Results for ' games solution'

993 found
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  1.  27
    Solution concepts for games with ambiguous payoffs.Dorian Beauchêne - 2016 - Theory and Decision 80 (2):245-269.
    I consider games with ambiguous payoffs played by non-Expected Utility decision makers. Three equilibrium solutions are studied. Nash equilibrium in which equilibrium mixed strategies must be best responses, Crawford equilibrium in beliefs and pure equilibrium in beliefs in which equilibrium strategies are mixtures of best responses, with the latter restricting best responses to pure actions. I study the interactions between ambiguity preferences on one side and equilibrium properties on the other. I show how the equilibrium concepts differ, computing necessary (...)
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  2. A Game-Theoretic Solution to the Inconsistency Between Thrasymachus and Glaucon in Plato’s Republic.Hun Chung - 2016 - Ethical Perspectives 23 (2):383-410.
    In Book 1 of Plato’s Republic, Thrasymachus contends two major claims: (1) justice is the advantage of the stronger, and (2) justice is the good of the other, while injustice is to one’s own profit and advantage. In the beginning of Book II, Glaucon self-proclaims that he will be representing Thrasymachus’ claims in a better way, and provides a story of how justice has originated from a state of nature situation. However, Glaucon’s story of the origin of justice has an (...)
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  3.  37
    Decisions, Games and Equilibrium Solutions.William Harper - 1988 - PSA: Proceedings of the Biennial Meeting of the Philosophy of Science Association 1988:344 - 362.
    This paper includes a survey of decision theories directed toward exploring the adequacy of alternative approaches for application to game theoretic reasoning, a review of the classic results of von Neumann and Morgenstern and Nash about equilibrium solutions, an account of a recent challenge to the idea that solutions should be equilibria, and, finally, an explicit reconstruction and defense (using the resources of causal decision theory) of the classic indirect argument for equilibrium solutions.
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  4.  73
    Analytical solutions of N‐person games.Miklos N. Szilagyi - 2012 - Complexity 17 (4):54-62.
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  5. Regimentation of Sorites- a Solution by the Change of Language Games.Andrej Ule - 1999 - Acta Analytica 14 (1):7-26.
    I sketch the basic problem of vagueness - the sorites paradox and propose a new solution. I try to show that the paradoxical result of the sorites arguments arises from combining different language games or representation systems without sufficient care. I propose two solutions, two types of regimentating the sorites. They do not allow an inheritance of the vague property F in the whole sequence of objects. The first introduces some quantitatively determined predicates (quantitative regimentation) and the second (...)
     
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  6.  11
    Games: A Solution to the Problem of the One and the Many.Paul Weiss - 1980 - Journal of the Philosophy of Sport 7 (1):7-14.
  7.  71
    Axiomatizations of a Class of Equal Surplus Sharing Solutions for TU-Games.René van den Brink & Yukihiko Funaki - 2009 - Theory and Decision 67 (3):303-340.
    A situation, in which a finite set of players can obtain certain payoffs by cooperation can be described by a cooperative game with transferable utility, or simply a TU-game. A (point-valued) solution for TU-games assigns a payoff distribution to every TU-game. In this article we discuss a class of equal surplus sharing solutions consisting of all convex combinations of the CIS-value, the ENSC-value and the equal division solution. We provide several characterizations of this class of solutions on (...)
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  8. Preference logic, conditionals and solution concepts in games.Johan van Benthem - unknown
    Preference is a basic notion in human behaviour, underlying such varied phenomena as individual rationality in the philosophy of action and game theory, obligations in deontic logic (we should aim for the best of all possible worlds), or collective decisions in social choice theory. Also, in a more abstract sense, preference orderings are used in conditional logic or non-monotonic reasoning as a way of arranging worlds into more or less plausible ones. The field of preference logic (cf. Hansson [10]) studies (...)
     
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  9.  47
    Rules in games and sports: why a solution to the problem of penalties leads to the rejection of formalism as a useful theory about the nature of sport.Sinclair A. MacRae - 2020 - Journal of the Philosophy of Sport 47 (1):49-62.
    ABSTRACTBernard Suits and other formalists endorse both the logical incompatibility thesis and the view that rule-breakings resulting in penalties can be a legitimate part of a game. This is what Fred D’Agostino calls ‘the problem of penalties’. In this paper, I reject both Suits’ and D’Agostino’s responses to the problem and argue instead that the solution is to abandon Suits’ view that the constitutive rules of all games are alike. Whereas the logical incompatibility thesis applies to games (...)
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  10.  13
    Stability and cooperative solution in stochastic games.Elena M. Parilina & Alessandro Tampieri - 2018 - Theory and Decision 84 (4):601-625.
    This paper analyses the principles of stable cooperation for stochastic games. Starting from the non-cooperative version of a discounted, non zero-sum stochastic game, we build its cooperative form and find the cooperative solution. We then analyse the conditions under which this solution is stable. Principles of stability include subgame consistency, strategic stability and irrational behaviour proof of the cooperative solution. We finally discuss the existence of a stable cooperative solution, and consider a type of stochastic (...)
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  11. The Solution to Poor Opinions is More Opinions: Peircean Pragmatist Tactics for the Epistemic Long Game.Catherine Legg - 2018 - In Michael Peters, Sharon Rider, Tina Besley & Mats Hyvonen (eds.), Post-Truth, Fake News: Viral Modernity & Higher Education. Springer. pp. 43-58.
    Although certain recent developments in mendacious political manipulation of public discourse are horrifying to the academic mind, I argue that we should not panic. Charles Peirce’s pragmatist epistemology with its teleological arc, long horizon, and rare balance between robust realism and contrite fallibilism offers guidance to weather the storm, and perhaps even see it as inevitable in our intellectual development. This paper explores Peirce’s classic “four methods of fixing belief”, which takes us on an entertaining and still very pertinent tour (...)
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  12.  8
    Robust solutions to Stackelberg games: Addressing bounded rationality and limited observations in human cognition.James Pita, Manish Jain, Milind Tambe, Fernando Ordóñez & Sarit Kraus - 2010 - Artificial Intelligence 174 (15):1142-1171.
  13. Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia.Ylva Backman, Viktor Gardelli & Peter Parnes - 2022 - Designs for Learning 1 (14):46–51.
    In this paper, we describe technological advances for supporting persons with aphasia in philosophical dialogues about personally relevant and contestable questions. A computer game-based application for iPads is developed and researched through Living Lab inspired workshops in order to promote the target group’s communicative participation during group argumentation. We outline some central parts of the background theory of the application and some of its main features, which are related to needs of the target group. Methodological issues connected to the design (...)
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  14.  5
    Optimization implementation of solution concepts for cooperative games with stochastic payoffs.Panfei Sun, Dongshuang Hou & Hao Sun - 2022 - Theory and Decision 93 (4):691-724.
    In this paper, we study solution concepts for cooperative games with stochastic payoffs. we define four kinds of solution concepts, namely the most coalitional (marginal) stable solution and the fairest coalitional (marginal) solution, by minimizing the total variance of excesses of coalitions (individual players). All these four concepts are optimal solutions of corresponding optimal problem under the least square criterion. It turns out that the fairest coalitional (marginal) solution belongs to the set of the (...)
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  15. A game-theoretic solution to the problem of reciprocity and fairness in contracts.Mariusz J. Golecki - 2011 - In Jerzy Stelmach & Wojciech Załuski (eds.), Game theory and the law. Kraków: Copernicus Center Press.
     
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  16.  22
    Rules in games and sports: why a solution to the problem of penalties leads to the rejection of formalism as a useful theory about the nature of sport.Sinclair A. MacRae - 2019 - Journal of the Philosophy of Sport 47 (1):49-62.
    Bernard Suits and other formalists endorse both the logical incompatibility thesis and the view that rule-breakings resulting in penalties can be a legitimate part of a game. This is what Fred D’Ag...
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  17.  51
    Comparative accuracy of value solutions in non-sidepayment games with empty core.H. Andrew Michener & Mark S. Salzer - 1989 - Theory and Decision 26 (3):205-233.
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  18.  12
    The Bamberg Trucking Game: A Paradigm for Assessing the Detection of Win–Win Solutions in a Potential Conflict Scenario.Dario Nalis, Astrid Schütz & Alexander Pastukhov - 2018 - Frontiers in Psychology 9.
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  19.  9
    Computing cooperative solution concepts in coalitional skill games.Yoram Bachrach, David C. Parkes & Jeffrey S. Rosenschein - 2013 - Artificial Intelligence 204 (C):1-21.
  20.  7
    Axiomatizations of a Class of Equal Surplus Sharing Solutions for TU-Games.René Brink & Yukihiko Funaki - 2009 - Theory and Decision 67 (3):303-340.
    A situation, in which a finite set of players can obtain certain payoffs by cooperation can be described by a cooperative game with transferable utility, or simply a TU-game. A (point-valued) solution for TU-games assigns a payoff distribution to every TU-game. In this article we discuss a class of equal surplus sharing solutions consisting of all convex combinations of the CIS-value, the ENSC-value and the equal division solution. We provide several characterizations of this class of solutions on (...)
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  21.  48
    Axiomatic characterizations of solutions for Bayesian games.Robert van Heumen, Bezalel Peleg, Stef Tijs & Peter Borm - 1996 - Theory and Decision 40 (2):103-129.
  22.  36
    A noncooperative solution to a two-person bargaining game.R. Harrison Wagner - 1986 - Theory and Decision 21 (3):311-335.
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  23.  35
    The repeated public goods game: A solution using Tit-for-Tat and the Lindahl point.Mark Irving Lichbach - 1992 - Theory and Decision 32 (2):133-146.
  24.  16
    On the strong $$\beta$$-hybrid solution of an N-person game.Bertrand Crettez, Rabia Nessah & Tarik Tazdaït - 2022 - Theory and Decision 94 (3):363-377.
    We propose a new notion of coalitional equilibria, the strong $$\beta$$ -hybrid solution, which is a refinement of the hybrid solution introduced by Zhao. Zhao’s solution is well suited to study situations where people cooperate within coalitions but where coalitions compete with one another. This paper’s solution, as opposed to the hybrid solution, assigns to each coalition a strategy profile that is strongly Pareto optimal. Moreover, like the $$\beta$$ -core, deviations by subcoalitions of any existing (...)
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  25.  2
    Games, Norms, and Utterances.Mihaela Popa-Wyatt & Jeremy L. Wyatt - 2024 - Royal Institute of Philosophy Supplement 95:73-86.
    A body of work proposes that social-norm change can be explained in terms of game theory. These game theoretic models, however, don't fully account for how and why utterances are used to change social norms. This paper describes the problem and some of the solution elements. There are three existing, relevant, game-based models. The first is a game theoretic model of social norm change (Bicchieri, 2005, 2016). This accounts for how individuals make decisions to adhere to or violate norms, (...)
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  26.  13
    Representations and solutions for game-theoretic problems.Daphne Koller & Avi Pfeffer - 1997 - Artificial Intelligence 94 (1-2):167-215.
  27.  13
    On Neural Network Solutions for the Ancient Game of GO.Ernest L. McDuffie, Marwan S. Al-Haik, Gunjan Gupta & Xingming Liu - 2001 - Journal of Intelligent Systems 11 (3):203-215.
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  28.  44
    Strategic games with security and potential level players.Alexander Zimper - 2007 - Theory and Decision 63 (1):53-78.
    This paper examines the existence of strategic solutions to finite normal form games under the assumption that strategy choices can be described as choices among lotteries where players have security- and potential level preferences over lotteries (e.g., Cohen, Theory and Decision, 33, 101–104, 1992, Gilboa, Journal of Mathematical Psychology, 32, 405–420, 1988, Jaffray, Theory and Decision, 24, 169–200, 1988). Since security- and potential level preferences require discontinuous utility representations, standard existence results for Nash equilibria in mixed strategies (Nash, Proceedings (...)
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  29.  78
    Individuating games.Michael Ridge - 2020 - Synthese 198 (9):8823-8850.
    Games, which philosophers commonly invoke as models for diverse phenomena, are plausibly understood in terms of rules and goals, but this gives rise to two puzzles. The first concerns the identity of a single game over time. Intuitively one and the same game can undergo a change in rules, as when the rules of chess were modified so that a pawn could be moved two squares forward on its first move. Yet if games are individuated in terms of (...)
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  30. A Game-Theoretic Analysis of the Waterloo Campaign and Some Comments on the Analytic Narrative Project.Philippe Mongin - 2018 - Cliometrica 12:451–480.
    The paper has a twofold aim. On the one hand, it provides what appears to be the first game-theoretic modeling of Napoleon’s last campaign, which ended dramatically on 18 June 1815 at Waterloo. It is specifically concerned with the decision Napoleon made on 17 June 1815 to detach part of his army against the Prussians he had defeated, though not destroyed, on 16 June at Ligny. Military historians agree that this decision was crucial but disagree about whether it was rational. (...)
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  31.  78
    Game theory and rational decision.Julius Sensat - 1997 - Erkenntnis 47 (3):379-410.
    In its classical conception, game theory aspires to be a determinate decision theory for games, understood as elements of a structurally specified domain. Its aim is to determine for each game in the domain a complete solution to each player's decision problem, a solution valid for all real-world instantiations, regardless of context. "Permissiveness" would constrain the theory to designate as admissible for a player any conjecture consistent with the function's designation of admissible strategies for the other players. (...)
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  32.  74
    Game Trees For Decision Analysis.Prakash P. Shenoy - 1998 - Theory and Decision 44 (2):149-171.
    Game trees (or extensive-form games) were first defined by von Neumann and Morgenstern in 1944. In this paper we examine the use of game trees for representing Bayesian decision problems. We propose a method for solving game trees using local computation. This method is a special case of a method due to Wilson for computing equilibria in 2-person games. Game trees differ from decision trees in the representations of information constraints and uncertainty. We compare the game tree representation (...)
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  33.  68
    Game-theoretic axioms for local rationality and bounded knowledge.Gian Aldo Antonelli & Cristina Bicchieri - 1995 - Journal of Logic, Language and Information 4 (2):145-167.
    We present an axiomatic approach for a class of finite, extensive form games of perfect information that makes use of notions like “rationality at a node” and “knowledge at a node.” We distinguish between the game theorist's and the players' own “theory of the game.” The latter is a theory that is sufficient for each player to infer a certain sequence of moves, whereas the former is intended as a justification of such a sequence of moves. While in general (...)
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  34.  69
    Game Theoretic Pragmatics.Michael Franke - 2013 - Philosophy Compass 8 (3):269-284.
    Game theoretic pragmatics is a small but growing part of formal pragmatics, the linguistic subfield studying language use. The general logic of a game theoretic explanation of a pragmatic phenomenon is this: the conversational context is modelled as a game between speaker and hearer; an adequate solution concept then selects the to‐be‐explained behavior in the game model. For such an explanation to be convincing, both components, game model and solution concept, should be formulated and scrutinized as explicitly as (...)
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  35.  81
    Reasoning about causality in games.Lewis Hammond, James Fox, Tom Everitt, Ryan Carey, Alessandro Abate & Michael Wooldridge - 2023 - Artificial Intelligence 320 (C):103919.
    Causal reasoning and game-theoretic reasoning are fundamental topics in artificial intelligence, among many other disciplines: this paper is concerned with their intersection. Despite their importance, a formal framework that supports both these forms of reasoning has, until now, been lacking. We offer a solution in the form of (structural) causal games, which can be seen as extending Pearl's causal hierarchy to the game-theoretic domain, or as extending Koller and Milch's multi-agent influence diagrams to the causal domain. We then (...)
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  36. Classical Game Theory, Socialization and the Rationalization of Conventions.Don Ross - 2008 - Topoi 27 (1-2):57-72.
    The paper begins by providing a game-theoretic reconstruction of Gilbert’s (1989) philosophical critique of Lewis (1969) on the role of salience in selecting conventions. Gilbert’s insight is reformulated thus: Nash equilibrium is insufficiently powerful as a solution concept to rationalize conventions for unboundedly rational agents if conventions are solutions to the kinds of games Lewis supposes. Both refinements to NE and appeals to bounded rationality can plug this gap, but lack generality. As Binmore (this issue) argues, evolutive game (...)
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  37. The explanation game: a formal framework for interpretable machine learning.David S. Watson & Luciano Floridi - 2020 - Synthese 198 (10):1–⁠32.
    We propose a formal framework for interpretable machine learning. Combining elements from statistical learning, causal interventionism, and decision theory, we design an idealised explanation game in which players collaborate to find the best explanation for a given algorithmic prediction. Through an iterative procedure of questions and answers, the players establish a three-dimensional Pareto frontier that describes the optimal trade-offs between explanatory accuracy, simplicity, and relevance. Multiple rounds are played at different levels of abstraction, allowing the players to explore overlapping causal (...)
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  38.  9
    Games with possibly naive present-biased players.Marco A. Haan & Dominic Hauck - 2023 - Theory and Decision 95 (2):173-203.
    We propose a solution concept for games that are played among players with present-biased preferences that are possibly naive about their own, or about their opponent’s future time inconsistency. Our perception-perfect outcome essentially requires each player to take an action consistent with the subgame perfect equilibrium, given her perceptions concerning future types, and under the assumption that other present and future players have the same perceptions. Applications include a common pool problem and Rubinstein bargaining. When players are naive (...)
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  39.  53
    Games, Rules, and Practices.Yuval Eylon & Amir Horowitz - 2018 - Sport, Ethics and Philosophy 12 (3):241-254.
    We present and defend a view labeled “practiceism” which provides a solution to the incompatibility problems. The classic incompatibility problem is inconsistency of:1. Someone who intentionally violates the rules of a game is not playing the game.2. In many cases, players intentionally violate the rules as part of playing the game.The problem has a normative counterpart:1’. In normal cases, it is wrong for a player to intentionally violate the rules of the game.2’. In many normal cases, it is not (...)
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  40. Explanatory Games.C. Mantzavinos - 2013 - Journal of Philosophy 110 (11):606-632.
    A philosophical theory of explanation should provide solutions to a series of problems, both descriptive and normative. The aim of this essay is to establish the claim that this can be best done if one theorizes in terms of explanatory games rather than focusing on the explication of the concept of explanation. The position that is adopted is that of an explanatory pluralism and it is elaborated in terms of the rules that incorporate the normative standards that guide the (...)
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  41. Games, goals, and bounded rationality.Leigh Tesfatsion - 1984 - Theory and Decision 17 (2):149-175.
    A generalization of the standard n-person game is presented, with flexible information requirements suitable for players constrained by bounded rationality. Strategies (complete contingency plans) are replaced by "policies," i. e., end-mean pairs of candidate goals and "controls" (partial contingency plans). The existence of individual objective functions over the joint policy choice set is axiomatized in terms of primitive preference and probability orders. Conditions are given for the existence of pure policy Nash equilibrium points in n-person games, and pure policy (...)
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  42.  14
    Using Game Description Language for mediated dispute resolution.Dave de Jonge, Tomas Trescak, Carles Sierra, Simeon Simoff & Ramon López de Mántaras - 2019 - AI and Society 34 (4):767-784.
    Mediation is a process in which two parties agree to resolve their dispute by negotiating over alternative solutions presented by a mediator. In order to construct such solutions, the mediator brings more information and knowledge, and, if possible, resources to the negotiation table. In order to do so, the mediator faces the challenge of determining which information is relevant to the current problem, given a vast database of knowledge. The contribution of this paper is the automated mediation machinery to resolve (...)
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  43. Generalized externality games.Paula Corcho & José Luis Ferreira - 2003 - Theory and Decision 54 (2):163-184.
    Externality games are studied in Grafe et al. (1998, Math. Methods Op. Res. 48, 71). We define a generalization of this class of games and show, using the methodology in Izquierdo and Rafels (1996, 2001, Working paper, Univ Barcelona; Games Econ. Behav. 36, 174), some properties of the new class of generalized externality games. They include, among others, the algebraic structure of the game, convexity, and their implications for the study of cooperative solutions. Also the proportional (...)
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  44.  83
    Epistemic logic meets epistemic game theory: a comparison between multi-agent Kripke models and type spaces.Paolo Galeazzi & Emiliano Lorini - 2016 - Synthese 193 (7):2097-2127.
    In the literature there are at least two main formal structures to deal with situations of interactive epistemology: Kripke models and type spaces. As shown in many papers :149–225, 1999; Battigalli and Siniscalchi in J Econ Theory 106:356–391, 2002; Klein and Pacuit in Stud Log 102:297–319, 2014; Lorini in J Philos Log 42:863–904, 2013), both these frameworks can be used to express epistemic conditions for solution concepts in game theory. The main result of this paper is a formal comparison (...)
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  45. Evolutionary game theory, interpersonal comparisons and natural selection: a dilemma.Till Grüne-Yanoff - 2011 - Biology and Philosophy 26 (5):637-654.
    When social scientists began employing evolutionary game theory (EGT) in their disciplines, the question arose what the appropriate interpretation of the formal EGT framework would be. Social scientists have given different answer, of which I distinguish three basic kinds. I then proceed to uncover the conceptual tension between the formal framework of EGT, its application in the social sciences, and these three interpretations. First, I argue that EGT under the biological interpretation has a limited application in the social sciences, chiefly (...)
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  46.  48
    Game theory: A practitioner's approach.Thomas C. Schelling - 2010 - Economics and Philosophy 26 (1):27-46.
    To a practitioner in the social sciences, game theory primarily helps to identify situations in which interdependent decisions are somehow problematic; solutions often require venturing into the social sciences. Game theory is usually about anticipating each other's choices; it can also cope with influencing other's choices. To a social scientist the great contribution of game theory is probably the payoff matrix, an accounting device comparable to the equals sign in algebra.
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  47. Effective choice in all the symmetric 2 × 2 games.David Goforth & David Robinson - 2012 - Synthese 187 (2):579-605.
    Solution concepts for game play implicitly assume what information is relevant for choosing moves. Maximin and Eliminating Dominated Strategies use payoff order; mixed strategies and Harsanyi's risk dominance use payoff values. "Cooperative" strategies use previous choices, ignoring payoffs altogether. We first define the 12 symmetric 2 × 2 games as a continuous payoff space then use this space to evaluate strategies based on different types of information. Strategic success is shown to be sensitive to actual payoffs and seldom (...)
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  48. Team reasoning and a measure of mutual advantage in games.Jurgis Karpus & Mantas Radzvilas - 0201 - Economics and Philosophy 34 (1):1-30.
    The game theoretic notion of best-response reasoning is sometimes criticized when its application produces multiple solutions of games, some of which seem less compelling than others. The recent development of the theory of team reasoning addresses this by suggesting that interacting players in games may sometimes reason as members of a team – a group of individuals who act together in the attainment of some common goal. A number of properties have been suggested for team-reasoning decision-makers’ goals to (...)
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  49.  37
    On the predictive efficiency of the core solution in side-payment games.H. Andrew Michener, Kathryn Potter & Melvin M. Sakurai - 1983 - Theory and Decision 15 (1):11-28.
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  50.  15
    Mathematical solution in the acquisition of a verbal CR.J. P. Das - 1961 - Journal of Experimental Psychology 61 (5):376.
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