Results for 'reduced game consistency'

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  1.  30
    Consistency, population solidarity, and egalitarian solutions for TU-games.René van den Brink, Youngsub Chun, Yukihiko Funaki & Boram Park - 2016 - Theory and Decision 81 (3):427-447.
    A solution for cooperative games with transferable utility, or simply TU-games, assigns a payoff vector to every TU-game. In this paper we discuss two classes of equal surplus sharing solutions. The first class consists of all convex combinations of the equal division solution and the center-of-gravity of the imputation-set value. The second class is the dual class consisting of all convex combinations of the equal division solution and the egalitarian non-separable contribution value. We provide characterizations of the two classes (...)
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  2.  71
    Axiomatizations of a Class of Equal Surplus Sharing Solutions for TU-Games.René van den Brink & Yukihiko Funaki - 2009 - Theory and Decision 67 (3):303-340.
    A situation, in which a finite set of players can obtain certain payoffs by cooperation can be described by a cooperative game with transferable utility, or simply a TU-game. A (point-valued) solution for TU-games assigns a payoff distribution to every TU-game. In this article we discuss a class of equal surplus sharing solutions consisting of all convex combinations of the CIS-value, the ENSC-value and the equal division solution. We provide several characterizations of this class of solutions on (...)
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  3. Artificial intelligence & games: Should computational psychology be revalued?Marco Ernandes - 2005 - Topoi 24 (2):229-242.
    The aims of this paper are threefold: To show that game-playing (GP), the discipline of Artificial Intelligence (AI) concerned with the development of automated game players, has a strong epistemological relevance within both AI and the vast area of cognitive sciences. In this context games can be seen as a way of securely reducing (segmenting) real-world complexity, thus creating the laboratory environment necessary for testing the diverse types and facets of intelligence produced by computer models. This paper aims (...)
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  4.  8
    Rules of the Game and Credibility of Implementation in the Control of Corruption.Karl Z. Meyer, John M. Luiz & Johannes W. Fedderke - forthcoming - Journal of Business Ethics:1-19.
    Research suggests that institutions affect the levels of corruption in a country. We take these arguments a step further and examine whether it is the presence of inclusive institutions and/or the credible and consistent implementation of institutions that matter, as regards corruption. We use a novel approach to theoretically conceptualise and empirically operationalise institutions along two analytically distinct dimensions: the nature of the institutions (the de jure dimension), and the extent to which they are credibly and consistently implemented over time (...)
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  5.  28
    More on Regular Reduced Products.Juliette Cara Kennedy & Saharon Shelah - 2004 - Journal of Symbolic Logic 69 (4):1261 - 1266.
    The authors show. by means of a finitary version $\square_{\lambda D}^{fin}$ of the combinatorial principle $\square_\lambda^{h*}$ of [7]. the consistency of the failure, relative to the consistency of supercompact cardinals, of the following: for all regular filters D on a cardinal A. if Mi and Ni are elementarily equivalent models of a language of size $\leq \lambda$ , then the second player has a winning strategy in the Ehrenfeucht- $Fra\uml{i}ss\acute{e}$ game of length $\lambda^{+}$ on $\pi_{i} M_{i}/D$ and (...)
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  6.  8
    More on regular reduced products.Juliette Cara Kennedy & Saharon Shelah - 2004 - Journal of Symbolic Logic 69 (4):1261-1266.
    The authors show, by means of a finitary version □finλ, D of the combinatorial principle □b*λ of [7], the consistency of the failure, relative to the consistency of supercompact cardinals, of the following: for all regular filters D on a cardinal λ, if Mi and Ni are elementarily equivalent models of a language of size ≤ λ, then the second player has a winning strategy in the Ehrenfeucht-Fraïssé game of length λ+ on ∏i Mi/D and ∏i Ni/D. (...)
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  7.  5
    Power Control for Full-Duplex Device-to-Device Underlaid Cellular Networks: A Stackelberg Game Approach.Zhen Yang, Titi Liu & Guobin Chen - 2020 - Complexity 2020:1-12.
    In spectrum sharing cognitive radio networks, unauthorized users are allowed to use the spectrum of authorized users to improve spectrum utilization. Due to limited spectrum resources, how to formulate a reasonable spectrum allocation scheme is very important. As a mathematical analysis tool, game theory can solve the problem of resource allocation well. In recent years, it has been applied to the research of resource allocation in spectrum sharing networks by some literatures. In a cellular network consisting of multiple cellular (...)
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  8.  20
    Reducing the consistency strength of an indestructibility theorem.Arthur W. Apter - 2008 - Mathematical Logic Quarterly 54 (3):288-293.
    Using an idea of Sargsyan, we show how to reduce the consistency strength of the assumptions employed to establish a theorem concerning a uniform level of indestructibility for both strong and supercompact cardinals.
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  9.  40
    An axiomatization of the kernel for TU games through reduced game monotonicity and reduced dominance.Theo Driessen & Cheng-Cheng Hu - 2013 - Theory and Decision 74 (1):1-12.
    In the framework of transferable utility games, we modify the 2-person Davis–Maschler reduced game to ensure non-emptiness of the imputation set of the adapted 2-person reduced game. Based on the modification, we propose two new axioms: reduced game monotonicity and reduced dominance. Using RGM, RD, NE, Covariance under strategic equivalence, Equal treatment property and Pareto optimality, we are able to characterize the kernel.
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  10.  15
    Using constraint metaknowledge to reduce arc consistency computation.Christian Bessiére, Eugene C. Freuder & Jean-Charles Regin - 1999 - Artificial Intelligence 107 (1):125-148.
  11. Reducible and Nonsensical Uses of Game Theory.Boudewijn de Bruin - 2008 - Philosophy of the Social Sciences 38 (2):247-266.
    The mathematical tools of game theory are frequently used in the social sciences and economic consultancy. But how do they explain social phenomena and support prescriptive judgments? And is the use of game theory really necessary? I analyze the logical form of explanatory and prescriptive game theoretical statements, and argue for two claims: (1) explanatory game theory can and should be reduced to rational choice theory in all cases; and (2) prescriptive game theory gives (...)
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  12. Reducing Prejudice: A Spatialized Game-Theoretic Model for the Contact Hypothesis.Patrick Grim - 2004 - In Jordan Pollack, Mark Bedau, Phil Husbands, Takashi Ikegami & Richard A. Watson (eds.), Artificial Life IX: Proceedings of the Ninth International Conference on Artificial Life. MIT Press. pp. 244-250.
    There are many social psychological theories regarding the nature of prejudice, but only one major theory of prejudice reduction: under the right circumstances, prejudice between groups will be reduced with increased contact. On the one hand, the contact hypothesis has a range of empirical support and has been a major force in social change. On the other hand, there are practical and ethical obstacles to any large-scale controlled test of the hypothesis in which relevant variables can be manipulated. Here (...)
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  13.  20
    Computer game associating self-concept to images of acceptance can reduce adolescents' aggressiveness in response to social rejection.Mark W. Baldwin, Jodene R. Baccus & Marina Milyavskaya - 2010 - Cognition and Emotion 24 (5):855-862.
  14.  31
    Reducing consistency in human realism increases the uncanny valley effect; increasing category uncertainty does not.Karl F. MacDorman & Debaleena Chattopadhyay - 2016 - Cognition 146 (C):190-205.
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  15.  15
    Infinite games and reduced products.W. Hodges - 1981 - Annals of Mathematical Logic 20 (1):77.
  16.  12
    Reducing Mental Health Stigma Through Identification With Video Game Avatars With Mental Illness.Arienne Ferchaud, Jonmichael Seibert, Nicholas Sellers & Nivia Escobar Salazar - 2020 - Frontiers in Psychology 11.
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  17.  17
    Reduced Lateralization of Attention in Action Video Game Players.Yu Li, Xiaohong Jin, Yuanyuan Wang & Dun Niu - 2019 - Frontiers in Psychology 10.
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  18.  54
    On the Inconsistency of Equilibrium Refinement.Werner Güth - 2002 - Theory and Decision 53 (4):371-392.
    Consistency and optimality together with converse consistency provide an illuminating and novel characterization of the equilibrium concept (Peleg and Tijs, 1996). But (together with non-emptiness) they preclude refinements of the equilibrium notion and selection of a unique equilibrium (Norde et al., 1996). We suggest two escape routes: By generalizing the concept of strict equilibrium we question the practical relevance of the existence requirement for refinements. To allow for equilibrium selection we suggest more complex reduced games which capture (...)
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  19.  61
    Medieval Obligationes as Logical Games of Consistency Maintenance.C. Dutilh Novaes - 2005 - Synthese 145 (3):371-395.
    I argue that the medieval form of dialectical disputation known as obligationes can be viewed as a logical game of consistency maintenance. The game has two participants, Opponent and Respondent. Opponent puts forward a proposition P; Respondent must concede, deny or doubt, on the basis of inferential relations between P and previously accepted or denied propositions, or, in case there is none, on the basis of the common set of beliefs. Respondent loses the game if he (...)
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  20.  30
    Fighting Depression: Action Video Game Play May Reduce Rumination and Increase Subjective and Objective Cognition in Depressed Patients.Simone Kühn, Fabrice Berna, Thies Lüdtke, Jürgen Gallinat & Steffen Moritz - 2018 - Frontiers in Psychology 9.
  21.  29
    Does Playing Blindfold Chess Reduce the Quality of Game: Comments on Chabris and Hearst (2003).Veljko Jeremic, Dragan Vukmirovic & Zoran Radojicic - 2010 - Cognitive Science 34 (1):1-9.
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  22. Does affirmative action reduce effort incentives? A contest game analysis.J. Franke - manuscript
     
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  23.  6
    Factor Structure and Internal Consistency on a Reduced Version of the Revised Test of Need for Cognitive Closure.Luis Carlos Jaume, Christian Schetsche, Marcelo Agustín Roca & Paula Quattrocchi - 2022 - Frontiers in Psychology 12.
    The need for cognitive closure is a construct postulated by Kruglanski that explains the motivational aspects which influence decision-making and its impact on the social environment. Initially, it was assessed through a unidimensional scale, later criticized for its poor satisfactory reliability and validity. Regarding these criticisms, Pierro and Kruglanski developed a new 14-item scale to measure two dimensions, which were not previously evaluated: urgency tendency and permanence tendency. Although the Revised Test of Need for Cognitive Closure is more economical in (...)
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  24. The precision of experienced action video-game players: Line bisection reveals reduced leftward response bias.Andrew J. Latham, Lucy L. M. Patston & Lynette J. Tippett - 2014 - Attention, Perception, and Psychophysics 76 (8):2193-2198.
    Twenty-two experienced action video-game players (AVGPs) and 18 non-VGPs were tested on a pen-and-paper line bisection task that was untimed. Typically, right-handers bisect lines 2 % to the left of true centre, a bias thought to reflect the dominance of the right-hemisphere for visuospatial attention. Expertise may affect this bias, with expert musicians showing no bias in line bisection performance. Our results show that experienced-AVGPs also bisect lines with no bias with their right hand and a significantly reduced (...)
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  25. Explaining Games: The Epistemic Programme in Game Theory.Boudewijn de Bruin - 2010 - Dordrecht, Netherland: Springer.
    Contents. Introduction. 1. Preliminaries. 2. Normal Form Games. 3. Extensive Games. 4. Applications of Game Theory. 5. The Methodology of Game Theory. Conclusion. Appendix. Bibliography. Index. Does game theory—the mathematical theory of strategic interaction—provide genuine explanations of human behaviour? Can game theory be used in economic consultancy or other normative contexts? Explaining Games: The Epistemic Programme in Game Theory—the first monograph on the philosophy of game theory—is an attempt to combine insights from epistemic logic (...)
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  26.  72
    John Maynard Smith and the importance of consistency in evolutionary game theory.Alasdair I. Houston & John M. McNamara - 2005 - Biology and Philosophy 20 (5):933-950.
    John Maynard Smith was the founder of evolutionary game theory. He has also been the major influence on the direction of this field, which now pervades behavioural ecology and evolutionary biology. In its original formulation the theory had three components: a set of strategies, a payoff structure, and a concept of evolutionary stability. These three key components are still the basis of the theory, but what is assumed about each component is often different to the original assumptions. We review (...)
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  27. Game-theoretic axioms for local rationality and bounded knowledge.Gian Aldo Antonelli & Cristina Bicchieri - 1995 - Journal of Logic, Language and Information 4 (2):145-167.
    We present an axiomatic approach for a class of finite, extensive form games of perfect information that makes use of notions like “rationality at a node” and “knowledge at a node.” We distinguish between the game theorist's and the players' own “theory of the game.” The latter is a theory that is sufficient for each player to infer a certain sequence of moves, whereas the former is intended as a justification of such a sequence of moves. While in (...)
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  28. Games for truth.P. D. Welch - 2009 - Bulletin of Symbolic Logic 15 (4):410-427.
    We represent truth sets for a variety of the well known semantic theories of truth as those sets consisting of all sentences for which a player has a winning strategy in an infinite two person game. The classifications of the games considered here are simple, those over the natural model of arithmetic being all within the arithmetical class of $\Sum_{3}^{0}$.
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  29. Gaming Prediction Markets: Equilibrium Strategies with a Market Maker.Yiling Chen, Rahul Sami & Daniel M. Reeves - unknown
    We study the equilibrium behavior of informed traders interacting with market scoring rule (MSR) market makers. One attractive feature of MSR is that it is myopically incentive compatible: it is optimal for traders to report their true beliefs about the likelihood of an event outcome provided that they ignore the impact of their reports on the profit they might garner from future trades. In this paper, we analyze non-myopic strategies and examine what information structures lead to truthful betting by traders. (...)
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  30. Reducing the Inadvertent Spread of Retracted Science: recommendations from the RISRS report.Jodi Schneider, Nathan D. Woods, Randi Proescholdt & The Risrs Team - 2022 - Research Integrity and Peer Review 7 (1).
    Background Retraction is a mechanism for alerting readers to unreliable material and other problems in the published scientific and scholarly record. Retracted publications generally remain visible and searchable, but the intention of retraction is to mark them as “removed” from the citable record of scholarship. However, in practice, some retracted articles continue to be treated by researchers and the public as valid content as they are often unaware of the retraction. Research over the past decade has identified a number of (...)
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  31.  13
    Commentary: Fighting Depression: Action Video Game Play May Reduce Rumination and Increase Subjective and Objective Cognition in Depressed Patients.Arnav Gupta, Veeral Desai & Michael Wong - 2018 - Frontiers in Psychology 9.
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  32.  75
    Game theory and rational decision.Julius Sensat - 1997 - Erkenntnis 47 (3):379-410.
    In its classical conception, game theory aspires to be a determinate decision theory for games, understood as elements of a structurally specified domain. Its aim is to determine for each game in the domain a complete solution to each player's decision problem, a solution valid for all real-world instantiations, regardless of context. "Permissiveness" would constrain the theory to designate as admissible for a player any conjecture consistent with the function's designation of admissible strategies for the other players. Given (...)
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  33.  13
    Reduction games, provability and compactness.Damir D. Dzhafarov, Denis R. Hirschfeldt & Sarah Reitzes - 2022 - Journal of Mathematical Logic 22 (3).
    Journal of Mathematical Logic, Volume 22, Issue 03, December 2022. Hirschfeldt and Jockusch (2016) introduced a two-player game in which winning strategies for one or the other player precisely correspond to implications and non-implications between [math] principles over [math]-models of [math]. They also introduced a version of this game that similarly captures provability over [math]. We generalize and extend this game-theoretic framework to other formal systems, and establish a certain compactness result that shows that if an implication (...)
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  34. Explanatory Games.C. Mantzavinos - 2013 - Journal of Philosophy 110 (11):606-632.
    A philosophical theory of explanation should provide solutions to a series of problems, both descriptive and normative. The aim of this essay is to establish the claim that this can be best done if one theorizes in terms of explanatory games rather than focusing on the explication of the concept of explanation. The position that is adopted is that of an explanatory pluralism and it is elaborated in terms of the rules that incorporate the normative standards that guide the processes (...)
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  35. The game of Chan - a cross-cultural analysis of the role of irony in the Blue Cliff Record.Rudi Capra - 2019 - Dissertation, University College Cork
    The present study consists of a cross-cultural analysis of the role of irony in the Blue Cliff Record. The analysis is structured in four chapters, one devoted to methodological concerns and three to equivalent types and functions of irony within the text, a pivotal literary work of the Chan Buddhist tradition. In relation to Chan studies, a discussion of irony is particularly important since the wide corpus of Chan literature includes a significant number and a consistent variety of ironic features (...)
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  36. Reducing social inequality: the capabilities on the maintenance of human security / Reduzindo as desigualdades sociais: as capacidades na manutenção da segurança humana.Rodrigo Cid - 2010 - Páginas de Filosofía 2 (2):107-137.
    This text is the result of academic research aimed at achieve the goal of finding viable ways to reduce social inequalities in the Brazilian context through the education. Our main focus was the pursuit of reducing violence through education and the ways in which education can promote development and security human in general. In order to achieve this goal with clarity and consistency, I address theoretical and practical issues. The part theory clarifies the essential concepts and establishes the background (...)
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  37.  83
    Game-related assessments for personnel selection: A systematic review.Pedro J. Ramos-Villagrasa, Elena Fernández-del-Río & Ángel Castro - 2022 - Frontiers in Psychology 13.
    Industrial development in recent decades has led to using information and communication technologies to support personnel selection processes. One of the most notable examples is game-related assessments, supposedly as accurate as conventional tests but which generate better applicant reactions and reduce the likelihood of adverse impact and faking. However, such claims still lack scientific support. Given practitioners’ increasing use of GRA, this article reviews the scientific literature on gamification applied to personnel selection to determine whether the current state of (...)
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  38.  42
    Report on some investigations concerning the consistency of the axiom of reducibility.John Myhill - 1951 - Journal of Symbolic Logic 16 (1):35-42.
  39.  1
    Report on Some Investigations Concerning the Consistency of the Axiom of Reducibility.John Myhill - 1951 - Journal of Symbolic Logic 16 (3):217-218.
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  40.  38
    Adversariality in Argumentation: Shortcomings of Minimal Adversariality and A Possible Reconstruction.Iñaki Xavier Larrauri Pertierra - 2021 - Argumentation 36 (1):17-34.
    Minimal adversariality consists in the opposition of contradictory conclusions in argumentation, and its usual metaphorical expression as a game between combating arguers has seen it be criticized from a number of perspectives: the language used, whether cooperation best attains the argumentative telos of epistemic betterment, and the ideal nature of the metaphor itself. This paper explores primarily the idealization of deductive argumentation, which is problematic due to its attenuated applicability to a dialectic involving premises and justificatory biases that are (...)
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  41.  11
    Game is to Space as Narrative is to Time. A Ricœurian Anthropology of Play and Game as Spatial Mimesis.Nathan Ferret - 2021 - Études Ricoeuriennes / Ricoeur Studies 12 (2):44-56.
    By studying the logic that unites play, the rules of games and the body of players, this article intends to highlight a spatial mimesis through play and games. It consists of carrying out a Ricœurian anthropology of play and game, taking Ricœur's analysis of the relationship between time and narrative as a model. The article then shows that play prefigures the physical space as a lived space, that game configures a space of rules and that the player's body (...)
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  42. VALIDITY: A Learning Game Approach to Mathematical Logic.Steven James Bartlett - 1973 - Hartford, CT: Lebon Press. Edited by E. J. Lemmon.
    The first learning game to be developed to help students to develop and hone skills in constructing proofs in both the propositional and first-order predicate calculi. It comprises an autotelic (self-motivating) learning approach to assist students in developing skills and strategies of proof in the propositional and predicate calculus. The text of VALIDITY consists of a general introduction that describes earlier studies made of autotelic learning games, paying particular attention to work done at the Law School of Yale University, (...)
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  43.  43
    A game-theoretic analysis of pascal’s Wager.Ahmer Tarar - 2018 - Economics and Philosophy 34 (1):31-44.
    Formal analyses of Pascal’s Wager have almost all been decision-theoretic, with a human as the sole decision-maker. This paper analyses Pascal’s Wager in a game-theoretic setting in which the deity whose existence the human is considering wagering on is also a decision-maker. There is an equilibrium in which the human chooses to wager that the deity exists and Pascal’s Wager thus operates, but also one in which the human does not wager. Thus, in a game-theoretic setting, Pascal’s Wager (...)
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  44.  45
    The consistency strength of long projective determinacy.Juan P. Aguilera & Sandra Müller - 2019 - Journal of Symbolic Logic 85 (1):338-366.
    We determine the consistency strength of determinacy for projective games of length ω^2. Our main theorem is that $\Pi _{n + 1}^1$-determinacy for games of length ω^2 implies the existence of a model of set theory with ω + n Woodin cardinals. In a first step, we show that this hypothesis implies that there is a countable set of reals A such that M_n(A), the canonical inner model for n Woodin cardinals constructed over A, satisfies $A = R$ and (...)
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  45.  9
    Games with possibly naive present-biased players.Marco A. Haan & Dominic Hauck - 2023 - Theory and Decision 95 (2):173-203.
    We propose a solution concept for games that are played among players with present-biased preferences that are possibly naive about their own, or about their opponent’s future time inconsistency. Our perception-perfect outcome essentially requires each player to take an action consistent with the subgame perfect equilibrium, given her perceptions concerning future types, and under the assumption that other present and future players have the same perceptions. Applications include a common pool problem and Rubinstein bargaining. When players are naive about their (...)
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  46.  24
    Reduced memory for the spatial and temporal context of unpleasant words.Richard J. Maddock & Scott T. Frein - 2009 - Cognition and Emotion 23 (1):96-117.
    Emotional stimuli are consistently better remembered than neutral stimuli. However, the reported effects of emotional stimuli on source memory are less consistent. In four experiments, we examined spatial and temporal source memory and free recall for emotional words previously studied in an fMRI experiment. In the fMRI experiment, the unpleasant but not the pleasant words were shown to activate the amygdala. In the experiments reported here, spatial and temporal source memory were reduced for the unpleasant words compared to pleasant (...)
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  47.  17
    Reducibility of Equivalence Relations Arising from Nonstationary Ideals under Large Cardinal Assumptions.David Asperó, Tapani Hyttinen, Vadim Kulikov & Miguel Moreno - 2019 - Notre Dame Journal of Formal Logic 60 (4):665-682.
    Working under large cardinal assumptions such as supercompactness, we study the Borel reducibility between equivalence relations modulo restrictions of the nonstationary ideal on some fixed cardinal κ. We show the consistency of Eλ-clubλ++,λ++, the relation of equivalence modulo the nonstationary ideal restricted to Sλλ++ in the space λ++, being continuously reducible to Eλ+-club2,λ++, the relation of equivalence modulo the nonstationary ideal restricted to Sλ+λ++ in the space 2λ++. Then we show that for κ ineffable Ereg2,κ, the relation of equivalence (...)
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  48. Modal logic and game theory: Two alternative approaches.Giacomo Bonanno - 2002 - Risk Decision and Policy 7:309-324.
    Two views of game theory are discussed: (1) game theory as a description of the behavior of rational individuals who recognize each other’s rationality and reasoning abilities, and (2) game theory as an internally consistent recommendation to individuals on how to act in interactive situations. It is shown that the same mathematical tool, namely modal logic, can be used to explicitly model both views.
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  49.  60
    Game Theory in Business Ethics: Bad Ideology or Bad Press?Kay Mathiesen - 1999 - Business Ethics Quarterly 9 (1):37-45.
    Solomon’s article and Binmore’s response exemplify a standard exchange between the game theorist and those critical of applying game theory to ethics. The critic of game theory lists a number of problems with game theory and the game theorist responds by arguing that the critic’s objections are based on a misrepresentation of the theory. Binmore claims that the game theorist is in the position of the innocent man who, when asked why he beats his (...)
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  50.  14
    Game Change.Maximo Cortez - 2015 - Narrative Inquiry in Bioethics 5 (2):5-7.
    In lieu of an abstract, here is a brief excerpt of the content:Game ChangeMaximo CortezOn November 17, 1983, I was born with a condition called mixed gonadal dysgenesis, and ambiguous genitalia. My gender was not of a big concern at that time. The more urgent matter was that I had a heart murmur, which was repaired when I was twelve months old. [End Page E5]It was not until I turned five, and by issue of the Texas Children’s Protective Services (...)
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