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Game cultures: computer games as new media

New York, NY: Open University Press. Edited by Helen W. Kennedy (2006)

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  1. The Evolution of Video Game Affordances and Implications for Parental Mediation.Sun Sun Lim & Hee Jhee Jiow - 2012 - Bulletin of Science, Technology and Society 32 (6):455-462.
    Video games have grown in number, variety, and consumer market penetration, encroaching more aggressively into the domestic realm. Within the home therefore, parents whose children play video games have to exercise mediation and supervision. As video games evolve, parental mediation strategies have also had to keep pace, albeit not always successfully. By transposing our appreciation of parental concerns over the historical development of video games, we propose an analytical framework identifying key affordances of video games, elucidating how their evolution has (...)
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