Results for 'Graspable user interfaces'

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  1.  21
    Grasping, communicating, understanding: Connecting reality and virtuality. [REVIEW]Willi Bruns - 1996 - AI and Society 10 (1):6-14.
    Several simulation projects in the area of production and logistics indicated that, although we have sophisticated input and output devices for computer supported modelling, physical models still play an important role for cognition and communication. We therefore introduce the concept of a Graspable User Interface that aims at combining two model worlds, the one inside the computer and a corresponding physical one in the outside world. Sensored user hands will couple physical objects of the real world with (...)
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  2.  76
    User interfaces for communication bridges across the digital divide.Edwin H. Blake & William D. Tucker - 2006 - AI and Society 20 (2):232-242.
    Connecting people across the digital divide is as much a social effort as a technological one. We are developing a community-centred approach to learn how interaction techniques can compensate for poor communication across the digital divide. We have incorporated the lessons learned regarding social intelligence design in an abstraction and in a device called the SoftBridge. The SoftBridge allows communication to flow from endpoints through adapters, getting converted if necessary, and out to destination endpoints. Field trials are underway with two (...)
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  3.  96
    Designing user interfaces for problem solving, with application to hypertext and creative writing.Harold Thimbleby - 1994 - AI and Society 8 (1):29-44.
    Interactive computer systems can support their users in problem solving, both in Performing their work tasks and in using the systems themselves. Not only is direct support for heuristics beneficial, but to do so modifies the form of computer support provided. This Paper defines and explores the use of problem solving heuristics in user interface design.
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  4. User interface tools for telerobotic systems for handling hazardous waste.Edward Angel, Forrest Thompson, Anthony Ferrara & Jeff VanDyke - 1991 - Ai 1991 Frontiers in Innovative Computing for the Nuclear Industry Topical Meeting, Jackson Lake, Wy, Sept. 15-18, 1991 1.
     
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  5. User interface design.Andrew Dillon - 2003 - In L. Nadel (ed.), Encyclopedia of Cognitive Science. Nature Publishing Group.
  6.  10
    How user interfaces can improve DSSs: visual simulation modelling.Jasna Kuljis - 1995 - Journal of Intelligent Systems 5 (2-4):225-248.
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  7.  17
    A new tangible user interface for machine learning document review.Caroline Privault, Jacki O’Neill, Victor Ciriza & Jean-Michel Renders - 2010 - Artificial Intelligence and Law 18 (4):459-479.
    This paper describes a tool for assisting lawyers and paralegal teams during document review in eDiscovery. The tool combines a machine learning technology (CategoriX) and advanced multi-touch interface capable of not only addressing the usual cost, time and accuracy issues in document review, but also of facilitating the work of the review teams by capitalizing on the intelligence of the reviewers and enabling collaborative work.
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  8.  9
    MUDS as textbased spatial user interfaces and research tools.Jolanda Tromp & Andreas Dieberger - 1995 - Journal of Intelligent Systems 5 (2-4):179-202.
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  9.  10
    Preface: Proceedings of the 8th Workshop on User Interfaces for Theorem Provers.Serge Autexier & Christoph Benzmüller - 2009 - Electronic Notes in Theoretical Computer Science 226 (1):1-2.
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  10.  3
    Automatically generating personalized user interfaces with Supple.Krzysztof Z. Gajos, Daniel S. Weld & Jacob O. Wobbrock - 2010 - Artificial Intelligence 174 (12-13):910-950.
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  11.  10
    NPSNET: Four user interface paradigms for entity control in a virtual world.David Pratt, John Locke, Paul Barham & John Falby - 1995 - Journal of Intelligent Systems 5 (2-4):89-110.
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  12.  13
    Semiotics of the user interface.René Jorna & Barend van Heusden - 1996 - Semiotica 109 (3-4):237-250.
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  13.  13
    A Theoretical Framework of Haptic Processing in Automotive User Interfaces and Its Implications on Design and Engineering.Stefan Josef Breitschaft, Stella Clarke & Claus-Christian Carbon - 2019 - Frontiers in Psychology 10:455986.
    Driving a car is a highly visual task. Despite the trend towards increased driver assistance and autonomous vehicles, drivers still need to interact with the car for both driving and non-driving relevant tasks, at times simultaneously. The often-resulting high cognitive load is a safety issue which can be addressed by providing the driver with alternative feedback modalities, such as haptics. Recent trends in the automotive industry are moving towards the seamless integration of control elements through touch-sensitive surfaces. Psychological knowledge on (...)
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  14.  15
    Linear mixed-effects models for within-participant psychology experiments: an introductory tutorial and free, graphical user interface.David A. Magezi - 2015 - Frontiers in Psychology 6.
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  15. The role of cognitive modeling for user interface design representations: An epistemological analysis of knowledge engineering in the context of human-computer interaction. [REVIEW]Markus F. Peschl & Chris Stary - 1998 - Minds and Machines 8 (2):203-236.
    In this paper we review some problems with traditional approaches for acquiring and representing knowledge in the context of developing user interfaces. Methodological implications for knowledge engineering and for human-computer interaction are studied. It turns out that in order to achieve the goal of developing human-oriented (in contrast to technology-oriented) human-computer interfaces developers have to develop sound knowledge of the structure and the representational dynamics of the cognitive system which is interacting with the computer.We show that in (...)
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  16.  40
    Conflicting directional and locational cues afforded by arrowhead cursors in graphical user interfaces.James G. Phillips, Thomas J. Triggs & James W. Meehan - 2003 - Journal of Experimental Psychology: Applied 9 (2):75.
  17.  16
    Engineering Service Descriptions from Legacy User Interfaces: An Asset Management Example.A. Johnston & M. Lycett - 2006 - Journal of Intelligent Systems 15 (1-4):203-232.
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  18.  7
    Corrigendum: Linear mixed-effects models for within-participant psychology experiments: an introductory tutorial and free, graphical user interface.David A. Magezi - 2019 - Frontiers in Psychology 10.
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  19.  1
    Assessing neuroelectrical markers of emotional appraisal during the interaction with adaptive user interfaces.Feroze Malik, Kathrin Pollmann, Matthias Peissner & Mathias Vukelić - 2018 - Frontiers in Human Neuroscience 12.
  20.  51
    User’s Self-Prediction of Performance in Motor Imagery Brain–Computer Interface.Minkyu Ahn, Hohyun Cho, Sangtae Ahn & Sung C. Jun - 2018 - Frontiers in Human Neuroscience 12.
  21. Reader as user: Applying interface design techniques to the Web.Karen McGrane Chauss - 1996 - Kairos: A Journal of Rhetoric, Technology, and Pedagogy 1 (2).
    he World Wide Web is not just an electronic display of text and information. To navigate the WWW, readers need to make decisions about how to pursue and translate their decisions into physical actions. The Web is an interface. -/- Because the WWW shares common ground with both papertext writing and with software interfaces, theories and research from interface design, human-computer interaction, and cognitive science can be used to improve web page interfaces and make the design and presentation (...)
     
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  22.  6
    A direct manipulation interface for a user enhanceable crowd simulator.Len Bottaci - 1995 - Journal of Intelligent Systems 5 (2-4):249-272.
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  23.  13
    The tenuous interface: Policymakers, researchers and user-publics the case of the netherlands’ development cooperation.Leen Boer & Louk Box - 1993 - Knowledge, Technology & Policy 6 (3-4):158-175.
  24.  39
    Haptically creating affordances: The user-tool interface.Jeffrey B. Wagman & Claudia Carello - 2003 - Journal of Experimental Psychology: Applied 9 (3):175.
  25.  8
    The interface envelope: gaming, technology, power.James Ash - 2015 - New York: Bloomsbury Academic, an imprint of Bloomsbury Publishing.
    In The Interface Envelope, James Ash develops a series of concepts to understand how digital interfaces work to shape the spatial and temporal perception of players. Drawing upon examples from videogame design and work from post-phenomenology, speculative realism, new materialism and media theory, Ash argues that interfaces create envelopes, or localised foldings of space time, around which bodily and perceptual capacities are organised for the explicit production of economic profit. Modifying and developing Bernard Stiegler's account of psychopower and (...)
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  26.  35
    What is it like to use a BCI? – insights from an interview study with brain-computer interface users.Johannes Kögel, Ralf J. Jox & Orsolya Friedrich - 2020 - BMC Medical Ethics 21 (1):1-14.
    BackgroundThe neurotechnology behind brain-computer interfaces (BCIs) raises various ethical questions. The ethical literature has pinpointed several issues concerning safety, autonomy, responsibility and accountability, psychosocial identity, consent, privacy and data security. This study aims to assess BCI users’ experiences, self-observations and attitudes in their own right and looks for social and ethical implications.MethodsWe conducted nine semi-structured interviews with BCI users, who used the technology for medical reasons. The transcribed interviews were analyzed according to the Grounded Theory coding method.ResultsBCI users perceive (...)
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  27. Ghost in the Machine: A Philosophical Analysis of the Relationship Between Brain-Computer Interface Applications and their Users.Richard Heersmink - 2009 - Dissertation, University of Twente.
    This Master’s thesis explores the relationship between Brain-Computer Interfaces (BCIs) and their human users from a functional, epistemological and phenomenological perspective. The analysis has four steps. I start out with a technical description of BCI systems in which I conceptually analyze different types of BCI applications. This results in the development of a taxonomy of applications which is the point of departure for further philosophical analysis. Thereafter, I explore the functional relationship between BCI applications and their users. That is (...)
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  28.  19
    What It Takes to Be a Pioneer: Ability Expectations From Brain-Computer Interface Users.Johannes Kögel & Gregor Wolbring - 2020 - NanoEthics 14 (3):227-239.
    Brain-computer interfaces are envisioned to enable new abilities of action. This potential can be fruitful in particular when it comes to restoring lost motion or communication abilities or to implementing new possibilities of action. However, BCIs do not come without presuppositions. Applying the concept of ability expectations to BCIs, a wide range of requirements on the side of the users becomes apparent. We examined these ability expectations by taking the example of therapeutic BCI users who got enrolled into BCI (...)
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  29.  37
    Expert systems as extensions of the human mind: A user oriented, holistic approach to the design of multiple reasoning system environments and interfaces[REVIEW]Barbara Gorayska & Kevin Cox - 1992 - AI and Society 6 (3):245-262.
    Expert systems have had little impact as computing artifacts. In this paper we argue that the reason for this stems from the underlying assumption of most builders of expert systems that an expert system needs to acquire information and to control the interaction between the human user and itself. We show that this assumption has serious linguistic and usability flaws which diminish the likelihood of producing socially acceptable expert systems. We propose a reversal of this paradigm, for the design (...)
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  30.  6
    The impact of different age-friendly smart home interface styles on the interaction behavior of elderly users.Chengmin Zhou, Yawen Qian, Ting Huang, Jake Kaner & Yurong Zhang - 2022 - Frontiers in Psychology 13.
    Smart homes create a beneficial environment for the lives of elderly people and enhance the quality of their home lives. This study aims to explore the design of age-friendly interfaces that can meet the emotional needs of self-care elderly people from the perspective of functional realization of the operating interface. Sixteen elderly users aged fifty-five and above were selected as subjects with healthy eyes and no excessive drooping eyelids to obscure them. Four representative age-friendly applications with different interface designs (...)
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  31.  37
    An auditory multiclass brain-computer interface with natural stimuli: Usability evaluation with healthy participants and a motor impaired end user.Nadine Simon, Ivo Kã¤Thner, Carolin A. Ruf, Emanuele Pasqualotto, Andrea Kã¼Bler & Sebastian Halder - 2014 - Frontiers in Human Neuroscience 8.
  32. Committing Crimes with BCIs: How Brain-Computer Interface Users can Satisfy Actus Reus and be Criminally Responsible.Kramer Thompson - 2021 - Neuroethics 14 (S3):311-322.
    Brain-computer interfaces allow agents to control computers without moving their bodies. The agents imagine certain things and the brain-computer interfaces read the concomitant neural activity and operate the computer accordingly. But the use of brain-computer interfaces is problematic for criminal law, which requires that someone can only be found criminally responsible if they have satisfied the actus reus requirement: that the agent has performed some (suitably specified) conduct. Agents who affect the world using brain-computer interfaces do (...)
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  33. People with Disabilities: Human Computer Interface-A User-Orientation Evaluation Framework: Assessing Accessibility Throughout the User Experience Lifecycle.Alexandros Mourouzis, Margherita Antona, Evagelos Boutsakis & Constantine Stephanidis - 2006 - In O. Stock & M. Schaerf (eds.), Lecture Notes in Computer Science. Springer Verlag. pp. 421-428.
  34.  44
    Study on Smart Home Interface Design Characteristics Considering the Influence of Age Difference: Focusing on Sliders.Na Yu, Ziwei Ouyang & Hehe Wang - 2022 - Frontiers in Psychology 13.
    Smart homes represent an effective approach to improve one’s quality of life. Developing user interfaces that are both comfortable and understandable can assist users, particularly the elderly, embrace smart home technologies. It’s critical to concentrate on the characteristics of smart home interface design and their impact on people of various ages. Since sliders are one of the most common components utilized in the smart home user interface, this article aimed to investigate the effects of slider design characteristics (...)
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  35.  14
    ‘The interface of the future’: Mixed reality, intimate data and imagined temporalities.Marcus Carter & Ben Egliston - 2022 - Big Data and Society 9 (1).
    This article examines discourses about mixed reality as a data-rich sensing technology – specifically, engaging with discourses of time as framed by developers, engineers and in corporate PR and marketing in a range of public facing materials. We focus on four main settings in which mixed reality is imagined to be used, and in which time was a dominant discursive theme – the development of mixed reality by big tech companies, the use of mixed reality for defence, mixed reality as (...)
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  36.  30
    Conceptualizations of user autonomy within the normative evaluation of dark patterns.Jyoti Kumar & Sanju Ahuja - 2022 - Ethics and Information Technology 24 (4):1-18.
    Dark patterns have received significant attention in literature as interface design practices which undermine users’ autonomy by coercing, misleading or manipulating their decision making and behavior. Individual autonomy has been argued to be one of the normative lenses for the evaluation of dark patterns. However, theoretical perspectives on autonomy have not been sufficiently adapted in literature to identify the ethical concerns raised by dark patterns. The aim of this paper is to conceptualize user autonomy within the context of dark (...)
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  37.  20
    Convivo communicator: An interface‐adaptive VoIP system for poor quality networks.Marco A. Escobar & Michael L. Best - 2003 - Journal of Information, Communication and Ethics in Society 1 (3):167-180.
    Convivo is a VoIP system designed to provide reliable voice communication for poor quality networks, especially those found in rural areas of the developing world. Convivo introduces an original approach to maintain voice communication interaction in the presence of poor network performance: an Interface‐ Adaptation mechanism that adjusts the user interface to reduce the impact of high latency and low bandwidth networks. Interface modes facilitate turn taking for high latency connections, and help to sustain voice communication even with extremely (...)
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  38.  8
    Hic sunt leones. User orientation as a design principle for emerging institutions on social media platforms.Lavinia Marin & Constantin Vică - forthcoming - AI and Society:1-14.
    The phenomenon of missed interactions between online users is a specific issue occurring when users of different language games interact on social media platforms. We use the lens of institutional theory to analyze this phenomenon and argue that current online institutions will necessarily fail to regulate user interactions in a way that creates common meanings because online institutions are not set up to deal with the multiplicity of language games and forms of life co-existing in the online social space. (...)
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  39. Semantic Transparency in User Assistance Systems.Michael Kohlhase - unknown
    transparency as a user interface property that enables giving appropriate help. We explicate this notion in document player applications found in office suites, for example. Moreover, we show how semantic transparency can be strengthened when the underlying software is complemented by a semantic ally system. The approach consists in illustrating existing software semantically. We present some semantic extensions of office applications as examples. We also deaction task. scribe how the semantic transparency approach allows the..
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  40.  6
    User Agency in the Middle Range: Rumors and the Reinvention of the Internet in Accra, Ghana.Jenna Burrell - 2011 - Science, Technology, and Human Values 36 (2):139-159.
    This article is an analysis of rumors about Internet scamming told by Internet café users in the West African capital city of Accra, Ghana. Rumors provided accounts of how the Internet can be effectively operated by young Ghanaians to realize ‘‘big gains’’ through foreign connections. Yet these accounts were contradicted by the less promising direct experiences users had at the computer interface. Rumors amplified evidence of wildly successful as well as especially harmful encounters with the Internet. Rather than simply transferring (...)
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  41.  11
    A Hybrid Brain-Computer Interface Based on Visual Evoked Potential and Pupillary Response.Lu Jiang, Xiaoyang Li, Weihua Pei, Xiaorong Gao & Yijun Wang - 2022 - Frontiers in Human Neuroscience 16.
    Brain-computer interface based on steady-state visual evoked potential has been widely studied due to the high information transfer rate, little user training, and wide subject applicability. However, there are also disadvantages such as visual discomfort and “BCI illiteracy.” To address these problems, this study proposes to use low-frequency stimulations, which can simultaneously elicit visual evoked potential and pupillary response to construct a hybrid BCI system. Classification accuracy was calculated using supervised and unsupervised methods, respectively, and the hybrid accuracy was (...)
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  42.  42
    Using brain-computer interfaces: a scoping review of studies employing social research methods.Johannes Kögel, Jennifer R. Schmid, Ralf J. Jox & Orsolya Friedrich - 2019 - BMC Medical Ethics 20 (1):18.
    The rapid expansion of research on Brain-Computer Interfaces is not only due to the promising solutions offered for persons with physical impairments. There is also a heightened need for understanding BCIs due to the challenges regarding ethics presented by new technology, especially in its impact on the relationship between man and machine. Here we endeavor to present a scoping review of current studies in the field to gain insight into the complexity of BCI use. By examining studies related to (...)
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  43. External Human–Machine Interfaces for Autonomous Vehicle-to-Pedestrian Communication: A Review of Empirical Work. [REVIEW]Alexandros Rouchitsas & Håkan Alm - 2019 - Frontiers in Psychology 10.
    Interaction between drivers and pedestrians is often facilitated by informal communicative cues, like hand gestures, facial expressions, and eye contact. In the near future, however, when semi- and fully autonomous vehicles are introduced into the traffic system, drivers will gradually assume the role of mere passengers, who are casually engaged in non-driving-related activities and, therefore, unavailable to participate in traffic interaction. In this novel traffic environment, advanced communication interfaces will need to be developed that inform pedestrians of the current (...)
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  44.  83
    On Invention of Structure in the World: Interfaces and Conscious Agents.Chetan Prakash - 2020 - Foundations of Science 25 (1):121-134.
    The Interface Theory of Perception, as stated by D. Hoffman, says that perceptual experiences do not to approximate properties of an “objective” world; instead, they have evolved to provide a simplified, species-specific, user interface to the world. Conscious Realism states that the objective world consists of ‘conscious agents’ and their experiences. Under these two theses, consciousness creates all objects and properties of the physical world: the problem of explaining this process reverses the mind-body problem. In support of the interface (...)
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  45.  41
    The Roles of User/Producer Hybrids in the Production of Translational Science.Conor M. W. Douglas, Bryn Lander, Cory Fairley & Janet Atkinson-Grosjean - 2015 - Social Epistemology 29 (3):323-343.
    This paper explores the interface between users and producers of translational science through three case studies. It argues that effective TS requires a breakdown between user and producer roles: users become producers and producers become users. In making this claim, we challenge conventional understandings of TS as well as linear models of innovation. Policy-makers and funders increasingly expect TS and its associated socioeconomic benefits to occur when funding scientific research. We argue that a better understanding of the hybridity between (...)
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  46. Did I Do That? Brain–Computer Interfacing and the Sense of Agency.Pim Haselager - 2013 - Minds and Machines 23 (3):405-418.
    Brain–computer interfacing (BCI) aims at directly capturing brain activity in order to enable a user to drive an application such as a wheelchair without using peripheral neural or motor systems. Low signal to noise ratio’s, low processing speed, and huge intra- and inter-subject variability currently call for the addition of intelligence to the applications, in order to compensate for errors in the production and/or the decoding of brain signals. However, the combination of minds and machines through BCI’s and intelligent (...)
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  47.  10
    Gender and interface agents in the on-line news.Pekka Isotalus - 2009 - Communications 34 (1):39-53.
    Interface agents are increasingly being used to enhance the user-friendliness of computers. In the new mobile technology of handheld computers, interface agents are also being used to present on-line news. The purpose of the study was to explore how the gender of the interface agent and the user affect evaluations of the agent and the news service. The results revealed that attitudes toward the interface agent significantly correlated with evaluations of the entire news service. Moreover, the gender of (...)
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  48.  93
    Psychosocial and Ethical Aspects in Non-Invasive EEG-Based BCI Research—A Survey Among BCI Users and BCI Professionals.Gerd Grübler, Abdul Al-Khodairy, Robert Leeb, Iolanda Pisotta, Angela Riccio, Martin Rohm & Elisabeth Hildt - 2013 - Neuroethics 7 (1):29-41.
    In this paper, the results of a pilot interview study with 19 subjects participating in an EEG-based non-invasive brain–computer interface (BCI) research study on stroke rehabilitation and assistive technology and of a survey among 17 BCI professionals are presented and discussed in the light of ethical, legal, and social issues in research with human subjects. Most of the users were content with study participation and felt well informed. Negative aspects reported include the long and cumbersome preparation procedure, discomfort with the (...)
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  49. An Analysis of the Interaction Between Intelligent Software Agents and Human Users.Christopher Burr, Nello Cristianini & James Ladyman - 2018 - Minds and Machines 28 (4):735-774.
    Interactions between an intelligent software agent and a human user are ubiquitous in everyday situations such as access to information, entertainment, and purchases. In such interactions, the ISA mediates the user’s access to the content, or controls some other aspect of the user experience, and is not designed to be neutral about outcomes of user choices. Like human users, ISAs are driven by goals, make autonomous decisions, and can learn from experience. Using ideas from bounded rationality, (...)
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  50. Embodied tools, cognitive tools and brain-computer interfaces.Richard Heersmink - 2011 - Neuroethics 6 (1):207-219.
    In this paper I explore systematically the relationship between Brain-Computer Interfaces (BCIs) and their human users from a phenomenological and cognitive perspective. First, I functionally decompose BCI systems and develop a typology in which I categorize BCI applications with similar functional properties into three categories, those with (1) motor, (2) virtual, and (3) linguistic applications. Second, developing and building on the notions of an embodied tool and cognitive tool, I analyze whether these distinct BCI applications can be seen as (...)
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