Results for 'game of communication'

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  1.  50
    Game of Power Within the French Urban Landscape: A Socio-legal Semiotic Analysis of Communication, Vision and Space. [REVIEW]Anne Wagner - 2014 - International Journal for the Semiotics of Law - Revue Internationale de Sémiotique Juridique 27 (1):161-182.
    This paper explores the role and impact of advertising in the French urban planning on citizens’ perception with a close examination of the implications and connections between citizens and outdoor advertising. Significant changes in quantity and form of outdoor advertising have been defined under French regulations. Our knowledge is now mass mediated in public spaces. More and more visible and gargantuan advertising signs surround and even invade our environment for strict commercial benefits. The ‘invasion’ of commercial signs can be compared (...)
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  2.  24
    The language games of virtual communities: The case of a Romanian expatriate forum.Camelia Gradinaru - 2019 - Empedocles: European Journal for the Philosophy of Communication 10 (1):35-53.
    This article assesses the relevance of Wittgenstein’s late philosophy for the study of online forms of communication. In particular, the article deals with the appropriateness of using the concept of language game for the purpose of describing what happens in a virtual community. Testing Wittgenstein’s concept of language game in online context, we also analyse the language practices of one specific virtual community (patterns of communication, style, roles of members, internal organization of this ‘form of life’).
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  3.  5
    Philosophy of Communication: A Logico-conceptual Approach.Arto Mutanen - 2022 - Filosofija. Sociologija 33 (3).
    Communication is present among human societies. The philosophy of communication studies the foundational aspects of communication. In this paper, the intention is to study how knowledge, information and ideas can be shared in communication. As a starting point, a simple game of communication is characterised. The simple game shows that it is possible to share knowledge, information and ideas. However, in communication, several different linguistic means of expressions are used. So, we must (...)
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  4. Game Technologies to Assist Learning of Communication Skills in Dialogic Settings for Persons with Aphasia.Ylva Backman, Viktor Gardelli & Peter Parnes - 2021 - International Journal of Emerging Technologies in Learning 16 (3):190-205.
    Persons with aphasia suffer from a loss of communication ability as a consequence of a brain injury. A small strand of research indicates effec- tiveness of dialogic interventions for communication development for persons with aphasia, but a vast amount of research studies shows its effectiveness for other target groups. In this paper, we describe the main parts of the hitherto technological development of an application named Dialogica that is (i) aimed at facilitating increased communicative participation in dialogic settings (...)
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  5.  92
    Logics of Communication and Change. van Benthem, Johan, van Eijck, Jan & Kooi, Barteld - unknown
    Current dynamic epistemic logics for analyzing effects of informational events often become cumbersome and opaque when common knowledge is added for groups of agents. Still, postconditions involving common knowledge are essential to successful multi-agent communication. We propose new systems that extend the epistemic base language with a new notion of ‘relativized common knowledge’, in such a way that the resulting full dynamic logic of information flow allows for a compositional analysis of all epistemic postconditions via perspicuous ‘reduction axioms’. We (...)
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  6. Games of Partial Information and Predicates of Personal Taste.Mihai Hîncu - 2016 - Logos and Episteme 7 (1):7-29.
    A predicate of personal taste occurring in a sentence in which the perspectival information is not linguistically articulated by an experiencer phrase may have two different readings. In case the speaker of a bare sentence formed with a predicate of personal taste uses the subjective predicate encoding perspectival information in one way and the hearer interprets it in another way, the agents’ acts are not coordinated. In this paper I offer an answer to the question of how a hearer can (...)
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  7. Reviewing Games of Empire: Global Capitalism and Video Games.Simon Ferrari & Ian Bogost - 2013 - Continent 3 (1):50-52.
    Nick Dyer-Witheford and Greig de Peuter. Games of Empire: Global Capitalism and Video Games . Minneapolis: University of Minnesota Press. 2009. 320pp. pbk. $19.95 ISBN-13: 978-0816666119. In Games of Empire , Nick Dyer-Witheford and Greig de Peuter expand an earlier study of “the video game industry as an aspect of an emerging postindustrial, post-Fordist capitalism” (xxix) to argue that videogames are “exemplary media of Empire” (xxix). Their notion of “Empire” is based on Michael Hardt and Antonio Negri’s Empire (2000), (...)
     
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  8.  30
    RASMUSEN, ERIC, Folk Theorems for the Observable Implications of Repeated.Implications of Repeated Games - 1992 - Theory and Decision 32:147-164.
  9.  38
    Reasonableness and Language Games in Jurgen Habermas` Philosophy of Communication.Mihai D. Vasile - 2008 - Proceedings of the Xxii World Congress of Philosophy 39:245-266.
    The point of view expressed in the present research is directed towards the ideational “torsion” from rationalism to the “language-games” drawing up an analysis according to which one can notice the rationalist and post-rationalist aspects in the philosophy of communication, and the consequences of these perspectives, which could be of great interest as regards the philosophical concepts related to communication, to man or to the human community. As a matter of fact, “the torsion” is only apparent; it cannot (...)
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  10. Foreword vii Acknowledgements viii.Essays on Cooperative Games, in Honor of Guillermo Owen & Gianfranco Gambarelli - 2004 - Theory and Decision 56:405-408.
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  11. Simple Games of Information Transmission.Bernd Lahno - 2012 - Analyse & Kritik 34 (2):315-338.
    Communication is an inherently strategic matter. This paper introduces simple game theoretic models of information transmission to identify different forms of uncertainty which may pose a problem of trust in testimony. Strategic analysis suggests discriminating between trust in integrity, trust in competence, trust in (the will to invest) effort and trust in honesty. Whereas uncertainty about the sender's honesty or integrity may directly influence a rational receiver's readiness to rely on sender's statements, neither uncertainty about the competence of (...)
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  12. The game of Chan - a cross-cultural analysis of the role of irony in the Blue Cliff Record.Rudi Capra - 2019 - Dissertation, University College Cork
    The present study consists of a cross-cultural analysis of the role of irony in the Blue Cliff Record. The analysis is structured in four chapters, one devoted to methodological concerns and three to equivalent types and functions of irony within the text, a pivotal literary work of the Chan Buddhist tradition. In relation to Chan studies, a discussion of irony is particularly important since the wide corpus of Chan literature includes a significant number and a consistent variety of ironic features (...)
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  13.  41
    Clash of Civilizations, Sports Events and Harmony Communication Beijing Olympic Games on the Significanceand Role of Communication about Chinese Cultural Heritage.Han Han - 2008 - Proceedings of the Xxii World Congress of Philosophy 47:45-57.
    Beijing Olympic Games is a Globalization sports events, also is a great chance to show Chinese cultural heritage. Throughout the Western cultural. The Chinese cultural understanding has always stayed in "Orientalism" to the "Oriental fever" among the transition. How the Olympic Games as an opportunity to make the “Harmony Communication”?To achieve cultural heritage in China in the Context of Globalization be "reassessed." Further evaluation of role and significancein spreading about Chinese cultural Beijing Olympic Games.
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  14. Language Games Versus Communicative Action: Wittgenstein and Habermas on Language and Reason.William Mark Hohengarten - 1991 - Dissertation, Northwestern University
    This dissertation is structured as a debate between Wittgenstein and Habermas concerning the rational implications of linguistic practices. The topic of the debate is set by Habermas's claim that the pragmatic presuppositions of everyday speech acts commit speakers to resolve differences, including differences in their linguistic and reasoning practices, through a process of rational argumentation called discourse. By contrast, Wittgenstein sees linguistic and reasoning practices as the given parameters of all argumentation, such that they themselves are not open to rational (...)
     
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  15.  10
    A game of raids: Expanding on a game theoretical approach utilising the prisoner's dilemma and ethnography in situ.Emily M. L. Jeffries, Sarah E. Wright & Sheina Lew-Levy - 2024 - Behavioral and Brain Sciences 47:e14.
    In this commentary, we set out the specifics of how Glowacki's game theoretical framework for the evolution of peace could be incorporated within broader cultural evolutionary approaches. We outline a formal proposal for prisoner's dilemma games investigating raid-based conflict. We also centre an ethnographic lens to understand the norms surrounding war and peace in intergroup interactions in small-scale communities.
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  16.  67
    Sexuality and Parrhesia in the Phenomenology of Psychological Development: The Flesh of Human Communicative Embodiment and the Game of Intimacy.Frank J. Macke - 2007 - Journal of Phenomenological Psychology 38 (2):157-180.
    In the three published volumes of his History of Sexuality Foucault reflects on themes of anxiety situated in the Christian doctrine of the flesh that led to a pastoral ministry establishing the rules of a general social economy—rules that enabled, over time, a discourse on the flesh that took thrift, prudence, modesty, and suspicion as essential ethical premises in the emerging “art of the self.” Rather than sensing flesh as a charged, motile potentiality of attachment and intimacy, it came to (...)
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  17.  6
    Game Analysis of Dynamic Planning Evolution for the Optimization of Community Governance Structure in Smart Cities.Gaofeng Liang - 2021 - Complexity 2021:1-10.
    In this paper, we study the structural optimization of community governance in smart cities and optimize the structure based on the game analysis of dynamic planning evolution. Theoretically, the connotation and extension of the concept of “self-organization” are cleared, and the environment and conditions of community self-organization formation, the formation process of community self-organization, and the types of community self-organization are discussed. The so-called “self-organization” is a process of spontaneously moving from disorder to order, and the environment and conditions (...)
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  18. Anthony Wilden, The Rules Are No Game: The Strategy of Communication Reviewed by.Robert Ginsberg - 1989 - Philosophy in Review 9 (1):39-42.
     
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  19.  7
    The use of interactive storytelling, cartoon animation and educational gaming to communicate the biblical message to preschool children.Dirk G. van der Merwe - 2020 - HTS Theological Studies 76 (2):10.
    This article focuses on how biblical content and spiritualities can be communicated, probably more effectively, to (late) preschool children by using information technology, which has already been implemented successfully for years in secular and religious environments. Because children enjoy listening to stories, watching cartoons and playing every day, the approach in this research will be to propose a particular construct to communicate biblical content to preschool children. This construct comprises interactive storytelling, cartoon animation and educational gaming, which constitute a trilogy (...)
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  20. Review: Ahti-Veikko Pietarinen. Signs of Logic: Peircean Themes on the Philosophy of Language, Games, and Communication. Dordrecht, The Netherlands: Springer, 2006. [REVIEW]Robert W. Burch - 2006 - Transactions of the Charles S. Peirce Society 42 (4):577-581.
    In lieu of an abstract, here is a brief excerpt of the content:Reviewed by:Signs of Logic: Peircean Themes on the Philosophy of Language, Games, and CommunicationRobert W. BurchAhti-Veikko Pietarinen Signs of Logic: Peircean Themes on the Philosophy of Language, Games, and Communication Dordrecht, The Netherlands: Springer, 2006. xiv + 496 pp.This compendious volume of fourteen of Pietarinen's essays on Peirce, plus a three-page set of "Final Words" relating to the work of Robert Aumann, is a "must-have" for both the (...)
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  21. Designing as playing games of make-believe.Michael Poznic, Martin Stacey, Rafaela Hillerbrand & Claudia Eckert - 2020 - Design Science 6:e10.
    Designing complex products involves working with uncertainties as the product, the requirements and the environment in which it is used co-evolve, and designers and external stakeholders make decisions that affect the evolving design. Rather than being held back by uncertainty, designers work, cooperate and communicate with each other notwithstanding these uncertainties by making assumptions to carry out their own tasks. To explain this, the paper proposes an adaptation of Kendall Walton’s make-believe theory to conceptualise designing as playing games of make-believe (...)
     
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  22. Anthony Wilden, The Rules Are No Game: The Strategy of Communication[REVIEW]Robert Ginsberg - 1989 - Philosophy in Review 9:39-42.
     
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  23. 6 Gadamer and the game of understanding.Monica Vilhauer - 2013 - In Emily Ryall (ed.), The philosophy of play. Milton Park, Abingdon, Oxon: Routledge. pp. 75.
    By Focusing on Hans-Georg Gadamer’s magnum opus Truth and Method, this paper aims to show how understanding itself — including the understanding of artworks, texts, tradition, and living speech — can be understood as a kind of game or dialogical play-process which requires crucial ethical conditions to be met if it is going to succeed. Success, in terms of the communication of meaning, requires that the players (or interlocutors) commit to a genuine participation with each other in which (...)
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  24.  40
    The evolution of communication: Humans may be exceptional.Thomas C. Scott-Phillips - 2010 - Interaction Studies 11 (1):78-99.
    Communication is a fundamentally interactive phenomenon. Evolutionary biology recognises this fact in its definition of communication, in which signals are those actions that cause reactions, and where both action and reaction are designed for that reason. Where only one or the other is designed then the behaviours are classed as either cues or coercion. Since mutually dependent behaviours are unlikely to emerge simultaneously, the symmetry inherent in these definitions gives rise to a prediction that communication will only (...)
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  25.  7
    Mechanism of User Participation in Co-creation Community: A Network Evolutionary Game Method.Fanshun Zhang, Congdong Li & Cejun Cao - 2021 - Complexity 2021:1-24.
    Active participation closely associates with the sustainable operation of co-creation communities. Different from recent studies on the promotion of sustainable operation by identifying the internal and external motivations of user participation, this paper aims to analyze the mechanism regarding how different motivations affect the decision of user participation from group-level perspective. To better understand the mechanism, internal and external motivations are, respectively, captured by return-cost analysis and user interactive network. Afterwards, a network evolutionary game model was formulated to analyze (...)
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  26.  15
    The evolution of communication: Humans may be exceptional.Thomas C. Scott-Phillips - 2010 - Interaction Studies. Social Behaviour and Communication in Biological and Artificial Systemsinteraction Studies / Social Behaviour and Communication in Biological and Artificial Systemsinteraction Studies 11 (1):78-99.
    Communication is a fundamentally interactive phenomenon. Evolutionary biology recognises this fact in its definition of communication, in which signals are those actions that cause reactions, and where both action and reaction are designed for that reason. Where only one or the other is designed then the behaviours are classed as either cues or coercion. Since mutually dependent behaviours are unlikely to emerge simultaneously, the symmetry inherent in these definitions gives rise to a prediction that communication will only (...)
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  27.  8
    Analysis of Communication, Team Situational Awareness, and Feedback in a Three-Person Intelligent Team Tutoring System.Kaitlyn M. Ouverson, Alec G. Ostrander, Jamiahus Walton, Adam Kohl, Stephen B. Gilbert, Michael C. Dorneich, Eliot Winer & Anne M. Sinatra - 2021 - Frontiers in Psychology 12.
    This research assessed how the performance and team skills of three-person teams working with an Intelligent Team Tutoring System on a virtual military surveillance task were affected by feedback privacy, participant role, task experience, prior team experience, and teammate familiarity. Previous work in Intelligent Tutoring Systems has focused on outcomes for task skill training for individual learners. As research extends into intelligent tutoring for teams, both task skills and team skills are necessary for good team performance. This work includes a (...)
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  28.  48
    Two pictures of communication: from content identity to coordination.Andrea Onofri - 2022 - Synthese 200 (4):1-20.
    In this paper, I discuss two influential pictures of communication and the relation between them. One picture holds that successful communication requires identity of content: The speaker has a belief that she expresses with her utterance, and the hearer acquires a belief with the same content by understanding the utterance. The second picture was proposed by Lewis in his classic work Convention and then refined in “Languages and Language.” It sees communication as coordination among speakers—a technical notion (...)
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  29.  15
    Third party sanctions in games with communication.Jan Obłój & Katarzyna Abramczuk - 2017 - Studies in Logic, Grammar and Rhetoric 50 (1):109-138.
    This paper discusses the relation between communication and preservation of social norms guarded by third-party sanctions. In 2001 Jonathan Bendor and Piotr Swistak derived deductively the existence of such norms from a simple boundedly rational choice model. Their analysis was based on a perfect public information case. We take into account communication and analyse at the micro level the process of production and interpretation of information on which decisions are based. We show that when information is fully private (...)
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  30.  9
    Impact of Smart City Planning and Construction on Community Governance under Dynamic Game.Jie Guo & Wenhao Ling - 2021 - Complexity 2021:1-11.
    We present a research on smart city planning and community governance using dynamic game methods, analyze the current status and problems of the current smart community service system, and put forward countermeasures and suggestions based on the global smart community development experience. Through smart city planning and construction, the game model of government governance and information sharing between communities and decision making is obtained, and the two-dimensional replication dynamic system equations of smart city planning and construction agencies and (...)
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  31.  6
    Performance Optimization Method of Community Sports Facilities Configuration Based on Linear Planning Model.Xuefeng Tan, Chenggen Guo, Pu Sun & Shaojie Zhang - 2022 - Complexity 2022:1-7.
    The conventional community sports facility allocation methods have high minimum costs, and a new community sports facility allocation performance optimization method is designed based on a linear programming model in order to reduce the performance capital investment. The standardized community sports facility allocation performance objective function is established, and a pairwise model is built to divide the feasible and optimal solutions, and the feasible solutions and their constraints are found out. Establish a community sports facility configuration performance optimization model, delineate (...)
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  32.  37
    The Language-Game of Revelation.M. E. Locker & C. Sedmak - 2001 - Philosophy and Theology 13 (2):241-262.
    In recent studies it has been possible to apply new approaches in philosophy, especially of linguistic philosophy, to exegesis of the writings of the New Testament. Utilizing Wittgenstein’s model of language games, the following study of the meaning of the (apparently hidden) speech in the most difficult book of the NT, the “Book of Revelation,” reveals that the seer John does not speak of hidden events in the future but intends to point the addressee of his writing to a new (...)
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  33. Production and comprehension of gestures between orang-utans (Pongo pygmaeus) in a referential communication game.Richard Moore, Josep Call & Michael Tomasello - 2015 - PLoS ONE:pone.0129726.
    Orang-utans played a communication game in two studies testing their ability to produce and comprehend requestive pointing. While the ‘communicator’ could see but not obtain hidden food, the ‘donor’ could release the food to the communicator, but could not see its location for herself. They could coordinate successfully if the communicator pointed to the food, and if the donor comprehended his communicative goal and responded pro-socially. In Study 1, one orang-utan pointed regularly and accurately for peers. However, they (...)
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  34.  13
    Preliminary material.Editors Logos: Journal Of The World Publishing Community - 2013 - Logos 24 (4):1-4.
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  35.  7
    “Language game” principle as a mean for activation of crosscultural communication.N. O. Danilova - 2013 - Liberal Arts in Russiaроссийский Гуманитарный Журналrossijskij Gumanitarnyj Žurnalrossijskij Gumanitaryj Zhurnalrossiiskii Gumanitarnyi Zhurnal 2 (4):375.
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  36. Online gaming communities as a resource for forming the civic identity of Russian youth.Alexander Korotyshev & Pavel Rykhtik - 2019 - Sotsium I Vlast 3:30-39.
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  37.  33
    Huggable Communication Medium Maintains Level of Trust during Conversation Game.Hideyuki Takahashi, Midori Ban, Hirotaka Osawa, Junya Nakanishi, Hidenobu Sumioka & Hiroshi Ishiguro - 2017 - Frontiers in Psychology 8.
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  38.  36
    Riding: Embodying the Centaur.Ann Game - 2001 - Body and Society 7 (4):1-12.
    Through a phenomenological study of horse-human relations, this article explores the ways in which, as embodied beings, we live relationally, rather than as separate human identities. Conceptually this challenges oppositional logic and humanist assumptions, but where poststructuralist treatments of these issues tend to remain abstract, this article is concerned with an embodied demonstration of the ways in which we experience a relational or in-between logic in our everyday lives.
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  39.  48
    The Teacher’s Vocation: Ontology of Response.Ann Game & Andrew Metcalfe - 2008 - Studies in Philosophy and Education 27 (6):461-473.
    We argue that pedagogic authority relies on love, which is misunderstood if seen as a matter of actions and subjects. Love is based not on finite subjects and objects existing in Euclidean space and linear time, but, rather, on the non-finite ontology, space and time of relations. Loving authority is a matter of calling and vocation, arising from the spontaneous and simultaneous call-and-response of a lively relation. We make this argument through a reading of Buber’s I–You relation and Murdoch’ s (...)
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  40.  31
    Interpersonal effects of strategic and spontaneous guilt communication in trust games.Danielle M. Shore & Brian Parkinson - 2018 - Cognition and Emotion 32 (6):1382-1390.
    A social partner’s emotions communicate important information about their motives and intentions. However, people may discount emotional information that they believe their partner has regulated with the strategic intention of exerting social influence. Across two studies, we investigated interpersonal effects of communicated guilt and perceived strategic regulation in trust games. Results showed that communicated guilt mitigated negative effects of trust violations on interpersonal judgements and behaviour. Further, perceived strategic regulation reduced guilt’s positive effects. These findings suggest that people take emotion-regulation (...)
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  41.  31
    Communication strategies in games.Jelle Gerbrandy - 2007 - Journal of Applied Non-Classical Logics 17 (2):197-211.
    We formulate a formal framework in which we combine the theory of dynamic epistemic logic and the theory of games. In particular, we show how we can use tools of dynamic epistemic logic to reason about information change ? and in particular, the effect of communication acts ? in such a game of imperfect information. We show how this framework allows for the formulation of specific assumptions in pragmatics of communication, as well as the formulation of general (...)
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  42. 16 The logic of lockdowns: a game of modeling and evidence.Wesley J. Park - 2022 - BMJ Evidence-Based Medicine 27 (Suppl 1):A59.
    Lockdowns, or modern quarantines, involve the use of novel restrictive non-pharmaceutical interventions (NPIs) to suppress the transmission of COVID-19. In this paper, I aim to critically analyze the emerging history and philosophy of lockdowns, with an emphasis on the communication of health evidence and risk for informing policy decisions. I draw a distinction between evidence-based and modeling-based decision-making. I argue that using the normative framework of evidence-based medicine would have recommended against the use of lockdowns. I first review the (...)
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  43.  2
    Identity games in the world of network communications.Veronika Bogdanova & Lyudmila Alexandrova - 2019 - Sotsium I Vlast 6:39-45.
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  44.  50
    Behavioural Deception and Formal Models of Communication.Gregory McWhirter - 2016 - British Journal for the Philosophy of Science 67 (3):757-780.
    Having a satisfactory definition of behavioural deception is important for understanding several types of evolutionary questions. No definition offered in the literature so far is adequate on all fronts. After identifying characteristics that are important for a definition, a new definition of behavioural deception is offered. The new definition, like some other proposed attempts, relies on formal game-theoretic models of signalling. Unlike others, it incorporates explicit consideration of the population in which the potentially deceptive interactions occur. The general structure (...)
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  45.  29
    Do brokers act in the best interests of their clients? New evidence from electronic trading systems.Annilee M. Game & Andros Gregoriou - 2014 - Business Ethics: A European Review 25 (2):187-197.
    Prior research suggests brokers do not always act in the best interests of clients, although morally obligated to do so. We empirically investigated this issue focusing on trades executed at best execution price, before and after the introduction of electronic limit-order trading, on the London Stock Exchange. As a result of limit-order trading, the proportion of trades executed at the best execution price for the customer significantly increased. We attribute this to a sustained increase in the liquidity of stocks as (...)
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  46.  16
    A Question of Fit: Cultural and Individual Differences in Interpersonal Justice Perceptions.Annilee M. Game & Jonathan R. Crawshaw - 2017 - Journal of Business Ethics 144 (2):279-291.
    This study examined the link between employees’ adult attachment orientations and perceptions of line managers’ interpersonal justice behaviors, and the moderating effect of national culture. Participants from countries categorized as low collectivistic and high collectivistic completed an online survey. Attachment anxiety and avoidance were negatively related to interpersonal justice perceptions. Cultural differences did not moderate the effects of avoidance. However, the relationship between attachment anxiety and interpersonal justice was non-significant in the Southern Asia cultural cluster. Our findings indicate the importance (...)
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  47.  20
    A factorial analysis of verbal learning tasks.Paul A. Games - 1962 - Journal of Experimental Psychology 63 (1):1.
  48.  12
    Comments on "A power comparison of the F and L tests: I.".Paul A. Games - 1966 - Psychological Review 73 (4):372-375.
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  49.  14
    Traditional Sporting Games as Emotional Communities: The Case of Alcover and Moll’s Catalan–Valencian–Balearic Dictionary.Antoni Costes, Jaume March-Llanes, Verónica Muñoz-Arroyave, Sabrine Damian-Silva, Rafael Luchoro-Parrilla, Cristòfol Salas-Santandreu, Miguel Pic & Pere Lavega-Burgués - 2021 - Frontiers in Psychology 11.
    Learning to live together is the central concern of education everywhere in the world. Traditional sporting games provide interpersonal experiences that shape miniature communities charged with emotional meanings. The objective of this study was to analyze the ethnomotor features of TSG in three Catalan-speaking Autonomous Communities and to interpret them for constructing emotional communities. The study followed a phenomenological-interpretative paradigm. The identification of TSG was done by a hermeneutic methodological approach by using an exhaustive exploratory documentary research. We studied 503 (...)
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  50.  64
    Structural heterogeneity mediates the effect of community structure on cooperation.Fengjie Xie, Wentian Cui & Jun Lin - 2012 - Complexity 17 (4):40-48.
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