Results for 'Game forms'

999 found
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  1.  54
    Language Games, Forms of Life and Conceptual Schemes: Wittgenstein, Davidson, and Religious Belief.Gregory L. Reece - 2006 - Contemporary Pragmatism 3 (1):51-68.
    The charges of fideism and relativism have long been leveled against Wittgensteinian philosophy of religion. However, the philosopher most influenced by Wittgenstein's understanding of religion, D. Z. Phillips, is guilty of neither fideism nor conceptual scheming. The contribution of Wittgenstein to an understanding of religious belief is much more nuanced than critics generally appreciate. Likewise, the relationship of Wittgenstein's philosophy to that of Davidson and to pragmatism, especially in its Rortyan manifestations, is shown to be friendlier than is often recognized.
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  2.  28
    Admissibility and Feasibility in Game Forms.Marc Fleurbaey & Wulf Gaertner - 1996 - Analyse & Kritik 18 (1):54-66.
    This paper examines the exercise of individual or group rights within the game form approach. It focuses in particular on what it means for a strategy or action to be feasible and admissible. Admissibility is best discussed in relation to two basic distinctions among rights, passive and active rights on the one hand and negative and positive rights on the other. It is argued that while there are quite a few cases in which the outcomes of mutual rights exercising (...)
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  3.  20
    Doubtful Certainties: Language-Games, Forms of Life, Relativism.Jesús Padilla Gálvez & Margit Gaffal (eds.) - 2012 - Berlin, Boston: De Gruyter.
    To what extent can we doubt certainties? How are certainties expressed in words? Which language games convey certainty? To answer these questions we have to recall the method Wittgenstein used in his investigations. When we look at language games and forms of life as inseparable phenomena, do forms of life then provide any certainty? On the other hand, do we automatically relapse into relativism once we doubt certainties? Which formal structures underlie certainty and doubt? The book is intended (...)
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  4.  73
    On Rights in Game Forms.Marc Fleurbaey & Martin Van Hees - 2000 - Synthese 123 (3):295 - 326.
    This paper makes a contribution to the further development of the game-theoretic analysis of rights. The model presented here differs in several respects from the existing models. First of all, a distinction is made between outcome-oriented and action-oriented rights, a distinction which is closely related to the distinction between active and passive rights. Second, the legal-theoretic notions of negative and positive rights are formally defined. Third, we not only discuss the definition of rights, but also the way rights can (...)
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  5.  6
    Doubtful Certainties Language-Games, Forms of Life, Relativism.Jesús Padilla Gálvez & Margit Gaffal - 2012 - In Jesús Padilla Gálvez & Margit Gaffal (eds.), Doubtful Certainties: Language-Games, Forms of Life, Relativism. De Gruyter. pp. 7-12.
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  6.  9
    The Liberal Paradox: Some Interpretations When Rights Are Represented As Game Forms.Prasanta K. Pattanaik - 1996 - Analyse & Kritik 18 (1):38-53.
    The paper seeks to interpret the liberal paradox in a framework where individual rights are represented as game forms. Several close counterparts, in this framework, of Sen’s theorem are considered, and their intuitive significance is discussed.
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  7.  63
    Spectating games can be a form of gameplay.A. Declos - forthcoming - British Journal of Aesthetics.
    Watching other people play videogames —a.k.a. ‘spectator gaming’— is a widespread practice. Yet, it is considered by some as an inadequate form of engagement with games. In this paper, I show that the strongest objection to spectator gaming relies on the claim that some properties of videogames are better, if not exclusively, accessible to the player. After that, I propose two replies to this challenge. The first is that ‘secondary players’, i.e., individuals who indirectly take part in the game, (...)
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  8.  10
    Forms of Life and Language Games.Jesús Padilla Gálvez & Margit Gaffal (eds.) - 2011 - Berlin, Boston: De Gruyter.
    Ludwig Wittgenstein’s writings inspired contemporary philosophical thinking and advanced many issues that had been addressed by traditional philosophy. The questions raised by the Viennese philosopher initiated debates on a reconsideration of philosophical terminology. This is especially true for a term that has generated at least three significant controversies since its creation and will probably generate more disputes in the following years. It is the expression “form(s) of life” which translates into German as “Lebensform(en)” and “Form des Lebens”. The present volume (...)
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  9.  33
    Formal games and forms for games.Neil Tennant - 1980 - Linguistics and Philosophy 4 (2):311 - 320.
  10. Languages, language-games, and forms of life.Daniel Whiting - 2017 - In Hans-Johann Glock & John Hyman (eds.), A Companion to Wittgenstein. Chichester, West Sussex, UK: Wiley-Blackwell. pp. 420–432.
    In this paper, after outlining the methodological role Wittgenstein's appeal to language-games is supposed to play, I examine the picture of language which his discussion of such games and their relations to what Wittgenstein calls forms of life suggests. It is a picture according to which language and its employment are inextricably connected to wider contexts—they are embedded in specific natural and social environments, they are tied to purposive activities serving provincial needs, and caught up in distinctive ways of (...)
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  11.  23
    Language-games and forms of life unconfused.John H. Whitpaker - 1978 - Philosophical Investigations 1 (4):39-48.
  12.  26
    Language-games and Forms of Life in Mathematics.Felix Mühlhölzer - 2018 - In Christian Georg Martin (ed.), Language, Form(s) of Life, and Logic: Investigations After Wittgenstein. Berlin and Boston: De Gruyter. pp. 193-218.
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  13. Online gaming communities as a resource for forming the civic identity of Russian youth.Alexander Korotyshev & Pavel Rykhtik - 2019 - Sotsium I Vlast 3:30-39.
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  14.  7
    Forms of Life and Language Games.Jesús Padilla Gálvez & Margit Gaffal - 2011 - In Jesús Padilla Gálvez & Margit Gaffal (eds.), Forms of Life and Language Games. Berlin, Boston: De Gruyter. pp. 7-16.
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  15.  55
    Language Games and Forms of Life.Karsten J. Struhl - 1970 - Journal of Critical Analysis 2 (2):25-31.
  16. Extensive and strategic forms: Games and models for games.Robert Stalnaker - 1999 - Research in Economics 53 (3):293 - 319.
     
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  17.  29
    Wanting More, Getting Less: Gaming Performance Measurement as a Form of Deviant Workplace Behavior.Isabell M. Welpe, Jutta Stumpf-Wollersheim, Wiebke S. Wendler & Laura Graf - 2019 - Journal of Business Ethics 157 (3):753-773.
    Investigating the causes of unethical behaviors in academia, such as scientific misconduct, has become a highly important research subject. The current performance measurement practices (e.g., equating research performance with the number of publications in top-tier journals) are frequently referred to as being responsible for scientists’ unethical behaviors. We conducted qualitative semi-structured interviews with different stakeholders of the higher education system (e.g., professors and policy makers; N = 43) to analyze the influence of performance measurement on scientists’ behavior. We followed a (...)
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  18.  28
    Graphical Language Games: Interactional Constraints on Representational Form.Patrick G. T. Healey, Nik Swoboda, Ichiro Umata & James King - 2007 - Cognitive Science 31 (2):285-309.
    The emergence of shared symbol systems is considered to be a pivotal moment in human evolution and human development. These changes are normally explained by reference to changes in people's internal cognitive processes. We present 2 experiments which provide evidence that changes in the external, collaborative processes that people use to communicate can also affect the structure and organization of symbol systems independently of cognitive change. We propose that mutual‐modifiability—opportunities for people to edit or manipulate each other's contributions—is a key (...)
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  19. Games: Agency as Art.C. Thi Nguyen - 2020 - New York: Oxford University Press.
    Games occupy a unique and valuable place in our lives. Game designers do not simply create worlds; they design temporary selves. Game designers set what our motivations are in the game and what our abilities will be. Thus: games are the art form of agency. By working in the artistic medium of agency, games can offer a distinctive aesthetic value. They support aesthetic experiences of deciding and doing. -/- And the fact that we play games shows something (...)
  20. Games and the art of agency.C. Thi Nguyen - 2019 - Philosophical Review 128 (4):423-462.
    Games may seem like a waste of time, where we struggle under artificial rules for arbitrary goals. The author suggests that the rules and goals of games are not arbitrary at all. They are a way of specifying particular modes of agency. This is what make games a distinctive art form. Game designers designate goals and abilities for the player; they shape the agential skeleton which the player will inhabit during the game. Game designers work in the (...)
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  21.  51
    Impossibility theorems for normal form games.David Squires - 1998 - Theory and Decision 44 (1):67-81.
    Two recent papers (Cubitt and Sugden, 1994; Samuelson, 1992) have established impossibility results which cast doubt on the coherence of the assumption of ’common knowledge of rationality'. It is shown that the Cubitt–Sugden result is the more powerful of the two impossibilities. Second, it is proved that the existence of a quasi-strict equilibrium is sufficient to construct sets which satisfy the Cubitt–Sugden axioms. This fact is used to establish that their impossibility result cannot arise in 2-player games. Finally, it is (...)
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  22.  25
    On 'Formal Games and Forms for Games'.Annabel Cormack & Ruth M. Kempson - 1980 - Linguistics and Philosophy 4 (3):431 - 435.
  23.  17
    Every normal-form game has a Pareto-optimal nonmyopic equilibrium.Mehmet S. Ismail & Steven J. Brams - 2021 - Theory and Decision 92 (2):349-362.
    It is well known that Nash equilibria may not be Pareto-optimal; worse, a unique Nash equilibrium may be Pareto-dominated, as in Prisoners’ Dilemma. By contrast, we prove a previously conjectured result: every finite normal-form game of complete information and common knowledge has at least one Pareto-optimal nonmyopic equilibrium (NME) in pure strategies, which we define and illustrate. The outcome it gives, which depends on where play starts, may or may not coincide with that given by a Nash equilibrium. We (...)
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  24.  26
    Genetic learning in strategic form games.Herbert Dawid & Alexander Mehlmann - 1996 - Complexity 1 (5):51-59.
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  25. Self-enforceable paths in games in extensive form: a behavior approach based on interactivity.J. P. Ponssard - 1990 - Theory and Decision 19.
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  26.  13
    The theory of f1nlte games 1n extenslve form.Adolfo Garcia de la Sienra & Pedro Reyes - 2000 - In Joseph D. Sneed, Wolfgang Balzer & C.-U. Moulines (eds.), Structuralist Knowledge Representation: Paradigmatic Examples. Rodopi. pp. 51.
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  27. Wittgenstein's ‘Relativity’: Training in language‐games and agreement in Forms of Life.Jeff Stickney - 2008 - Educational Philosophy and Theory 40 (5):621-637.
    Taking Wittgenstein's love of music as my impetus, I approach aporetic problems of epistemic relativity through a round of three overlapping (canonical) inquiries delivered in contrapuntal (higher and lower) registers. I first take up the question of scepticism surrounding ‘groundless knowledge’ and contending paradigms in On Certainty (physics versus oracular divination, or realism versus idealism) with attention given to the role of ‘bedrock’ certainties in providing stability amidst the Heraclitean flux. I then look into the formation of sedimented bedrock knowledge, (...)
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  28.  54
    Stochastic Evolution of Rules for Playing Finite Normal Form Games.Fabrizio Germano - 2007 - Theory and Decision 62 (4):311-333.
    The evolution of boundedly rational rules for playing normal form games is studied within stationary environments of stochastically changing games. Rules are viewed as algorithms prescribing strategies for the different normal form games that arise. It is shown that many of the “folk results” of evolutionary game theory, typically obtained with a fixed game and fixed strategies, carry over to the present environments. The results are also related to some recent experiments on rules and games.
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  29.  3
    Language, Language-Games and Forms of Life.P. M. S. Hacker - 2011 - In Jesús Padilla Gálvez & Margit Gaffal (eds.), Forms of Life and Language Games. Berlin, Boston: De Gruyter. pp. 17-36.
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  30.  16
    Duality, Force, Language-games and Our Form of Life.Christian Martin - 2018 - In Christian Georg Martin (ed.), Language, Form(s) of Life, and Logic: Investigations After Wittgenstein. Berlin and Boston: De Gruyter. pp. 113-152.
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  31.  14
    Chapter Six. Games of Nature, the Emergence of Organic Form, and the Problem of Spontaneity.Justin E. H. Smith - 2011 - In Divine Machines: Leibniz and the Sciences of Life. Princeton University Press. pp. 197-232.
  32.  12
    On the Relation Between Games in Extensive Form and Games in Strategic Form.Simon M. Huttegger - 2009 - In Alexander Hieke & Hannes Leitgeb (eds.), Reduction, abstraction, analysis: proceedings of the 31th International Ludwig Wittgenstein-Symposium in Kirchberg, 2008. Frankfurt: de Gruyter. pp. 377-388.
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  33.  13
    On the relation between games in extensive form and games in strategic form.Simon M. Huttegger - 2009 - In Hieke Alexander & Leitgeb Hannes (eds.), Reduction, Abstraction, Analysis. Ontos Verlag. pp. 11--377.
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  34. Explaining Games: The Epistemic Programme in Game Theory.Boudewijn de Bruin - 2010 - Dordrecht, Netherland: Springer.
    Contents. Introduction. 1. Preliminaries. 2. Normal Form Games. 3. Extensive Games. 4. Applications of Game Theory. 5. The Methodology of Game Theory. Conclusion. Appendix. Bibliography. Index. Does game theory—the mathematical theory of strategic interaction—provide genuine explanations of human behaviour? Can game theory be used in economic consultancy or other normative contexts? Explaining Games: The Epistemic Programme in Game Theory—the first monograph on the philosophy of game theory—is an attempt to combine insights from epistemic logic (...)
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  35.  15
    On 'Formal Games and Forms of Games'.Annabel Cormack - 1980 - Linguistics and Philosophy 4:431.
  36.  43
    Evidence for Learning to Learn Behavior in Normal Form Games.Timothy C. Salmon - 2004 - Theory and Decision 56 (4):367-404.
    Evidence presented in Salmon (2001; Econometrica 69(6) 1597) indicates that typical tests to identify learning behavior in experiments involving normal form games possess little power to reject incorrect models. This paper begins by presenting results from an experiment designed to gather alternative data to overcome this problem. The results from these experiments indicate support for a learning-to-learn or rule learning hypothesis in which subjects change their decision rule over time. These results are then used to construct an adaptive learning model (...)
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  37.  52
    Technology Games: Using Wittgenstein for Understanding and Evaluating Technology.Mark Coeckelbergh - 2018 - Science and Engineering Ethics 24 (5):1503-1519.
    In the philosophy of technology after the empirical turn, little attention has been paid to language and its relation to technology. In this programmatic and explorative paper, it is proposed to use the later Wittgenstein, not only to pay more attention to language use in philosophy of technology, but also to rethink technology itself—at least technology in its aspect of tool, technology-in-use. This is done by outlining a working account of Wittgenstein’s view of language and by then applying that account (...)
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  38.  44
    Another impossibility result for normal form games.Antonio Quesada - 2002 - Theory and Decision 52 (1):73-80.
    It is shown that the axioms Cubitt and Sugden (1994; Economic J. 104: 798) impose on a theory of rationally justifiable play (TRJP) do not prevent the possibility that two players necessarily disagree concerning the probability they ascribe to the choice of a third player. This appears to indicate that those axioms are not sufficient for defining a `reasonable' TRJP. In addition, for the case in which a player's beliefs are statistically independent, conditions for a TRJP are suggested under which (...)
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  39.  55
    Games and Family Resemblances.Anthony Manser - 1967 - Philosophy 42 (161):210 - 225.
    In his Philosophical Investigations , Wittgenstein introduces the notion of a ‘family resemblance’ to deal with certain problems. Talking of games and what they seem to have in common, he points out that there are no common features in virtue of which we call all games ‘games’. Instead there are, he claims, many different similarities and relationships; he says ‘we see a complicated network of similarities overlapping and criss-crossing: sometimes overall similarities, sometimes similarities of detail’. He then goes on to (...)
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  40.  18
    The Category of Node-and-Choice Preforms for Extensive-Form Games.Peter A. Streufert - 2018 - Studia Logica 106 (5):1001-1064.
    It would be useful to have a category of extensive-form games whose isomorphisms specify equivalences between games. Since working with entire games is too large a project for a single paper, I begin here with preforms, where a “preform” is a rooted tree together with choices and information sets. In particular, this paper first defines the category \, whose objects are “functioned trees”, which are specially designed to be incorporated into preforms. I show that \ is isomorphic to the full (...)
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  41.  47
    Game cultures: computer games as new media.Jon Dovey - 2006 - New York, NY: Open University Press. Edited by Helen W. Kennedy.
    This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The book: Argues for the centrality of play in redefining reading, consuming and creating culture Offers detailed research into the political economy of games to generate a model of new media production Examines the dynamics of (...)
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  42. Game-theoretic axioms for local rationality and bounded knowledge.Gian Aldo Antonelli & Cristina Bicchieri - 1995 - Journal of Logic, Language and Information 4 (2):145-167.
    We present an axiomatic approach for a class of finite, extensive form games of perfect information that makes use of notions like “rationality at a node” and “knowledge at a node.” We distinguish between the game theorist's and the players' own “theory of the game.” The latter is a theory that is sufficient for each player to infer a certain sequence of moves, whereas the former is intended as a justification of such a sequence of moves. While in (...)
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  43.  53
    Gaming and the limits of digital embodiment.Robert Farrow & Ioanna Iacovides - 2014 - Philosophy and Technology 27 (2):221-233.
    This paper discusses the nature and limits of player embodiment within digital games. We identify a convergence between everyday bodily actions and activity within digital environments, and a trend towards incorporating natural forms of movement into gaming worlds through mimetic control devices. We examine recent literature in the area of immersion and presence in digital gaming; Calleja’s (2011) recent Player Involvement Model of gaming is discussed and found to rely on a probematic notion of embodiment as 'incorporation'. We go (...)
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  44.  76
    Game theory and rational decision.Julius Sensat - 1997 - Erkenntnis 47 (3):379-410.
    In its classical conception, game theory aspires to be a determinate decision theory for games, understood as elements of a structurally specified domain. Its aim is to determine for each game in the domain a complete solution to each player's decision problem, a solution valid for all real-world instantiations, regardless of context. "Permissiveness" would constrain the theory to designate as admissible for a player any conjecture consistent with the function's designation of admissible strategies for the other players. Given (...)
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  45.  21
    A syntactic framework with probabilistic beliefs and conditionals for the analysis of strategic form games.Thorsten Clausing - 2002 - Journal of Logic, Language and Information 11 (3):335-348.
    In this paper, I develop a syntactic framework for the analysis ofstrategic form games that is based on a straightforward combination ofstandard systems of doxastic, probabilistic and conditionalpropositional logic. In particular, for the probabilistic part I makeuse of the axiomatization provided in Fagin and Halpern (1994). The use ofconditionals allows to represent a strategic form game by a logicalformula in a very natural way. Also expected utility maximization can benaturally captured. I use this framework to prove a version of (...)
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  46.  82
    A recursive core for partition function form games.László Á Kóczy - 2007 - Theory and Decision 63 (1):41-51.
    We present a well-defined generalisation of the core to coalitional games with externalities, where the value of a deviation is given by an endogenous response, the solution (if nonempty: the core) of the residual game.
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  47.  79
    Ellsberg games.Frank Riedel & Linda Sass - 2014 - Theory and Decision 76 (4):469-509.
    In the standard formulation of game theory, agents use mixed strategies in the form of objective and probabilistically precise devices to conceal their actions. We introduce the larger set of probabilistically imprecise devices and study the consequences for the basic results on normal form games. While Nash equilibria remain equilibria in the extended game, there arise new Ellsberg equilibria with distinct outcomes, as we illustrate by negotiation games with three players. We characterize Ellsberg equilibria in two-person conflict and (...)
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  48. Philosophy of games.C. Thi Nguyen - 2017 - Philosophy Compass 12 (8):e12426.
    What is a game? What are we doing when we play a game? What is the value of playing games? Several different philosophical subdisciplines have attempted to answer these questions using very distinctive frameworks. Some have approached games as something like a text, deploying theoretical frameworks from the study of narrative, fiction, and rhetoric to interrogate games for their representational content. Others have approached games as artworks and asked questions about the authorship of games, about the ontology of (...)
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  49.  73
    Game Trees For Decision Analysis.Prakash P. Shenoy - 1998 - Theory and Decision 44 (2):149-171.
    Game trees (or extensive-form games) were first defined by von Neumann and Morgenstern in 1944. In this paper we examine the use of game trees for representing Bayesian decision problems. We propose a method for solving game trees using local computation. This method is a special case of a method due to Wilson for computing equilibria in 2-person games. Game trees differ from decision trees in the representations of information constraints and uncertainty. We compare the (...) tree representation and solution technique with other techniques for decision analysis such as decision trees, influence diagrams, and valuation networks. (shrink)
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  50.  22
    From Games to Truth Functions: A Generalization of Giles’s Game.Christian G. Fermüller & Christoph Roschger - 2014 - Studia Logica 102 (2):389-410.
    Motivated by aspects of reasoning in theories of physics, Robin Giles defined a characterization of infinite valued Łukasiewicz logic in terms of a game that combines Lorenzen-style dialogue rules for logical connectives with a scheme for betting on results of dispersive experiments for evaluating atomic propositions. We analyze this game and provide conditions on payoff functions that allow us to extract many-valued truth functions from dialogue rules of a quite general form. Besides finite and infinite valued Łukasiewicz logics, (...)
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