Results for 'Externality games'

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  1. Theory and decison.Richard G. Brody, John M. Coulter, Alireza Daneshfar, Auditor Probability Judgments, Discounting Unspecified Possibilities, Paula Corcho, José Luis Ferreira & Generalized Externality Games - 2003 - Theory and Decision 54:375-376.
     
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  2. Generalized externality games.Paula Corcho & José Luis Ferreira - 2003 - Theory and Decision 54 (2):163-184.
    Externality games are studied in Grafe et al. (1998, Math. Methods Op. Res. 48, 71). We define a generalization of this class of games and show, using the methodology in Izquierdo and Rafels (1996, 2001, Working paper, Univ Barcelona; Games Econ. Behav. 36, 174), some properties of the new class of generalized externality games. They include, among others, the algebraic structure of the game, convexity, and their implications for the study of cooperative solutions. Also (...)
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  3.  3
    Assessing the External Load Associated With High-Intensity Activities Recorded During Official Basketball Games.Marco Pernigoni, Davide Ferioli, Ramūnas Butautas, Antonio La Torre & Daniele Conte - 2021 - Frontiers in Psychology 12.
    Load monitoring in basketball is fundamental to develop training programs, maximizing performance while reducing injury risk. However, information regarding the load associated with specific activity patterns during competition is limited. This study aimed at assessing the external load associated with high-intensity activities recorded during official basketball games, with respect to different activity patterns, playing positions, and activities performed with or without ball. Eleven male basketball players competing in the Lithuanian third division were recruited for this study. Three in-season (...) were assessed via time-motion analysis and microsensors. Specifically, the high-intensity activities including sprints, high-intensity specific movements and jumps were identified and subsequently the external load [PlayerLoad™ and PlayerLoad™/min ] of each activity was determined. Linear mixed models were used to examine differences in PL, PL/min and mean duration between activity pattern, playing positions and activities performed with or without ball. Results revealed PL was lower in jumps compared to sprints [p < 0.001, effect size = 0.68] and HSMs, while PL/min was greater in sprints compared to jumps. Jumps displayed shorter duration compared to sprints and HSMs, with HSMs lasting longer than sprints. Jumps duration was longer in backcourt than frontcourt players. When considering activity patterns combined, PL and duration were greater without ball. Regarding HSMs, PL/min was higher with ball, while duration was longer without ball. The current findings suggest that external load differences in high-intensity activities exist among activity patterns and between activities performed with and without ball, while no differences were found between playing positions. Practitioners should consider these differences when designing training sessions. (shrink)
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  4.  17
    A dynamic game analysis of Internet services with network externalities.Tatsuhiro Shichijo & Emiko Fukuda - 2019 - Theory and Decision 86 (3-4):361-388.
    Internet services, such as review sites, FAQ sites, online auction sites, online flea markets, and social networking services, are essential to our daily lives. Each Internet service aims to promote information exchange among people who share common interests, activities, or goods. Internet service providers aim to have users of their services actively communicate through their services. Without active interaction, the service falls into disuse. In this study, we consider that an Internet service has a network externality as its main (...)
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  5.  7
    Power distribution in the Basque Parliament using games with externalities.G. Arévalo-Iglesias & M. Álvarez-Mozos - 2020 - Theory and Decision 89 (2):157-178.
    In this paper we study the distribution of power in the Basque Parliament since the restoration of the Spanish democracy. The classic simple games do not fit with the particular voting rule that it is used to invest the president of the regional government. In order to model this voting mechanism we incorporate coalitional externalities to the game. We use the extensions of the most popular power indices to games with externalities that have been proposed in the most (...)
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  6.  77
    Games of Sport, Works of Art, and the Striking Beauty of Asian Martial Arts.Barry Allen - 2013 - Journal of the Philosophy of Sport 40 (2):241 - 254.
    Martial-arts practice is not quite anything else: it is like sport, but is not sport; it constantly refers to and as it were cohabits with violence, but is not violent; it is dance-like but not dance. It shares a common athleticism with sports and dance, yet stands apart from both, especially through its paradoxical commitment to the external value of being an instrument of violence. My discussion seeks to illuminate martial arts practice by systematic contrast to games of sport (...)
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  7. Philosophy Through Video Games.Jon Cogburn & Mark Silcox - 2008 - New York: Routledge. Edited by Mark Silcox.
    How can _Wii Sports_ teach us about metaphysics? Can playing _World of Warcraft_ lead to greater self-consciousness? How can we learn about aesthetics, ethics and divine attributes from _Zork_, _Grand Theft Auto_, and _Civilization_? A variety of increasingly sophisticated video games are rapidly overtaking books, films, and television as America's most popular form of media entertainment. It is estimated that by 2011 over 30 percent of US households will own a Wii console - about the same percentage that owned (...)
     
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  8.  70
    Externalities in a Bargaining Model of Public Price Announcements and Resale.Maarten Cornet - 2000 - Theory and Decision 49 (4):375-393.
    We study the one-seller/two-buyer bargaining problem with negative identity-dependent externalities with an alternating offer bargaining model in which new owners of the object have the opportunity of resale. We identify the generically unique subgame perfect equilibrium outcome. The resale opportunity increases the competition among the buyers and therefore benefits the seller. When competition between buyers is very fierce, the seller may prefer to respond to bids rather than to propose an offer herself: a first-mover disadvantage.
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  9.  49
    Ethics and Video Games.Christopher Bartel - 2023 - In James Harold (ed.), Oxford Handbook of Ethics and Art. New York, NY: Oxford University Press.
    Ethics in video gaming is broad topic that extends beyond the familiar instances of “moral panics”. This chapter will first divide ethical issues into internal and external moral questions. Roughly, this equates to a distinction between the ethics in games and the ethics of games. The ethical issues internal to video games arise due to both their status as fictions and their status as games. Many games afford players the opportunity to perform violent and vicious (...)
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  10.  6
    Theory of Games as a Tool for the Moral Philosopher: An Empiricist's View of the Nature of Religious Belief.Richard Bevan Braithwaite - 1994 - Burns & Oates.
    In Theory of Games, Braithwaite shows that mathematical theory of games can be used to shed light upon such notions as prudence and justice in situations involving human choices and co-operation between individuals. In his work on the Nature of Religious Belief he argues that just as a moral assertion is an expression of an intention to act in accordance with certain policy, so a religious assertion must be understood as a declaration of adherence to a system of (...)
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  11. The Theory of Externalities, Public Goods, and Club Goods.Richard Cornes & Todd Sandler - 1996 - Cambridge University Press.
    This book presents a theoretical treatment of externalities, public goods, and club goods. The new edition updates and expands the discussion of externalities and their implications, coverage of asymmetric information, underlying game-theoretic formulations, and intuitive and graphical presentations. Aimed at well-prepared undergraduates and graduate students making a serious foray into this branch of economics, the analysis should also interest professional economists wishing to survey recent advances in the field. No other single source for the range of materials explored is currently (...)
     
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  12.  4
    Traditional Games as Cultural Heritage: The Case of Canary Islands (Spain) From an Ethnomotor Perspective.Rafael Luchoro-Parrilla, Pere Lavega-Burgués, Sabrine Damian-Silva, Queralt Prat, Unai Sáez de Ocáriz, Enric Ormo-Ribes & Miguel Pic - 2021 - Frontiers in Psychology 12.
    UNESCO in the 2030 agenda for sustainable development establishes respect for the environment and sustainability education as key elements for the challenges of society in the coming years. In the educational context, physical education can have a vital role in sustainability education, through Traditional Sporting Games. The aim of this research was to study from an ethnomotor perspective the different characteristics of two different groups of TSG in the Canary Islands, Spain. The corpus of this investigation was made up (...)
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  13. Stable Games.Josef Hofbauer - unknown
    We introduce a new class of population games called stable games. These games are characterized by self-defeating externalities: when agents revise their strategies, the improvements in the payoffs of strategies to which revising players are switching are always exceeded by the improvements in the payoffs of strategies which revising players are abandoning. We show that stable games subsume many well-known classes of examples, including zero-sum games, games with an interior ESS, wars of attrition, and (...)
     
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  14.  14
    Traditional Sporting Games as Emotional Communities: The Case of Alcover and Moll’s Catalan–Valencian–Balearic Dictionary.Antoni Costes, Jaume March-Llanes, Verónica Muñoz-Arroyave, Sabrine Damian-Silva, Rafael Luchoro-Parrilla, Cristòfol Salas-Santandreu, Miguel Pic & Pere Lavega-Burgués - 2021 - Frontiers in Psychology 11.
    Learning to live together is the central concern of education everywhere in the world. Traditional sporting games provide interpersonal experiences that shape miniature communities charged with emotional meanings. The objective of this study was to analyze the ethnomotor features of TSG in three Catalan-speaking Autonomous Communities and to interpret them for constructing emotional communities. The study followed a phenomenological-interpretative paradigm. The identification of TSG was done by a hermeneutic methodological approach by using an exhaustive exploratory documentary research. We studied (...)
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  15. Introspection as a Game of Make‐Believe.Wolfgang Barz - 2014 - Theoria 80 (4):350-367.
    The aim of this article is to provide an account of introspective knowledge concerning visual experiences that is in accordance with the idea of transparent introspection. According to transparent introspection, a person gains knowledge of her own current mental state M solely by paying attention to those aspects of the external world which M is about. In my view, transparent introspection is a promising alternative to inner sense theories. However, it raises the fundamental question why a person who pays attention (...)
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  16.  6
    Multidimensional assessment of Game Transfer Phenomena: Intrusive cognitions, perceptual distortions, hallucinations and dissociations.Angelica B. Ortiz de Gortari & Åge Diseth - 2022 - Frontiers in Psychology 13.
    Game Transfer Phenomena refers to a cluster of involuntary phenomena related to playing videogames, including sensory and cognitive intrusions, transient changes in perception and self-agency. The Game Transfer Phenomena Scale has been used to measure the frequency of GTP with respect to five factors. The present study aimed to validate an instrument for assessing the multiple dimensions of GTP that helps clarify the distinction between GTP experiences. GTP were contextualized onto the spectrum of intrusive cognitions, perceptual distortions, and dissociations. The (...)
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  17.  28
    Graphical Language Games: Interactional Constraints on Representational Form.Patrick G. T. Healey, Nik Swoboda, Ichiro Umata & James King - 2007 - Cognitive Science 31 (2):285-309.
    The emergence of shared symbol systems is considered to be a pivotal moment in human evolution and human development. These changes are normally explained by reference to changes in people's internal cognitive processes. We present 2 experiments which provide evidence that changes in the external, collaborative processes that people use to communicate can also affect the structure and organization of symbol systems independently of cognitive change. We propose that mutual‐modifiability—opportunities for people to edit or manipulate each other's contributions—is a key (...)
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  18. Memory before the game: switching perspectives in imagining and remembering sport and movement.John Sutton - 2012 - Journal of Mental Imagery 36 (1/2):85-95.
    This paper addresses relations between memory and imagery in expert sport in relation to visual or visuospatial perspective. Imagining, remembering, and moving potentially interact via related forms of episodic simulation, whether future- or past-directed. Sometimes I see myself engaged in action: many experts report switching between such external visual perspectives and an internal, 'own-eyes', or field perspective on their past or possible performance. Perspective in retrieval and in imagery may be flexible and multiple. I raise a range of topics for (...)
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  19.  15
    Caught in the Language-Game.Nuno Venturinha - 2022 - Topoi 41 (5):1043-1055.
    In this paper, I first introduce the main motivations for the internalism/externalism dichotomy in epistemology and explore different accounts of epistemic justification, mostly externalist, arising from Dretske’s relevant alternatives theory of knowledge, namely the reliabilism of Goldman and Nozick, the contextualism of Cohen and DeRose, which is governed by fallibilist standards, and Lewis’ version of contextualism, to which infallibilist standards apply. I then argue that Wittgenstein critically anticipates many of these strategies and tries to avoid such a dichotomy by assuming (...)
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  20. Designing as playing games of make-believe.Michael Poznic, Martin Stacey, Rafaela Hillerbrand & Claudia Eckert - 2020 - Design Science 6:e10.
    Designing complex products involves working with uncertainties as the product, the requirements and the environment in which it is used co-evolve, and designers and external stakeholders make decisions that affect the evolving design. Rather than being held back by uncertainty, designers work, cooperate and communicate with each other notwithstanding these uncertainties by making assumptions to carry out their own tasks. To explain this, the paper proposes an adaptation of Kendall Walton’s make-believe theory to conceptualise designing as playing games of (...)
     
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  21.  9
    Philosophers, Carers, and Psychodramatic Games.Corinne Gal, Alexandre Chapy, Marielle Fau & Muriel Guaveia - 2023 - Philosophy Psychiatry and Psychology 30 (3):231-233.
    In lieu of an abstract, here is a brief excerpt of the content:Philosophers, Carers, and Psychodramatic GamesCorinne Gal (bio), Alexandre Chapy (bio), Marielle Fau (bio), and Muriel Guaveia (bio)Dear Jonathan D. Moreno,Thank you for the honor of taking the time to comment on the work we do. It is very meaningful for us to be able to talk with you.We, too, see a big difference between philosophers and carers (in the broadest sense) who deal with the suffering of patients and (...)
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  22.  69
    Can one-shot experimental games measure social norms and preferences?Michiru Nagatsu - unknown
    People do not behave strictly so as to maximize monetary payoffs in ex- perimental games such as Public Goods and Ultimatum games. To explain this ‘anomaly’, behavioural economists have proposed so-called social pref- erence models that try to capture other-regarding preferences as additional arguments of players’ util- ity functions. However, none of the proposed model has successfully ex- plained data across different games. I give a proper diagnosis to this situa- tion by examining Woodward’s methodological critique of (...)
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  23.  21
    Heterogeneous Motives in the Trust Game: A Tale of Two Roles.Antonio M. Espín, Filippos Exadaktylos & Levent Neyse - 2016 - Frontiers in Psychology 7:184127.
    Levels of trust and trustworthiness have important externalities for the society. But what exactly do these social concepts reflect? Building upon the argument that in typical real-life social exchanges people act simultaneously as both trustors and trustees, we study the impact of individuals’ social motives (or preferences) on their choices in a dual-role Trust Game (TG). We employ data from a large-scale representative experiment (N = 774), where all subjects played both roles of a binary TG with real monetary incentives. (...)
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  24.  14
    Competitive Team Sport Without External Referees: The Case of the Flying Disc Sport Ultimate.Gerhard Thonhauser - 2022 - Sport, Ethics and Philosophy 17 (1):85-100.
    Ultimate is a competitive team sport that is played, even at the highest level of competition, without external referees. The key to Ultimate as a self-refereed sport is the so-called ‘Spirit of the Game’. As this paper aims to show, the Spirit of the Game closely resembles Habermas’s theory of communicative action. This suggests that Habermas’s theory might be used to spell out the philosophical presuppositions of the Spirit of the Game. Most importantly, the requirements for players to serve as (...)
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  25. Order From Disorder: The Role of Noise in Creative Processes. A Special Issue On Game Theory And.Derek Abbott & Paul C. W. Davies - unknown
    The importance of applying game theory to the evolution of information in the presence of noise has recently become widely recognized. This Special Issue addresses the theme of spontaneously emergent order in both classical and quantum systems subject to external noise, and includes papers directly related to game theory or the development of supporting techniques. In the following editorial overview we examine the broader context of the subject, including the tension between the destructive and creative aspects of noise, and foreshadow (...)
     
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  26. Order from disorder: The role of noise in creative processes. A special issue on game theory and evolutionary processes – overview.Paul Davies - manuscript
    The importance of applying game theory to the evolution of information in the presence of noise has recently become widely recognized. This Special Issue addresses the theme of spontaneously emergent order in both classical and quantum systems subject to external noise, and includes papers directly related to game theory or the development of supporting techniques. In the following editorial overview we examine the broader context of the subject, including the tension between the destructive and creative aspects of noise, and foreshadow (...)
     
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  27.  63
    Hard and Soft Preparation Sets in Boolean Games.Paul Harrenstein, Paolo Turrini & Michael Wooldridge - 2016 - Studia Logica 104 (4):813-847.
    A fundamental problem in game theory is the possibility of reaching equilibrium outcomes with undesirable properties, e.g., inefficiency. The economics literature abounds with models that attempt to modify games in order to avoid such undesirable properties, for example through the use of subsidies and taxation, or by allowing players to undergo a bargaining phase before their decision. In this paper, we consider the effect of such transformations in Boolean games with costs, where players control propositional variables that they (...)
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  28.  46
    Attribution of externalities: An economic approach to the Knobe effect.Verena Utikal & Urs Fischbacher - 2014 - Economics and Philosophy 30 (2):215-240.
    A series of studies in experimental philosophy have revealed that people blame others for foreseen negative side effects but do not praise them for foreseen positive ones. In order to challenge this idea, also called the Knobe effect, we develop a laboratory experiment using monetary incentives. In a game-theoretic framework we formalize the two vignettes in a neutral way, which means that we abstain from the use of any specific language terms and can easily control and vary the economic parameters (...)
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  29.  53
    Strategic collusion in auctions with externalities.Omer Biran - 2013 - Theory and Decision 75 (1):117-136.
    We study a first-price auction preceded by a negotiation stage with complete information, during which bidders may form a bidding ring. We prove that in the absence of externalities, the grand cartel forms in equilibrium, allowing ring members to gain the auctioned object for a minimal price. However, identity-dependent externalities may lead to the formation of small rings, as often observed in practice. Potential ring members may condition their participation on high transfer payments as a compensation for their expected externalities (...)
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  30.  82
    A recursive core for partition function form games.László Á Kóczy - 2007 - Theory and Decision 63 (1):41-51.
    We present a well-defined generalisation of the core to coalitional games with externalities, where the value of a deviation is given by an endogenous response, the solution (if nonempty: the core) of the residual game.
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  31.  13
    The Aesthetics of Human-Machine Interaction: Generative Textuality in Hello Games’s No Man’s Sky.Justin Carpenter - 2023 - Journal of Aesthetics and Phenomenology 9 (2):173-190.
    Generative art theory involves any artistic practice where an artist uses external systems (rules, algorithms, organic processes) to complete an artwork. Commonly utilized in video game design, gen...
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  32.  52
    Could a Feminist and a Game Theorist Co-Parent?Karen Wendling & Paul Viminitz - 1998 - Canadian Journal of Philosophy 28 (1):33 - 49.
    Game theorists assume that rational defensibility is a necessary condition for moral, social, or political justification. By itself, this is a fairly uncontroversial claim; most moral or political philosophers would agree. And yet game theorists tend to be advocates of the free market. External critics of game theory usually claim this is because game theorists assume that individuals are atomistic and self-interested. Game theorists themselves deny this, however, for what strike us as good reasons. In principle, game theory has no (...)
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  33.  35
    Epistemology and External World Skepticism.Roger Vasquez - 2008 - Questions 8:1-1.
    Pedagogical description and reflection upon an activity focusing on the use of a questioning game to display epistemological uncertainty and the impact of a possible Cartesian evil demon on the game’s players’ ability to come to have knowledge.
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  34.  9
    Stakeholder governance and the CSR of banks: An analysis of an internal governance mechanism based on game theory.Jiaji An, He Di & Meifang Yao - 2022 - Frontiers in Psychology 13.
    Banks have an important social responsibility to serve the real economy and to maintain financial stability, and they also need to be responsible to borrowers and others. Against the backdrop of the COVID-19 pandemic affecting the global economy and increasing financial risks, it is particularly important for banks to assume social responsibilities. This study theoretically analyzed the outstanding applicability of stakeholder governance theory. Using a two-stage game method, the optimal pressure intensity of the social responsibility stakeholders was calculated, and the (...)
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  35. The Theory of Social Situations: An Alternative Game-Theoretic Approach.Joseph Greenberg - 1990 - Cambridge University Press.
    This book, first published in 1991, offers an integrative approach to the study of formal models in the social and behavioural sciences. The theory presented here unifies both the representation of the social environment and the equilibrium concept. The theory requires that all alternatives that are available to the players be specified in an explicit and detailed manner, and this specification is defined as a social 'situation'. A situation, therefore, not only consists of the alternatives currently available to the players, (...)
     
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  36.  12
    A Motivational Model Explaining Performance in Video Games.Rame Hulaj, Markus B. T. Nyström, Daniel E. Sörman, Christian Backlund, Sebastian Röhlcke & Bert Jonsson - 2020 - Frontiers in Psychology 11:512185.
    Esports are a rapidly growing phenomenon and understanding of factors underlying game performance are therefore of great interest. The present study investigated the influence of satisfaction of basic psychological needs (competence, autonomy, and relatedness), type of motivation (amotivation, external regulation, introjected regulation, identified regulation, integrated regulation, and intrinsic motivation), and number of matches played (time on task) on individuals’ performance on a matchmaking rating (MMR) in the video game Defence of the Ancients 2 (Dota 2). Collected data from 315 participants (...)
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  37.  11
    Transparent players: the use of narrative voices in game theory.William C. Grant - 2022 - Journal of Economic Methodology 29 (4):263-274.
    This paper examines methods for narrating consciousness in game theory. In order to represent how players process their environment, posture towards one another, and hold themselves accountable to their own thinking, I find two distinct ways that game theorists narrate the consciousness of their players. Quoted monologue is a player’s internal language, which can be articulated to show a player’s perspective to the reader. The other narrative mode is psycho-narration, which puts the external technical skills of the game-theorist into the (...)
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  38.  13
    Transparent players: the use of narrative voices in game theory.William C. Grant - 2022 - Journal of Economic Methodology 29 (4):263-274.
    This paper examines methods for narrating consciousness in game theory. In order to represent how players process their environment, posture towards one another, and hold themselves accountable to their own thinking, I find two distinct ways that game theorists narrate the consciousness of their players. Quoted monologue is a player’s internal language, which can be articulated to show a player’s perspective to the reader. The other narrative mode is psycho-narration, which puts the external technical skills of the game-theorist into the (...)
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  39.  38
    Behavioral economics: who are the investors with the most sustainable stock happiness, and why? Low aspiration, external control, and country domicile may save your lives—monetary wisdom.Thomas Li-Ping Tang, Jingqiu Chen, Zhen Li & Ningyu Tang - 2022 - Asian Journal of Business Ethics 11 (2):359-397.
    Slight absolute changes in the Shanghai Stock Exchange Index (SHSE) corresponded to the city’s immediate increases in coronary heart disease deaths and stroke deaths. Significant fluctuations in the Shenzhen Stock Exchange Index (SZSE) corresponded to the country’s minor, delayed death rates. Investors deal with money, greed, stock volatility, and risky decision-making. Happy people live longer and better. We ask the following question: Who are the investors with the highest and most sustainable stock happiness, and why? Monetary wisdom asserts: Investors apply (...)
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  40.  4
    Heuristic modeling of reflection in reflexive games.Г. М Маркова & С. И Барцев - 2023 - Philosophical Problems of IT and Cyberspace (PhilIT&C) 2:61-79.
    The functioning of a subject in a changing environment is most effective from the point of view of survival if the subject can form, maintain and use internal representations of the external world for decision-making. These representations are also called reflection in a broad sense. Using it, one can win in reflexive games since an internal representation of the enemy allows predicting their future moves. The goal is to assess the reflexive potential of heuristic model objects – artificial neural (...)
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  41.  23
    Empathy and socially responsible consumption: an experiment with the vote-with-the-wallet game.Vittorio Pelligra & Alejandra Vásquez - 2020 - Theory and Decision 89 (4):383-422.
    We study by means of a laboratory experiment the role of individuals’ empathy in the Vote-with-the-Wallet Game. Our main purpose is to analyze the impact of the ability to empathize on participants’ behavior when asked to choose between two specific types of product: a cheaper conventional good and a more expensive one which, however, produces a positive externality for the other participants. We consider three manipulations: a) a redistribution mechanism where the expensive product is subsidized by the buyers of (...)
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  42.  49
    Boethius of Dacia: Science is a Serious Game.Sten Ebbesen - 2000 - Theoria 66 (2):145-158.
    Summary The presentation will proceed as follows: (§ 3:) For the truth of an affirmative present‐tensed proposition Boethius required that its terms have actual referents, he would not accept any uninstantiated essence as a verifier. He also denied that any proposition about corruptible beings can be strictly necessary. He thus had a problem explaining how a theorem of one of the natural sciences differs from an ordinary contingent proposition. His rejection of uninstantiated essences also (§ 4) raised the question how (...)
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  43. Primary literature.Mike Game - 2007 - In Diarmuid Costello & Jonathan Vickery (eds.), Art: key contemporary thinkers. New York: Berg. pp. 159.
     
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  44.  7
    Heuristic modeling of reflection in reflexive games.G. M. Markova & S. I. Bartsev - forthcoming - Philosophical Problems of IT and Cyberspace (PhilIT&C).
    The functioning of a subject in a changing environment is most effective from the point of view of survival if the subject can form, maintain and use internal representations of the external world for decision-making. These representations are also called reflection in a broad sense. Using it, one can win in reflexive games since an internal representation of the enemy allows predicting their future moves. The goal is to assess the reflexive potential of heuristic model objects – artificial neural (...)
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  45. Foreword vii Acknowledgements viii.Essays on Cooperative Games, in Honor of Guillermo Owen & Gianfranco Gambarelli - 2004 - Theory and Decision 56:405-408.
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  46.  19
    Knowledge, behavior, and rationality: rationalizability in epistemic games.Todd Stambaugh & Rohit Parikh - 2021 - Archive for Mathematical Logic 60 (5):599-623.
    In strategic situations, agents base actions on knowledge and beliefs. This includes knowledge about others’ strategies and preferences over strategy profiles, but also about other external factors. Bernheim and Pearce in 1984 independently defined the game theoretic solution concept of rationalizability, which is built on the premise that rational agents will only take actions that are the best response to some situation that they consider possible. This accounts for other agents’ rationality as well, limiting the strategies to which a particular (...)
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  47.  10
    On the $$\gamma $$-core of asymmetric aggregative games.Giorgos Stamatopoulos - 2020 - Theory and Decision 88 (4):493-504.
    This paper analyzes the core of cooperative games generated by asymmetric aggregative normal-form games, i.e., games where the payoff of each player depends on his strategy and the sum of the strategies of all players. We assume that each coalition calculates its worth presuming that the outside players stand alone and select individually best strategies. We show that under some mild monotonicity assumptions on payoffs, the resulting cooperative game is balanced and has a non-empty core. Our paper (...)
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  48.  4
    Mechanism of User Participation in Co-creation Community: A Network Evolutionary Game Method.Fanshun Zhang, Congdong Li & Cejun Cao - 2021 - Complexity 2021:1-24.
    Active participation closely associates with the sustainable operation of co-creation communities. Different from recent studies on the promotion of sustainable operation by identifying the internal and external motivations of user participation, this paper aims to analyze the mechanism regarding how different motivations affect the decision of user participation from group-level perspective. To better understand the mechanism, internal and external motivations are, respectively, captured by return-cost analysis and user interactive network. Afterwards, a network evolutionary game model was formulated to analyze the (...)
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  49.  11
    Semantics modulo satisfiability with applications: function representation, probabilities and game theory.Sandro Márcio da Silva Preto - 2022 - Bulletin of Symbolic Logic 28 (2):264-265.
    In the context of propositional logics, we apply semantics modulo satisfiability—a restricted semantics which comprehends only valuations that satisfy some specific set of formulas—with the aim to efficiently solve some computational tasks. Three possible such applications are developed.We begin by studying the possibility of implicitly representing rational McNaughton functions in Łukasiewicz Infinitely-valued Logic through semantics modulo satisfiability. We theoretically investigate some approaches to such representation concept, called representation modulo satisfiability, and describe a polynomial algorithm that builds representations in the newly (...)
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  50.  9
    T. S. Eliot on Reading: Pleasure, Games, and Wisdom.Richard Shusterman - 1987 - Philosophy and Literature 11 (1):1-20.
    In lieu of an abstract, here is a brief excerpt of the content:Richard Shusterman T. S. ELIOT ON READING: PLEASURE, GAMES, AND WISDOM Eliot frequently speaks of poetry as essentially a game or amusement whose first and foremost function is to give pleasure. "The poet," says Eliot, "would like to be something of a popular entertainer... would like to convey die pleasures ofpoetry.... As things are, and as fundamentally they must always be, poetry is not a career but a (...)
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