Results for 'Roleplaying games'

1000+ found
Order:
  1. Roleplaying Game–Based Engineering Ethics Education: Lessons from the Art of Agency.Trystan S. Goetze - forthcoming - Proceedings of the 2024 American Society for Engineering Education St. Lawrence Section Annual Conference.
    How do we prepare engineering students to make ethical and responsible decisions in their professional work? This paper presents an approach that enhances engineering students’ engagement with ethical reasoning by simulating decision-making in a complex scenario. The approach has two principal inspirations. The first is Anthony Weston’s scenario-based teaching. Weston’s concept of a scenario is a situation that changes in response to choices made by participants, according to an inner logic. Scenarios can dynamically explore open-ended complex problems without imposing predetermined (...)
    Direct download  
     
    Export citation  
     
    Bookmark  
  2. Syllabus Design and World-Making.Rima Basu - forthcoming - In Brynn Welch (ed.), The Art of Teaching. Bloomsbury.
    There are many commonalities between the framework of roleplaying games such as Dungeons & Dragons and the way in which we design classes and assignments. The professor (the dungeon master) selects a number of readings with some end goal in mind (the campaign). Along the way the students are expected to be active participants (roleplay) and the professor designs progressively harder assignments (quests) in order to test the students’ abilities and to promote learning and growth (leveling up). This (...)
    Direct download  
     
    Export citation  
     
    Bookmark  
  3.  66
    Getting away with murder: why virtual murder in MMORPGs can be wrong on Kantian grounds.Helen Ryland - 2019 - Ethics and Information Technology (2).
    Ali (Ethics and Information Technology 17:267–274, 2015) and McCormick (Ethics and Information Technology 3:277–287, 2001) claim that virtual murders are objectionable when they show inappropriate engagement with the game or bad sportsmanship. McCormick argues that such virtual murders cannot be wrong on Kantian grounds because virtual murders only violate indirect moral duties, and bad sportsmanship is shown across competitive sports in the same way. To condemn virtual murder on grounds of bad sportsmanship, we would need to also condemn other competitive (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  4.  19
    Role-Playing Computer Ethics: Designing and Evaluating the Privacy by Design (PbD) Simulation.Katie Shilton, Donal Heidenblad, Adam Porter, Susan Winter & Mary Kendig - 2020 - Science and Engineering Ethics 26 (6):2911-2926.
    There is growing consensus that teaching computer ethics is important, but there is little consensus on how to do so. One unmet challenge is increasing the capacity of computing students to make decisions about the ethical challenges embedded in their technical work. This paper reports on the design, testing, and evaluation of an educational simulation to meet this challenge. The privacy by design simulation enables more relevant and effective computer ethics education by letting students experience and make decisions about common (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  5.  11
    Business Ethics - a Philosophical and Behavioral Approach.Christian A. Conrad - 2018 - Cham: Springer Verlag.
    This textbook examines the extent to which moral values play a role as productive forces for the economy, and explores the effect of ethical and unethical Behavior on the economy. It shows how ethics improves productivity in the economy, and provides specific ethics tools for practical application for students and managers. Stemming from an overall interdisciplinary approach, and combining recent research results from sciences such as economics, business administration, Behavioral economics, philosophy, psychology and sociology, this textbook fills a gap in (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   2 citations  
  6. Saṅgameśvarakrodam...Gummalūri Saṅgameśvarasāstri - 1933 - [Waltair],: Edited by Jagadīśatarkālaṅkāra.
     
    Export citation  
     
    Bookmark  
  7. Gender at Work.Ann Game & Rosemary Pringle - 1984
    No categories
     
    Export citation  
     
    Bookmark   20 citations  
  8.  48
    The Teacher’s Vocation: Ontology of Response.Ann Game & Andrew Metcalfe - 2008 - Studies in Philosophy and Education 27 (6):461-473.
    We argue that pedagogic authority relies on love, which is misunderstood if seen as a matter of actions and subjects. Love is based not on finite subjects and objects existing in Euclidean space and linear time, but, rather, on the non-finite ontology, space and time of relations. Loving authority is a matter of calling and vocation, arising from the spontaneous and simultaneous call-and-response of a lively relation. We make this argument through a reading of Buber’s I–You relation and Murdoch’ s (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   5 citations  
  9.  36
    Riding: Embodying the Centaur.Ann Game - 2001 - Body and Society 7 (4):1-12.
    Through a phenomenological study of horse-human relations, this article explores the ways in which, as embodied beings, we live relationally, rather than as separate human identities. Conceptually this challenges oppositional logic and humanist assumptions, but where poststructuralist treatments of these issues tend to remain abstract, this article is concerned with an embodied demonstration of the ways in which we experience a relational or in-between logic in our everyday lives.
    No categories
    Direct download  
     
    Export citation  
     
    Bookmark   27 citations  
  10. Foreword vii Acknowledgements viii.Essays on Cooperative Games, in Honor of Guillermo Owen & Gianfranco Gambarelli - 2004 - Theory and Decision 56:405-408.
    No categories
     
    Export citation  
     
    Bookmark  
  11.  31
    RASMUSEN, ERIC, Folk Theorems for the Observable Implications of Repeated.Implications of Repeated Games - 1992 - Theory and Decision 32:147-164.
  12.  20
    A factorial analysis of verbal learning tasks.Paul A. Games - 1962 - Journal of Experimental Psychology 63 (1):1.
  13.  16
    A Question of Fit: Cultural and Individual Differences in Interpersonal Justice Perceptions.Annilee M. Game & Jonathan R. Crawshaw - 2017 - Journal of Business Ethics 144 (2):279-291.
    This study examined the link between employees’ adult attachment orientations and perceptions of line managers’ interpersonal justice behaviors, and the moderating effect of national culture. Participants from countries categorized as low collectivistic and high collectivistic completed an online survey. Attachment anxiety and avoidance were negatively related to interpersonal justice perceptions. Cultural differences did not moderate the effects of avoidance. However, the relationship between attachment anxiety and interpersonal justice was non-significant in the Southern Asia cultural cluster. Our findings indicate the importance (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  14. Primary literature.Mike Game - 2007 - In Diarmuid Costello & Jonathan Vickery (eds.), Art: key contemporary thinkers. New York: Berg. pp. 159.
     
    Export citation  
     
    Bookmark  
  15.  29
    Do brokers act in the best interests of their clients? New evidence from electronic trading systems.Annilee M. Game & Andros Gregoriou - 2014 - Business Ethics: A European Review 25 (2):187-197.
    Prior research suggests brokers do not always act in the best interests of clients, although morally obligated to do so. We empirically investigated this issue focusing on trades executed at best execution price, before and after the introduction of electronic limit-order trading, on the London Stock Exchange. As a result of limit-order trading, the proportion of trades executed at the best execution price for the customer significantly increased. We attribute this to a sustained increase in the liquidity of stocks as (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  16.  12
    Comments on "A power comparison of the F and L tests: I.".Paul A. Games - 1966 - Psychological Review 73 (4):372-375.
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  17.  41
    Non-equilibrium thermodynamics and the brain.C. J. A. Game - 1994 - In Karl H. Pribram (ed.), Origins: Brain and Self Organization. Lawrence Erlbaum. pp. 196.
  18. The Grasshopper: Games, Life and Utopia.Bernard Suits & Thomas Hurka - 1978 - Peterborough, CA: Broadview Press.
    In the mid twentieth century the philosopher Ludwig Wittgenstein famously asserted that games are indefinable; there are no common threads that link them all. "Nonsense," says the sensible Bernard Suits: "playing a game is a voluntary attempt to overcome unnecessary obstacles." The short book Suits wrote demonstrating precisely that is as playful as it is insightful, as stimulating as it is delightful. Suits not only argues that games can be meaningfully defined; he also suggests that playing games (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   338 citations  
  19.  57
    The Ethics of Computer Games.Miguel Sicart - 2011 - MIT Press.
    Despite the emergence of computer games as a dominant cultural industry, we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers. In this first scholarly exploration of the subject, Miguel Sicart addresses broader issues about the ethics of games, the ethics of playing the games, and the ethical responsibilities of (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark   26 citations  
  20.  91
    Games and Decisions: Introduction and Critical Survey.R. Duncan Luce & Howard Raiffa - 1958 - Philosophy and Phenomenological Research 19 (1):122-123.
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   201 citations  
  21. Games, Beliefs and Credences.Brian Weatherson - 2014 - Philosophy and Phenomenological Research 92 (2):209-236.
    In previous work I’ve defended an interest-relative theory of belief. This paper continues the defence. It has four aims. -/- 1. To offer a new kind of reason for being unsatis ed with the simple Lockean reduction of belief to credence. 2. To defend the legitimacy of appealing to credences in a theory of belief. 3. To illustrate the importance of theoretical, as well as practical, interests in an interest-relative account of belief. 4. To revise my account to cover propositions (...)
    Direct download (7 more)  
     
    Export citation  
     
    Bookmark   30 citations  
  22.  16
    Rationality in games and institutions.Philippe van Basshuysen - 2021 - Synthese 199 (5-6):12295-12314.
    Against the orthodox view of the Nash equilibrium as “the embodiment of the idea that economic agents are rational” (Aumann, 1985, p 43), some theorists have proposed ‘non-classical’ concepts of rationality in games, arguing that rational agents should be capable of improving upon inefficient equilibrium outcomes. This paper considers some implications of these proposals for economic theory, by focusing on institutional design. I argue that revisionist concepts of rationality conflict with the constraint that institutions should be designed to be (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  23.  6
    Influence of Traditional Sporting Games on the Development of Creative Skills in Team Sports. The Case of Football.Alexandre Oboeuf, Sylvain Hanneton, Joséphine Buffet, Corinne Fantoni & Lazhar Labiadh - 2020 - Frontiers in Psychology 11.
    The aim of this present study is to investigate the influence of three learning contexts on the development of motor creativity of young footballers. In team sport, creativity is a fundamental issue because it allows players to adapt in an environment of high social uncertainty. To carry out this work, we suggest a method for assessing motor creativity into ecological situations based on the analysis of praxical communications. Creativity originates from an interaction between divergence and convergence. In our case, the (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  24.  9
    Ehrenfeucht-Fraïssé games without identity.Alasdair Urquhart - 2021 - Australasian Journal of Logic 18 (1):25-28.
    This note defines Ehrenfeucht-Fraïssé games where identity is not present in the basic language. The formulation is applied to show that there is no elementary theory in the language of one binary relation that exactly characterizes models in which the relation is the identity relation.
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  25.  50
    Fun and (striving) games: playfulness and agential fluidity.Michael Ridge - 2021 - Journal of the Philosophy of Sport 48 (3):403-413.
    Games: Agency as Art is wonderful, and in my opinion the most important book in the philosophy of games since Bernard Suits’ The Grasshopper. In effect, Nguyen takes Suits’ idea of ‘reverse English...
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  26.  64
    What will they say?—Public Announcement Games.Hans van Ditmarsch & Thomas Ågotnes - 2011 - Synthese 179 (S1):57 - 85.
    Dynamic epistemic logic describes the possible information-changing actions available to individual agents, and their knowledge pre-and post conditions. For example, public announcement logic describes actions in the form of public, truthful announcements. However, little research so far has considered describing and analysing rational choice between such actions, i.e., predicting what rational self-interested agents actually will or should do. Since the outcome of information exchange ultimately depends on the actions chosen by all the agents in the system, and assuming that agents (...)
    Direct download (7 more)  
     
    Export citation  
     
    Bookmark   8 citations  
  27. Genocidal Language Games.Lynne Tirrell - 2012 - In Ishani Maitra & Mary Kate McGowan (eds.), Speech and Harm: Controversies Over Free Speech. Oxford: Oxford University Press. pp. 174--221.
    This chapter examines the role played by derogatory terms (e.g., ‘inyenzi’ or cockroach, ‘inzoka’ or snake) in laying the social groundwork for the genocide of the Tutsi in Rwanda in 1994. The genocide was preceded by an increase in the use of anti-Tutsi derogatory terms among the Hutu. As these linguistic practices evolved, the terms became more openly and directly aimed at Tutsi. Then, during the 100 days of the genocide, derogatory terms and coded euphemisms were used to direct killers (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   80 citations  
  28. Wittgenstein, games, and art.B. R. Tilghman - 1973 - Journal of Aesthetics and Art Criticism 31 (4):517-524.
  29.  37
    Non-Perceptual Representational Immersion in Video Games: A Response to David Chalmers' 'Reality+'.James Cartlidge - forthcoming - Philosophy and Technology.
    This article criticises David Chalmers’ ‘Reality+’ by interrogating its distinction of virtual reality (VR) from 2D, non-VR video games, a distinction made on the grounds that VR is immersive and these types of video games are not because immersion is a distinct characteristic of 3D perceptually represented VR. Building on the Balcerak Jacksons’ account of ‘representational immersion’, which they acknowledge has ‘perceptual’ and ‘non-perceptual’ elements, I develop an account of ‘non-perceptual representational immersion’ and use it to critique Chalmers’ (...)
    Direct download  
     
    Export citation  
     
    Bookmark  
  30. Some reflections on language games.Wilfrid Sellars - 1954 - Philosophy of Science 21 (3):204-228.
    1. It seems plausible to say that a language is a system of expressions the use of which is subject to certain rules. It would seem, thus, that learning to use a language is learning to obey the rules for the use of its expressions. However, taken as it stands, this thesis is subject to an obvious and devastating refutation. After formulating this refutation, I shall turn to the constructive task of attempting to restate the thesis in a way which (...)
    Direct download (7 more)  
     
    Export citation  
     
    Bookmark   187 citations  
  31. Mathematical models of games of chance: Epistemological taxonomy and potential in problem-gambling research.Catalin Barboianu - 2015 - UNLV Gaming Research and Review Journal 19 (1):17-30.
    Games of chance are developed in their physical consumer-ready form on the basis of mathematical models, which stand as the premises of their existence and represent their physical processes. There is a prevalence of statistical and probabilistic models in the interest of all parties involved in the study of gambling – researchers, game producers and operators, and players – while functional models are of interest more to math-inclined players than problem-gambling researchers. In this paper I present a structural analysis (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   5 citations  
  32.  29
    Games philosophers play: A reply to Gauthier.Anthony Simon Laden - 1993 - Philosophy and Public Affairs 22 (1):48-52.
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  33.  10
    The Universals of Games and Sports.Pierre Parlebas - 2020 - Frontiers in Psychology 11.
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   11 citations  
  34.  8
    Ambiguity when playing coordination games across cultures.Joanne Peryman & David Kelsey - 2020 - Theory and Decision 90 (3-4):485-505.
    Cultural differences can be a source of ambiguity in coordination games. As players are likely to experience more ambiguity when playing a different culture, we expect players to choose safer strategies. We run experiments with a stag hunt and bargaining coordination game. Using a between-subjects design, we vary the identity of the opponent between someone of the same culture or a different culture. We compare the responses of British and East Asian students at the University of Exeter and show (...)
    No categories
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  35. Video Games and Imaginative Identification.Stephanie Patridge - 2017 - Journal of Aesthetics and Art Criticism 75 (2):181-184.
  36.  54
    Bernard Suits on capacities: games, perfectionism, and Utopia.Christopher C. Yorke - 2018 - Journal of the Philosophy of Sport 45 (2):177-188.
    ABSTRACTAn essential and yet often neglected motivation of Bernard Suits’ elevation of gameplay to the ideal of human existence is his account of capacities along perfectionist lines and the function of games in eliciting them. In his work Suits treats the expression of these capacities as implicitly good and the purest expression of the human telos. Although it is a possible interpretation to take Suits’ utopian vision to mean that gameplay in his future utopia must consist of the logically (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   13 citations  
  37.  18
    Games theory and philosophical disagreements.J. Wayne Smith - 1983 - Philosophical Papers 12 (2):12-27.
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  38.  35
    No Fun and Games Until Someone Loses an Eye: Transgression and Masculinity in Bataille and Foucault.Judith Surkis - 1996 - Diacritics 26 (2):18-30.
    In lieu of an abstract, here is a brief excerpt of the content:No Fun and Games Until Someone Loses an Eye: Transgression and Masculinity in Bataille and FoucaultJudith Surkis (bio)In August 1963 Critique published an “Hommage à Georges Bataille,” a special issue commemorating the death of its founder. How did the volume’s contributors go about the seemingly tricky business of pledging fealty to the philosopher of sovereignty? How did they profess loyalty to, in effect recognize, the sovereign subject known (...)
    Direct download (5 more)  
     
    Export citation  
     
    Bookmark   2 citations  
  39.  12
    Truth by Analysis: Games, Names, and Philosophy.Colin McGinn - 2011 - New York, US: Oup Usa.
    In this study of the nature of philosophy, Colin McGinn shows us how philosophy can maintain its connection to the past while looking forward to a bright future.
  40.  49
    Children's strategy use when playing strategic games.Maartje E. J. Raijmakers, Dorothy J. Mandell, Sara E. Es & Marian Counihan - 2012 - Synthese (3):1-16.
    Strategic games require reasoning about other people’s and one’s own beliefs or intentions. Although they have clear commonalities with psychological tests of theory of mind, they are not clearly related to theory of mind tests for children between 9 and 10 years of age “Flobbe et al. J Logic Language Inform 17(4):417–442 (2008)”. We studied children’s (5–12 years of age) individual differences in how they played a strategic game by analyzing the strategies that they applied in a zero, first, (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   6 citations  
  41.  38
    Girls Will Be Girls, in a League of Their Own – The Rules for Women’s Sport as a Protected Category in the Olympic Games and the Question of ‘Doping Down’.Angela Schneider - 2020 - Sport, Ethics and Philosophy 14 (4):478-495.
    Recent debate by feminist scholars in philosophy of sport has been focused on the status of women’s sport as a protected category. Positions have varied significantly, from no need for a protected category anymore—to allow women’s sport to flourish and to give them a fair opportunity, given that men’s sport still dominates, just as it has in the past.It will be argued that: i) the concept of a ‘protected category’ is tied logically to the concept of fair play and has (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   2 citations  
  42. Games played on Boolean algebras.Matthew Foreman - 1983 - Journal of Symbolic Logic 48 (3):714-723.
    Direct download (7 more)  
     
    Export citation  
     
    Bookmark   12 citations  
  43. Decisions, Actions, and Games, a Logical Perspective.Johan van Benthem - unknown
    Over the past decades, logicians interested in rational agency and intelligent interaction studied major components of these phenomena, such as knowledge, belief, and preference. In recent years, standard ‘static’ logics describing information states of agents have been generalized to dynamic logics describing actions and events that produce information, revise beliefs, or change preferences, as explicit parts of the logical system. Van Ditmarsch, van der Hoek & Kooi 2007, Baltag, van Ditmarsch & Moss 2008, van Benthem, to appear A, are up-to-date (...)
    Direct download  
     
    Export citation  
     
    Bookmark   1 citation  
  44.  50
    ‘In the Beginning is Relation’: Martin Buber’s Alternative to Binary Oppositions. [REVIEW]Andrew Metcalfe & Ann Game - 2012 - Sophia 51 (3):351-363.
    Abstract In this article we develop a relational understanding of sociality, that is, an account of social life that takes relation as primary. This stands in contrast to the common assumption that relations arise when subjects interact, an account that gives logical priority to separation. We will develop this relational understanding through a reading of the work of Martin Buber, a social philosopher primarily interested in dialogue, meeting, relationship, and the irreducibility and incomparability of reality. In particular, the article contrasts (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark  
  45.  88
    Self-assembling Games.Jeffrey A. Barrett & Brian Skyrms - 2017 - British Journal for the Philosophy of Science 68 (2):329-353.
    We consider how cue-reading, sensory-manipulation, and signaling games may initially evolve from ritualized decisions and how more complex games may evolve from simpler games by polymerization, template transfer, and modular composition. Modular composition is a process that combines simpler games into more complex games. Template transfer, a process by which a game is appropriated to a context other than the one in which it initially evolved, is one mechanism for modular composition. And polymerization is a (...)
    Direct download (5 more)  
     
    Export citation  
     
    Bookmark   20 citations  
  46.  25
    Logical Dialogue-games and Fallacies.Douglas N. Walton - 1984 - Lanham, Md. : University Press of America.
  47.  33
    Some Reflections on Language Games.Wilfrid Sellars - 1957 - Journal of Symbolic Logic 22 (4):402-403.
    Direct download  
     
    Export citation  
     
    Bookmark   117 citations  
  48.  41
    Evolutionary Games in the Agricultural Product Quality and Safety Information System: A Multiagent Simulation Approach.Xin Su, Shengsen Duan, Shubing Guo & Haolong Liu - 2018 - Complexity 2018:1-13.
    No categories
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  49.  30
    Emotions in Sport and Games.Alfred Archer & Nathan Wildman (eds.) - 2020 - Routledge.
    Emotions play an important role in both sport and games, from the pride and joy of victory, the misery and shame of defeat, and the anger and anxiety felt along the way. This volume brings together experts in the philosophy of sport and games and experts in the philosophy of emotion to investigate this important area of research. The book discusses the role of the emotions for both participants and spectators of sports and games, including detailed discussions (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  50.  13
    Antinous and the Games of the Koinon of the Achaeans and the Arcadians in Mantinea.Rocío Gordillo Hervás - 2020 - Hermes 148 (2):218.
    Hadrian’s agonistic calendar, as it was found inscribed in a stele of Alexandria Troad, mentions within its fourth Olympic year the “games of the Koinon of the Achaeans and Arcadians which are celebrated in Mantinea”. Following the interpretation of the editors of the stele, G. Petzl and E. Schwertheim, this article aims to identify these games as those which were organized by the city in honour of Antinous. The epigraphic sources that mention the Mantinean games, mainly those (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
1 — 50 / 1000