Results for ' social games'

991 found
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  1.  50
    ‘In the Beginning is Relation’: Martin Buber’s Alternative to Binary Oppositions. [REVIEW]Andrew Metcalfe & Ann Game - 2012 - Sophia 51 (3):351-363.
    Abstract In this article we develop a relational understanding of sociality, that is, an account of social life that takes relation as primary. This stands in contrast to the common assumption that relations arise when subjects interact, an account that gives logical priority to separation. We will develop this relational understanding through a reading of the work of Martin Buber, a social philosopher primarily interested in dialogue, meeting, relationship, and the irreducibility and incomparability of reality. In particular, the (...)
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  2. Nikil Mukerji.Christoph Schumacher, Economics Order Ethics & Game Theory - 2016 - In Christoph Luetge & Nikil Mukerji (eds.), Order Ethics: An Ethical Framework for the Social Market Economy. Springer.
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  3.  6
    The Games Infants Play: Social Games During Early Mother–Infant Interactions and Their Relationship With Oxytocin.Gabriela Markova - 2018 - Frontiers in Psychology 9.
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  4.  33
    Game Theory and the Social Contract.Ken Binmore - 1994 - MIT Press.
    Binmore argues that game theory provides a systematic tool for investigating ethical matters.
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  5. Consideration for community activation in social games.K. Otake & T. Uetake - forthcoming - The Japanese Society for Ai.
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  6. Social context in massively-multiplayer online games (MMOGs): ethical questions in shared space.Dorothy E. Warner & Mike Raiter - 2005 - International Review of Information Ethics 4 (7):46-52.
    Computer and video games have become nearly ubiquitous among individuals in industrialized nations, and they have received increasing attention from researchers across many areas of scientific study. However, relatively little attention has been given to Massively-Multiplayer Online Games . The unique social context of MMOGs raises ethical questions about how communication occurs and how conflict is managed in the game world. In order to explore these questions, we compare the social context in Blizzard’s World of Warcraft (...)
     
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  7.  51
    Social Responsibility and the Olympic Games: The Mediating Role of Consumer Attributions. [REVIEW]Matthew Walker, Bob Heere, Milena M. Parent & Dan Drane - 2010 - Journal of Business Ethics 95 (4):659 - 680.
    Current literature suggests that corporate social responsibility (CSR) can affect consumers' attitudes towards an organization and is regarded as a driver for reputation-building and fostering sustained consumer patronage. Although prior research has addressed the direct influence of CSR on consumer responses, this research examined the mediating influence of consumer's perceived organizational motives within an NGO setting.Given the heightened public attention surrounding the 2008 Beijing Olympic Games, data were collected from consumers of the Games to assess their perceptions (...)
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  8.  80
    Game theory, rationality and evolution of the social contract.Brian Skyrms - 2000 - Journal of Consciousness Studies 7 (1-2):1-2.
    Game theory based on rational choice is compared with game theory based on evolutionary, or other adaptive, dynamics. The Nash equilibrium concept has a central role to play in both theories, even though one makes extremely strong assumptions about cognitive capacities and common knowledge of the players, and the other does not. Nevertheless, there are also important differences between the two theories. These differences are illustrated in a number of games that model types of interaction that are key ingredients (...)
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  9. Social norms and game theory: harmony or discord?Cédric Paternotte & Jonathan Grose - 2013 - British Journal for the Philosophy of Science 64 (3):551-587.
    Recent years have witnessed an increased number of game-theoretic approaches to social norms, which apparently share some common vocabulary and methods. We describe three major approaches of this kind (due to Binmore, Bicchieri and Gintis), before comparing them systematically on five crucial themes: generality of the solution, preference transformation, punishment, epistemic conditions and type of explanation. This allows us to show that these theories are, by and large, less compatible than they seem. We then argue that those three theories (...)
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  10.  93
    Social Responsibility and the Olympic Games: The Mediating Role of Consumer Attributions.Matthew Walker, Bob Heere, Milena M. Parent & Dan Drane - 2010 - Journal of Business Ethics 95 (4):659-680.
    Current literature suggests that corporate social responsibility (CSR) can affect consumers’ attitudes towards an organization and is regarded as a driver for reputation-building and fostering sustained consumer patronage. Although prior research has addressed the direct influence of CSR on consumer responses, this research examined the mediating influence of consumer’s perceived organizational motives within an NGO setting. Given the heightened public attention surrounding the 2008 Beijing Olympic Games, data were collected from consumers of the Games to assess their (...)
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  11. Modeling social and evolutionary games.Angela Potochnik - 2012 - Studies in History and Philosophy of Science Part C: Studies in History and Philosophy of Biological and Biomedical Sciences 43 (1):202-208.
    When game theory was introduced to biology, the components of classic game theory models were replaced with elements more befitting evolutionary phenomena. The actions of intelligent agents are replaced by phenotypic traits; utility is replaced by fitness; rational deliberation is replaced by natural selection. In this paper, I argue that this classic conception of comprehensive reapplication is misleading, for it overemphasizes the discontinuity between human behavior and evolved traits. Explicitly considering the representational roles of evolutionary game theory brings to attention (...)
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  12. Game Theory and the Social Contract, Vol. II: Just Playing.Ken Binmore - 2001 - Mind 110 (437):168-171.
  13.  78
    A social and ethical game-changer? An empirical ethics study of CRISPR in the salmon farming industry.Hannah Winther, Torill Blix, Lotte Holm, Anne Ingeborg Myhr & Bjørn Myskja - forthcoming - Environmental Values.
    The genome editing technology CRISPR is described as a technological game-changer because of its flexibility and precision, and as an ethical game-changer due to its ability to engineer traits in living organisms without crossing species, avoiding a significant objection to genetically modified organisms (GMOs). In salmon farming, applications of CRISPR in breeding hold the promise of handling environmental and fish welfare challenges yet require social acceptance. Adopting an empirical bioethics framework, this stakeholder interview study shows that respecting species borders (...)
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  14.  12
    Evolutionary Games in Natural, Social, and Virtual Worlds.Daniel Friedman & Barry Sinervo - 2016 - Oxford University Press USA.
    Over the last 25 years, evolutionary game theory has grown with theoretical contributions from the disciplines of mathematics, economics, computer science and biology. It is now ripe for applications. In this book, Daniel Friedman---an economist trained in mathematics---and Barry Sinervo---a biologist trained in mathematics---offer the first unified account of evolutionary game theory aimed at applied researchers. They show how to use a single set of tools to build useful models for three different worlds: the natural world studied by biologists; the (...)
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  15.  8
    Book Review: Ranking: The Unwritten Rules of the Social Game We All Play. [REVIEW]Basabdatta Sen Bhattacharya - 2021 - Frontiers in Psychology 12.
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  16.  6
    Peer socialization of male adolescents in digital games: Achievement, competition, and harassment.Natalia Waechter & Markus Meschik - 2023 - Communications 48 (4):457-481.
    Socialization theories suggest that, due to social change and technological transformation, peers and media have become important institutions of socialization for young people. Assuming that male adolescents use digital games for processes of peer self-socialization, this article investigates the values they mediate in digital games and how these values are related to their practice (with a focus on harassment) in digital games. Applying a qualitative research design, 36 male adolescents who frequently play various (multiplayer) online (...) were interviewed about their values and practices when gaming. The results show that the young gamers share individualistic values promoting performance, competition, and achievement, which seem to facilitate practices of online harassment. We conclude that, in their gaming practices, male adolescents mediate and reproduce neoliberal values as increasingly shared by society. Regarding their practices of harassment, however, they seem to use digital games as a moratorium that lets them break free from societal restrictions. (shrink)
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  17.  11
    Game Theory, Experience, Rationality: Foundations of Social Sciences, Economics and Ethics in honor of John C. Harsanyi.John C. Harsanyi, Werner Leinfellner & Eckehart Köhler - 1998 - Springer Verlag.
    When von Neumann's and Morgenstern's Theory of Games and Economic Behavior appeared in 1944, one thought that a complete theory of strategic social behavior had appeared out of nowhere. However, game theory has, to this very day, remained a fast-growing assemblage of models which have gradually been united in a new social theory - a theory that is far from being completed even after recent advances in game theory, as evidenced by the work of the three Nobel (...)
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  18. Rights, games and social choice.Peter Gardenfors - 1981 - Noûs 15 (3):341-356.
  19.  34
    The Social Strategy Game.Stacey L. Rucas, Michael Gurven, Hillard Kaplan & Jeffrey Winking - 2010 - Human Nature 21 (1):1-18.
    This paper examines social determinants of resource competition among Tsimane Amerindian women of Bolivia. We introduce a semi-anonymous experiment (the Social Strategy Game) designed to simulate resource competition among women. Information concerning dyadic social relationships and demographic data were collected to identify variables influencing resource competition intensity, as measured by the number of beads one woman took from another. Relationship variables are used to test how the affiliative or competitive aspects of dyads affect the extent of prosociality (...)
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  20. Classical Game Theory, Socialization and the Rationalization of Conventions.Don Ross - 2008 - Topoi 27 (1-2):57-72.
    The paper begins by providing a game-theoretic reconstruction of Gilbert’s (1989) philosophical critique of Lewis (1969) on the role of salience in selecting conventions. Gilbert’s insight is reformulated thus: Nash equilibrium is insufficiently powerful as a solution concept to rationalize conventions for unboundedly rational agents if conventions are solutions to the kinds of games Lewis supposes. Both refinements to NE and appeals to bounded rationality can plug this gap, but lack generality. As Binmore (this issue) argues, evolutive game theory (...)
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  21.  98
    Socially Structured Games.P. Jean-Jacques Herings, Gerard Van Der Laan & Dolf Talman - 2007 - Theory and Decision 62 (1):1-29.
    We generalize the concept of a cooperative non-transferable utility game by introducing a socially structured game. In a socially structured game every coalition of players can organize themselves according to one or more internal organizations to generate payoffs. Each admissible internal organization on a coalition yields a set of payoffs attainable by the members of this coalition. The strengths of the players within an internal organization depend on the structure of the internal organization and are represented by an exogenously given (...)
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  22.  12
    Socially Structured Games.P. Herings, Gerard Laan & Dolf Talman - 2007 - Theory and Decision 62 (1):1-29.
    We generalize the concept of a cooperative non-transferable utility game by introducing a socially structured game. In a socially structured game every coalition of players can organize themselves according to one or more internal organizations to generate payoffs. Each admissible internal organization on a coalition yields a set of payoffs attainable by the members of this coalition. The strengths of the players within an internal organization depend on the structure of the internal organization and are represented by an exogenously given (...)
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  23. Using game theory in social science A review of Kaushik Basu's Prelude to Political Economy.K. Binmore - 2002 - Journal of Economic Methodology 9 (3):379-383.
    David Hume’s Treatise on Human Nature famously fell `deadborn from the press’ because it was too far ahead of its time. Basu’s book is one of a number published in recent years that suggest we are at last ready to put its precepts into action.1 Modern game theory provides a framework that makes Hume’s insights genuinely applicable, and I totally agree with Basu that this is not only the right way forward, but that it now looks increasingly likely that this (...)
     
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  24. Explaining Universal Social Institutions: A Game-Theoretic Approach.Michael Vlerick - 2016 - Topoi 35 (1):291-300.
    Universal social institutions, such as marriage, commons management and property, have emerged independently in radically different cultures. This requires explanation. As Boyer and Petersen point out ‘in a purely localist framework would have to constitute massively improbable coincidences’ . According to Boyer and Petersen, those institutions emerged naturally out of genetically wired behavioural dispositions, such as marriage out of mating strategies and borders out of territorial behaviour. While I agree with Boyer and Petersen that ‘unnatural’ institutions cannot thrive, this (...)
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  25.  8
    Evolutionary Game Analysis of the Social Co-governance of E-Commerce Intellectual Property Protection.Ji Li, Chunming Xu & Lufei Huang - 2022 - Frontiers in Psychology 13.
    By introducing the theory of social co-governance into the field of e-commerce intellectual property protection, this paper builds an evolutionary game model among the government, e-commerce platforms, and rights holders, and studies the conditions under the stakeholders form a stable equilibrium state under different constraints. Combined with numerical simulation, the influence of individual factors and factor combinations on the system stability is analyzed. Results shows that: Strictly controlling the action costs and response costs of all parties can enhance their (...)
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  26.  77
    Exploring sociality and engagement in play through game-control distribution.Marco C. Rozendaal, Bram A. L. Braat & Stephan A. G. Wensveen - 2010 - AI and Society 25 (2):193-201.
    This study explores how distributing the controls of a video game among multiple players affects the sociality and engagement experienced in game play. A video game was developed in which the distribution of game controls among the players could be varied, thereby affecting the abilities of the individual players to control the game. An experiment was set up in which eight groups of three players were asked to play the video game while the distribution of the game controls was increased (...)
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  27.  38
    ‘Nostrism’: Social Identities in Experimental Games.Hans Bernhard Schmid - 2005 - Analyse & Kritik 27 (1):172-187.
    In this paper it is argued that a) altruism is an inadequate label for human cooperative behavior, and b) an adequate account of cooperation has to depart from the standard economic model of human behavior by taking note of the agents' capacity to see themselves and act as team-members. Contrary to what Fehr et al. seem to think, the main problem of the conceptual limitations of the standard model is not so much the assumption of sel shness but rather the (...)
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  28.  87
    Social Bullying Among Undergraduates: The Roles of Internet Gaming Disorder, Risk-Taking Behavior, and Internet Addiction.Chinonso L. Nwanosike, Ikechukwu V. N. Ujoatuonu, Gabriel C. Kanu, Obinna O. Ike & Tochukwu J. Okeke - 2022 - Frontiers in Psychology 13.
    An issue that affects the academic engagement, performance, health and wellbeing of university undergraduates is bullying. Substantial literature has examined the predictors of bullying perpetration, but there is little research on the contributions of internet-related factors and the propensity to take risks in bullying. We examined the roles of IGD, risk-taking behavior, and internet addiction in social bullying. Four instruments were used for data collection, namely: Young Adult Social Behavior Scale, the Internet Gaming Disorder Scale, Domain-Specific Risk-Taking Scale, (...)
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  29. Developing an understanding of social norms and games : Emotional engagement, nonverbal agreement, and conversation.Ingar Brinck - 2014 - Theory and Psychology 24 (6):737–754.
    The first part of the article examines some recent studies on the early development of social norms that examine young children’s understanding of codified rule games. It is argued that the constitutive rules than define the games cannot be identified with social norms and therefore the studies provide limited evidence about socio-normative development. The second part reviews data on children’s play in natural settings that show that children do not understand norms as codified or rules of (...)
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  30. The incorrigible social meaning of video game imagery.Stephanie Patridge - 2010 - Ethics and Information Technology 13 (4):303-312.
    In this paper, I consider a particular amoralist challenge against those who would morally criticize our single-player video play, viz., “come on, it’s only a game!” The amoralist challenge with which I engage gains strength from two facts: the activities to which the amoralist lays claim are only those that do not involve interactions with other rational or sentient creatures, and the amoralist concedes that there may be extrinsic, consequentialist considerations that support legitimate moral criticisms. I argue that the amoralist (...)
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  31.  23
    “You Social Scientists Love Mind Games”: Experimenting in the “divide” between data science and critical algorithm studies.Nick Seaver & David Moats - 2019 - Big Data and Society 6 (1).
    In recent years, many qualitative sociologists, anthropologists, and social theorists have critiqued the use of algorithms and other automated processes involved in data science on both epistemological and political grounds. Yet, it has proven difficult to bring these important insights into the practice of data science itself. We suggest that part of this problem has to do with under-examined or unacknowledged assumptions about the relationship between the two fields—ideas about how data science and its critics can and should relate. (...)
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  32.  25
    Social exclusion modulates fairness consideration in the ultimatum game: an ERP study.Chen Qu, Yuru Wang & Yunyun Huang - 2013 - Frontiers in Human Neuroscience 7.
  33.  70
    Games Social Animals Play.Philip Kitcher - 1999 - Philosophy and Phenomenological Research 59 (1):221-228.
  34.  19
    What Games Do Scientists Play? Rationality and Objectivity in a Game-Theoretic Approach to the Social Construction of Scientific Knowledge.Jesús Zamora-Bonilla - 2010 - In M. Dorato M. Suàrez (ed.), Epsa Epistemology and Methodology of Science. Springer. pp. 323--332.
  35.  14
    Social Self-Efficacy and Internet Gaming Disorder Among Chinese Undergraduates: The Mediating Role of Alexithymia and the Moderating Role of Empathy.Yanhong Zhang, Ting Liang, Xiong Gan, Xueyan Zheng, Hao Li & Jingyue Zhang - 2022 - Frontiers in Psychology 13.
    As an increasingly serious social problem, Internet gaming disorder of college students may be related to their social self-efficacy. However, the relationship and its internal mechanisms underlying are still unclear. The current study tested the mediating effect of alexithymia in the association between social self-efficacy and IGD, and whether this mediating process was moderated by empathy. Social Self-Efficacy Scale, Chinese version of Internet Game Addiction Scale, Toronto Alexithymia Scale and Interpersonal Response Scale were adopted to examine (...)
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  36.  74
    Making games for social change.Mary Flanagan - 2006 - AI and Society 20 (4):493-505.
    This paper provides an overview of creating games for change from within an academic context, focusing specifically on the development of educational computer games for middle school girls. The essay addresses larger issues such as the cultural importance of computer games, the difficulty in categorizing a diverse user group such as “girls,” and the ways in which one could design game goals to promote diverse play and learning styles. Through such alternate design strategies, both media makers and (...)
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  37.  10
    The Social Liberty Game.Martin Hollis - 1983 - Royal Institute of Philosophy Lectures 15:31-44.
    It might surprise someone, who knew only On Liberty , to hear J. S. Mill called the father of British socialism. That would sound a careless bid for a respectable pedigree, on a par with hailing King Canute as father of the British seaside holiday. Mill is passionate there about making the individual a protected species, not to be interfered with even for his own good, unless to prevent harm to others. He is so passionate that government seems at times (...)
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  38.  66
    Games People Play: Strategy and Structure in Social Life.Devereaux Kennedy - 2016 - Social Epistemology 30 (1):67-88.
    This paper is presented as a sociological account of social action and as part of the “cognitive and cultural turn” in sociology. It retains Weber’s definition of social action as meaningful behavior directed toward another, but employs concepts developed by Noam Chomsky, Pierre Bourdieu and Ludwig Wittgenstein to refine and amplify Weber’s understanding of meaning and subjectivity. It attempts to ground symbolic interaction in innate properties of mind suggested by Chomsky and others. It attempts to enrich Bourdieu’s concept (...)
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  39.  12
    The Social Liberty Game.Martin Hollis - 1983 - Royal Institute of Philosophy Supplement 15:31-44.
    It might surprise someone, who knew only On Liberty, to hear J. S. Mill called the father of British socialism. That would sound a careless bid for a respectable pedigree, on a par with hailing King Canute as father of the British seaside holiday. Mill is passionate there about making the individual a protected species, not to be interfered with even for his own good, unless to prevent harm to others. He is so passionate that government seems at times to (...)
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  40.  38
    A game-theoretic comparison of the utilitarian and maximin rules of social choice.Paul Weirich - 1988 - Erkenntnis 28 (1):117 - 133.
    I will characterize the utilitarian and maximin rules of social choice game-theoretically. That is, I will introduce games whose solutions are the utilitarian and maximin distributions respectively. Then I will compare the rules by exploring similarities and differences between these games. This method of comparison has been carried out by others. But I characterize the two rules using games that involve bargaining within power structures. This new characterization better highlights the ethical differences between the rules.
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  41.  21
    The game you are in: Misleading through social norms and what’s wrong with it.Lisa Herzog - 2017 - Filozofija I Društvo 28 (2):250-269.
    This paper discusses the phenomenon of misleading about “the game you are in.” Individuals who mislead others in this way draw on the fact that we rely on social norms for regulating the levels of alertness, openness, and trust we use in different epistemic situations. By pretending to be in a certain game with a certain epistemic situation, they can entice others to reveal information or to exhibit low levels of alertness, thereby acting against their own interests. I delineate (...)
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  42.  24
    Social Dilemma Games and Puzzles.Leon Felkins - unknown
    "This talk of holding back in the face of strong temptation brings me to the climax of this column: the announcement of a Luring Lottery open to all readers and nonreaders of Scientific American. The prize of this lottery is $ 1,000,000/N, where N is the number of entries submitted. Just think: if you are the only entrant (and if you submit only one entry), a cool million is yours! Perhaps, though, you doubt this will come about. It does seem (...)
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  43.  15
    Game Theory, Agent-Based Modeling, and the Evolution of Social Behavior.Andrew M. Colman - 1998 - Complexity 3 (3):46-47.
  44. Logic, game theory and social choice oisterwijk (near tilburg), the netherlands, 13-16 may 1999.W. Bossert Bosch, J. van der Craats, A. van Deemen, R. Delver, M. van Hees, M. Hild, M. Kaneko, H. Keiding, M. Monsuur & H. Moulin - 1999 - Theory and Decision 46 (106).
     
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  45.  49
    A game theoretic account of social justice.Horace W. Brock - 1979 - Theory and Decision 11 (3):239-265.
  46.  6
    Evolutionary Game Analysis of E-Commerce Intellectual Property Social Cogovernance with Collective Organizations.Ji Li & Chunming Xu - 2022 - Complexity 2022:1-13.
    China’s E-commerce market is very active. Despite the impact of COVID-19, the market has ushered in major development opportunities. Alongside, the level of intellectual property protection in China is constantly improving. However, there are relatively few studies on intellectual property protection in the field of E-commerce. This study introduces the theory of social cogovernance and explores the construction of China’s E-commerce intellectual property protection system with the participation of collective organizations. Evolutionary game method is applied to model construction. Through (...)
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  47.  13
    Evolutionary Game of Social Network for Emergency Mobilization (SNEM) of Magnitude Emergencies: Evidence from China.Rui Nan, Jingjie Wang & Wenjun Zhu - 2022 - Complexity 2022:1-13.
    As a common social network, the SNEM plays an important role in emergency management. Magnitude emergencies are characterized by high complexity and uncertainty, and it is impossible to rely on the government for emergency management alone. We should absorb multiple subjects to build the SNEM and carry out extensive emergency mobilization in the whole society. The SNEM can integrate resources, gather consensus, promote participation, and reduce risks. The analysis of the types, generation mechanism, subject behavior, and strategy selection of (...)
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  48. Social norms and the traditional deterrence game.Lisa Carlson & Raymond Dacey - 2010 - Synthese 176 (1):105-123.
    Bicchieri (The grammar of society: The nature and dynamics of norms, 2006, xi) presents a formal analysis of norms that answers the questions of "when, how, and to what degree" norms affect human behavior in the play of games. The purpose of this paper is to apply a variation of the Bicchieri norms analysis to generate a model of norms-based play of the traditional deterrence game (Zagare and Kilgour, Int Stud Q 37: 1-27, 1993; Morrow, Game theory for political (...)
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  49.  43
    The social scientific interpretation of game theory.Robert Grafstein - 1983 - Erkenntnis 20 (1):27 - 47.
  50. Cooperation, psychological game theory, and limitations of rationality in social interaction.Andrew M. Colman - 2003 - Behavioral and Brain Sciences 26 (2):139-153.
    Rational choice theory enjoys unprecedented popularity and influence in the behavioral and social sciences, but it generates intractable problems when applied to socially interactive decisions. In individual decisions, instrumental rationality is defined in terms of expected utility maximization. This becomes problematic in interactive decisions, when individuals have only partial control over the outcomes, because expected utility maximization is undefined in the absence of assumptions about how the other participants will behave. Game theory therefore incorporates not only rationality but also (...)
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