Results for 'virtual-online culture'

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  1.  29
    The virtual simulation of child sexual abuse: online gameworld users’ views, understanding and responses to sexual ageplay.Carla Reeves - 2018 - Ethics and Information Technology 20 (2):101-113.
    This paper explores cultural understandings of virtual sexual ageplay in the online world of Second Life. Online sexual ageplay is the virtual simulation of child abuse by consensual adults operating in-world with child computer characters. Second Life is primarily governed by Community Standards which rely on residents to recognise sexual ageplay and report it, which requires an appreciation of how residents view, understand and construct sexual ageplay. The research presented drew on 12 months of resident blog (...)
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  2.  16
    "Virtual reality" as a tool for global manipulation of socio-cultural identity.Pavel Gennadievich Bylevskiy - forthcoming - Philosophy and Culture (Russian Journal).
    The subject of the article is the philosophical and cultural methodology of digital "virtual reality", comparing the declarations of developers with the practical possibilities and social consequences of using such technologies. The developers presented projects of online digital content services for all five senses using special equipment (glasses, headphones, interactive gloves, joysticks, costumes, printers of smells and tastes, etc.). It was assumed that virtual reality would surpass the reliability of previous multimedia content and interactive computer games, and (...)
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  3.  6
    Virtual Daime: When Psychedelic Ritual Migrates Online.Ido Hartogsohn - 2022 - Frontiers in Psychology 13.
    During the 2020 COVID-19 epidemic a variety of social activities migrated online, including religious ceremonies and rituals. One such instance is the case of Santo Daime, a Brazilian rainforest religion that utilizes the hallucinogenic brew ayahuasca in its rituals. During the pandemic, multiple Santo Daime rituals involving the consumption of ayahuasca took place online, mediated through Zoom and other online platforms. The phenomenon is notable since the effects of hallucinogens are defined by context and Santo Daime rituals (...)
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  4.  19
    African Ethics and Online Communities: An Argument for a Virtual Communitarianism.Stephen Nkansah Morgan & Beatrice Okyere-Manu - 2021 - Filosofia Theoretica: Journal of African Philosophy, Culture and Religions 10 (3):103-118.
    A virtual community is generally described as a group of people with shared interests, ideas, and goals in a particular digital group or virtual platform. Virtual communities have become ubiquitous in recent times, and almost everyone belongs to one or multiple virtual communities. The onset of the COVID-19 pandemic, with its associated national lockdowns, has made virtual communities more essential and a necessary part of our daily lives, whether for work and business, educational purposes or (...)
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  5.  4
    The Science of Virtual Culture Wars.William Sims Bainbridge - 2022 - Journal of Ethics and Emerging Technologies 32 (1):1-19.
    Much of today’s geopolitical conflict is taking place online, carried out in significant measure by volunteers, even as governments seek to emphasize information technology cooperation. Computational social scientists have discovered multiple online environments in which to collect relevant statistical data, including Wikipedia pageviews, archives of government research grant abstracts, and behavior in massively multiplayer online war games. Three very different examples of the dynamics of collaboration and conflict provide alternative perspectives: (1) the Pirate Parties that seem to (...)
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  6.  11
    The Development of E-Culture and Differentiation of the Modern Social Sciences and Humanities.Liudmila Baeva - 2018 - Russian Journal of Philosophical Sciences 6:83-99.
    The article is devoted to the study of electronic culture as a new phenomenon of the information age, as a special sphere of human activity associated with the creation of digital objects, the simulations of objects of “living” culture, virtual spaces and processes. The concept of “electronic culture” is explained in comparison with relative (but not identical) to it terms, such as cyber culture, Internet culture, online culture, digital culture, etc. The (...)
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  7. My avatar, my self: Virtual harm and attachment.Jessica Wolfendale - 2007 - Ethics and Information Technology 9 (2):111-119.
    Multi-user online environments involve millions of participants world-wide. In these online communities participants can use their online personas – avatars – to chat, fight, make friends, have sex, kill monsters and even get married. Unfortunately participants can also use their avatars to stalk, kill, sexually assault, steal from and torture each other. Despite attempts to minimise the likelihood of interpersonal virtual harm, programmers cannot remove all possibility of online deviant behaviour. Participants are often greatly distressed (...)
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  8.  40
    The Phenomenology of Real and Virtual Places.Erik Champion (ed.) - 2018 - UK: Routledge.
    Routledge is running a monograph sale through June 11th. Readers can now access The Phenomenology of Real and Virtual Places free-of-charge for seven days then the eBook can be purchased for £10/$15. Go to the online tfstore kortext com and look for the book using: the-phenomenology-of-real-and-virtual-places-384647 (EPUB version) the-phenomenology-of-real-and-virtual-places-390649 (PDF version) or check attached hyperlinks below. ABSTRACT: This collection of essays explores the history, implications, and usefulness of phenomenology for the study of real and virtual (...)
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  9.  16
    ‘Mind-forg’d Manacles’: Virtual Experience and Innocent Publication.Francine Rochford - 2023 - International Journal for the Semiotics of Law - Revue Internationale de Sémiotique Juridique 36 (5):2193-2206.
    In _Fairfax Media Publications Pty Ltd v Voller_ (‘_Voller_’) the Australian High Court held that media companies maintaining Facebook comment pages could be liable for the defamatory posts of commenters on those sites. The decision focussed entirely on whether, by maintaining the Facebook page, the companies had ‘published’ the statements of commenters. Hearings on other aspects of the tort litigation continue. This paper considers the implications of the tort of defamation on public participation on political will formation where, as is (...)
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  10.  13
    Концепція симулякрів віртуально-онлайнової культури інформаційного суспільства: Концептуальні виміри постмодерністів.Mykola Kyrychenko - 2018 - Гуманітарний Вісник Запорізької Державної Інженерної Академії 73:62-71.
    The urgency of the research is that the simulacra of the virtual-online culture of the information society and the conditions for its formation are analyzed. The term "simulacrum" by J. Baudrillard is related to the virtual-online culture of the information society, because a person uses substitutes, copies of things, and not their originals. Setting objectives. This problem is caused by the fact that today the personality is formed in an artificially created virtual world (...)
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  11.  10
    The status quo of online and offline moral education classroom barriers and connecting paths.Huiwen Gao - 2022 - Educational Philosophy and Theory 54 (11):1868-1877.
    New challenges in the development of teaching methods lead to a large number of new tools, methods, and approaches to teaching. The structure and functions of a class as a basic social group in education is being radically transformed, becoming more and more virtual especially in COVID-19/post-covid period. In this regard, this study proposes a model that generalizes the existing trends in changing forms of education towards its digitalization, virtualization and mobility to increase the effectiveness of pedagogical practice. The (...)
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  12.  19
    Linguistic Marketing in a marketplace of ideas: Language choice and intertextuality in a Nigerian virtual community.Presley Ifukor - 2011 - Pragmatics and Society 2 (1):110-147.
    The virtual community under consideration is called theNigerian Village Square, ‘…a marketplace of ideas’. As an online discussion forum, NVS combines the features of listservs and newsgroups with a more elegant and user-friendly interface. While computer-mediated communication technologies augment political discourse in established democracies, new media and mobile technologies create avenues for a virtual sphere among Nigerians. Therefore, the ideal virtual sphere guarantees equal access to all connected netizens, equal right for all languages in netizens’ linguistic (...)
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  13.  18
    Mediating EU politics: Online news coverage of the 2009 European Parliamentary elections.Hans-Jörg Trenz & Asimina Michailidou - 2010 - Communications 35 (3):327-346.
    In this paper we propose that the concept of mediatization should be used not only in the narrow sense to analyze the impact of media on the operational modes of the political system, but also in more general terms to capture the transformation of the public sphere and the changing conditions for the generation of political legitimacy. More specifically and with regard to the role of political communication on the internet, we focus on the transformative potential of online media (...)
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  14.  96
    The Presentation of Self in the Age of Social Media: Distinguishing Performances and Exhibitions Online.Bernie Hogan - 2010 - Bulletin of Science, Technology and Society 30 (6):377-386.
    Presentation of self (via Goffman) is becoming increasingly popular as a means for explaining differences in meaning and activity of online participation. This article argues that self-presentation can be split into performances, which take place in synchronous “situations,” and artifacts, which take place in asynchronous “exhibitions.” Goffman’s dramaturgical approach (including the notions of front and back stage) focuses on situations. Social media, on the other hand, frequently employs exhibitions, such as lists of status updates and sets of photos, alongside (...)
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  15.  24
    Creating a learning space that is virtual and experiential.Bette E. Schneiderman - 2008 - Journal of Aesthetic Education 42 (2):pp. 38-50.
    In lieu of an abstract, here is a brief excerpt of the content:Creating a Learning Space That Is Virtual and ExperientialBette E. Schneiderman (bio)The final product of the Rembrandt Project will be a Web site that is intended primarily for use by middle and high school teachers and their students. It is a celebration of Rembrandt’s work in the contexts of his time, place, and culture and all that may emanate from them. A special feature of the site (...)
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  16.  1
    A Failure of Convivencia: Democracy and Discourse Conflicts in a Virtual Government.John Carter McKnight - 2012 - Bulletin of Science, Technology and Society 32 (5):361-374.
    Early utopian notions of Internet-based community as enabling transcendence of earthly governments and cultural divides manifested in the massively multiplayer online nongame platform, Second Life. However, while platform users nearly unanimously chose governance regimes based on professional management rather than democratic self-governance, one of the few democratic experiments experienced deep conflict over precisely the utopian notions it held in common. This article examines a failed merger between two experimental democratic communities in the virtual world of Second Life as (...)
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  17.  5
    The ministry of presence in absence: Pastoring online in Zimbabwe during the COVID-19 pandemic.Kimion Tagwirei - 2022 - HTS Theological Studies 78 (4):1–13.
    Since time immemorial, pastoral ministry has been physically present in church buildings, homes and public places, providing face-to-face care and reassurance of God's love and accompaniment. The tragic outbreak and speedy spread of COVID-19 from China triggered unprecedented challenges, dramatically led to restrictive national lockdowns, closure of physical meetings, fundamentally unsettled routine ways of doing ministry and demanded total digitalisation of the gospel, which eventually rendered the ministry of physical presence absent. While doing ministry online seemed to have been (...)
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  18.  1
    The ministry of presence in absence: Pastoring online in Zimbabwe during the COVID-19 pandemic.Kimion Tagwirei - 2022 - HTS Theological Studies 78 (4):13.
    Since time immemorial, pastoral ministry has been physically present in church buildings, homes and public places, providing face-to-face care and reassurance of God’s love and accompaniment. The tragic outbreak and speedy spread of COVID-19 from China triggered unprecedented challenges, dramatically led to restrictive national lockdowns, closure of physical meetings, fundamentally unsettled routine ways of doing ministry and demanded total digitalisation of the gospel, which eventually rendered the ministry of physical presence absent. While doing ministry online seemed to have been (...)
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  19.  64
    Virtue Ethics and Digital 'Flourishing': An Application of Philippa Foot to Life Online.Patrick Lee Plaisance - 2013 - Journal of Mass Media Ethics 28 (2):91-102.
    The neo-Aristotelian virtue theory of Philippa Foot is presented here as an alternative framework that is arguably more useful than deontological approaches and that relies less on the assertions of moral claims about the intrinsic goodness of foundational principles. Instead, this project focuses more on cultivating a true ethic; that is, a set of tools and propositions to enable individuals to negotiate inevitable conflicts among moral values and challenges posed by cultural contexts and technology use. Foot's ?natural normativity? connects the (...)
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  20.  5
    When Different Language Groups Meet Online: Covert and Overt Focus on Form in Text-Based Chats.Ruiling Feng, Kyunghee Pyun, Wenzhong Zhang & Rafael Márquez Flores - 2021 - Frontiers in Psychology 12.
    Focus on form has been extensively studied in text-based online dyadic chats but much less has been explored in group chats with interlocutors from different language backgrounds. Additionally, there are very few studies investigating covert focus on form. This study investigated the effects of interlocutor types on errors and focus on form episodes, both covert and overt, in text-based online group chats. We collected chat logs from two collaborative online international learning projects. One project was developed for (...)
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  21.  45
    Digital’nye derevenščiki/digital villagers: Russian online projects from the countryside.Henrike Schmidt - 2011 - Studies in East European Thought 63 (2):95-109.
    The rapid growth of the Russian Internet offers great advantages, especially for geographical and cultural peripheries. Nevertheless, the locational inequality in Internet usage within the country has not yet been bridged. Meanwhile, some Russian villagers living in the countryside have started to ‘blog back’ to the metropolitan centres. How is the Russian village represented in these accounts by digital’nye derevenščiki ? What power relations are characteristic of villagers and townspeople, as they meet in online forums and blogs? The case (...)
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  22.  3
    Customer Engagement Around Cultural and Creative Products: The Role of Social Identity.Zaiyu Zhang & Wenjia Li - 2022 - Frontiers in Psychology 13.
    Along with the increasing trend of transactions occurring on social media, the consumption of Chinese cultural and creative products has increased even against the background of the COVID-19 pandemic. In this context, this article aims to analyze the relationships between virtual community-based social identity and cultural and creative product customer engagement behaviors. To this end, social identity theory and CE behavior theory were applied to previous research model. Structural equation modeling was conducted using data from 520 self-administered questionnaires from (...)
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  23. International Aspects of Recent Phenomena in Media and Culture.Martin A. M. Gansinger - 2021 - Newcastle: Cambridge Scholars Publishing.
    The volume provides an updated perspective on international aspects of various developments in media and culture. It includes discussions on how the digital environment contributes to the transformation and re-interpretation of existing phenomena, such as violence-on-demand in online movies, the internet appeal of virtual gangsta rappers, or the revived battle rap tradition, which operates outside the commercial limitations of the music industry and generates more views on social media than most recording artists. -/- The book offers a (...)
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  24.  22
    The role of anomia on the relationship between organisational justice perceptions and organisational citizenship online behaviours.Pablo Zoghbi‐Manrique‐de‐Lara & Santiago Melián‐González - 2009 - Journal of Information, Communication and Ethics in Society 7 (1):72-85.
    PurposeAnomic feelings are predicted to play a moderating role in the relationship between organisational justice perceptions and the citizenship use of the organisation's internet access, or cybercivism. The purpose of this paper is to hypothesise that, just as AFs are supported in prior research as able to intensify the negative effects of organisational justice on cyberloafing, they will also intensify the positive effects of OJ on cybercivism.Design/methodology/approachData were collected from 270 of the 1,547 respondents at a public university.FindingsExcept in the (...)
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  25.  6
    The role of anomia on the relationship between organisational justice perceptions and organisational citizenship online behaviours.Pablo Zoghbi-Manrique-de-Lara & Santiago Melián-González - 2009 - Journal of Information, Communication and Ethics in Society 7 (1):72-85.
    PurposeAnomic feelings are predicted to play a moderating role in the relationship between organisational justice perceptions and the citizenship use of the organisation's internet access, or cybercivism. The purpose of this paper is to hypothesise that, just as AFs are supported in prior research as able to intensify the negative effects of organisational justice on cyberloafing, they will also intensify the positive effects of OJ on cybercivism.Design/methodology/approachData were collected from 270 of the 1,547 respondents at a public university.FindingsExcept in the (...)
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  26.  19
    Temporalization and the Digital Vigilante: Past Presencing, Un/Doing Futures and “Jewish Revenge” as Affective Justice in Talia Lavin’s Culture Warlords.Todd Sekuler - 2024 - Studies in Social Justice 18 (2):323-343.
    This paper examines the figure of the hate-fighting digital vigilante as embodied through Aryan Queen, an online persona developed and depicted by self-proclaimed antifa member Talia Lavin in her book Culture Warlords. One chapter in the 2020 memoir relays Lavin’s pursuits to elicit and make known identifying information of Der Stürmer, an anonymous white supremacist online hater. I first locate Lavin’s undertaking in the porous policy landscape regulating online hate transnationally to make a case for its (...)
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  27.  20
    Online cultural imperialism: Is it an ethical issue?John Weckert & Yeslam Al-Saggaf - 2003 - Journal of Information, Communication and Ethics in Society 1 (1):21-29.
    Recently two reports appeared in the press, each of which expressed a very different attitude towards intellectual property. One, in the Australian press, discusses a bill before the US House of Representatives that would “give American copyright holders freedom to hack PCs used to illicitly share files over peer‐to‐peer networks, without fear of prosecution or litigation”. That this represents a fairly strong view of the importance of intellectual property can be seen further as the report continues.
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  28.  23
    Academic Integrity in an Online Culture: Do McCabe’s Findings Hold True for Online, Adult Learners?Laura Harris, Douglas Harrison, Darragh McNally & Cristi Ford - 2019 - Journal of Academic Ethics 18 (4):419-434.
    This study examines how the self-reported cheating behaviors of students from a single large institution serving primarily adult students in online courses differ from those previously reported in large-scale studies of academic integrity among traditional-age college students. Specifically, the research presented here demonstrates that students at a large online university are no more likely to engage in most forms of cheating than the traditional-age students in residential institutions studied by Donald McCabe in his seminal research on academic integrity. (...)
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  29.  7
    A Positive Psychology Perspective on Positive Emotion and Foreign Language Enjoyment Among Chinese as a Second Language Learners Attending Virtual Online Classes in the Emergency Remote Teaching Context Amid the COVID-19 Pandemic.Qing Wang & Yuhong Jiang - 2022 - Frontiers in Psychology 12.
    This study adopted a positive psychology perspective to investigate positive emotion and foreign language enjoyment among Chinese as a second language learners in an emergency remote teaching context amid the COVID-19 pandemic. A set of 90 preparatory Chinese language students was assessed for their level of foreign language enjoyment using the Foreign Language Enjoyment Scale. Participles' scores on self-perceived language achievement and actual test scores were adopted as the measurement of their Chinese language proficiency. The results revealed that: CSL learners (...)
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  30.  13
    Governance and Dissidence in Online Culture in China: The Case of Anti-CNN and Online Gaming.Tao Zhang - 2013 - Theory, Culture and Society 30 (5):70-93.
    The article explores two different articulations of the attitudes of young Chinese netizens towards the state: the neo-nationalist web community, ‘Anti-CNN.com’/‘April Youth’, and the online ‘machinema’ film, ‘Online Gaming Addicts’ War’. Both of these online practices are associated with the post-’80 s generation, which I argue is a key constituency in contemporary Chinese internet discourse. Through these case studies, the article explores the viability of recent attempts to apply Foucauldian theories of governmentality to the case of China. (...)
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  31.  64
    Online communities as virtual cognitive niches.Selene Arfini, Tommaso Bertolotti & Lorenzo Magnani - 2019 - Synthese 196 (1):377-397.
    In this paper we aim at discussing cognitive and epistemic features of online communities, by the use of cognitive niche constructions theories, presenting them as virtual cognitive niches. Virtual cognitive niches can be considered as digitally-encoded collaborative distributions of diverse types of information into an environment performed by agents to aid thinking and reasoning about some target domain. Discussing this definition, we will also consider how online communities, as networks displaying a social bias, can both foster (...)
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  32.  33
    Eloquence of eyes and mouth of virtual agents: cultural study of facial expression perception.Tomoko Koda & Zsofia Ruttkay - 2017 - AI and Society 32 (1):17-24.
  33. Is Virtual Marriage Acceptable? A Psychological Study Investigating The Role of Ambiguity Tolerance and Intimacy Illusion in Online Dating among Adolescents and Early Adults.Juneman Abraham & Annisa Falah - 2017 - Journal of Psychological and Educational Research 24 (2):117-143.
    Marriage is one of the most important topics in the education field since life in this world is structured by interaction among families and between families and other social institutions. Dissatisfaction and unsustainability of marriage have led the urgency of premarital education in various countries. The problem is that the spread of virtual reality has made marriage itself to become more complex and experience reinterpretation and reconfiguration, moreover with the emergence of new kind of marriage in the digital era, (...)
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  34.  7
    Our Virtual Tribe: Sustaining and Enhancing Community via Online Music Improvisation.Raymond MacDonald, Robert Burke, Tia De Nora, Maria Sappho Donohue & Ross Birrell - 2021 - Frontiers in Psychology 11:623640.
    This article documents experiences of Glasgow Improvisers Orchestra’s virtual, synchronous improvisation sessions during COVID-19 pandemic via interviews with 29 participants. Sessions included an international, gender balanced, and cross generational group of over 70 musicians all of whom were living under conditions of social distancing. All sessions were recorded using Zoom software. After 3 months of twice weekly improvisation sessions, 29 interviews with participants were undertaken, recorded, transcribed, and analyzed. Key themes include how the sessions provided opportunities for artistic development, (...)
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  35.  25
    Virtual Teaching: Arabic language Teachers' Perspectives on Online Virtual Classroom Effectiveness During and Beyond COVID-19.Abdullah Bin Mohammed Al-Subaie - 2022 - Postmodern Openings 13 (3):439-452.
    The aim was to investigate and assess the acceptance of virtual classes among Arabic language student teachers during and beyond covid-19. Quantitative research is carried out with the aim to assess the acceptance of virtual classes among Arabic language student teachers during and beyond covid-19. It uses a survey-based methodology to obtain data from the respondents. An online questionnaire was used to collect data via Facebook and WhatsApp groups. 450 questionnaire responses were received. They were 300 males, (...)
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  36.  5
    The virtual mother: Mumsnet and the emergence of new forms of ‘good mothering’ online.Lucy Bailey - 2023 - Discourse and Communication 17 (1):40-56.
    Whilst previous research into mothering on social media has focused on representations of intensive mothering ideology, this paper argues that social media are fundamentally changing mothering discourses for some users. The paper explores ‘good’ mothering in digital communities by considering: the legitimised expression of ambivalent emotions in digital mothering communities; the shifting relationship between private and public, with implications for new forms of maternal intimacy; the forms of surveillance engaged in, and resisted, online; and the opportunities for women to (...)
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  37. The Impact of Virtual Communities on Cultural Identity.Radoslav Baltezarevic, Borivoje Baltezarevic, Piotr Kwiatek & Vesna Baltezarevic - 2019 - Symposion: Theoretical and Applied Inquiries in Philosophy and Social Sciences 6 (1):1-22.
    The emergence of the Internet and various forms of virtual communities has led to the impact of a new social space on individuals who frequently replace the real world with alternative forms of socializing. In virtual communities, new ‘friendships’ are easily accepted;however,how this acceptance influences cultural identity has not been investigated. Based on the data collected from 443 respondents in the Republic of Serbia, authors analyzethisconnexion,as well as how the absorption of others’ cultural values is reflected on the (...)
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  38. Virtual Teaming: Faculty Collaboration in Online Spaces.Jen Almjeld, Natalia Rybas & Sergey Rybas - 2013 - Kairos: A Journal of Rhetoric, Technology, and Pedagogy 17 (2).
     
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  39. Virtual anonymity: Online accountability and the virtuous virtual journalist.Jane B. Singer - 1996 - Journal of Mass Media Ethics 11 (2):95-106.
     
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  40.  36
    Cultural variations in virtual spaces design.Antonella Angeli - 2009 - AI and Society 24 (3):213-223.
    This paper reports two studies investigating the role of culture on the design and personalisation of virtual spaces. The first study was a systematic analysis of 60 MSN virtual spaces belonging to British and Chinese students. The analysis concentrated on design patterns and communication style. The second study was an on-line survey designed to compare the relative importance of cultural values and personality traits on self-reported behaviour with, and preferences for, virtual space design. Results highlighted the (...)
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  41.  38
    Virtual plagues and real-world pandemics: reflecting on the potential for online computer role-playing games to inform real world epidemic research.Stuart Oultram - 2013 - Medical Humanities 39 (2):115-118.
    In the wake of the Corrupted Blood incident, which afflicted the massively multiplayer online computer role-playing game World of Warcraft in 2005, it has been suggested that both, the incident itself and massively multiplayer online computer role-playing games in general, can be utilised to inform and assist real-world epidemic and public health research. In this paper, I engage critically with these claims.
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  42.  6
    Entitled opinions: doxa after digitality.Caddie Alford - 2024 - Tuscaloosa: The University of Alabama Press.
    Many of our most urgent contemporary issues-demagoguery, disinformation, white ethno-nationalism-compel us to take opinions seriously. And social media has taught us that everyone is entitled to their own opinion. But what constitutes an opinion, and how do those definitions change? In "Entitled Opinions: Doxa After Digitality," Caddie Alford has fashioned an expansive and affirmative theory of opinions for the age of social media. To address these issues, "Entitled Opinions" recuperates the ancient Greek term for opinion: doxa. While doxa is often (...)
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  43. Modern online learning tools over the platform of virtual/augmented reality.Jafar Ghazanfarian, Ehsan Khavasi, Hamid Yousefi, Mojtaba Amiraslanpour & Saba Teymouri - 2018 - In A. V. Senthil Kumar (ed.), Optimizing student engagement in online learning environments. Hershey, PA: Information Science Reference.
     
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  44. Virtual trust": online emotional intimacies in mental health support.Hester Parr & Joyce Davidson - 2008 - In Julie Brownlie, Alexandra Greene & Alexandra Howson (eds.), Researching Trust and Health. Routledge. pp. 33.
  45.  19
    Religious worship online: A qualitative study of two Sunday virtual services.Simon Dein & Fraser Watts - 2023 - Archive for the Psychology of Religion 45 (2):191-209.
    This article examines the experience of online worship among 13 participants ‘attending’ virtual services in Cambridge. We focus upon an online formal Eucharistic service and a more informal Sunday evening non-Eucharistic service. After providing an overview of the literature on online religion, more specifically the possibility of a virtual religious community and the performance of online Eucharist, we present data from semi-structured interviews which were analysed through thematic analysis. The interviews reveal that virtual (...)
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  46.  12
    Assessing Online Flow Across Cultures: A Two-Fold Measurement Invariance Study.Elwin Hu, Vasileios Stavropoulos, Alastair Anderson, Michael Clarke, Charlotte Beard, Stelios Papapetrou & Rapson Gomez - 2019 - Frontiers in Psychology 10:430596.
    The association between online Flow and Internet Gaming Disorder (IGD) has attracted significant attention. Despite the consensus that online Flow plays a pivotal role in the development of IGD and other Internet addictive behaviours, there has been a lack of consistency in measurement scales used to assess online Flow. Even widely used measures of online Flow have not been psychometrically assessed across culturally diverse populations of gamers. Such an assessment would enhance the accuracy of cross-cultural comparisons (...)
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  47. Virtuality and Trust in Broadened Thinking Online.May Thorseth - 2011 - In Charles Ess & May Thorseth (eds.), Trust and Virtual Worlds. Peter Lang.
     
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  48.  93
    Theft of virtual items in online multiplayer computer games: an ontological and moral analysis.Litska Strikwerda - 2012 - Ethics and Information Technology 14 (2):89-97.
    In 2009 Dutch judges convicted several minors for theft of virtual items in the virtual worlds of online multiplayer computer games. From a legal point of view these convictions gave rise to the question whether virtual items should count as “objects” that can be “stolen” under criminal law. This legal question has both an ontological and a moral component. The question whether or not virtual items count as “objects” that can be “stolen” is an ontological (...)
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    The cultural influence model: when accented natural language spoken by virtual characters matters.Peter Khooshabeh, Morteza Dehghani, Angela Nazarian & Jonathan Gratch - 2017 - AI and Society 32 (1):9-16.
    Advances in artificial intelligence and computer graphics digital technologies have contributed to a relative increase in realism in virtual characters. Preserving virtual characters’ communicative realism, in particular, joined the ranks of the improvements in natural language technology, and animation algorithms. This paper focuses on culturally relevant paralinguistic cues in nonverbal communication. We model the effects of an English-speaking digital character with different accents on human interactants (i.e., users). Our cultural influence model proposes that paralinguistic realism, in the form (...)
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    Cultural variations in virtual spaces design.Antonella De Angeli - 2009 - AI and Society 24 (3):213-223.
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