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  1. Interactive skills and individual differences in a word production task.Frédéric Vallée-Tourangeau & Miles Wrightman - 2010 - AI and Society 25 (4):433-439.
    In attempting to solve a wide variety of tasks, people naturally seek to modify their external environment such that the physical space in which they work is more amenable or ‘congenial’ to achieving a desired outcome. Attempts to determine the effectiveness of certain artifacts or spatial reorganizations in aiding reasoners solve problems must be relativised to the difficulty of the task and the cognitive abilities of the reasoners. These factors were examined using a simple word production task with letter tiles. (...)
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  • Diagrams, jars, and matchsticks: A systemicist’s toolkit.Frederic Vallee-Tourangeau & Gaëlle Vallée-Tourangeau - 2014 - Pragmatics and Cognition 22 (2):187-205.
    Participants in cognitive psychology experiments on reasoning and problem solving are commonly sequestered: Efforts are made to impoverish the physical context in which the problem is presented, decoupling people from the richer and modifiable environment that naturally instantiates it outside the lab. Sense-making activities are constrained, but this conforms to the strong internalist and individualist commitments implicit to these research efforts: Cognition reflects internal computations and the scientists’ toils must focus on the individual and what she is thinking, decoupled from (...)
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  • Diagrams, jars, and matchsticks.Frederic Vallee-Tourangeau & Gaëlle Vallée-Tourangeau - 2014 - Pragmatics and Cognition 22 (2):187-205.
    Participants in cognitive psychology experiments on reasoning and problem solving are commonly sequestered: Efforts are made to impoverish the physical context in which the problem is presented, decoupling people from the richer and modifiable environment that naturally instantiates it outside the lab. Sense-making activities are constrained, but this conforms to the strong internalist and individualist commitments implicit to these research efforts: Cognition reflects internal computations and the scientists’ toils must focus on the individual and what she is thinking, decoupled from (...)
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  • Diagrammatic reasoning: Abstraction, interaction, and insight.Kristian Tylén, Riccardo Fusaroli, Johanne Stege Bjørndahl, Joanna Raczaszek-Leonardi, Svend Østergaard & Frederik Stjernfelt - 2014 - Pragmatics and Cognition 22 (2):264-283.
    Many types of everyday and specialized reasoning depend on diagrams: we use maps to find our way, we draw graphs and sketches to communicate concepts and prove geometrical theorems, and we manipulate diagrams to explore new creative solutions to problems. The active involvement and manipulation of representational artifacts for purposes of thinking and communicating is discussed in relation to C.S. Peirce’s notion of diagrammatical reasoning. We propose to extend Peirce’s original ideas and sketch a conceptual framework that delineates different kinds (...)
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  • Arranging Objects in Space: Measuring Task‐Relevant Organizational Behaviors During Goal Pursuit.Grayden J. F. Solman & Alan Kingstone - 2017 - Cognitive Science 41 (4):1042-1070.
    Human behavior unfolds primarily in built environments, where the arrangement of objects is a result of ongoing human decisions and actions, yet these organizational decisions have received limited experimental study. In two experiments, we introduce a novel paradigm designed to explore how individuals organize task-relevant objects in space. Participants completed goals by locating and accessing sequences of objects in a computer-based task, and they were free to rearrange the positions of objects at any time. We measure a variety of organization (...)
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  • Accident and agency: a mixed methods study contrasting luck and interactivity in problem solving.Wendy Ross & Frédéric Vallée-Tourangeau - 2022 - Thinking and Reasoning 28 (4):487-528.
    Problem solving in a materially rich environment requires interacting with chance. Sixty-four participants were invited to solve 5-letter anagrams presented as movable tiles in conditions that either allowed the participants to move the tiles as they wished or only allowed random shuffling (without rearranging the tiles post shuffling) thus contrasting pure luck with an interactive model. We hypothesised that shuffling would break unhelpful mental sets and introduce beneficial unplanned problem-solving trajectories. However, participants performed significantly worse when shuffling, which suggests luck (...)
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  • The importance of chance and interactivity in creativity.David Kirsh - 2014 - Pragmatics and Cognition 22 (1):5-26.
    Individual creativity is standardly treated as an ‘internalist’ process occurring solely in the head. An alternative, more interactionist view is presented here, where working with objects, media and other external things is seen as a fundamental component of creative thought. The value of chance interaction and chance cueing — practices widely used in the creative arts — is explored briefly in an account of the creative method of choreographer Wayne McGregor and then more narrowly in an experimental study that compared (...)
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  • Interactive word production in dyslexic children.Susan Webb & Frédéric Vallée-Tourangeau - 2009 - In N. A. Taatgen & H. van Rijn (eds.), Proceedings of the 31st Annual Conference of the Cognitive Science Society. pp. 1436--1441.
     
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