Results for ' interactivity'

990 found
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  1. Hitman: Blood Money.[XBOX360].I. O. Interactive - forthcoming - Eidos: Revista de Filosofía de la Universidad Del Norte.
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  2. George L. Gerstein.Interactions Within Neuronal - 1990 - In J. McGaugh, Jerry Weinberger & G. Lynch (eds.), Brain Organization and Memory. Guilford Press.
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  3.  12
    Journal of the International Association for Semiotic Studies/Revue de l'Association Internationale de Sémiotique.Meaning In Motion & Interaction In Cars - 2012 - Semiotica 2012 (191).
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  4.  66
    Interactive Effects of External Environmental Conditions and Internal Firm Characteristics on MNEs’ Choice of Strategy in the Development of a Code of Conduct.Linda M. Sama - 2006 - Business Ethics Quarterly 16 (2):137-165.
    Effects of globalization have amplified the magnitude and frequency of corporate abuses, particularly in developing economies where weak or absent rules undermine social norms and principles. Improving multinational enterprises’ (MNEs) ethical conduct is a factor of both the ability of firms to change behaviors in the direction of the moral good, and their willingness to do so. Constraints and enablers of a firm’s ability to act ethically emanate from the external environment, including the industry environment of which the firm is (...)
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  5.  12
    Interactive Effects of External Environmental Conditions and Internal Firm Characteristics on MNEs’ Choice of Strategy in the Development of a Code of Conduct.Linda M. Sama - 2006 - Business Ethics Quarterly 16 (2):137-165.
    Effects of globalization have amplified the magnitude and frequency of corporate abuses, particularly in developing economies where weak or absent rules undermine social norms and principles. Improving multinational enterprises’ (MNEs) ethical conduct is a factor of both the ability of firms to change behaviors in the direction of the moral good, and their willingness to do so. Constraints and enablers of a firm’s ability to act ethically emanate from the external environment, including the industry environment of which the firm is (...)
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  6. Interaction sociale et cognition animale : peut-on percevoir la mélancolie de son poisson rouge?Rémi Tison - 2023 - Philosophiques 50 (1):77-103.
    Rémi Tison Dans cet article, je traite de la nature des processus cognitifs sous-tendant nos attributions d’états mentaux aux animaux non humains. Selon la conception traditionnelle, nous n’avons qu’un accès indirect aux états mentaux d’autrui, qui doivent être inférés sur la base du comportement. Cette conception traditionnelle influence autant les débats conceptuels concernant l’esprit des animaux que les recherches empiriques sur la cognition animale. Or de récents travaux sur la cognition sociale humaine avancent plutôt une conception « interactionniste », selon (...)
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  7. Interacting mindreaders.Stephen Andrew Butterfill - 2013 - Philosophical Studies 165 (3):841-863.
    Could interacting mindreaders be in a position to know things which they would be unable to know if they were manifestly passive observers? This paper argues that they could. Mindreading is sometimes reciprocal: the mindreader’s target reciprocates by taking the mindreader as a target for mindreading. The paper explains how such reciprocity can significantly narrow the range of possible interpretations of behaviour where mindreaders are, or appear to be, in a position to interact. A consequence is that revisions and extensions (...)
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  8. Interactive agential dynamics.Nick Brancazio - 2023 - Synthese 201 (6):1-20.
    The study of active matter systems demonstrates how interactions might co-constitute agential dynamics. Active matter systems are comprised of self-propelled independent entities which, en masse, take part in complex and interesting collective group behaviors at a far-from-equilibrium state (Menon, 2010 ; Takatori & Brady, 2015 ). These systems are modelled using very simple rules (Vicsek at al. 1995), which reveal the interactive nature of the collective behaviors seen from humble to highly complex entities. Here I show how the study of (...)
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  9.  15
    Interactional Negotiation.Maciej Witek - 2023 - In Laura Caponetto & Paolo Labinaz (eds.), Sbisà on Speech as Action. Palgrave-Macmillan. pp. 2147483647-2147483647.
    My aim in this chapter is to use Marina Sbisà’s idea of interactional negotiation to consider what it is for conversing agents to follow illocutionary conventions or, as John L. Austin would put it, what it is for an illocutionary act to be done as conforming to a convention. The chapter is organized into two parts. In the first one, I use the Austinian notions of uptake and response as well as the Lewisian concept of accommodation to discuss a few (...)
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  10.  57
    Cognitive/affective processes, social interaction, and social structure as representational re-descriptions: their contrastive bandwidths and spatio-temporal foci.Aaron V. Cicourel - 2006 - Mind and Society 5 (1):39-70.
    Research on brain or cognitive/affective processes, culture, social interaction, and structural analysis are overlapping but often independent ways humans have attempted to understand the origins of their evolution, historical, and contemporary development. Each level seeks to employ its own theoretical concepts and methods for depicting human nature and categorizing objects and events in the world, and often relies on different sources of evidence to support theoretical claims. Each level makes reference to different temporal bandwidths (milliseconds, seconds, minutes, hours, days, months, (...)
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  11. Interactive Team Cognition.Nancy J. Cooke, Jamie C. Gorman, Christopher W. Myers & Jasmine L. Duran - 2013 - Cognitive Science 37 (2):255-285.
    Cognition in work teams has been predominantly understood and explained in terms of shared cognition with a focus on the similarity of static knowledge structures across individual team members. Inspired by the current zeitgeist in cognitive science, as well as by empirical data and pragmatic concerns, we offer an alternative theory of team cognition. Interactive Team Cognition (ITC) theory posits that (1) team cognition is an activity, not a property or a product; (2) team cognition should be measured and studied (...)
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  12.  87
    Interactive Justice: A Proceduralist Approach to Value Conflict in Politics.Emanuela Ceva - 2016 - New York: Routledge.
    Contemporary societies are riddled with moral disputes caused by conflicts between value claims competing for the regulation of matters of public concern. This familiar state of affairs is relevant for one of the most important debates within liberal political thought: should institutions seek to realize justice or peace? Justice-driven philosophers characterize the normative conditions for the resolution of value conflicts through the establishment of a moral consensus on an order of priority between competing value claims. Peace-driven philosophers have concentrated, perhaps (...)
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  13.  3
    Interactions with Japanese Buddhism: explorations and viewpoints in twentieth-century Kyoto.Michael Pye (ed.) - 2012 - Bristol, CT: Equinox.
    In the early twentieth century, The Eastern Buddhist journal pioneered the presentation of Buddhism to the west and encouraged the west's engagement in interpretation. This interactive process increased dramatically in the post-war period, when dialogue between Buddhist and Christian thought began to take off in earnest. These debates and dialogues brought in voices with a Zen orientation, influenced in part by the philosophical Buddhism of the Kyoto School. Also to be heard however were contributions from the Pure Land and the (...)
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  14. Interacting to remember at multiple timescales: Coordination, collaboration, cooperation and culture in joint remembering.Lucas M. Bietti & John Sutton - 2015 - Interaction Studies 16 (3):419-450.
    Everyday joint remembering, from family remembering around the dinner table to team remembering in the operating theatre, relies on the successful interweaving of multiple cognitive, bodily, social and material resources, anchored in specific cultural ecosystems. Such systems for joint remembering in social interactions are composed of processes unfolding over multiple but complementary timescales, which we distinguish for analytic purposes so as better to study their interanimation in practice: (i) faster, lower-level coordination processes of behavioral matching and interactional synchrony occurring at (...)
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  15.  19
    Interactive Self-Deception in Digital Spaces.Eric Funkhouser - 2022 - Philosophical Topics 50 (2):65-84.
    Self-deceptive projects are frequently supported by our social environment, with others influencing both our motives and capacities for self-deception. Digital spaces offer even more opportunities for interactive self-deception. Digital platforms are incentivized to sort us and capture our engagement, and online users also have desires to be sorted and engaged. The execution of self-deception is partially offloaded to algorithms and social networks that filter our evidence, selectively draw our attention to evidence, offer rationalizations, and give us repetitive and emotion-laden feedback. (...)
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  16.  22
    Interacting Timescales in Perspective-Taking.Rick Dale, Alexia Galati, Camila Alviar, Pablo Contreras Kallens, Adolfo G. Ramirez-Aristizabal, Maryam Tabatabaeian & David W. Vinson - 2018 - Frontiers in Psychology 9:320582.
    Through theoretical discussion, literature review, and a computational model, this paper poses a challenge to the notion that perspective-taking involves a fixed architecture in which particular processes have priority. For example, considerable work has shown that egocentric perspectives can arise more quickly, with other perspectives (such as of task partners) emerging only secondarily. This theoretical dichotomy is challenged here, and we propose a general view of perspective-taking as an emergent phenomenon governed by the interplay among several cognitive mechanisms. We first (...)
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  17. Interactional expertise as a third kind of knowledge.Harry Collins - 2004 - Phenomenology and the Cognitive Sciences 3 (2):125-143.
    Between formal propositional knowledge and embodied skill lies ‘interactional expertise’—the ability to converse expertly about a practical skill or expertise, but without being able to practice it, learned through linguistic socialisation among the practitioners. Interactional expertise is exhibited by sociologists of scientific knowledge, by scientists themselves and by a large range of other actors. Attention is drawn to the distinction between the social and the individual embodiment theses: a language does depend on the form of the bodies of its members (...)
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  18. The interaction of cortex and basal ganglia in the control of voluntary actions.G. Roth - 2003 - In Sabine Maasen, Wolfgang Prinz & Gerhard Roth (eds.), Voluntary action: brains, minds, and sociality. New York: Oxford University Press. pp. 115--132.
  19. Interactive Skill in Scrabble.David Kirsh, P. Maglio, T. Matlock, D. Raphaely & B. Chernicky - 1999 - Proceedings of the 21st Annual Conference of the Cognitive Science Society.
    An experiment was performed to test the hypothesis that people sometimes take physical actions to make themselves more effective problem solvers. The task was to generate all possible words that could be formed from seven Scrabble letters. In one condition, participants could use their hands to manipulate the letters, and in another condition, they could not. Results show that more words were generated with physical manipulation than without. However, an interaction was obtained between the physical manipulation conditions and the specific (...)
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  20.  8
    Discourse, Interaction and Communication: Proceedings of the Fourth International Colloquium on Cognitive Science (ICCS-95).Xabier Arrazola, Kepa Korta & Francis Jeffrey Pelletier (eds.) - 2010 - Dordrecht, Netherland: Springer.
    DISCOURSE, INTERACTION, AND COMMUNICATION Co-organized by the Department of Logic and Philosophy of Science and the Institute for Logic, Cognition, Language, and Infonnation (ILCLI) both from the University of the Basque Country, tlle Fourth International Colloquium on Cognitive Science (ICCS-95) gathered at Donostia - San Sebastian ti'om May 3 to 6, 1995, with the following as its main topics: 1. Social Action and Cooperation. 2. Cognitive Approaches in Discourse Processing: Grammatical and Semantical Aspects. 3. Models of Infonnation in Communication Systems. (...)
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  21. Interacting with Animals: A Kantian Account.Christine Korsgaard - unknown
    1. Being an Animal Human beings are animals: phylum: chordata, class: mammalia, order: primates, family: hominids, species: homo sapiens, subspecies: homo sapiens sapiens. According to current scientific opinion, we evolved approximately 200,000 years ago in Africa from ancestors whom we share with the other great apes. What does it mean that we are animals? Scientifically speaking, an animal is essentially a complex, multicellular organism that feeds on other life forms. But what we share with the other animals is not just (...)
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  22. Interactive art as reflective experience: Imagineers and ultra-technologists as interaction designers.Marianna Charitonidou - 2020 - Visual Resources 36 (4):382-396.
    The article investigates how the use of extended reality technologies and interactive digital interfaces have affected the design of exhibition spaces. Its main objective is to shed light on how these technologies have influenced the ways in which immersive art installations are conceived and experienced. Particular emphasis is placed on the impact of interactive technologies on how visitors experience exhibition spaces. The article examines an ensemble of immersive art cases, paying special attention to the distinction between immersion and interactivity. (...)
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  23.  3
    Interactions between action and visual objects.Rob Ellis - 2008 - In Ezequiel Morsella, John A. Bargh & Peter M. Gollwitzer (eds.), Oxford handbook of human action. New York: Oxford University Press. pp. 213--224.
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  24. The Interaction of Modality with Quantification and Identity.Robert Stalnaker - 1995 - In Walter Sinnott-Armstrong, Diana Raffman & Nicholas Asher (eds.), Modality, morality, and belief: essays in honor of Ruth Barcan Marcus. New York: Cambridge University Press. pp. 12-28.
     
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  25. Monadic Interaction.Stephen Puryear - 2010 - British Journal for the History of Philosophy 18 (5):763-796.
    Leibniz has almost universally been represented as denying that created substances, including human minds and the souls of animals, can causally interact either with one another or with bodies. Yet he frequently claims that such substances are capable of interacting in the special sense of what he calls 'ideal' interaction. In order to reconcile these claims with their favored interpretation, proponents of the traditional reading often suppose that ideal action is not in fact a genuine form of causation but instead (...)
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  26. Interaction without reduction: The relationship between personal and sub-personal levels of description.Martin Davies - 2000 - Mind and Society 1 (2):87-105.
    Starting from Dennett's distinction between personal and sub-personal levels of description, I consider the relationships amongst three levels: the personal level, the level of information-processing mechanisms, and the level of neurobiology. I defend a conception of the relationship between the personal level and the sub-personal level of information-processing mechanisms as interaction without reduction . Even given a nonreductionist conception of persons, philosophical theorizing sometimes supports downward inferences from the personal to the sub-personal level. An example of a downward inference is (...)
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  27.  92
    Interaction and bio-cognitive order.C. A. Hooker - 2009 - Synthese 166 (3):513-546.
    The role of interaction in learning is essential and profound: it must provide the means to solve open problems (those only vaguely specified in advance), but cannot be captured using our familiar formal cognitive tools. This presents an impasse to those confined to present formalisms; but interaction is fundamentally dynamical, not formal, and with its importance thus underlined it invites the development of a distinctively interactivist account of life and mind. This account is provided, from its roots in the interactivist (...)
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  28. Can social interaction constitute social cognition?Hanne De Jaegher, Ezequiel Di Paolo & Shaun Gallagher - 2010 - Trends in Cognitive Sciences 14 (10):441-447.
    An important shift is taking place in social cognition research, away from a focus on the individual mind and toward embodied and participatory aspects of social understanding. Empirical results already imply that social cognition is not reducible to the workings of individual cognitive mechanisms. To galvanize this interactive turn, we provide an operational definition of social interaction and distinguish the different explanatory roles – contextual, enabling and constitutive – it can play in social cognition. We show that interactive processes are (...)
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  29.  58
    The Interactive Evolution of Human Communication Systems.Nicolas Fay, Simon Garrod, Leo Roberts & Nik Swoboda - 2010 - Cognitive Science 34 (3):351-386.
    This paper compares two explanations of the process by which human communication systems evolve: iterated learning and social collaboration. It then reports an experiment testing the social collaboration account. Participants engaged in a graphical communication task either as a member of a community, where they interacted with seven different partners drawn from the same pool, or as a member of an isolated pair, where they interacted with the same partner across the same number of games. Participants’ horizontal, pair‐wise interactions led (...)
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  30. Seeking the Supernatural: The Interactive Religious Experience Model.Neil Van Leeuwen & Michiel van Elk - 2019 - Religion, Brain and Behavior 9 (3):221-275.
    [OPEN ACCESS TARGET ARTICLE WITH COMMENTARIES AND RESPONSE] We develop a new model of how human agency-detection capacities and other socio-cognitive biases are involved in forming religious beliefs. Crucially, we distinguish general religious beliefs (such as *God exists*) from personal religious beliefs that directly refer to the agent holding the belief or to her peripersonal time and space (such as *God appeared to _me_ last night*). On our model, people acquire general religious beliefs mostly from their surrounding culture; however, people (...)
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  31. An Analysis of the Interaction Between Intelligent Software Agents and Human Users.Christopher Burr, Nello Cristianini & James Ladyman - 2018 - Minds and Machines 28 (4):735-774.
    Interactions between an intelligent software agent and a human user are ubiquitous in everyday situations such as access to information, entertainment, and purchases. In such interactions, the ISA mediates the user’s access to the content, or controls some other aspect of the user experience, and is not designed to be neutral about outcomes of user choices. Like human users, ISAs are driven by goals, make autonomous decisions, and can learn from experience. Using ideas from bounded rationality, we frame these interactions (...)
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  32. Interactivity, Fictionality, and Incompleteness.Nathan Wildman & Richard Woodward - 2018 - In Grant Tavinor & Jon Robson (eds.), The Aesthetics of Videogames. Routledge.
  33.  13
    The Interaction between Logic and Geometry in Aristotelian Diagrams.Lorenz6 Demey & Hans5 Smessaert - 2016 - Diagrammatic Representation and Inference, Diagrams 9781:67 - 82.
    © Springer International Publishing Switzerland 2016. We develop a systematic approach for dealing with informationally equivalent Aristotelian diagrams, based on the interaction between the logical properties of the visualized information and the geometrical properties of the concrete polygon/polyhedron. To illustrate the account’s fruitfulness, we apply it to all Aristotelian families of 4-formula fragments that are closed under negation and to all Aristotelian families of 6-formula fragments that are closed under negation.
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  34.  24
    Interactive effects on reaction time of preparatory interval length and preparatory interval frequency.Alfred A. Baumeister & Charles E. Joubert - 1969 - Journal of Experimental Psychology 82 (2):393.
  35.  61
    Interactive fiction: Artificial intelligence as a mode of sign production.Peter Bøgh Andersen & Berit Holmqvist - 1989 - AI and Society 4 (4):291-313.
    Interactive media need their own idioms that exploit the characteristics of the computer based sign. The fact that the reader can physically influence the course of events in the system changes the author's role, since he no longer creates a linear text but anarrative space that the reader can use to generate stories. Although stories are not simulations of the real world, they must still contain recognizable parts where everyday constraints of time and space hold. AI-techniques can be used to (...)
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  36.  47
    Interactive Activation and Mutual Constraint Satisfaction in Perception and Cognition.James L. McClelland, Daniel Mirman, Donald J. Bolger & Pranav Khaitan - 2014 - Cognitive Science 38 (6):1139-1189.
    In a seminal 1977 article, Rumelhart argued that perception required the simultaneous use of multiple sources of information, allowing perceivers to optimally interpret sensory information at many levels of representation in real time as information arrives. Building on Rumelhart's arguments, we present the Interactive Activation hypothesis—the idea that the mechanism used in perception and comprehension to achieve these feats exploits an interactive activation process implemented through the bidirectional propagation of activation among simple processing units. We then examine the interactive activation (...)
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  37. The interaction order Sui generis: Goffman's contribution to social theory.Anne Warfield Rawls - 1987 - Sociological Theory 5 (2):136-149.
    Goffman is credited with enriching our understanding of the details of interaction, but not with challenging our theoretical understanding of social organization. While Goffman's position is not consistent, the outlines for a theory of an interaction order sui generis may be found in his work. It is not theoretically adequate to understand Goffman as an interactionist within the dichotomy between agency and social structure. Goffman offers a way of resolving this dichotomy via the idea of an interaction order which is (...)
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  38. Interacting Minds in the Physical World.Alin C. Cucu - 2022 - Dissertation, University of Lausanne
    Mental causation, idea that it is us – via our minds – who cause bodily actions is as commonsensical as it is indispensable for our understanding of ourselves as rational agents. Somewhat less uncontroversial, but nonetheless widespread (at least among ordinary people) is the idea that the mind is non-physical, following the intuition that what is physical can neither act nor think nor judge morally. Taken together, and cast into a metaphysical thesis, the two intuitions yield interactive dualism: the view (...)
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  39. Sexual Interactions and Sexual Infidelity.Paddy McQueen - 2021 - The Journal of Ethics 25 (4):449-466.
    This paper establishes what constitutes a sexual interaction between two or more people. It does this by first defining a sexual activity as one in which the agent intends to satisfy a sexual desire. To understand what it means to engage in a sexual activity with another person, it draws from Bratman’s account of shared collaborative activity. A sexual interaction is defined as one in which two or more people engage in a sexual activity together, with the intention of satisfying (...)
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  40.  17
    Interactive biorobotics.Edoardo Datteri - 2020 - Synthese 198 (8):7577-7595.
    What can interactive robots offer to the study of social behaviour? Philosophical reflections about the use of robotic models in animal research have focused so far on methods involving robots which do not interact with the target system. Yet, leading researchers have claimed that interactive robots may constitute powerful experimental tools to study collective behaviour. Can they live up to these epistemic expectations? This question is addressed here by focusing on a particular experimental methodology involving interactive robots which has been (...)
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  41.  29
    Social Interaction Style in Autism: An Inquiry into Phenomenological Methodology.Sofie Boldsen - 2021 - Journal of Phenomenological Psychology 52 (2):157-192.
    Autistic difficulties with social interaction have primarily been understood as expressions of underlying impairment of the ability to ‘mindread.’ Although this understanding of autism and social interaction has raised controversy in the phenomenological community for decades, the phenomenological criticism remains largely on a philosophical level. This article helps fill this gap by discussing how phenomenology can contribute to empirical methodologies for studying social interaction in autism. By drawing on the phenomenology of Maurice Merleau-Ponty and qualitative data from an ongoing study (...)
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  42.  60
    Interactive Memory and Recollection in Plato's Meno.Rick Benitez & James Ley - 2017 - Journal of Modern Greek Studies (Australia and New Zealand) 1:1-10.
    We re-examine the geometry lesson in the Meno, focusing on the interaction between interlocutors in the practice of recollection. We appeal to an analogy with interactive memory to suggest how Plato could think that inquiry could be successful even when participants have no awareness of what would satisfy their inquiry. This exposes a feature of recollection that needs no metaphysical assumptions, and which emphasises interaction. This feature, which has escaped the notice of philosophers, is more fundamental to the Meno than (...)
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  43. Interactivity and multimedia interfaces.David Kirsh - 1997 - Instructional Science 25:79-96.
    Multimedia technology offers instructional designers an unprecedented opportunity to create richly interactive learning environments. With greater design freedom comes complexity. The standard answer to the problems of too much choice, disorientation, and complex navigation is thought to lie in the way we design interactivity in a system. Unfortunately, the theory of interactivity is at an early state of development. After critiquing the decision cycle model of interaction—the received theory in human computer interaction—I present arguments and observational data to (...)
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  44.  13
    Interaction et révision de croyances.Adjoua Bernadette Dango - 2015 - Revista de Humanidades de Valparaíso 5:75-97.
    This study aims to develop systems of belief revision in which acquisition of knowledge and interactive aspects of meaning are captured as a set of questions and answers with respect to an initial set of assumptions expressed in the object language. This process is performed by a progressive deployment of hypothetical insights contained in a context of interaction of information received by an agent. This study also gives the opportunity to express interactive aspects of meaning in semantics tableaux. And thus (...)
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  45.  26
    Interaction Promotes the Adaptation of Referential Conventions to the Communicative Context.Lucía Castillo, Kenny Smith & Holly P. Branigan - 2019 - Cognitive Science 43 (8):e12780.
    Coordination between speakers in dialogue requires balancing repetition and change, the old and the new. Interlocutors tend to reuse established forms, relying on communicative precedents. Yet linguistic interaction also necessitates adaptation to changing contexts or dynamic tasks, which might favor abandoning existing precedents in favor of better communicative alternatives. We explored this tension using a maze game task in which individual participants and interacting pairs had to describe figures and their positions in one of two possible maze types: a regular (...)
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  46.  28
    The Interactive Stance: Meaning for Conversation.Jonathan Ginzburg - 2012 - Oxford University Press UK.
    This book presents one of the first attempts at developing a precise, grammatically rooted, theory of conversation motivated by data from real conversations. The theory has descriptive reach from the micro-conversational - e.g. self-repair at the word level - to macro-level phenomena such as multi-party conversation and the characterization of distinct conversational genres. It draws on extensive corpus studies of the British National Corpus, on evidence from language acquisition, and on computer simulations of language evolution. The theory provides accounts of (...)
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  47.  48
    Does interaction matter? Testing whether a confidence heuristic can replace interaction in collective decision-making.Dan Bang, Riccardo Fusaroli, Kristian Tylén, Karsten Olsen, Peter E. Latham, Jennifer Y. F. Lau, Andreas Roepstorff, Geraint Rees, Chris D. Frith & Bahador Bahrami - 2014 - Consciousness and Cognition 26:13-23.
    In a range of contexts, individuals arrive at collective decisions by sharing confidence in their judgements. This tendency to evaluate the reliability of information by the confidence with which it is expressed has been termed the ‘confidence heuristic’. We tested two ways of implementing the confidence heuristic in the context of a collective perceptual decision-making task: either directly, by opting for the judgement made with higher confidence, or indirectly, by opting for the faster judgement, exploiting an inverse correlation between confidence (...)
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  48. Quantum Interaction. QI 2016. Lecture Notes in Computer Science, Vol. 10106.José Acacio de Barros, Bob Coecke & E. Pothos (eds.) - 2016 - Springer, Cham.
  49. Institutional interaction in traffic law enforcement in China: Resistance and obedience.Ning Ye - forthcoming - Semiotica.
    Journal Name: Semiotica Issue: Ahead of print.
     
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  50. Interaction of response criteria across attributes of single objects.A. Gorea, F. Caetta & D. Sagi - 2004 - In Robert Schwartz (ed.), Perception. Malden Ma: Blackwell. pp. 7-8.
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