Results for 'Game theoretical models'

993 found
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  1.  6
    Game-Theoretic Models of Bargaining.Alvin E. Roth (ed.) - 1985 - Cambridge University Press.
    Game-Theoretic Models of Bargaining provides a comprehensive picture of the new developments in bargaining theory. It especially shows the way the use of axiomatic models has been complemented by the new results derived from strategic models. The papers in this volume are edited versions of those given at a conference on Game Theoretic Models of Bargaining held at the University of Pittsburgh. There are two distinct reasons why the study of bargaining is of fundamental (...)
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  2.  30
    Game-theoretic models and the role of information in bargaining.Alvin E. Roth & Michael W. Malouf - 1979 - Psychological Review 86 (6):574-594.
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  3.  13
    Game theoretic models and respect for ownership.John Archer - 1986 - Behavioral and Brain Sciences 9 (4):740-741.
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  4. Game-theoretic models, stories, and their assessment.Till Grüne-Yanoff - unknown
    Ever since game theory has become a dominant mode of investigation in economics, critics have pointed out that it is a formally strong but empirically weak, if not empty, practice.1 We argue against the empirical irrelevance of game theory by investigating the architecture of game theoretic explanations more closely. In particular, we study the role of game models, and find that they assume the role of mediators as autonomous relaters of theory and phenomena. We further (...)
     
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  5.  11
    A Game-theoretic Model Of The War In Chechnya.Lucian Kern - 1998 - Vienna Circle Institute Yearbook 5:337-347.
    The end of the East-West confrontation has by no means put an end to the possibility of war in Central Europe. The outbreak of ethno-religious hostilities in former Yugoslavia made it clear that the previous formation of the Eastern and Western blocks contained a Pandora’s box of ethno-religious conflicts which opened up after the end of the Cold War.
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  6. Reducing Prejudice: A Spatialized Game-Theoretic Model for the Contact Hypothesis.Patrick Grim - 2004 - In Jordan Pollack, Mark Bedau, Phil Husbands, Takashi Ikegami & Richard A. Watson (eds.), Artificial Life IX: Proceedings of the Ninth International Conference on Artificial Life. MIT Press. pp. 244-250.
    There are many social psychological theories regarding the nature of prejudice, but only one major theory of prejudice reduction: under the right circumstances, prejudice between groups will be reduced with increased contact. On the one hand, the contact hypothesis has a range of empirical support and has been a major force in social change. On the other hand, there are practical and ethical obstacles to any large-scale controlled test of the hypothesis in which relevant variables can be manipulated. Here we (...)
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  7.  19
    The Tyranny of Political Correctness? A Game‐Theoretic Model of Social Norms and Implicit Bias.Katharina Berndt Rasmussen & Nicolas Olsson Yaouzis - 2024 - Journal of Applied Philosophy 41 (1):122-144.
    This article sets out to describe and solve two puzzles that emerge in segregated labour markets (e.g. the USA or Sweden). First, in many hiring contexts people profess to adhere to egalitarian norms, and specifically to a qualification norm according to which job qualification should be the basis of employment. Still there is evidence of frequent norm violations (discrimination). Surprisingly, the norm persists and people do not frequently protest against such norm violations. The second puzzle is that people are suspicious (...)
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  8.  63
    Merging Theoretical Models and Therapy Approaches in the Context of Internet Gaming Disorder: A Personal Perspective.Kimberly S. Young & Matthias Brand - 2017 - Frontiers in Psychology 8:289710.
    Although it is not yet officially recognized as a clinical entity which is diagnosable, Internet Gaming Disorder (IGD) has been included in section III for further study in the DSM-5 by the American Psychiatric Association (APA, 2013). This is important because there is increasing evidence that people of all ages, in particular teens and young adults, are facing very real and sometimes very severe consequences in daily life resulting from an addictive use of online games. This article summarizes general aspects (...)
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  9.  63
    Game-Theoretic Pragmatics Under Conflicting and Common Interests.Kris De Jaegher & Robert van Rooij - 2013 - Erkenntnis:1-52.
    This paper combines a survey of existing literature in game-theoretic pragmatics with new models that fill some voids in that literature. We start with an overview of signaling games with a conflict of interest between sender and receiver, and show that the literature on such games can be classified into models with direct, costly, noisy and imprecise signals. We then argue that this same subdivision can be used to classify signaling games with common interests, where we fill (...)
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  10. A Game-Theoretic Approach to Peer Disagreement.Remco Heesen & Pieter van der Kolk - 2016 - Erkenntnis 81 (6):1345-1368.
    In this paper we propose and analyze a game-theoretic model of the epistemology of peer disagreement. In this model, the peers' rationality is evaluated in terms of their probability of ending the disagreement with a true belief. We find that different strategies---in particular, one based on the Steadfast View and one based on the Conciliatory View---are rational depending on the truth-sensitivity of the individuals involved in the disagreement. Interestingly, the Steadfast and the Conciliatory Views can even be rational simultaneously (...)
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  11. Game-theoretic axioms for local rationality and bounded knowledge.Gian Aldo Antonelli & Cristina Bicchieri - 1995 - Journal of Logic, Language and Information 4 (2):145-167.
    We present an axiomatic approach for a class of finite, extensive form games of perfect information that makes use of notions like “rationality at a node” and “knowledge at a node.” We distinguish between the game theorist's and the players' own “theory of the game.” The latter is a theory that is sufficient for each player to infer a certain sequence of moves, whereas the former is intended as a justification of such a sequence of moves. While in (...)
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  12. A Game-Theoretic Analysis of the Waterloo Campaign and Some Comments on the Analytic Narrative Project.Philippe Mongin - 2018 - Cliometrica 12:451–480.
    The paper has a twofold aim. On the one hand, it provides what appears to be the first game-theoretic modeling of Napoleon’s last campaign, which ended dramatically on 18 June 1815 at Waterloo. It is specifically concerned with the decision Napoleon made on 17 June 1815 to detach part of his army against the Prussians he had defeated, though not destroyed, on 16 June at Ligny. Military historians agree that this decision was crucial but disagree about whether it was (...)
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  13.  66
    Game Theoretic Pragmatics.Michael Franke - 2013 - Philosophy Compass 8 (3):269-284.
    Game theoretic pragmatics is a small but growing part of formal pragmatics, the linguistic subfield studying language use. The general logic of a game theoretic explanation of a pragmatic phenomenon is this: the conversational context is modelled as a game between speaker and hearer; an adequate solution concept then selects the to‐be‐explained behavior in the game model. For such an explanation to be convincing, both components, game model and solution concept, should be formulated and scrutinized (...)
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  14.  39
    A game-theoretic analysis on the use of indirect speech acts.M. Zhao - 2018 - Journal of Applied Non-Classical Logics 28 (2-3):280-296.
    In this paper, I will discuss why in some circumstances people express their intentions indirectly: the use of Indirect Speech Acts. Based on Parikh’s games of partial information and Franke’s IBR model, I develop game-theoretic models of ISAs, which are divided into two categories, namely non-conventional ISAs and conventional ISAs. I assume that non-conventional ISAs involve two types of communication situations: communication under certain cooperation and that under uncertain cooperation. I will analyse the cases of ironical request and (...)
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  15.  6
    Game-Theoretic Pragmatics Under Conflicting and Common Interests.Robert van Rooij & Kris De Jaegher - 2014 - Erkenntnis 79 (Suppl 4):769-820.
    This paper combines a survey of existing literature in game-theoretic pragmatics with new models that fill some voids in that literature. We start with an overview of signaling games with a conflict of interest between sender and receiver, and show that the literature on such games can be classified into models with direct, costly, noisy and imprecise signals. We then argue that this same subdivision can be used to classify signaling games with common interests, where we fill (...)
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  16. Game-Theoretic Robustness in Cooperation and Prejudice Reduction: A Graphic Measure.Patrick Grim - 2006 - In Luis M. Rocha, Larry S. Yaeger, Mark A. Bedau, Dario Floreano & Robert L. Goldstine (eds.), Artificial Life X: Proceedings of the Tenth International Conference on the Simulation and Synthesis of Living Systems. MIT Press. pp. 445-451.
    Talk of ‘robustness’ remains vague, despite the fact that it is clearly an important parameter in evaluating models in general and game-theoretic results in particular. Here we want to make it a bit less vague by offering a graphic measure for a particular kind of robustness— ‘matrix robustness’— using a three dimensional display of the universe of 2 x 2 game theory. In a display of this form, familiar games such as the Prisoner’s Dilemma, Stag Hunt, Chicken (...)
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  17. A graphic measure for game-theoretic robustness.Randy Au Patrick Grim, Robert Rosenberger Nancy Louie, Evan Selinger William Braynen & E. Eason Robb - 2008 - Synthese 163 (2):273-297.
    Robustness has long been recognized as an important parameter for evaluating game-theoretic results, but talk of ‘robustness’ generally remains vague. What we offer here is a graphic measure for a particular kind of robustness (‘matrix robustness’), using a three-dimensional display of the universe of 2 × 2 game theory. In such a measure specific games appear as specific volumes (Prisoner’s Dilemma, Stag Hunt, etc.), allowing a graphic image of the extent of particular game-theoretic effects in terms of (...)
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  18. How pandemic has influenced the game between interest groups and politics. A theoretical Model.Anjeza Xhaferaj - 2021 - Polis 20 (2):103-113.
    When parties and interest groups interact, they can do so in several ways which could be on an informal level, lobbying for a party candidate, or group representatives approach party leaders in the parliament to lobby them on an issue. There is a plethora of studies on the extent to which major political parties and major interests have related in the past and continue to relate or interact at the organizational level. Researchers have investigated to what extent parties and groups (...)
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  19. Embodied Rationality Through Game Theoretic Glasses: An Empirical Point of Contact.Sébastien Lerique - 2022 - Frontiers in Psychology 13.
    The conceptual foundations, features, and scope of the notion of rationality are increasingly being affected by developments in embodied cognitive science. This article starts from the idea of embodied rationality, and aims to develop a frame in which a debate with the classical, possibly bounded, notion of rationality-as-consistency can take place. To this end, I develop a game theoretic description of a real time interaction setup in which participants' behaviors can be used to compare the enactive approach, which underlies (...)
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  20.  98
    Hobbes’s State of Nature: A Modern Bayesian Game-Theoretic Analysis.hun CHung - 2015 - Journal of the American Philosophical Association 1 (3):485--508.
    Hobbes’s own justification for the existence of governments relies on the assumption that, without a government, our lives in the state of nature would result in a state of war of every man against every man. Many contemporary scholars have tried to explain why universal war is unavoidable in Hobbes’s state of nature by utilizing modern game theory. However, most game-theoretic models that have been presented so far do not accurately capture what Hobbes deems to be the (...)
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  21. Multiple Moralities: A Game-Theoretic Examination of Indirect Utilitarianism.Paul Studtmann & Shyam Gouri-Suresh - manuscript
    In this paper, we provide a game-theoretic examination of indirect utilitarianism by comparing the expected payoffs of attempts to apply a deontological principle and a utilitarian principle within the context of the Prisoner’s Dilemma (PD). Although many of the best-known utilitarians and consequentialists have accepted some indirect form of their respective views, the results in this paper suggest that they have been overly quick to dismiss altogether the benefits of directly enacting utilitarian principles. We show that for infallible moral (...)
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  22.  11
    Ernest Lepore.What Model-Theoretic Semantics Cannot Do - 1997 - In Peter Ludlow (ed.), Readings in the Philosophy of Language. MIT Press.
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  23. Slurs' variability, emotional dimensions, and game-theoretic pragmatics.Víctor Carranza-Pinedo - 2023 - In D. Bekki, K. Mineshima & E. McCready (eds.), Logic and Engineering of Natural Language Semantics. LENLS 2022. Springer.
    Slurs’ meaning is highly unstable. A slurring utterance like ‘Hey, F, where have you been?’ (where F is a slur) may receive a wide array of interpretations depending on various contextual factors such as the speaker’s social identity, their relationship to the target group, tone of voice, and more. Standard semantic, pragmatic, and non-content theories of slurs have proposed different mechanisms to account for some or all types of variability observed, but without providing a unified framework that allows us to (...)
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  24.  12
    An Evolutionary Game Theoretical Analysis to Conflicts among Stakeholders Involved in the Operation of Municipal Waste Incineration.Yang Yu, Rui Zhao, Yuxin Huang & Linchuan Yang - 2020 - Complexity 2020:1-16.
    This study presents an evolutionary game to model interactions among stakeholders with potential conflicts, including the operational enterprise of incineration plant, the local government, and the residents nearby. System dynamics is used to simulate the change of strategic actions corresponding to the three players, in order to seek for the evolutionary stability strategies. A numerical case is proposed to demonstrate the game theory application, in which the impacts of governmental incentive and punishment on the player’s actions are investigated. (...)
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  25.  52
    To have and to eat cake: The biscriptive role of game-theoretic explanations of human choice behavior.William D. Casebeer & James E. Parco - 2003 - Behavioral and Brain Sciences 26 (2):159-160.
    Game-theoretic explanations of behavior need supplementation to be descriptive; behavior has multiple causes, only some governed by traditional rationality. An evolutionarily informed theory of action countenances overlapping causal domains: neurobiological, psychological, and rational. Colman's discussion is insufficient because he neither evaluates learning models nor qualifies under what conditions his propositions hold. Still, inability to incorporate emotions in axiomatic models highlights the need for a comprehensive theory of functional rationality.
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  26.  6
    ‘NEXT’ events: a cooperative game theoretic view to festivals.Luc Champarnaud, Amandine Ghintran & Frédéric Jouneau-Sion - 2021 - Theory and Decision 91 (4):517-548.
    During a cultural festival, artists and theaters act as a cartel by agreeing on pricing decisions that maximize the groups’ profit as a whole. We model the problem of sharing the profit created by a festival among organizing theaters as a cooperative game. In such a game, the worth of a coalition is defined as the theaters’ profit from the optimal fixation of prices. We show that this class of games is convex and we axiomatically characterize the Shapley (...)
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  27.  46
    Belief in God: A game-theoretic paradox. [REVIEW]Steven J. Brams - 1982 - International Journal for Philosophy of Religion 13 (3):121 - 129.
    The Belief Game is a two-person, nonzero-sum game in which both players can do well [e.g., at (3, 4)] or badly [e.g., at (1,1)] simultaneously. The problem that occurs in the play of this game is that its rational outcome of (2, 3) is not only unappealing to both players, especially God, but also, paradoxically, there is an outcome, (3, 4), preferred by both players that is unattainable. Moreover, because God has a dominant strategy, His omniscience does (...)
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  28.  37
    Emergence of Public Meaning from a Teleosemantic and Game Theoretical Perspective.Karim Baraghith - 2019 - Kriterion - Journal of Philosophy 33 (1):23-52.
    The generalized theory of evolution suggests that evolutionary algorithms apply to biological and cultural processes like language alike. Variation, selection and reproduction constitute abstract and formal traits of complex, open and often self-regulating systems. Accepting this basic assumption provides us with a powerful background methodology for this investigation: explaining the emergence and proliferation of semantic patterns, that become conventional. A teleosemantic theory of public (conventional) meaning (Millikan 1984; 2005) grounded in a generalized theory of evolution explains the proliferation of public (...)
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  29.  14
    The golden rule of ethics: a dynamic game-theoretic framework based on berge equilibrium.Vladislav Iosifovich Zhukovskiĭ - 2021 - Boca Raton: CRC Press. Edited by M. E. Salukvadze.
    This book synthesizes the game-theoretic modeling of decision-making processes and an ancient moral requirement, called the Golden Rule of ethics (GR). This rule states, "Behave to others as you would like them to behave to you." The GR is one of the oldest, most widespread and specific moral requirements that appear in Christianity, Islam, Judaism, Buddhism, and Confucianism. The book constructs and justifies mathematical models of dynamic socio-economic processes and phenomena that reveal the mechanism of the GR and (...)
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  30. Explaining Universal Social Institutions: A Game-Theoretic Approach.Michael Vlerick - 2016 - Topoi 35 (1):291-300.
    Universal social institutions, such as marriage, commons management and property, have emerged independently in radically different cultures. This requires explanation. As Boyer and Petersen point out ‘in a purely localist framework would have to constitute massively improbable coincidences’ . According to Boyer and Petersen, those institutions emerged naturally out of genetically wired behavioural dispositions, such as marriage out of mating strategies and borders out of territorial behaviour. While I agree with Boyer and Petersen that ‘unnatural’ institutions cannot thrive, this one-sided (...)
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  31.  93
    Bargaining for Truth and Reconciliation in South Africa: A Game-Theoretic Analysis.J. Duffy & D. Ross - 2001 - South African Journal of Philosophy 20 (2):67-90.
    As regimes move from illiberal to liberal, post-transition justice methodology has been employed to engender truth and reconciliation. These normative concepts have evolved into a policy of creating truth and reconciliation commissions that trade civil and criminal amnesty with applicants in ex change for information. This bargained-for exchange can be analyzed as an imperfect information game, where the commission attempts to maximize information while the applicant seeks amnesty for the lowest possible price. Using game-theoretic analysis, the authors model (...)
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  32.  31
    Bargaining for Truth and Reconciliation in South Africa: A Game-Theoretic Analysis.Jerrob Duffy & Don Ross - 2001 - South African Journal of Philosophy 20 (1):66-89.
    As regimes move from illiberal to liberal, post-transition justice methodology has been employed to engender truth and reconciliation. These normative concepts have evolved into a policy of creating truth and reconciliation commissions that trade civil and criminal amnesty with applicants in exchange for information. This bargained-for exchange can be analyzed as an imperfect information game, where the commission attempts to maximize information while the applicant seeks amnesty for the lowest possible price. Using game-theoretic analysis, the authors model the (...)
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  33. The Theory of Social Situations: An Alternative Game-Theoretic Approach.Joseph Greenberg - 1990 - Cambridge University Press.
    This book, first published in 1991, offers an integrative approach to the study of formal models in the social and behavioural sciences. The theory presented here unifies both the representation of the social environment and the equilibrium concept. The theory requires that all alternatives that are available to the players be specified in an explicit and detailed manner, and this specification is defined as a social 'situation'. A situation, therefore, not only consists of the alternatives currently available to the (...)
     
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  34.  44
    Resolving the Trust Predicament: A Quantum Game-theoretic Approach. [REVIEW]Badredine Arfi - 2005 - Theory and Decision 59 (2):127-174.
    Developing a good theoretical understanding of the role of trust in IR (such as in the events leading to the end of the Cold War) is still an open problem. Most game-theoretic studies of trust do not go beyond the limitations of an (ontologically) individualistic paradigm, thus assuming a pre-defined set of individual strategies. Yet, it is a fact that the predicament of collective trust is empirically resolved in many situations. This paper suggests a new game-theoretic approach—Quantum (...)
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  35.  5
    Users’ Payment Intention considering Privacy Protection in Cloud Storage: An Evolutionary Game-Theoretic Approach.Jianguo Zheng & Jinming Chen - 2021 - Complexity 2021:1-15.
    To solve the current privacy leakage problems of cloud storage services, research on users’ payment intention for cloud storage services with privacy protection is extremely important for improving the sustainable development of cloud storage services. An evolutionary game model between cloud storage users and providers that considers privacy is constructed. Then, the model’s evolutionary stability strategies via solving the replication dynamic equations are analyzed. Finally, simulation experiments are carried out for verifying and demonstrating the influence of model parameters. The (...)
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  36.  11
    The Map/Territory Relationship in Game-Theoretic Modeling of Cultural Evolution.Tim Elmo Feiten - forthcoming - Philosophy of Science:1-14.
    The cultural red king effect occurs when discriminatory bargaining practices emerge because of a disparity in learning speed between members of a minority and a majority. This effect has been shown to occur in some Nash Demand Game models and has been proposed as a tool for shedding light on the origins of sexist and racist discrimination in academic collaborations. This paper argues that none of the three main strategies used in the literature to support the epistemic value (...)
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  37. Universalizing and the we: endogenous game theoretic deontology.Paul Studtmann & Shyam Gouri Suresh - 2020 - Economics and Philosophy 37 (2):244-259.
    The Nash counterfactual considers the question: what would happen were I to change my behaviour assuming no one else does. By contrast, the Kantian counterfactual considers the question: what would happen were everyone to deviate from some behaviour. We present a model that endogenizes the decision to engage in this type of Kantian reasoning. Autonomous agents using this moral framework receive psychic payoffs equivalent to the cooperate-cooperate payoff in Prisoner’s Dilemma regardless of the other player’s action. Moreover, if both interacting (...)
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  38.  10
    Modelling Strategies: Creating Autonomy for Biology's Theory of Games.Sergio Sismondo - 1997 - History and Philosophy of the Life Sciences 19 (2):147 - 161.
    John Maynard Smith is the person most responsible for the use of game theory in evolutionary biology, having introduced and developed its major concepts, and later surveyed its uses. In this paper I look at some rhetorical work done by Maynard Smith and his co-author G.R. Price to make game theory a standard and common modelling tool for the evolutionary study of behavior. The original presentation of the ideas — in a 1973 Nature article — is frequently cited (...)
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  39.  30
    Chain models, trees of singular cardinality and dynamic ef-games.Mirna Džamonja & Jouko Väänänen - 2011 - Journal of Mathematical Logic 11 (1):61-85.
    Let κ be a singular cardinal. Karp's notion of a chain model of size κ is defined to be an ordinary model of size κ along with a decomposition of it into an increasing union of length cf. With a notion of satisfaction and -isomorphism such models give an infinitary logic largely mimicking first order logic. In this paper we associate to this logic a notion of a dynamic EF-game which gauges when two chain models are chain-isomorphic. (...)
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  40.  51
    Epistemic models of shallow depths and decision making in games: Horticulture.Mamoru Kaneko & Nobu-Yuki Suzuki - 2003 - Journal of Symbolic Logic 68 (1):163-186.
    Kaneko-Suzuki developed epistemic logics of shallow depths with multiple players for investigations of game theoretical problems. By shallow depth, we mean that nested occurrences of belief operators of players in formulae are restricted, typically to be of finite depths, by a given epistemic structure. In this paper, we develop various methods of surgical operations (cut and paste) of epistemic world models. An example is a bouquet-making, i.e., tying several models into a bouquet. Another example is to (...)
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  41.  26
    Effort Games and the Price of Myopia.Yoram Bachrach, Michael Zuckerman & Jeffrey S. Rosenschein - 2009 - Mathematical Logic Quarterly 55 (4):377-396.
    We consider Effort Games, a game-theoretic model of cooperation in open environments, which is a variant of the principal-agent problem from economic theory. In our multiagent domain, a common project depends on various tasks; carrying out certain subsets of the tasks completes the project successfully, while carrying out other subsets does not. The probability of carrying out a task is higher when the agent in charge of it exerts effort, at a certain cost for that agent. A central authority, (...)
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  42.  23
    Unpacking an affordance-based model of chronic pain: a video game analogy.Sabrina Coninx, B. Michael Ray & Peter Stilwell - forthcoming - Phenomenology and the Cognitive Sciences:1-24.
    Chronic pain is one of the most disabling medical conditions globally, yet, to date, we lack a satisfying theoretical framework for research and clinical practice. Over the prior decades, several frameworks have been presented with biopsychosocial models as the most promising. However, in translation to clinical practice, these models are often applied in an overly reductionist manner, leaving much to be desired. In particular, they often fail to characterize the complexities and dynamics of the lived experience of (...)
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  43.  27
    A Model Theoretic Semantics for Quantum Logic.E. -W. Stachow - 1980 - PSA: Proceedings of the Biennial Meeting of the Philosophy of Science Association 1980:272 - 280.
    This contribution is concerned with a particular model theoretic semantics of the object language of quantum physics. The object language considered here comprises logically connected propositions, sequentially connected propositions and modal propositions. The model theoretic semantics arises from the already established dialogic semantics, if the pragmatic concept of the dialog-game is replaced by a "metaphysical" concept of the game. The game is determined by a game tree, the branches of which constitute a set, the set of (...)
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  44.  54
    Capitalism According to Evolutionary Game Theory: The Impossibility of a Sufficiently Evolutionary Model of Historical Change.Yanis Varoufakis - 2008 - Science and Society 72 (1):63 - 94.
    Evolutionary game theory has recently furnished some exciting theoretical and experimental insights regarding the birth of social power and discrimination. But can this type of theory illuminate the history and nature of capitalism? The answer turns out to be negative: evolutionary models are bound to remain either insufficiently evolutionary or hopelessly indeterminate. However, social theorists have much to gain from understanding what would breathe social life into evolutionary game theory's models: a proper historical account of (...)
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  45.  80
    Game theory and belief in God.Paddy Jane McShane - 2014 - International Journal for Philosophy of Religion 75 (1):3-12.
    In the last few decades game theory has emerged as a powerful tool for examining a broad range of philosophical issues. It is unsurprising, then, that game theory has been taken up as a tool to examine issues in the philosophy of religion. Economist Steven Brams (1982), (1983) and (2007), for example, has given a game theoretic analysis of belief in God, his main argument first published in this journal and then again in both editions of his (...)
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  46. Game theory can build higher mental processes from lower ones.George Ainslie - 2007 - Behavioral and Brain Sciences 30 (1):16-18.
    The question of reductionism is an obstacle to unification. Many behavioral scientists who study the more complex or higher mental functions avoid regarding them as selected by motivation. Game-theoretic models in which complex processes grow from the strategic interaction of elementary reward-seeking processes can overcome the mechanical feel of earlier reward-based models. Three examples are briefly described. (Published Online April 27 2007).
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  47.  25
    Developing a Decision-Making Model for Construction Safety Behavior Supervision: An Evolutionary Game Theory-Based Analysis.Xin Ning, Yu Qiu, Chunlin Wu & Kexin Jia - 2022 - Frontiers in Psychology 13.
    Without the active participation of enterprises and front-line workers, it is difficult for the government to perform effective supervision to ensure behavioral safety among front-line workers. To overcome inadequate government supervision and information attenuation caused by vertical management mode and limited resources, and to change passive supervision into active control with the proactive participation of enterprises and workers, this paper combines the entity responsibility mechanism and the third-party participation mechanism based on government supervision to analyze the decision-making process of government (...)
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  48.  49
    Reasoning about causality in games.Lewis Hammond, James Fox, Tom Everitt, Ryan Carey, Alessandro Abate & Michael Wooldridge - 2023 - Artificial Intelligence 320 (C):103919.
    Causal reasoning and game-theoretic reasoning are fundamental topics in artificial intelligence, among many other disciplines: this paper is concerned with their intersection. Despite their importance, a formal framework that supports both these forms of reasoning has, until now, been lacking. We offer a solution in the form of (structural) causal games, which can be seen as extending Pearl's causal hierarchy to the game-theoretic domain, or as extending Koller and Milch's multi-agent influence diagrams to the causal domain. We then (...)
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    Game Theory, Experience, Rationality: Foundations of Social Sciences, Economics and Ethics in honor of John C. Harsanyi.John C. Harsanyi, Werner Leinfellner & Eckehart Köhler - 1998 - Springer Verlag.
    When von Neumann's and Morgenstern's Theory of Games and Economic Behavior appeared in 1944, one thought that a complete theory of strategic social behavior had appeared out of nowhere. However, game theory has, to this very day, remained a fast-growing assemblage of models which have gradually been united in a new social theory - a theory that is far from being completed even after recent advances in game theory, as evidenced by the work of the three Nobel (...)
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  50. A Bargaining Game Analysis of International Climate Negotiations.John Basl, Ronald Sandler, Rory Smead & Patrick Forber - 2014 - Nature Climate Change 4:442-445.
    Climate negotiations under the United Nations Framework Convention on Climate Change have so far failed to achieve a robust international agreement to reduce greenhouse gas emissions. Game theory has been used to investigate possible climate negotiation solutions and strategies for accomplishing them. Negotiations have been primarily modelled as public goods games such as the Prisoner’s Dilemma, though coordination games or games of conflict have also been used. Many of these models have solutions, in the form of equilibria, corresponding (...)
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