Results for 'Balanced game'

993 found
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  1.  8
    Parkinsonian Balance Deficits Quantified Using a Game Industry Board and a Specific Battery of Four Paradigms.Olivier Darbin, Coral Gubler, Dean Naritoku, Daniel Dees, Anthony Martino & Elizabeth Adams - 2016 - Frontiers in Human Neuroscience 10.
  2. Simon-Task Reveals Balanced Visuomotor Control in Experienced Video-Game Players.Andrew J. Latham, Christine Westermann, Lucy L. M. Patston, Nathan A. Ryckman & Lynette J. Tippett - 2019 - Journal of Cognitive Enhancement 3 (1):104-110.
    Both short and long-term video-game play may result in superior performance on visual and attentional tasks. To further these findings, we compared the performance of experienced male video-game players (VGPs) and non-VGPs on a Simon-task. Experienced-VGPs began playing before the age of 10, had a minimum of 8 years of experience and a minimum play time of over 20 h per week over the past 6 months. Our results reveal a significantly reduced Simon-effect in experienced-VGPs relative to non-VGPs. (...)
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  3.  89
    Who should own access rights? A game-theoretical approach to striking the optimal balance in the debate over digital rights management.Yu-Lin Chang - 2007 - Artificial Intelligence and Law 15 (4):323-356.
    The development of access rights as, perhaps, a replacement for copyright in digital rights management (DRM) systems, draws our attention to the importance of ‚the balance problem’ between information industries and the individual user. The nature of just what this ‚balance’ is, is often mentioned in copyright writings and judgments, but is rarely discussed. In this paper I focus upon elucidating the idea of balance in intellectual property and propose that the balance concept is not only the most feasible way (...)
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  4.  5
    The Strategic Balance of Games in Logic.Jouko Väänänen - 2023 - In Alessandra Palmigiano & Mehrnoosh Sadrzadeh (eds.), Samson Abramsky on Logic and Structure in Computer Science and Beyond. Springer Verlag. pp. 755-770.
    Truth, consistency and elementary equivalence can all be characterised in terms of games, namely the so-called evaluation game, the model-existence game, and the Ehrenfeucht–Fraisse game. We point out the great affinity of these games to each other and call this phenomenon the strategic balance in logic. In particular, we give explicit translations of strategies from one game to another.
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  5.  19
    Who Should Be My Friends? Social Balance from the Perspective of Game Theory.Wiebe van der Hoek, Louwe B. Kuijer & Yì N. Wáng - 2022 - Journal of Logic, Language and Information 31 (2):189-211.
    We define balance games, which describe the formation of friendships and enmity in social networks. We show that if the agents give high priority to future profits over short term gains, all Pareto optimal strategies will eventually result in a balanced network. If, on the other hand, agents prioritize short term gains over the long term, every Nash equilibrium eventually results in a network that is stable but that might not be balanced.
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  6.  49
    Games of Competition in a Stochastic Environment.Judith Avrahami, Werner Güth & Yaakov Kareev - 2005 - Theory and Decision 59 (4):255-294.
    The paper presents a set of games of competition between two or three players in which reward is jointly determined by a stochastic biased mechanism and players’ choices. More specifically, a resource can be found with unequal probabilities in one of two locations. The first agent is rewarded only if it finds the resource and avoids being found by the next agent in line; the latter is rewarded only if it finds the former. Five benchmarks, based on different psychological and (...)
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  7.  14
    Game Change.Maximo Cortez - 2015 - Narrative Inquiry in Bioethics 5 (2):5-7.
    In lieu of an abstract, here is a brief excerpt of the content:Game ChangeMaximo CortezOn November 17, 1983, I was born with a condition called mixed gonadal dysgenesis, and ambiguous genitalia. My gender was not of a big concern at that time. The more urgent matter was that I had a heart murmur, which was repaired when I was twelve months old. [End Page E5]It was not until I turned five, and by issue of the Texas Children’s Protective Services (...)
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  8.  10
    Evolutionary Game Analysis of Construction Workers' Unsafe Behaviors Based on Incentive and Punishment Mechanisms.Jianbo Zhu, Ce Zhang, Shuyi Wang, Jingfeng Yuan & Qiming Li - 2022 - Frontiers in Psychology 13.
    Construction is one of the most dangerous industries because of its open working environment and risky construction conditions. In the process of construction, risk events cause great losses for owners and workers. Most of the risk events are closely related to unsafe behaviors of workers. Therefore, it is of great significance for contractors to establish management measures, e.g., incentive and punishment mechanism, to induce workers to reduce unsafe behaviors. This paper aims to take the incentive and punishment mechanism into consideration (...)
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  9.  61
    Emotional balance and probability weighting.Narat Charupat, Richard Deaves, Travis Derouin, Marcelo Klotzle & Peter Miu - 2013 - Theory and Decision 75 (1):17-41.
    We find suggestive evidence that emotional balance has an impact on probability weighting incremental to demographic controls. Specifically, low negative affectivity (implying high emotional balance) tends to be a characteristic of those whose probability weighting functions exhibit lower curvature and more neutral elevation. In other words, emotional balance seems to push people in the direction of normative expected utility theory.
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  10.  38
    Strategic Justice, Conventions, and Game Theory: Themes in the Philosophy of Peter Vanderschraaf.John Thrasher & Michael Moehler (eds.) - 2022 - London/Berlin/New York: Springer.
    For more than twenty years, Peter Vanderschraaf’s work has combined rigorous game-theoretic analysis, innovative use of (social) scientific method, and normative analysis in the context of the social contract. Vanderschraaf’s work has influenced a significant interdisciplinary field of study and culminated in the publication of his book, Strategic Justice: Convention and Problems of Balancing Divergent Interests (OUP, 2019). Building upon his previous work, Vanderschraaf developed a new theory of justice (justice-as-convention) that, despite a mutual advantage approach, considers the most (...)
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  11. The γ-core in Cournot oligopoly TU-games with capacity constraints.Aymeric Lardon - 2012 - Theory and Decision 72 (3):387-411.
    In cooperative Cournot oligopoly games, it is known that the β-core is equal to the α-core, and both are non-empty if every individual profit function is continuous and concave (Zhao, Games Econ Behav 27:153–168, 1999b). Following Chander and Tulkens (Int J Game Theory 26:379–401, 1997), we assume that firms react to a deviating coalition by choosing individual best reply strategies. We deal with the problem of the non-emptiness of the induced core, the γ-core, by two different approaches. The first (...)
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  12.  55
    Ender's Game and Philosophy: Genocide Is Child's Play.Tim Blackmore, Jenifer Swanson, Shawn Mckinney, Joan Grassbaugh Forry, Yochai Ataria & Paul Neiman - 2013 - Open Court.
    Ender’s Game, Orson Scott Card’s award-winning 1985 novel, has been discovered and rediscovered by generations of science fiction fans, even being adopted as reading by the U.S. Marine Corps. Ender's Game and its sequels explore rich themes — the violence and cruelty of children, the role of empathy in war, and the balance of individual dignity and the social good — with compelling elements of a coming-of-age story. Ender’s Game and Philosophy brings together over 30 philosophers to (...)
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  13.  98
    Socially Structured Games.P. Jean-Jacques Herings, Gerard Van Der Laan & Dolf Talman - 2007 - Theory and Decision 62 (1):1-29.
    We generalize the concept of a cooperative non-transferable utility game by introducing a socially structured game. In a socially structured game every coalition of players can organize themselves according to one or more internal organizations to generate payoffs. Each admissible internal organization on a coalition yields a set of payoffs attainable by the members of this coalition. The strengths of the players within an internal organization depend on the structure of the internal organization and are represented by (...)
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  14.  12
    Socially Structured Games.P. Herings, Gerard Laan & Dolf Talman - 2007 - Theory and Decision 62 (1):1-29.
    We generalize the concept of a cooperative non-transferable utility game by introducing a socially structured game. In a socially structured game every coalition of players can organize themselves according to one or more internal organizations to generate payoffs. Each admissible internal organization on a coalition yields a set of payoffs attainable by the members of this coalition. The strengths of the players within an internal organization depend on the structure of the internal organization and are represented by (...)
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  15.  14
    Vietnam Game Between USA and China.Małgorzata Pietrasiak - 2018 - International Studies. Interdisciplinary Political and Cultural Journal 22 (1):51-63.
    Vietnam tries to respond to changing international situations, while attempting to stay in accordance with its own ambitions. China and the USA, the two superpowers, are the most important partners of Vietnamese strategy, which is determined by these two countries. The most important economic partner and ideological ally is China. But both sides have some serious problems to resolve such as maritime disputes. The situation imposes the need to seek counterbalance, a reliable ally who provides protection for its own interests. (...)
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  16.  11
    Ender's Game and Philosophy: Genocide is Child's Play.Lucinda Rush & D. E. Wittkower (eds.) - 2013 - Open Court.
    Ender’s Game, Orson Scott Card’s award-winning 1985 novel, has been discovered and rediscovered by generations of science fiction fans, even being adopted as reading by the U.S. Marine Corps. Ender's Game and its sequels explore rich themes — the violence and cruelty of children, the role of empathy in war, and the balance of individual dignity and the social good — with compelling elements of a coming-of-age story. Ender’s Game and Philosophy brings together over 30 philosophers to (...)
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  17.  44
    Custodians of the Game: Ethical Considerations for Football Governing Bodies in Regulating Concussion Management.Annette Greenhow & Jocelyn East - 2014 - Neuroethics 8 (1):65-82.
    Concussion in professional football is a topic that has generated a significant amount of interest for many years, partly due in recent times to the filing of the class-action litigation and the uncapped compensation injury fund and settlement involving 4,500 retired professional players and the National Football League. The proceedings claimed that the NFL, as the governing body of American football, failed in its duty to protect players’ health during their professional playing careers by exposing players to risks of repetitive (...)
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  18.  78
    Having The Last Laugh: The Value of Humour in Invasion Games.Kenneth Aggerholm & Lars Tore Ronglan - 2012 - Sport, Ethics and Philosophy 6 (3):336-352.
    This paper provides an existential analysis of humour as a social virtue in invasion games at the elite sport level. The main argument is that humour in this particular context can be valuable both in the competitive social training environment and in game performance. This is investigated through philosophical and psychological conceptualisations of humour that are used to reveal and analyse the appearance and possible value of a humorous approach in various social situations experienced during invasion games and the (...)
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  19.  19
    The golden rule of ethics: a dynamic game-theoretic framework based on berge equilibrium.Vladislav Iosifovich Zhukovskiĭ - 2021 - Boca Raton: CRC Press. Edited by M. E. Salukvadze.
    This book synthesizes the game-theoretic modeling of decision-making processes and an ancient moral requirement, called the Golden Rule of ethics (GR). This rule states, "Behave to others as you would like them to behave to you." The GR is one of the oldest, most widespread and specific moral requirements that appear in Christianity, Islam, Judaism, Buddhism, and Confucianism. The book constructs and justifies mathematical models of dynamic socio-economic processes and phenomena that reveal the mechanism of the GR and are (...)
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  20. Accidental outcomes guide punishment in a “trembling hand” game.Anna Dreber - unknown
    How do people respond to others' accidental behaviors? Reward and punishment for accidents might be depend on the actor's intentions, or instead on the unintended outcomes she brings about. Yet, existing paradigms in experimental economics do not include the possibility of accidental monetary allocations. We explore the balance of outcomes and intentions in a two-player economic game where monetary allocations are made with a "trembling hand": that is, intentions and outcomes are sometimes mismatched. Player 1 allocates $10 between herself (...)
     
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  21.  14
    Both Rewards and Moral Praise Can Increase the Prosocial Decisions: Revealed in a Modified Ultimatum Game Task.Xiangling Wang, Jiahui Han, Fuhong Li & Bihua Cao - 2018 - Frontiers in Psychology 9.
    Unlike other creatures, humans developed the ability to cooperate with genetically unrelated strangers and a tendency to comply with social norms. However, humans deviate from social norms in various situations. This study used the modified ultimatum game to explore why humans deviate from social norms and how their prosocial behavior can be promoted. In Study 1, participants were asked to imagine working with an anonymous counterpart to complete a task and obtain a certain amount of money (e.g., ¥10). The (...)
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  22.  26
    Fix the Game, Not the Dame: Restoring Equity in Leadership Evaluations.Jamie L. Gloor, Manuela Morf, Samantha Paustian-Underdahl & Uschi Backes-Gellner - 2018 - Journal of Business Ethics 161 (3):497-511.
    Female leaders continue to face bias in the workplace compared to male leaders. When employees are evaluated differently because of who they are rather than how they perform, an ethical dilemma arises for leaders and organizations. Thus, bridging role congruity and social identity leadership theories, we propose that gender biases in leadership evaluations can be overcome by manipulating diversity at the team level. Across two multiple-source, multiple-wave, and randomized field experiments, we test whether team gender composition restores gender equity in (...)
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  23.  10
    Strategic Justice: Convention and Problems of Balancing Divergent Interests.Peter Vanderschraaf - 2018 - New York, NY: Oup Usa.
    The author defends the ancient claim that justice is at bottom a body of social conventions. Recent analytical and empirical concepts and results from the social sciences together with insights and arguments of past masters of moral and political philosophy are integrated into a new game-theoretic conventionalist analysis of justice.
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  24.  11
    The Stereotype of Zero-sum Games and Global Environmental Threats.Vihren Bouzov - unknown
    The problem considered in the paper is whether the stereotype of zerosum games is applicable to present-day discussions on environmental threats. Decision theory could be considered as a tool to substantiate the philosophical notion of rationality of actions and in this aspect, it could be a good methodological instrument of philosophical economics. Decision theory can be used to assess positions in problem situations and predict possible solutions in terms of gains and losses. This can also be applied to human actions (...)
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  25.  11
    Exploring the Mechanism of Pathological Gaming in Adolescents: Focused on the Mediation Paths and Latent Group Comparison.Hyeon Gyu Jeon, Eui Jun Jeong, Sung Je Lee & Jeong Ae Kim - 2022 - Frontiers in Psychology 12.
    Pathological gaming among adolescents has been reported to hamper the achievement of a balanced life and to threaten the development of social competencies. Despite the increasing social concerns on the adolescent users, however, the mechanism of gaming behavior of adolescents has not been sufficiently examined. This study explored the mechanism of pathological gaming among adolescents from 3-year longitudinal data of 778 Korean adolescent gamers, by analyzing the effects of negative affects on the degree of pathological gaming through the mediation (...)
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  26.  22
    Being enjoyably challenged is the key to an enjoyable gaming experience: an experimental approach in a first-person shooter game.Anne Corcos - 2018 - Socioaffective Neuroscience and Psychology 8 (1).
    Applied to video games, Csikszentmihalyi’s work on flow evidences that a positive gaming experience is intrinsically self-rewarding and primarily determined by the skill/challenge balance. A multi-layered measure of enjoyment is built to take these components into account. Gamers were asked to report the concentration-enjoyment they experienced during a first-person shooter game, and to better assess the gap between skill and challenge, the challenge enjoyment was also rated. Along with concentration level, concentration enjoyment is used to build a gaming experience (...)
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  27.  27
    Mastering uncertainty: A predictive processing account of enjoying uncertain success in video game play.Sebastian Deterding, Marc Malmdorf Andersen, Julian Kiverstein & Mark Miller - 2022 - Frontiers in Psychology 13.
    Why do we seek out and enjoy uncertain success in playing games? Game designers and researchers suggest that games whose challenges match player skills afford engaging experiences of achievement, competence, or effectance—of doing well. Yet, current models struggle to explain why such balanced challenges best afford these experiences and do not straightforwardly account for the appeal of high- and low-challenge game genres like Idle and Soulslike games. In this article, we show that Predictive Processing provides a coherent (...)
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  28.  74
    Population monotonic path schemes for simple games.Barış Çiftçi, Peter Borm & Herbert Hamers - 2010 - Theory and Decision 69 (2):205-218.
    A path scheme for a game is composed of a path, i.e., a sequence of coalitions that is formed during the coalition formation process and a scheme, i.e., a payoff vector for each coalition in the path. A path scheme is called population monotonic if a player’s payoff does not decrease as the path coalition grows. In this study, we focus on Shapley path schemes of simple games in which for every path coalition the Shapley value of the associated (...)
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  29.  29
    Vicious Spirals in Corporate Governance: Mandatory Rules for Systemic (Re)Balancing?Michael Galanis - 2011 - Oxford Journal of Legal Studies 31 (2):327-363.
    Until recently, as market forces gradually prevailed over government intervention, the contractarian view had emerged as a preferred method of economic governance due to its attractiveness for business. Following the recent collapse of financial markets and the resulting recession, however, this structural form is now being called into question as the calls for more regulation and government intervention increase. In this context, this article revisits the law versus contract debate in the field of corporate law and governance. Following a theoretical (...)
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  30.  20
    A Theory of Business Ethics Simulation Games.Wayne F. Buck - 2014 - Journal of Business Ethics Education 11:217-238.
    This article discusses the use of computer-based simulation games to teach business ethics. The current theory of business ethics simulation games (BESGs) is built on two axioms. The first is that BESGs are best used to teach students ethical principles, and the second is that this is best accomplished by presenting students with ethical dilemmas. This article disputes both of these axioms and proposes new theory. The purpose of BESGs, on the new theory, is to induce in students certain thought (...)
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  31.  4
    Exploring the Impact of the “RUEU?” Game on Greek Students’ Perceptions of and Attitudes to European Identity.Athanassios Jimoyiannis, Elizabeth A. Boyle, Panagiotis Tsiotakis, Melody M. Terras & Murray S. Leith - 2022 - Frontiers in Psychology 13.
    European identity is a complex, multi-faced and inherently imprecise concept relating to a range of socio-political and psychological factors. Addressing this topic in educational practice, particularly with respect to Higher Education students, constitutes a complex and open problem for research. This paper reports on an experimental study designed to explore the effectiveness of the educational game “RUEU?” in supporting university students in understanding the key socio-political issues regarding European identity. Quantitative data regarding Greek university students’ attitudes to European identity, (...)
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  32.  10
    Driving a hard bargain is a balancing act: how social preferences constrain the negotiation process.Lionel Page & Yola Engler - 2021 - Theory and Decision 93 (1):7-36.
    We investigate the haggling process in bargaining. Using an experimental bargaining game, we find that a first offer has a significant impact on the bargaining outcome even if it is costless to reject. First offers convey information on the player’s reservation value induced by his social preferences. They are most often accepted when they are not above the equal split. However, offers which request much more than the equal split induce punishing counter-offers. The bargaining outcome is therefore critically influenced (...)
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  33.  25
    A proportional value for cooperative games with a coalition structure.Frank Huettner - 2015 - Theory and Decision 78 (2):273-287.
    We introduce a solution concept for cooperative games with transferable utility and a coalition structure that is proportional for two-player games. Our value is obtained from generalizing a proportional value for cooperative games with transferable utility in a way that parallels the extension of the Shapley value to the Owen value. We provide two characterizations of our solution concept, one that employs a property that can be seen as the proportional analog to Myerson’s balanced contribution property; and a second (...)
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  34. The Solution to Poor Opinions is More Opinions: Peircean Pragmatist Tactics for the Epistemic Long Game.Catherine Legg - 2018 - In Michael Peters, Sharon Rider, Tina Besley & Mats Hyvonen (eds.), Post-Truth, Fake News: Viral Modernity & Higher Education. Springer. pp. 43-58.
    Although certain recent developments in mendacious political manipulation of public discourse are horrifying to the academic mind, I argue that we should not panic. Charles Peirce’s pragmatist epistemology with its teleological arc, long horizon, and rare balance between robust realism and contrite fallibilism offers guidance to weather the storm, and perhaps even see it as inevitable in our intellectual development. This paper explores Peirce’s classic “four methods of fixing belief”, which takes us on an entertaining and still very pertinent tour (...)
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  35.  10
    On the $$\gamma $$-core of asymmetric aggregative games.Giorgos Stamatopoulos - 2020 - Theory and Decision 88 (4):493-504.
    This paper analyzes the core of cooperative games generated by asymmetric aggregative normal-form games, i.e., games where the payoff of each player depends on his strategy and the sum of the strategies of all players. We assume that each coalition calculates its worth presuming that the outside players stand alone and select individually best strategies. We show that under some mild monotonicity assumptions on payoffs, the resulting cooperative game is balanced and has a non-empty core. Our paper thus (...)
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  36.  31
    Properties based on relative contributions for cooperative games with transferable utilities.Yoshio Kamijo & Takumi Kongo - 2015 - Theory and Decision 78 (1):77-87.
    By focusing on players’ relative contributions, we study some properties for values in positive cooperative games with transferable utilities. The well-known properties of symmetry (also known as “equal treatment of equals”) and marginality are based on players’ marginal contributions to coalitions. Both Myerson’s balanced contributions property and its generalization of the balanced cycle contributions property (Kamijo and Kongo Int J of Game Theory 39:563–571, 2010; BCC) are based on players’ marginal contributions to other players. We define relative (...)
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  37.  16
    Individual and couple decision behavior under risk: evidence on the dynamics of power balance.André Palma, Nathalie Picard & Anthony Ziegelmeyer - 2011 - Theory and Decision 70 (1):45-64.
    This article reports results of an experiment designed to analyze the link between risky decisions made by couples and risky decisions made separately by each spouse. We estimate both the spouses and the couples’ degrees of risk aversion, we assess how the risk preferences of the two spouses aggregate when they make risky decisions, and we shed light on the dynamics of the decision process that takes place when couples make risky decisions. We find that, far from being fixed, the (...)
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  38.  9
    Children at Play: Thoughts about the impact of networked toys in the game of life and the role of law.Ulrich Gaspar - 2018 - International Review of Information Ethics 27.
    Information communication technology is spreading fast and wide. Driven by convenience, it enables people to undertake personal tasks and make decisions more easily and efficiently. Convenience enjoys an air of liberation as well as self-expression affecting all areas of life. The industry for children's toys is a major economic market becoming ever more tech-related and drawn into the battle for convenience. Like any other tech-related industry, this battle is about industry dominance and, currently, that involves networked toys. Networked toys aim (...)
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  39. Saṅgameśvarakrodam...Gummalūri Saṅgameśvarasāstri - 1933 - [Waltair],: Edited by Jagadīśatarkālaṅkāra.
     
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  40.  36
    Riding: Embodying the Centaur.Ann Game - 2001 - Body and Society 7 (4):1-12.
    Through a phenomenological study of horse-human relations, this article explores the ways in which, as embodied beings, we live relationally, rather than as separate human identities. Conceptually this challenges oppositional logic and humanist assumptions, but where poststructuralist treatments of these issues tend to remain abstract, this article is concerned with an embodied demonstration of the ways in which we experience a relational or in-between logic in our everyday lives.
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  41. Gender at Work.Ann Game & Rosemary Pringle - 1984
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  42. Foreword vii Acknowledgements viii.Essays on Cooperative Games, in Honor of Guillermo Owen & Gianfranco Gambarelli - 2004 - Theory and Decision 56:405-408.
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  43.  30
    RASMUSEN, ERIC, Folk Theorems for the Observable Implications of Repeated.Implications of Repeated Games - 1992 - Theory and Decision 32:147-164.
  44.  48
    The Teacher’s Vocation: Ontology of Response.Ann Game & Andrew Metcalfe - 2008 - Studies in Philosophy and Education 27 (6):461-473.
    We argue that pedagogic authority relies on love, which is misunderstood if seen as a matter of actions and subjects. Love is based not on finite subjects and objects existing in Euclidean space and linear time, but, rather, on the non-finite ontology, space and time of relations. Loving authority is a matter of calling and vocation, arising from the spontaneous and simultaneous call-and-response of a lively relation. We make this argument through a reading of Buber’s I–You relation and Murdoch’ s (...)
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  45. Adamiani da tradicʻia.Revaz Balančʻivaże - 1977 - Tʻbilisi: Gamomcʻemloba "Sabčotʻa Sakʻartʻvelo".
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  46. Adamianis pʻilosopʻiuri koncʻepʻcʻia kʻartʻul mxatvrul literaturaši.Revaz Balančʻivaże - 1977 - Tʻbilisi: Mecʻniereba.
     
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  47. Adamiani, tʻavisupʻleba, pasuxismgebloba.Revaz Balančʻivaże - 1976
     
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  48.  29
    Do brokers act in the best interests of their clients? New evidence from electronic trading systems.Annilee M. Game & Andros Gregoriou - 2014 - Business Ethics: A European Review 25 (2):187-197.
    Prior research suggests brokers do not always act in the best interests of clients, although morally obligated to do so. We empirically investigated this issue focusing on trades executed at best execution price, before and after the introduction of electronic limit-order trading, on the London Stock Exchange. As a result of limit-order trading, the proportion of trades executed at the best execution price for the customer significantly increased. We attribute this to a sustained increase in the liquidity of stocks as (...)
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  49.  20
    A factorial analysis of verbal learning tasks.Paul A. Games - 1962 - Journal of Experimental Psychology 63 (1):1.
  50.  16
    A Question of Fit: Cultural and Individual Differences in Interpersonal Justice Perceptions.Annilee M. Game & Jonathan R. Crawshaw - 2017 - Journal of Business Ethics 144 (2):279-291.
    This study examined the link between employees’ adult attachment orientations and perceptions of line managers’ interpersonal justice behaviors, and the moderating effect of national culture. Participants from countries categorized as low collectivistic and high collectivistic completed an online survey. Attachment anxiety and avoidance were negatively related to interpersonal justice perceptions. Cultural differences did not moderate the effects of avoidance. However, the relationship between attachment anxiety and interpersonal justice was non-significant in the Southern Asia cultural cluster. Our findings indicate the importance (...)
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