Results for 'S. Chess'

983 found
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  1.  21
    Behavioral Individuality in Early Childhood.A. Thomas, H. Birch, S. Chess, M. Hertzig & S. Korn - 1965 - British Journal of Educational Studies 14 (1):110-110.
  2.  41
    Visualization, pattern recognition, and forward search: effects of playing speed and sight of the position on grandmaster chess errors.Christopher F. Chabris & Eliot S. Hearst - 2003 - Cognitive Science 27 (4):637-648.
    A new approach examined two aspects of chess skill, long a popular topic in cognitive science. A powerful computer‐chess program calculated the number and magnitude of blunders made by the same 23 grandmasters in hundreds of serious games of slow (“classical”) chess, regular “rapid” chess, and rapid “blindfold” chess, in which opponents transmit moves without ever seeing the actual position. Rapid chess led to substantially more and larger blunders than classical chess. Perhaps more (...)
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  3. Expert chess memory without chess knowledge-a training study.K. A. Ericsson & M. S. Harris - 1990 - Bulletin of the Psychonomic Society 28 (6):518-518.
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  4. The Mechanical Chess–Player.J. B. S. Haldane - 1952 - British Journal for the Philosophy of Science 3 (10):189-191.
  5.  10
    Measuring the performance potential of chess programs.Hans J. Berliner, Gordon Goetsch, Murray S. Campbell & Carl Ebeling - 1990 - Artificial Intelligence 43 (1):7-20.
  6.  13
    Turing’s 1948 ‘Paper Chess Machine’ Test as a Prototype of the Turing Test.Paweł Łupkowski - 2019 - Ruch Filozoficzny 75 (2):117.
    The aim of this paper is to present the idea which served as a prototype and probably a test field for the idea of the well-known Turing test. This idea is the ‘paper machine’ (an algorithm) for playing chess and the proposal to test its abil-ities in confrontation with a human chess player. I will describe the details of this proposal and discuss it in the light of the Turing test setting.
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  7.  20
    A reexamination of Gilligan’s analysis of the female moral system.Nancy S. Coney & Wade C. Mackey - 1997 - Human Nature 8 (3):247-273.
    Gilligan’s (1982) refinement of Kohlberg’s theory on moral development operates on two theses: (1) females, more so than males, reach moral decisions based on the personalities of the relevant individuals; and (2) female behaviors stemming from moral decisions are based upon “care” and “responsibility for others.” This article accepts the first thesis but argues that the second is incorrect. That is, self-interest—i.e., aiding “blood” kin and/or carefully monitoring reciprocity—rather than “altruism” is argued to be the operant dynamic in forging distaff (...)
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  8.  53
    Duchamp's “mechanistic sculptures”: Art, nudes and the game of chess.Gary Banham - 1999 - Angelaki 4 (3):181 – 190.
    In this paper I present some reasons for seeing Duchamp's ready-mades as part of the history of sculpture and relate them to his engagement with both nudes and chess motifs.
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  9.  10
    Caxton's "The Game and Playe of the Chesse".David Antin - 1968 - Journal of the History of Ideas 29 (2):269.
  10.  25
    Men, minds and machines.P. M. S. Hacker - 1990 - In Wittgenstein, meaning and mind. Cambridge, Mass., USA: Blackwell. pp. 89–111.
    A wide range of expressions are predicable literally or primarily only of human beings and of creatures that behave like them. The English word 'mind' is connected primarily with the intellect and the will. To have a mind to do something is to be inclined or tempted to do it, and to have half a mind to do something is to be sorely tempted, perhaps against one's better judgement. Artificial‐intelligence scientists insist that they are already building machines that can think (...)
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  11.  20
    Sport, Neuro-Doping and Ethics.Thomas Søbirk Petersen - 2021 - Neuroethics 14 (2):137-140.
    Apart from a short clarification of what neuro-doping is, the aim of this article is twofold. First to give a few reasons in favour of having a special issue on neuro-doping. Second to present an overview of the articles in this issue. One reason for having this special issue, is that it needs to be established whether methods such as transcranial direct-current stimulation should be added to World Anti-Doping Agency’s prohibited list or not, as it is currently under discussion by (...)
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  12.  37
    Toward some circuitry of ethical robots or an observational science of the genesis of social evaluation in the mind-like behavior of artifacts.W. S. McCulloch - 1956 - Acta Biotheoretica 11 (3-4):147-156.
    Modern knowledge of servo systems and computing machines makes it possible to specify a circuit that can and will induce the rules and winning moves in a game like chess when they are given only ostensibly, that is, by playing against opponents who quit when illegal or losing moves are made. Such circuits enjoy a value social in the sense that it is shared by the players.La connaissance moderne des servomécanismes et des machines à calculer permet de concevoir un (...)
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  13. Language and chess: De saussure's analogy.Maurice Mandelbaum - 1968 - Philosophical Review 77 (3):356-357.
  14.  41
    Chess, Artificial Intelligence, and Epistemic Opacity.Paul Grünke - 2019 - Információs Társadalom 19 (4):7--17.
    In 2017 AlphaZero, a neural network-based chess engine shook the chess world by convincingly beating Stockfish, the highest-rated chess engine. In this paper, I describe the technical differences between the two chess engines and based on that, I discuss the impact of the modeling choices on the respective epistemic opacities. I argue that the success of AlphaZero’s approach with neural networks and reinforcement learning is counterbalanced by an increase in the epistemic opacity of the resulting model.
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  15.  42
    Chess, Games, and Flies.Stefano Franchi - 2005 - Essays in Philosophy 6 (1):85-114.
    Research in Artificial Intelligence has always had a very strong relationship with games and game-playing, and especially with chess. Workers in AI have always denied that this interest was more than purely accidental. Parlor games, they claimed, became a favorite topic of interest because they provided the ideal test case for any simulation of intelligence. Chess is the Drosophila of AI, it was said, with reference to the fruit-fly whose fast reproductive cycle made it into a favorite test (...)
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  16. Chess is Not a Game.Deborah P. Vossen - 2008 - In Benjamin Hale (ed.), Philosophy Looks at Chess. Open Court Press. pp. 191-208.
    As described in Benjamin Hale’s Introduction to “Philosophy Looks at Chess”: -/- “Deb Vossen asks whether chess can rightly be considered a game in the first place. She concludes, much to the surprise of many readers, that chess is not a game. Her evocative claim turns on a distinction between a game and the idea of a game, which evolved out of Bernard Suits’s phenomenally underappreciated work The Grasshopper: Games, Life and Utopia. She advances this position by (...)
     
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  17.  36
    Chess & Schizophrenia: Murphy v Mr Endon, Beckett v Bion. [REVIEW]Gary Winship - 2011 - Journal of Medical Humanities 32 (4):339-351.
    This paper reconvenes Samuel Beckett’s psychotherapy with Wilfred Bion during 1934–1936 during which time Beckett’s conceived and began writing this second novel, Murphy . Based on Beckett’s visits to the Bethlem & Maudsley Hospital and his observation of the male nurses, the climax of Murphy is a chess match between Mr Endon (a male schizophrenic patient) and Murphy (a male psychiatric nurse). The precise notation of the Endon v Murphy chess match tells us that the Beckett intended it (...)
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  18.  51
    Chess, Love, and Values.Valerie Tiberius - 2023 - Analysis 83 (1):123-134.
    Richard Kraut’s intriguing and provocative book, The Quality of Life, offers a sustained defence of strong experientialism (perhaps also a surprising defence, f.
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  19.  89
    Philosophy Looks at Chess.Benjamin Hale (ed.) - 2008 - Open Court Press.
    This book offers a collection of contemporary essays that explore philosophical themes at work in chess. This collection includes essays on the nature of a game, the appropriateness of chess as a metaphor for life, and even deigns to query whether Garry Kasparov might—just might—be a cyborg. In twelve unique essays, contributed by philosophers with a broad range of expertise in chess, this book poses both serious and playful questions about this centuries-old pastime. -/- Perhaps more interestingly, (...)
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  20.  91
    The predictive mind and chess-playing: A reply to Shand.Matteo Colombo & Jan Sprenger - 2014 - Analysis 74 (4):603-608.
    In a recent Analysis piece, John Shand (2014) argues that the Predictive Theory of Mind provides a unique explanation for why one cannot play chess against oneself. On the basis of this purported explanatory power, Shand concludes that we have an extra reason to believe that PTM is correct. In this reply, we first rectify the claim that one cannot play chess against oneself; then we move on to argue that even if this were the case, Shand’s argument (...)
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  21.  32
    Neurodoping in Chess to Enhance Mental Stamina.Elizabeth Shaw - 2021 - Neuroethics 14 (2):217-230.
    This article discusses substances/techniques that target the brain in order to enhance sports performance (known as “neurodoping”). It considers whether neurodoping in mind sports, such as chess, is unethical and whether it should be a crime. Rather than focusing on widely discussed objections against doping based on harm/risk to health, this article focuses specifically on the objection that neurodoping, even if safe, would undermine the “spirit of sport”. Firstly, it briefly explains why chess can be considered a sport. (...)
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  22. More than language is needed to represent and combine different core knowledge components.Peter Krøjgaard, Trine Sonne & Osman S. Kingo - 2024 - Behavioral and Brain Sciences 47:e135.
    We question Spelke's key claim that the medium, in which contents from different core knowledge systems can be represented and combined, is language-based. Recalling an episodic memory, playing chess, and conducting mental rotation are tasks where core knowledge information is represented and combined. Although these tasks can be described by means of language, these tasks are not inherently language-based. Hence, language may be an important subset of an abstraction medium – not the medium as such.
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  23.  13
    The phenomenon of the chess game in the art of the XX century.Irina Mikhailovna Balbekova - 2022 - Философия И Культура 5:1-11.
    This article examines the history of the creation of game theory as a phenomenon of culture and art. Contribution of theorists and artists of the twentieth century in the formation of game theory, its place in modern art criticism and philosophy. The significance and influence of the personality of Marcel Duchamp, surrealist artists in creating a modern understanding of the game in art and in life. The subject of the research in this article is such concepts as the game and (...)
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  24.  39
    How intellectual is chess? -- a reply to Howard.Merim Bilalić & Peter Mcleod - 2006 - Journal of Biosocial Science 38 (3):419-421.
    Howard's (2005) claim that male dominance in chess is 'consistent with the evolutionary psychology view that males predominate at high achievement levels at least partly because of ability differences' (p. 378) is based on the premise that top level chess skill depends on a high level of IQ and visuospatial abilities. This premise is not supported by empirical evidence. In 1927 Djakow et al. first showed that world-class chess players do not have exceptional intellectual abilities. This finding (...)
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  25.  28
    Preferential Engagement and What Can We Learn from Online Chess?Vadim Kulikov - 2020 - Minds and Machines 30 (4):617-636.
    An online game of chess against a human opponent appears to be indistinguishable from a game against a machine: both happen on the screen. Yet, people prefer to play chess against other people despite the fact that machines surpass people in skill. When the philosophers of 1970’s and 1980’s argued that computers will never surpass us in chess, perhaps their intuitions were rather saying “Computers will never be favored as opponents”? In this paper we analyse through the (...)
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  26.  64
    An active symbols theory of chess intuition.Alexandre Linhares - 2005 - Minds and Machines 15 (2):131-181.
    The well-known game of chess has traditionally been modeled in artificial intelligence studies by search engines with advanced pruning techniques. The models were thus centered on an inference engine manipulating passive symbols in the form of tokens. It is beyond doubt, however, that human players do not carry out such processes. Instead, chess masters instead carry out perceptual processes, carefully categorizing the chunks perceived in a position and gradually building complex dynamic structures to represent the subtle pressures embedded (...)
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  27.  52
    Expertise in Complex Decision Making: The Role of Search in Chess 70 Years After de Groot.Michael H. Connors, Bruce D. Burns & Guillermo Campitelli - 2011 - Cognitive Science 35 (8):1567-1579.
    One of the most influential studies in all expertise research is de Groot’s (1946) study of chess players, which suggested that pattern recognition, rather than search, was the key determinant of expertise. Many changes have occurred in the chess world since de Groot’s study, leading some authors to argue that the cognitive mechanisms underlying expertise have also changed. We decided to replicate de Groot’s study to empirically test these claims and to examine whether the trends in the data (...)
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  28.  36
    They Do What They Are Told to Do: The Influence of Instruction on (Chess) Expert Perception—Commentary on Linhares and Brum (2007).Merim Bilalić & Fernand Gobet - 2009 - Cognitive Science 33 (5):743-747.
    Linhares and Brum (2007) argue that they provide evidence for analogy as the main principle behind experts’ acquisition of perceptual knowledge. However, the methodology they used—asking players to pair positions using abstract similarity—raises the possibility that the task reflects more the effect of directional instructions than the principles underlying the acquisition of knowledge. Here we replicate and extend Linhares and Brum’s experiment and show that the matching task they used is inadequate for drawing any conclusions about the nature of experts’ (...)
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  29. Expert and “novice” problem solving strategies in chess: Sixty years of citing de Groot (1946).Fernand Gobet, Peter McLeod & Merim Bilalić - 2008 - Thinking and Reasoning 14 (4):395-408.
    In a famous study of expert problem solving, de Groot (1946/1978) examined how chess players found the best move. He reported that there was little difference in the way that the best players (Grand Masters) and very good players (Candidate Masters) searched the board. Although this result has been regularly cited in studies of expertise, it is frequently misquoted. It is often claimed that de Groot found no difference in the way that experts and novices investigate a problem. Comparison (...)
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  30. Intuitions without concepts lose the game: mindedness in the art of chess[REVIEW]Barbara Montero & C. D. A. Evans - 2011 - Phenomenology and the Cognitive Sciences 10 (2):175-194.
    To gain insight into human nature philosophers often discuss the inferior performance that results from deficits such as blindsight or amnesia. Less often do they look at superior abilities. A notable exception is Herbert Dreyfus who has developed a theory of expertise according to which expert action generally proceeds automatically and unreflectively. We address one of Dreyfus’s primary examples of expertise: chess. At first glance, chess would seem an obvious counterexample to Dreyfus’s view since, clearly, chess experts (...)
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  31.  5
    Exile, Statelessness, and Migration: Playing Chess with History from Hannah Arendt to Isaiah Berlin.Chris Irwin - 2020 - The European Legacy 26 (3-4):436-438.
    Seyla Benhabib’s Exile, Statelessness, and Migration: Playing Chess with History from Hannah Arendt to Isaiah Berlin is a complex and remarkable book that defies easy categorization. While the titl...
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  32.  90
    Another go at musical profundity: Stephen Davies and the game of chess.Peter Kivy - 2003 - British Journal of Aesthetics 43 (4):401-411.
    I have argued previously that the art of absolute music, unlike, for example, the art of literature, is not capable of profundity, which I characterized as treating a profound subject matter, at the highest artistic level, in a manner appropriate to its profundity. Stephen Davies has recently argued that there is another way of being profound, which he calls non-propositional profundity, and for which chess provides his principal example. He argues, further, that absolute music also exhibits this non-propositional profundity. (...)
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  33.  62
    Institutions as dispositions: Searle, Smith and the metaphysics of blind chess.Michaël Bauwens - 2018 - Journal for the Theory of Social Behaviour 48 (3):254-272.
    This paper addresses the question what the fundamental nature and mode of being of institutional reality is. Besides the recent debate with Tony Lawson, Barry Smith is also one of the relatively few authors to have explicitly challenged John Searle's social ontology on this metaphysical question, with Smith's realism requirement for institutions conflicting with Searle's requirement of a one-world naturalism. This paper proposes that an account of institutions as powers or dispositions is not only congenial to Searle's general account, but (...)
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  34.  62
    Expert and “novice” problem solving strategies in chess: Sixty years of citing de Groot (1946).Merim Bilali - 2008 - Thinking and Reasoning 14 (4):395 – 408.
    In a famous study of expert problem solving, de Groot (1946/1978) examined how chess players found the best move. He reported that there was little difference in the way that the best players (Grand Masters) and very good players (Candidate Masters) searched the board. Although this result has been regularly cited in studies of expertise, it is frequently misquoted. It is often claimed that de Groot found no difference in the way that experts and novices investigate a problem. Comparison (...)
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  35.  24
    Exile, Statelessness, and Migration: Playing Chess with History From Hannah Arendt to Isaiah Berlin.Seyla Benhabib - 2018 - Princeton University Press.
    An examination of the intertwined lives and writings of a group of prominent twentieth-century Jewish thinkers who experienced exile and migration Exile, Statelessness, and Migration explores the intertwined lives, careers, and writings of a group of prominent Jewish intellectuals during the mid-twentieth century—in particular, Theodor Adorno, Hannah Arendt, Walter Benjamin, Isaiah Berlin, Albert Hirschman, and Judith Shklar, as well as Hans Kelsen, Emmanuel Levinas, Gershom Scholem, and Leo Strauss. Informed by their Jewish identity and experiences of being outsiders, these thinkers (...)
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  36.  1
    Exile, Statelessness, and Migration: Playing Chess with History from Hannah Arendt to Isaiah Berlin: by Seyla Benhabib, Princeton, NJ, Princeton University Press, 2018, 304 pp., $80.00/£62.00 (cloth), $24.95/£20.00 (paper). [REVIEW]Chris Irwin - 2021 - The European Legacy 26 (3-4):436-438.
    Seyla Benhabib’s Exile, Statelessness, and Migration: Playing Chess with History from Hannah Arendt to Isaiah Berlin is a complex and remarkable book that defies easy categorization. While the titl...
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  37. Understanding beyond grasping propositions: A discussion of chess and fish.Daniel A. Wilkenfeld & Jennifer K. Hellmann - 2014 - Studies in History and Philosophy of Science Part A 48 (C):46-51.
    In this paper, we argue that, contra Strevens (2013), understanding in the sciences is sometimes partially constituted by the possession of abilities; hence, it is not (in such cases) exhausted by the understander’s bearing a particular psychological or epistemic relationship to some set of structured propositions. Specifically, the case will be made that one does not really understand why a modeled phenomenon occurred unless one has the ability to actually work through (meaning run and grasp at each step) a model (...)
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  38. "It's Only a Game!" Sports As Fiction.Kendall L. Walton - 2015 - In In Other Shoes: Music, Metaphor, Empathy, Existence. New York: Oxford University Press. pp. 75-83.
    Sports and competitive games of many kinds—from tag to chess to baseball—are often occasions for make-believe. To participate either as a competitor or as a spectator is frequently to engage in pretense. The activities of playing and watching games have this in common with appreciating works of fiction and participating in children’s make-believe activities, although the make-believe in sports, masked by real interests and concerns, is less obvious than it is in the other cases. What is most interesting about (...)
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  39. Kovesi's Moral Point of View.R. E. Ewin - 2012 - In Alan Tapper & T. Brian Mooney (eds.), Meaning and morality: essays on the philosophy of Julius Kovesi. Leiden: Brill.
    Concepts, Kovesi argued in Moral Notions and elsewhere, are formed from a point of view; they express relevant needs, wants, interests, ideals, and attitudes, and are formed from a point of view that can be anybody’s. The point of view need not be everybody’s (not everybody is interested in chess, for example), but it is a point of view that can be taken by anybody. The point of view expresses our purpose in forming the concept (p. 48)1; it is (...)
     
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  40.  20
    Frege’s Critique of Formalism.Sören Stenlund - 2018 - In Gisela Bengtsson, Simo Säätelä & Alois Pichler (eds.), New Essays on Frege: Between Science and Literature. Cham, Switzerland: Springer. pp. 75-86.
    This paper deals with Frege’s early critique of formalism in the philosophy of mathematics. Frege opposes meaningful arithmetic, according to which arithmetical formulas express a sense and arithmetical rules are grounded in the reference of the signs, to formal arithmetic, exemplified in particular by J. Thomae, whose “formal standpoint”, according to Frege, is that arithmetic should be understood as a manipulation of meaningless figures. However, Frege’s discussion of Thomae’s analogy between arithmetic and chess shows that Frege does not understand (...)
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  41.  44
    The Linguistically Informed Virtue-Novice as Precocious: a Reply to Stichter’s The Skillfulness of Virtue.Mara Neijzen - 2021 - Ethical Theory and Moral Practice 24 (2):587-597.
    Stichter’s The Skillfulness of Virtue provides an original and contemporary discussion of virtue-acquisition from an interdisciplinary standpoint. By equating virtues to skills, he offers an empirically informed progression towards virtue expertise. With the focus on gaining proficiency, there is little room to analyse the status of the virtue-novice, who is equated to a novice in any other skill: an agent consciously following simple rules, gaining experience in order to respond to normatively-laden situations with more automaticity in the following stages of (...)
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  42.  29
    Wittgenstein's Language Plays.Martin Puchner - 2015 - Philosophy and Literature 39 (1):107-127.
    Early on in the Philosophical Investigations, Wittgenstein lists various examples of the term Sprachspiel. He begins with “commanding and following commands” and ends with “asking a favor, thanking, cursing, greeting, praying,” all familiar ingredients of what we would now call a speech act theory of language. In the middle of this list, however, is an example that has received little attention: “playing theater”.1 With this formulation, Wittgenstein moves away from a focus on games such as chess, which have unduly (...)
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  43.  27
    Allen Newell's Program of Research: The Video‐Game Test.Fernand Gobet - 2017 - Topics in Cognitive Science 9 (2):522-532.
    Newell argued that progress in psychology was slow because research focused on experiments trying to answer binary questions, such as serial versus parallel processing. In addition, not enough attention was paid to the strategies used by participants, and there was a lack of theories implemented as computer models offering sufficient precision for being tested rigorously. He proposed a three-headed research program: to develop computational models able to carry out the task they aimed to explain; to study one complex task in (...)
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  44. On What There's Not.Joseph Melia - 1995 - Analysis 55 (4):223 - 229.
    (1) The average Mum has 2.4 children. (2) The number of Argle’s fingers equals the number of Bargle’s toes. (3) There are two possible ways in which Joe could win this chess game. In the right contexts, and outside the philosophy room, all the above sentences may be completely uncontroversial. For instance, if we know that Joe could win either by exchanging queens and entering an endgame, or by initiating a kingside attack then, if ignorant of Quine’s work on (...)
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  45.  6
    Ludwig Wittgenstein’s Philosophical Investigations through the Prism of Intertextuality.Nataša Jovović - 2021 - Filozofska Istrazivanja 41 (3):579-595.
    The paper aims to elucidate the elementary premises of Ludwig Wittgenstein’s Philosophical Investigations based on the principle of “language games” through the prism of intertextuality within which his book leads an active dialogue with other texts, by its content belonging to the field of philosophy of language. Wittgenstein’s theory in which examined are the questions of the essence of language, philosophy and meaning, intertwines with the most relevant linguistic movements and theories – especially when the problem of specific perspective on (...)
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  46.  73
    What’s New About New Realism? Mereology and the Varieties of (New) Realism.Guglielmo Feis & Jacopo Tagliabue - 2015 - Philosophia 43 (4):1035-1046.
    The paper set up a small “philosophical lab” for thought experiments using Digital Universes as its main tool. Digital Universes allow us to examine how mereology affects the debate on New Realism of Ferraris and shed new light on the whole notion of Realism. The semi-formal framework provides a convenient way to model the varieties of realism that are important for the program of New Realism: we then draw the natural consequences of this approach into the ontology of our world, (...)
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  47. The gamer’s dilemma: An analysis of the arguments for the moral distinction between virtual murder and virtual paedophilia.Morgan Luck - 2009 - Ethics and Information Technology 11 (1):31-36.
    Most people agree that murder is wrong. Yet, within computer games virtual murder scarcely raises an eyebrow. In one respect this is hardly surprising, as no one is actually murdered within a computer game. A virtual murder, some might argue, is no more unethical than taking a pawn in a game of chess. However, if no actual children are abused in acts of virtual paedophilia (life-like simulations of the actual practice), does that mean we should disregard these acts with (...)
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  48. Frege, Thomae, and Formalism: Shifting Perspectives.Richard Lawrence - 2023 - Journal for the History of Analytical Philosophy 11 (2):1-23.
    Mathematical formalism is the the view that numbers are "signs" and that arithmetic is like a game played with such signs. Frege's colleague Thomae defended formalism using an analogy with chess, and Frege's critique of this analogy has had a major influence on discussions in analytic philosophy about signs, rules, meaning, and mathematics. Here I offer a new interpretation of formalism as defended by Thomae and his predecessors, paying close attention to the mathematical details and historical context. I argue (...)
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  49. The brain's versatile toolbox.Steven Pinker - manuscript
    The human brain is an extraordinary organ. It has allowed us to walk on the moon, *to discover the of matter and life,* and to play chess almost as well as a computer. But this virtuosity raises a puzzle. The brain of Homo sapiens achieved its modern form and size between fifty and a hundred thousand years ago, well before the invention of agriculture, civilizations, and writing in the last ten thousand years. Our foraging ancestors had no occasions to (...)
     
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  50.  4
    The Culture of Political Despair: Meditation on Seyla Benhabib’s Weimar Syndrome and the Pitfalls of Exile Plaudit.Arie M. Dubnov - 2021 - Arendt Studies 5:53-69.
    Reflections on Seyla Benhabib’s a. Exile, Statelessness, and Migration: Playing Chess with History from Hannah Arendt to Isaiah Berlin. Princeton, NJ: Princeton University Press, 2018.
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