Results for 'Cultural design'

999 found
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  1.  8
    Cultural Design Methodology from the Perspective of Cultural Philosophy: A Case of Ningbo.Wang Zuyao, Jia Xin & Qiao Song - 2023 - Trans/Form/Ação 46 (spe):239-256.
    Résumé: O design cultural integra o conteúdo cultural no processo de design. É um meio importante para perceber a inovação da cultura tradicional na herança. O comportamento do design cultural é sutilmente influenciado pela filosofia cultural. Especificamente, a análise do ambiente cultural, a associação semântica cultural e a extração de imagens culturais, na perspectiva da filosofia cultural, ajudam a perceber a explicitação do conhecimento implícito no processo de codificação e decodificação (...)
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  2.  2
    Socio-cultural design in the preparation of bachelors – future managers of socio-cultural activities.Anzhela Babayan - 2020 - Kant 35 (2):177-180.
    The article is devoted to socio-cultural design in the preparation of bachelors – future managers of socio-cultural activities. The relevance of studying theoretical and practical aspects of socio-cultural design by future managers of the socio-cultural sphere is shown.it is argued that socio-cultural design can contribute to achieving the goals of cultural institutions by implementing socio-cultural projects.
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  3.  3
    Comment on “Cultural design methodology from the perspective of cultural Philosophy: a case of Ningbo”.Tao Ma - 2023 - Trans/Form/Ação 46 (spe):257-262.
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  4.  14
    Eden in Iraq: a wastewater design project as bio-art—a confluence of nature and culture, design and ecology, in Southern Iraq marshes.Meridel Rubenstein & Peer Sathikh - 2021 - AI and Society 36 (4):1377-1388.
    Eden In Iraq is an environmental design and water remediation project in the marshes of southern Iraq using design and wastewater as bio-art, to create a restorative garden for education, cultural memory, and contemplation. Earmarked for a 20,000 m2 site at Al Manar in the marshes between the Tigris and Euphrates rivers, near a probable site of the historic Garden of Eden, Eden in Iraq is a project that brings, art, design, and technology together with culture (...)
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  5.  1
    The value core of the traditional culture of the Buryats as an object of socio-cultural design.Elena Sadoevna Namzhilova & Dulmazhab Tsyngueva - forthcoming - Philosophy and Culture (Russian Journal).
    The authors consider in detail the features of the socio-cultural design of ethnocultural activities based on the actualization of traditional values and heritage in the Aginsky Buryat district. Since the end of the twentieth century, there has been an intensification of activities for the development of ethnic culture in the district, and often the initiative comes from the people, and it is implemented in the form of socio-cultural projects of cultural institutions, education, non-profit organizations. In connection (...)
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  6.  8
    Constructing a Bridge: An Exploration of Engineering Culture, Design, and Research in Nineteenth-Century France and America. Eda Kranakis.Henry Petroski - 1997 - Isis 88 (4):717-717.
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  7. Essay Review-Suspension and Belief-Constructing a Bridge: An Exploration of Engineering Culture, Design, and Research in Nineteenth-Century France and America.Eda Kranakis & B. Addis - 1999 - Annals of Science 56 (2):205-210.
     
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  8. Cultural evolution in Vietnam’s early 20th century: a Bayesian networks analysis of Hanoi Franco-Chinese house designs.Quan-Hoang Vuong, Quang-Khiem Bui, Viet-Phuong La, Thu-Trang Vuong, Manh-Toan Ho, Hong-Kong T. Nguyen, Hong-Ngoc Nguyen, Kien-Cuong P. Nghiem & Manh-Tung Ho - 2019 - Social Sciences and Humanities Open 1 (1):100001.
    The study of cultural evolution has taken on an increasingly interdisciplinary and diverse approach in explicating phenomena of cultural transmission and adoptions. Inspired by this computational movement, this study uses Bayesian networks analysis, combining both the frequentist and the Hamiltonian Markov chain Monte Carlo (MCMC) approach, to investigate the highly representative elements in the cultural evolution of a Vietnamese city’s architecture in the early 20th century. With a focus on the façade design of 68 old houses (...)
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  9.  17
    Designer nanoparticles for plant cell culture systems: Mechanisms of elicitation and harnessing of specialized metabolites.Sagar S. Arya, Sangram K. Lenka, David M. Cahill & James E. Rookes - 2021 - Bioessays 43 (11):2100081.
    Plant cell culture systems have become an attractive and sustainable approach to produce high‐value and commercially significant metabolites under controlled conditions. Strategies involving elicitor supplementation into plant cell culture media are employed to mimic natural conditions for increasing the metabolite yield. Studies on nanoparticles (NPs) that have investigated elicitation of specialized metabolism have shown the potential of NPs to be a substitute for biotic elicitors such as phytohormones and microbial extracts. Customizable physicochemical characteristics allow the design of monodispersed‐, stimulus‐responsive‐, (...)
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  10.  21
    Culture follows design: Code design as an antecedent of the ethical culture.Thomas Stöber, Peter Kotzian & Barbara E. Weißenberger - 2018 - Business Ethics: A European Review 28 (1):112-128.
    Codes of ethics are directly aimed at behavioral control, but they also affect a company’s ethical culture, which in turn concerns compliance and ethical behavior. To positively influence a company’s ethical culture, employees must be familiar with its code of ethics, perceive that top management is committed to the code, and believe that their peers also comply with the code. The evidence on whether a code’s design affects a company’s ethical culture is limited. This study’s factorial survey experiment contributes (...)
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  11.  18
    Designing for wearable and fashionable interactions : Exploring narrative design and cultural semantics for design anthropology.Wei-Chen Chang & Rung-Tai Lin - 2020 - Interaction Studies 21 (2):200-219.
    This research examines wearable, fashionable interaction design to mediate the narrative and semiotic concepts found in technology and fashion. We discuss the principles of design anthropology using Taiwan proverbs to transmit the “people-situation-reason-object” method and analyze five case studies that provide new approaches for designers engaged in future industry. Design anthropology attempts to engage physiological and psychological design through technological function, meaning formation, and fashion aesthetics to achieve cognition between people and the environment. The wearable, fashionable (...)
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  12.  12
    Graphic Design in the Context of Taste Culture: Educational and Upbringing Potential.Oleg Vereshchagin - 2024 - Filosofiya osvity Philosophy of Education 29 (2):175-185.
    The article examines the place of graphic design in modern post-industrial society, extending beyond purely applied art and aspiring to play the role of an expert in the interiors of human existence, determining the social and cultural status of an individual. It is argued that graphic design, organically integrating into contexts and actively responding to the challenges of such a social-decorative phenomenon as fashion, plays a significant role in shaping taste culture. This attests to the multiplicity of (...)
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  13.  36
    Cultural variations in virtual spaces design.Antonella Angeli - 2009 - AI and Society 24 (3):213-223.
    This paper reports two studies investigating the role of culture on the design and personalisation of virtual spaces. The first study was a systematic analysis of 60 MSN virtual spaces belonging to British and Chinese students. The analysis concentrated on design patterns and communication style. The second study was an on-line survey designed to compare the relative importance of cultural values and personality traits on self-reported behaviour with, and preferences for, virtual space design. Results highlighted the (...)
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  14.  13
    Culture-based artefacts to inform ICT design: foundations and practice.Lara S. G. Piccolo & Roberto Pereira - 2019 - AI and Society 34 (3):437-453.
    Cultural aspects frame our perception of the world and direct the many different ways people interact with things in it. For this reason, these aspects should be considered when designing technology with the purpose to positively impact people in a community. In this paper, we revisit the foundations of culture aiming to bring this concept in dialogue with design. To inform design with cultural aspects, we model reality in three levels of formality: informal, formal, and technical, (...)
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  15.  78
    Intelligent design in cultural evolution.Lee Cronk - 2006 - Behavioral and Brain Sciences 29 (4):352-353.
    Intelligent design, though unnecessary in the study of biological evolution, is essential to the study of cultural evolution. However, the intelligent designers in question are not deities or aliens but rather humans going about their lives. The role of intentionality in cultural evolution can be elucidated through the addition of signaling theory to the framework outlined in the target article. (Published Online November 9 2006).
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  16.  12
    Design culture for Sustainable urban artificial intelligence: Bruno Latour and the search for a different AI urbanism.Otello Palmini & Federico Cugurullo - 2024 - Ethics and Information Technology 26 (1):1-12.
    The aim of this paper is to investigate the relationship between AI urbanism and sustainability by drawing upon some key concepts of Bruno Latour’s philosophy. The idea of a sustainable AI urbanism - often understood as the juxtaposition of smart and eco urbanism - is here critiqued through a reconstruction of the conceptual sources of these two urban paradigms. Some key ideas of smart and eco urbanism are indicated as incompatible and therefore the fusion of these two paradigms is assessed (...)
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  17.  22
    Cultural variations in virtual spaces design.Antonella De Angeli - 2009 - AI and Society 24 (3):213-223.
  18. Design and the new rhetoric: Productive arts in the philosophy of culture.Richard Buchanan - 2001 - Philosophy and Rhetoric 34 (3):183-206.
    In lieu of an abstract, here is a brief excerpt of the content:Philosophy and Rhetoric 34.3 (2001) 183-206 [Access article in PDF] Design and the New Rhetoric: Productive Arts in the Philosophy of Culture 1 Richard Buchanan In a seminal article on the study of rhetoric in the Middle Ages, Richard McKeon proposed a strategy for inquiry that illuminated the development of the art in a period where traditional histories had found little of intellectual significance. 2 He argued that (...)
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  19.  4
    Hakka culture brand image design based on the human–computer interaction model.Rui Chen - 2022 - Frontiers in Psychology 13.
    In order to better disseminate Hakka culture, this thesis focuses on the cultural dissection of Hakka culture in Gannan and the development and reflection of Hakka culture in Gannan. This article aims to design the brand image of Hakka culture through human–computer interaction model. And based on this, this article discusses the brand concept and the elements of cultural and creative products and discusses the connection between Hakka cultural and creative and tourism brands. At the same (...)
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  20.  15
    Using Experimental Research Designs to Explore the Scope of Cumulative Culture in Humans and Other Animals.Christine A. Caldwell - 2018 - Topics in Cognitive Science 12 (2):673-689.
    Culture drives cognitive evolution by supporting the transmission and intergenerational accumulation of skills and knowledge, based on social learning and teaching: Later generations benefit from what their predecessors acquired. Taking a metaperspective on those experimental studies that explore the mechanisms underlying cultural transmission, Caldwell discusses their potential for generating valuable insights, their possible limitations, and their generalizability to other species.
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  21.  17
    Designing Women: Cultural Hegemony and the Exercise of Power among Women Who Have Undergone Elective Mammoplasty.Deanna Mcgaughey & Patricia Gagné - 2002 - Gender and Society 16 (6):814-838.
    This article draws on Foucault's concept of the exercise of power and Gramsci's concept of hegemony to examine how women used cosmetic surgery to exercise power over their bodies and lives. The analysis is rooted in two feminist perspectives on cosmetic surgery. The first argues that women who elect to have their bodies surgically altered are victims of false consciousness whose bodies are disciplined by the hegemonic male gaze. The second asserts that women who undergo elective cosmetic surgery exercise free (...)
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  22.  15
    Material designs: Engineering cultures and engineering states-Ireland 1650-1900.Carroll-Burke Patrick - 2002 - Theory and Society 31 (1):75-114.
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  23.  16
    The Cultured Landscape: Designing the Environment in the 21st Century.Sheila Harvey, Ken Fieldhouse & John Hopkins - 2005 - Taylor & Francis.
    A team of eminent practitioners and writers contribute to an assessment of the philosophy of landscape, and collectively form a new approach to creative design.
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  24.  25
    Culture and development matter to understanding souls, no matter what our evolutionary design.Michel Ferrari - 2006 - Behavioral and Brain Sciences 29 (5):472-472.
    For Bering, appreciating that people are objects is a developmental accomplishment. Baldwin and Piaget agree. However, for Piaget, an immanent conception of the divine is more developed than a separate transcendent God. Culture also matters. In Plato's Phaedo, Socrates' belief in immortality was a reasoned conclusion – not “built in” – for reasons similar to those still held by modern scientists.
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  25.  44
    Enabling Interactive Exploration of Cultural Heritage: An Experience of Designing Systems for Mobile Devices.Carmelo Ardito, Paolo Buono, Maria Francesca Costabile, Rosa Lanzilotti & Antonio Piccinno - 2009 - Knowledge, Technology & Policy 22 (1):79-86.
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  26.  15
    Designing Better Schools for Culturally and Linguistically Diverse Children. A Science of Performance Model for Research.By Stuart McNaughton.Michael Byram - 2012 - British Journal of Educational Studies 60 (2):202-203.
  27. Designed curriculum and local culture: Acknowledging the primacy of classroom culture.Kurt D. Squire, James G. MaKinster, Michael Barnett, April Lynn Luehmann & Sasha L. Barab - 2003 - Science Education 87 (4):468-489.
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  28.  11
    Guiding Preschool Play for Cultural Learning: Preschool Design as Cultural Niche Construction.Robin Samuelsson - 2020 - Frontiers in Psychology 11:545846.
    This paper explores how preschools can be purposefully designed to aid cultural learning through guided play practices. In recent literature, there has been a renowned interest in the role of the exogenous environment in psychological processes, including learning. The idea that the design of preschools can meaningfully be seen as cultural niche construction and that guided play practices in these environments can aid the preparation for cultural action, is promoted, and a theoretical framework is presented. The (...)
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  29.  9
    Cultural success and the study of adaptive design.Monique Borgerhoff Mulder - 1993 - Behavioral and Brain Sciences 16 (2):286-287.
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  30.  40
    Can Design Transform Consumer Culture for Environmental Sustainability?Christa Walck - 2010 - Proceedings of the International Association for Business and Society 21:51-56.
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  31. Designing Whistleblowing Policy and Regulations for High-Context Cultures: A Case Study in Indonesia.Keith Thomas, Anona Armstrong & Bitra Suyatno - 2017 - In Jacob Dahl Rendtorff (ed.), Perspectives on Philosophy of Management and Business Ethics: Including a Special Section on Business and Human Rights. Cham: Springer Verlag.
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  32.  42
    Investigating how cultural transmission leads to the appearance of design without a designer in human communication systems.Hannah Cornish - 2010 - Interaction Studies 11 (1):112-137.
    Recent work on the emergence and evolution of human communication has focused on getting novel systems to evolve from scratch in the laboratory. Many of these studies have adopted an interactive construction approach, whereby pairs of participants repeatedly interact with one another to gradually develop their own communication system whilst engaged in some shared task. This paper describes four recent studies that take a different approach, showing how adaptive structure can emerge purely as a result of cultural transmission through (...)
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  33.  20
    Investigating how cultural transmission leads to the appearance of design without a designer in human communication systems.Hannah Cornish - 2010 - Interaction Studies. Social Behaviour and Communication in Biological and Artificial Systemsinteraction Studies / Social Behaviour and Communication in Biological and Artificial Systemsinteraction Studies 11 (1):112-137.
    Recent work on the emergence and evolution of human communication has focused on getting novel systems to evolve from scratch in the laboratory. Many of these studies have adopted an interactive construction approach, whereby pairs of participants repeatedly interact with one another to gradually develop their own communication system whilst engaged in some shared task. This paper describes four recent studies that take a different approach, showing how adaptive structure can emerge purely as a result of cultural transmission through (...)
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  34.  45
    The application of manufacturing culture to the design of Asian region oriented machine tools.Shin?Ichi Warisawa, Chikao Inaba & Yoshimi Ito - 2003 - AI and Society 17 (3-4):278-290.
    During the last years the demand for regionally and culturally harmonised machine design is increasingly on the agenda. The problem of localising products like machine tools instantly poses the question for new procedures that allow including the regional and cultural adaptations into the design processes of machine tool companies. How to transform the general insight into the necessity of culture- and region-adapted technologies and how to embed it into a design procedure comprising applicable design attributes (...)
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  35. Artifacts and Original Intent: A Cross-Cultural Perspective on the Design Stance.H. Clark Barrett, Eric Margolis & Stephen Laurence - 2008 - Journal of Cognition and Culture 8 (1-2):1-22.
    How do people decide what category an artifact belongs to? Previous studies have suggested that adults and, to some degree, children, categorize artifacts in accordance with the design stance, a categorization system which privileges the designer’s original intent in making categorization judgments. However, these studies have all been conducted in Western, technologically advanced societies, where artifacts are mass produced. In this study, we examined intuitions about artifact categorization among the Shuar, a hunter-horticulturalist society in the Amazon region of Ecuador. (...)
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  36.  60
    The significance of the Culture Based Model in designing culturally aware tutoring systems.Patricia A. Young - 2011 - AI and Society 26 (1):35-47.
    Designing for culture through intelligent tutoring systems is on the rise. The needs of military personnel to communicate and understand cultures other than their own in deployments, missions, and work-related assignments have strongly encouraged the creation of culturally aware tutoring systems (CATS) that teach about other cultures. This paper critically analyzes three systems (i.e., ELECT-BiLAT, Tactical Iraqi, and VECTOR) and the frameworks that guided the design and development process. The examination reveals that there is a need for comprehensive guidelines (...)
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  37.  22
    Poetry as a cross-cultural analysis and sensitizing tool in design.Patrizia Marti & E. B. Van der Houwen - 2019 - AI and Society 34 (3):545-558.
    The overall trend toward globalization in design, greatly enhanced by digital technologies, has raised issues and challenges on how to preserve the cultural differences and values of different societies. There is a tendency to lose touch with local cultural values when designing artefacts for global use, and social nuances and traditions risk to be flattened or stereotyped in the pursuit of developing new technologies and products for the global society. Attempts to reduce the tension between the global (...)
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  38. Author’s Response: Design for Participation: Culture, Structure, Facilitation.L. D. Richards - 2015 - Constructivist Foundations 11 (1):93-97.
    Upshot: Conversational conferences are difficult to design in a way that avoids the consequences that arise when participants are not experienced with or fully value the conversational mode of interaction. So, the designers of such conferences must experiment with ways to build a culture, use a structure, and facilitate participation that might mitigate some of these consequences. The potential of the experimental conference designed in the light of second-order cybernetics lies, in part, in the prospect of identifying and acquiring (...)
     
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  39. Cultural Gaslighting.Elena Ruíz - 2020 - Hypatia 35 (4):687-713.
    This essay frames systemic patterns of mental abuse against women of color and Indigenous women on Turtle Island (North America) in terms of larger design-of-distribution strategies in settler colonial societies, as these societies use various forms of social power to distribute, reproduce, and automate social inequalities (including public health precarities and mortality disadvantages) that skew socio-economic gain continuously toward white settler populations and their descendants. It departs from traditional studies in gender-based violence research that frame mental abuses such as (...)
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  40.  24
    A classification of cultural engagements in community technology design: introducing a transcultural approach.Heike Winschiers-Theophilus, Tariq Zaman & Colin Stanley - 2019 - AI and Society 34 (3):419-435.
    Community technology design has been deeply affected by paradigm shifts and dominant discourses of its seminal disciplines, such as Human Computer Interaction, Cultural and Design theories, and Community Development as reflected in Community Narratives. A particular distinction of community technology design endeavours has been their cultural stance, which directs the agendas, interactions, and outcomes of the collaboration. Applying different cultural lenses to community technology design, shifts not only practices but also directs the levels (...)
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  41.  8
    Push: software design and the cultural politics of music production.Mike D'Errico - 2022 - New York: Oxford University Press.
    Push: Software Design and the Cultural Politics of Music Production shows how changes in the design of music software in the first decades of the twenty-first century shaped the production techniques and performance practices of artists working across media, from hip-hop and electronic dance music to video games and mobile apps. Emerging alongside developments in digital music distribution such as peer-to-peer file sharing and the MP3 format, digital audio workstations like FL Studio and Ableton Live introduced (...) affordances that encouraged rapid music creation workflows through flashy, "user-friendly" interfaces. Meanwhile, software such as Avid's Pro Tools attempted to protect its status as the "industry standard," "professional" DAW of choice by incorporating design elements from pre-digital music technologies. Other software, like Cycling 74's Max, asserted its alterity to "commercial" DAWs by presenting users with nothing but a blank screen. These are more than just aesthetic design choices. Push examines the social, cultural, and political values designed into music software, and how those values become embodied by musical communities through production and performance. It reveals ties between the maximalist design of FL Studio, skeuomorphic design in Pro Tools, and gender inequity in the music products industry. It connects the computational thinking required by Max, as well as iZotope's innovations in artificial intelligence, with the cultural politics of Silicon Valley's "design thinking." Finally, it thinks through what happens when software becomes hardware, and users externalize their screens through the use of MIDI controllers, mobile media, and video game controllers. Amidst the perpetual upgrade culture of music technology, Push provides a model for understanding software as a microcosm for the increasing convergence of globalization, neoliberal capitalism, and techno-utopianism that has come to define our digital lives. (shrink)
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  42.  14
    Cuteness in avatar design: a cross-cultural study on the influence of baby schema features and other visual characteristics.Shiri Lieber-Milo, Yair Amichai-Hamburger, Tomoko Yonezawa & Kazunori Sugiura - forthcoming - AI and Society:1-11.
    The concept of cuteness, which can evoke positive emotions in people, is an essential aspect to consider in artificial intelligence design. This study aimed to investigate whether the use of baby schema designed avatars in computer-mediated communication elicits higher positive attitudes than neutral avatars and whether the ethnicity of the cute avatars influences individuals' perceived level of cuteness. 485 participants from Israel and Japan viewed six avatar images, including three baby schema avatars of different visual characteristics and ethnicities (Caucasian, (...)
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  43.  15
    The Philosophy of Design in the Innovation Space of the Postmodern World: Consciousness of Cultural Practices.Olha Kostiuk, Olha Vaskevych, Nataliia Zlenko, Olena Savitska, Rada Mykhailova & Taras Gorbatiuk - 2022 - Postmodern Openings 13 (1):170-185.
    The design ideas of the postmodern era reflect the general trends of socio-cultural reality, namely the loss of traditional moral guidelines, disharmony and destructiveness combined with absurdity, a sense of crisis, abyss and uncertainty conveyed in signs and in spatial coordinates. Design products become installations in which the viewer is a direct participant, sometimes even the creator. Postmodern design denies finitude, noting the plurality, uncertainty and fluidity of the world. The paradox of postmodern design culture (...)
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  44.  47
    Material designs: Engineering cultures and engineering states – Ireland 1650–1900. [REVIEW]Patrick Carroll-Burke - 2002 - Theory and Society 31 (1):75-114.
  45.  3
    Human-computer interaction emotional design and innovative cultural and creative product design.Zhimin Gao & Jiaxi Huang - 2022 - Frontiers in Psychology 13.
    To make the interface design of computer application system better, meet the psychological and emotional needs of users, and be more humanized, the emotional factor is increasingly valued by interface designers. In the design of human-computer interaction graphical interfaces, the designer attaches great importance to the emotional design of the interface, and enhances the humanized design of the interface, which cannot only improve the comfort of the interface, but also improve the fun of the interface, to (...)
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  46.  11
    Human specialization in design and technology: the current wave for learning, culture, industry, and beyond.Patricia A. Young - 2021 - New York, NY: Routledge.
    Human Specialization in Design and Technology explores emerging trends in learning and training-standardization, customization, personalization-with a unique focus on human needs and conditions. Analyzing evidence from current academic research as well as the popular press, this concise volume defines and examines the trajectory of instructional design and technologies toward more human-centered and specialized products, services, processes, environments, and systems. Examples from education, healthcare, business, and other sectors offer real-world demonstrations for scholars and graduate students of educational technology, instructional (...)
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  47.  8
    Optimization of Cultural and Creative Product Design Based on Simulated Annealing Algorithm.Xianzhe Meng - 2021 - Complexity 2021:1-10.
    This paper introduces the basic principle and application process of simulated annealing algorithm and improves the simulated annealing algorithm so that it can converge faster to get the new parameters of cultural and creative product design and make it more in line with the reality of engineering optimization. In the cultural creative industry, it is necessary to use the creatorʼs creativity and technology to derive and develop the original cultural resources with the help of various materialization (...)
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  48.  93
    Combining ergonomics, culture and scenario for the design of a cooperation platform.Nicolas Grégori, Jean-Charles Hautecouverture, François Charoy & Claude Godart - 2006 - AI and Society 20 (3):384-402.
    Analyzing the way computer technologies are used is crucial for their development. Such analyses make it possible to evaluate these technologies and enhance their evolution. The present article presents some ideas drawn from the development of a cooperation platform for elementary school children (10–11 years old). On the basis of an obvious ergonomic requirement, we worked on two other dimensions: cultural aspects and the teaching scenario. The goal was to set up observation situations and analyze the conversations produced during (...)
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  49.  7
    Conceptual foundations for designing a human resource management system in the field of physical culture and sports at the regional level.Alik Khozhakhmetovich Mamadiev & Snezhana Aleksandrovna Khazova - 2021 - Kant 41 (4):282-288.
    The purpose of the study is to determine the totality and content of key methodological approaches as conceptual foundations for designing the process of improving human resources of physical culture and sports. The article discusses the key provisions of resource, regional, functional, optimization; attention is focused on the concretization of the immanent principles of these approaches in relation to the problem of optimal management of human resources of physical culture and sports in the regional aspect. The scientific novelty lies in (...)
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  50.  23
    The impact of symmetry design of intangible cultural heritage souvenir on tourists’ aesthetic pleasure.Yuqing Liu, Meiyi Chen & Qingsheng Wang - 2022 - Frontiers in Psychology 13.
    Souvenirs play an important role in tourism development. They act not only as mementos, enabling tourists to relive and retain the memory of a particular journey, but also as main income sources for tourism destinations and stakeholders. Many intangible cultural heritages have been developed into souvenirs, especially products made by traditional craftsmanship. ICH souvenirs facilitate cultural value that is understandable to tourists, who appreciate the design of the ICH souvenirs and their contributions to a pleasure and memorable (...)
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