9
    Ethics of Virtual Reality in Medical Education and Licensure.Kenneth V. Iserson - 2018 - Cambridge Quarterly of Healthcare Ethics 27 (2):326-332.
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  32.  9
    Who Makes Your Heart Beat? What Makes You Sweat? Social Conflict in Virtual Reality for Educators.Minha Lee, Jan Kolkmeier, Dirk Heylen & Wijnand IJsselsteijn - 2021 - Frontiers in Psychology 12.
    Though educators often deal with stressful social conflicts, many face them ad hoc without much training. We studied if and how virtual agents can help University staff manage student-teacher conflicts. We explored educators' verbal, behavioral, and physiological reactions to a virtual agent that brought up a student-teacher conflict and held exit-interviews. Our qualitative analysis revealed that virtual agents for conflict training were positively received, but not for conflict mediation with cross-cultural differences. Those with non-Western backgrounds felt that (...)
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  33. Virtual Reality not for “being someone” but for “being in someone else’s shoes”: Avoiding misconceptions in empathy enhancement.Francisco Lara & Jon Rueda - 2021 - Frontiers in Psychology 12:3674.
    Erick J. Ramirez, Miles Elliott and Per‑Erik Milam (2021) have recently claimed that using Virtual Reality (VR) as an educational nudge to promote empathy is unethical. These authors argue that the influence exerted on the participant through virtual simulation is based on the deception of making them believe that they are someone else when this is impossible. This makes the use of VR for empathy enhancement a manipulative strategy in itself. In this article, we show that Ramirez et (...)
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  34.  8
    Our Virtual Tribe: Sustaining and Enhancing Community via Online Music Improvisation.Raymond MacDonald, Robert Burke, Tia De Nora, Maria Sappho Donohue & Ross Birrell - 2021 - Frontiers in Psychology 11:623640.
    This article documents experiences of Glasgow Improvisers Orchestra’s virtual, synchronous improvisation sessions during COVID-19 pandemic via interviews with 29 participants. Sessions included an international, gender balanced, and cross generational group of over 70 musicians all of whom were living under conditions of social distancing. All sessions were recorded using Zoom software. After 3 months of twice weekly improvisation sessions, 29 interviews with participants were undertaken, recorded, transcribed, and analyzed. Key themes include how the sessions provided opportunities for artistic development, (...)
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  35.  16
    Leverage Points in Business Ethics Education: A Virtual Symposium.Cristina Neesham - 2015 - Journal of Business Ethics 131 (3):509-510.
    A recent virtual symposium in search for leverage points in business ethics education, organized by the Teaching Business Ethics section of the Journal of Business Ethics, has yielded a number of suggestions that we would like to share with our readers and, in particular, with educators and researchers who are passionate about andragogic innovations. This is not intended as a comprehensive research manifesto, but rather as a collegial conversation around matters that have preoccupied us for a long time.
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  36. Is Virtual Marriage Acceptable? A Psychological Study Investigating The Role of Ambiguity Tolerance and Intimacy Illusion in Online Dating among Adolescents and Early Adults.Juneman Abraham & Annisa Falah - 2017 - Journal of Psychological and Educational Research 24 (2):117-143.
    Marriage is one of the most important topics in the education field since life in this world is structured by interaction among families and between families and other social institutions. Dissatisfaction and unsustainability of marriage have led the urgency of premarital education in various countries. The problem is that the spread of virtual reality has made marriage itself to become more complex and experience reinterpretation and reconfiguration, moreover with the emergence of new kind of marriage in the (...)
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  37. Collaborative Virtual Worlds for Enhanced Scientific Understanding.Anne Newstead & Michael J. Jacobson - manuscript
    This is a copy of the presentation given at the "Workshop on Agency and Distributed Cognition" at Macquarie University, March 2012. What is noteworthy about this piece of work is that (i) it is a very early foray into the pedagogy, ontology, and epistemology of virtual worlds (it's 2012, way before David Chalmers' book "Reality+" in 2022); and (ii) it was my first foray into "social epistemology" beyond the standard "S knows that p" epistemology, drawing on Vygotskian collaborative approaches (...)
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  38.  27
    Prologue for the special issue on “business ethics in the virtual work environment: Challenges to educators and practitioners”.Venkatesha Murthy, Ananda Das Gupta, Georges Enderle, Samir Chatterjee, Wim Vandekerckhove, Donelson R. Forsyth & Sonali Bhattacharya - 2022 - Asian Journal of Business Ethics 11 (Suppl 1):1-5.
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  39.  24
    Narrativas virtuales para la reconstrucción del sujeto ecológico de nuestro tiempo.José Gutiérrez-Pérez - 2010 - Polis 27.
    El artículo ofrece un análisis crítico del impacto contemporáneo que está teniendo la proliferación de una Educación Ambiental (EA) de nueva generación apoyada por herramientas tecnológicas virtuales en la construcción de una renovada identidad profesional, de un sujeto ecológico postmoderno en continua reconstrucción, reciclado por la influencia que ejerce la tecnología en su práctica laboral ordinaria y en su vida cotidiana como ciudadano ambientalmente comprometido. A los treinta años de Tbilisi se reconstruyen algunos patrones de cambio significativo valorando las limitaciones (...)
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  40.  98
    Virtual Reality Interview (Metaphysics and Epistemology): "Welcome Back!".Erick Jose Ramirez & Miles Elliott - manuscript
    This is a virtual reality simulation that imagines its subject as emerging from a long stint in Robert Nozick's "Experience Machine." The simulation is an interview (with many branching paths) meant to gauge the subject's views on the metaphysics of virtual objects and the ethics of virtual actions. It draws heavily from the published work of David Chalmers, Mark Silcox, Jon Cogburn, Morgan Luck, and Nick Bostrom. *Requires an Oculus Rift (or Rift-S) or HTC Vive and a (...)
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  41.  95
    Lost in Learning: Hypertext Navigational Efficiency Measures Are Valid for Predicting Learning in Virtual Reality Educational Games.Chris Ferguson & Herre van Oostendorp - 2020 - Frontiers in Psychology 11.
    The lostness measure, an implicit and unobtrusive measure originally designed for assessing the usability of hypertext systems, could be useful in Virtual Reality (VR) games where players need to find information to complete a task. VR locomotion systems with node-based movement mimic actions for exploration and browsing found in hypertext systems. For that reason, hypertext usability measures, such as “lostness” can be used to identify how disoriented a player is when completing tasks in an educational game by examining steps (...)
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  42.  2
    The Psychology Analysis for Post-production of College Students’ Short Video Communication Education Based on Virtual Image and Internet of Things.Wufeng Tang - 2022 - Frontiers in Psychology 13.
    To improve the understanding of film and television postproduction for college students in the era of intelligent media, a study is conducted on college students’ short video communication education and audience psychology based on the rapid development of virtual image and the Internet of Things. Primarily, the collaborative filtering algorithm is optimized and combined with the principle of Spark and Hadoop platforms as well as the IoT and virtual image technologies. Then, a hybrid computing model is proposed, (...)
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  43.  18
    Virtual Training, Virtual Teachers: On Capacities and Being-at-Work.Kenneth Driggers - 2023 - Studies in Philosophy and Education 42 (6):585-597.
    While virtual simulations are a familiar professional training tool, they have only recently been implemented in teacher education programs. These simulations are used to complement traditional student teacher placement. In this paper, the author critically examines one teacher training simulation, TeachLivE, specifically in terms of its implicit conceptions of what it means to teach and to learn. The analysis utilizes Aristotle’s explanation of the Greek concepts energeia and dunamis, as well as Heidegger’s interpretation of Aristotle’s Metaphysics. The author (...)
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  44.  9
    Educación Virtual y El Desempeño Docente En Una Universidad Pública Peruana.Mario Gustavo Reyes Mejía, Flor Angélica Lavanda Reyes, Rosa Elvira Ruiz Reyes, Luis Alberto Castillo Samanamud & Julia Luzmila Reyes Ruiz - 2022 - Human Review. International Humanities Review / Revista Internacional de Humanidades 11 (3):1-13.
    La Universidad Nacional San Luis Gonzaga, Ica-Perú, debido al Covid 19 se adecuó a la virtualidad implementando el aula virtual Laureasea. Esta investigación se realizó durante el semestre académico 2021-1. Objetivo: analizar de qué manera la educación virtual mejora el desempeño docente. Participaron 430 docentes de las 24 facultades respondiendo una encuesta virtual. Resultados significativos: 80% dictó una clase virtual por primera vez, 60% tenía acceso a una aula virtual, 68% ha mejorado su desempeño y (...)
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  45.  22
    The Virtual Speculum in the New World Order1.Donna J. Haraway - 1997 - Feminist Review 55 (1):22-72.
    Beginning by reading a 1992 feminist appropriation of Michelangelo's Creation of Adam – in a cartoon in which the finger of a nude Adamic woman touches a computer keyboard, while the god-like VDT screen shows a disembodied fetus – ‘Virtual Speculum’ argues for a broader conception of ‘new reproductive technologies’ in order to foreground justice and freedom projects for differently situated women in the New World Order. Broadly conceptualized reproductive practices must be central to social theory in general, and (...)
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  46.  40
    Virtual Heritage.Jeffrey Jacobson & Lynn Holden - 2007 - Techné: Research in Philosophy and Technology 10 (3):55-61.
    Virtual Heritage is the use of electronic media to recreate or interpret culture and cultural artifacts as they are today or as they might have been in the past. By definition, VH applications employ some kind of three dimensional representation; the means used to display it range from still photos to immersive Virtual Reality. Virtual Heritage is a very active area of research and development in both the academic and the commercial realms.. Most VH applications are intended (...)
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  47.  18
    Virtual Heritage.Jeffrey Jacobson & Lynn Holden - 2007 - Techné: Research in Philosophy and Technology 10 (3):55-61.
    Virtual Heritage (VH) is the use of electronic media to recreate or interpret culture and cultural artifacts as they are today or as they might have been in the past (Moltenbrey, 2001; Roehl, 1997). By definition, VH applications employ some kind of three dimensional representation; the means used to display it range from still photos to immersive Virtual Reality. Virtual Heritage is a very active area of research and development in both the academic and the commercial realms. (...)
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  48.  6
    Virtual Exchange as a Tool for Boosting Students’ Skills for Virtual Negotiations.Małgorzata Marchewka - 2022 - Dialogue and Universalism 32 (2):45-60.
    Recently the virtual organization of work has become of crucial significance. The changes in the work environment induced by the Industry 4.0 revolution are also reflected in the emergence of virtual negotiations. New settings impose new challenges not only for negotiators, but also for higher education struggling to provide students with the best opportunities for comprehensive development. Given the applicability of virtual exchange (VE) in business higher education, the main objective of this paper is to (...)
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  49.  48
    Virtual Heritage.Lynn Holden - 2007 - Techné: Research in Philosophy and Technology 10 (3):55-61.
    Virtual Heritage (VH) is the use of electronic media to recreate or interpret culture and cultural artifacts as they are today or as they might have been in the past (Moltenbrey, 2001; Roehl, 1997). By definition, VH applications employ some kind of three dimensional representation; the means used to display it range from still photos to immersive Virtual Reality. Virtual Heritage is a very active area of research and development in both the academic and the commercial realms. (...)
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  50.  12
    Virtual Reality-Integrated Immersion-Based Teaching to English Language Learning Outcome.Yu Xie, Yang Liu, Fengrui Zhang & Ping Zhou - 2022 - Frontiers in Psychology 12.
    Globalization and informatization are reshaping human life and social behaviors. The purpose is to explore the worldwide strategies to cultivate international talents with a global vision. As a global language with the largest population, English, and especially its learning effect, have always been the major concerns of scholars and educators. This work innovatively studies the combination of immersion-based English teaching with virtual reality technology. Then, based on the experimental design mode, 106 students from a Chinese school were selected for (...)
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