Results for ' the design process'

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  1.  82
    Exploring Creativity in the Design Process: A Systems-semiotic Perspective.Argyris Arnellos, Thomas Spyrou & Ioannis Darzentas - 2007 - Cybernetics and Human Knowing 14 (1):37-64.
    This paper attempts to establish a systems-semiotic framework explaining creativity in the design process, where the design process is considered to have as its basis the cognitive process. The design process is considered as the interaction between two or more cognitive systems resulting in a purposeful and ongoing transformation of their already complex representational structures and the production of newer ones, in order to fulfill an ill-defined goal. Creativity is considered as the result (...)
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  2. Naturalising the Design Process: Autonomy and Interaction as Core Features.Argyris Arnellos, Thomas Spyrou & Ioannis Darzentas - 2010 - In Marcin Młlkowski & Konrad Talmont-Kaminski (eds.), Beyond Description. Naturalism and Normativity. College Publications.
  3.  7
    Toward the simplification of the design process chain aimed at optimizing the productive processes to improve innovation and competitiveness.Emilio Pizzi - 2013 - Techne: Journal of Technology for Architecture and Environment 6.
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  4. Style Approached from the Design Process.Chiu-Shui Chan - 2015 - In Style and Creativity in Design. Springer International Publishing.
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  5.  4
    The Role of Material Objects in the Design Process: A Comparison of Two Design Cultures and How They Contend with Automation.Kathryn Henderson - 1998 - Science, Technology and Human Values 23 (2):139-174.
    This article compares two cultures of engineering design, one flexible and interactive, the other rigid and hierarchical. It examines the practices of design engineers who use a mixture of paper documents and computer graphics systems and contrasts these with the practices of workers reengineering their own work process and its technological support system, using predesigned software. Based on the idea from actor network theory that objects participate in the shaping of new technologies and the networks that build (...)
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  6.  5
    Model Operations: Morphogenesis and the Design Process.Carolin Höfler - 2021 - Perspectives on Science 29 (5):602-626.
    Since the emergence of digital design techniques in combination with so-called responsive materials, the concept of organic forms in architecture seems to be gaining a new quality. The resemblance to an organism should no longer apply only superficially but be inscribed in the materiality as well as in the history of origin and functioning. This article addresses these new transformative effects between architecture and biology. They are presented primarily in relation to the structural architecture of the 1960s and the (...)
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  7. Creation of Style in the Design Process.Chiu-Shui Chan - 2015 - In Style and Creativity in Design. Springer International Publishing.
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  8.  35
    Evaluation of an Adaptive Game that Uses EEG Measures Validated during the Design Process as Inputs to a Biocybernetic Loop.Kate C. Ewing, Stephen H. Fairclough & Kiel Gilleade - 2016 - Frontiers in Human Neuroscience 10.
  9. Thinking about Design: Critical Theory of Technology and the Design Process.Patrick Feng & Andrew Feenberg - 2007 - In Pieter E. Vermaas, Peter Kroes, Andrew Light & Steven A. Moore (eds.), Philosophy and Design: From Engineering to Architecture. Springer. pp. 105.
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  10.  31
    The Design-Based Approach to the Study of Mind (in humans, other animals, and machines), Including the Study of Behaviour Involving Mental Processes.Aaron Sloman - manuscript
    When scientists attempt to explain observations of behaviour in humans and other animals, they often use language that evolved for informal discourse among people engaged in every day social interaction, like this: What does the infant/child/adult/chimp/crow perceive/understand/learn/intend? What is he/she/it conscious of? What does he/she/it experience/enjoy/desire? What is he/she/it attending to? Why did he/she/it do X, start Xing, stop Xing, speed up Xing...? Does he/she/it know that...? What did/does he/she/it expect will happen, if...? Similar comments can be made about the (...)
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  11. Operative Manufacts: Gestures as Embodied Sketches in the Early Stages of the Design Process.Hannah Groninger, Thomas Schmitz & Irene Mittelberg - 2017 - In Remei Capdevila-Werning & Sabine Ammon (eds.), The Active Image: Architecture and Engineering in the Age of Modeling. Cham: Springer Verlag.
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  12.  51
    Sketches from a Design Process: Creative Cognition Inferred From Intermediate Products.Robert L. Goldstone, Steven A. Sloman, David A. Lagnado, Mark Steyvers, Joshua B. Tenenbaum, Saskia Jaarsveld, Cees van Leeuwen, Murray Shanahan, Terry Dartnall & Simon Dennis - 2005 - Cognitive Science 29 (1):79-101.
    Novice designers produced a sequence of sketches while inventing a logo for a novel brand of soft drink. The sketches were scored for the presence of specific objects, their local features and global composition. Self‐assessment scores for each sketch and art critics' scores for the end products were collected. It was investigated whether the design evolves in an essentially random fashion or according to an overall heuristic. The results indicated a macrostructure in the evolution of the design, characterized (...)
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  13.  25
    Ways of Knowing: The Creative Process and the Design of Technology.Simon Glynn - 1993 - Journal of Applied Philosophy 10 (2):155-163.
    ABSTRACT This paper draws upon the already extensive epistemology of science, both to provide a yardstick of comparison for the emergent epistemology of design, and to establish some starting points from which we might begin to construct the epistemology of design. In approaching the problem of how designers design, the paper employs Heidegger's distinction between ‘know‐how’and ‘knowledge‐that’, popularised by Ryle, and shows it to be central to the distinction between the implicit processes of design employed by (...)
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  14.  72
    Teaching Ethics to Engineers: Ethical Decision Making Parallels the Engineering Design Process.Bridget Bero & Alana Kuhlman - 2011 - Science and Engineering Ethics 17 (3):597-605.
    In order to fulfill ABET requirements, Northern Arizona University’s Civil and Environmental engineering programs incorporate professional ethics in several of its engineering courses. This paper discusses an ethics module in a 3rd year engineering design course that focuses on the design process and technical writing. Engineering students early in their student careers generally possess good black/white critical thinking skills on technical issues. Engineering design is the first time students are exposed to “grey” or multiple possible solution (...)
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  15.  21
    Sketches from a Design Process: Creative Cognition Inferred From Intermediate Products.Saskia Jaarsveld & Cees Leeuwen - 2005 - Cognitive Science 29 (1):79-101.
    Novice designers produced a sequence of sketches while inventing a logo for a novel brand of soft drink. The sketches were scored for the presence of specific objects, their local features and global composition. Self‐assessment scores for each sketch and art critics' scores for the end products were collected. It was investigated whether the design evolves in an essentially random fashion or according to an overall heuristic. The results indicated a macrostructure in the evolution of the design, characterized (...)
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  16.  14
    The modelling and design process of coordination mechanisms in the supply chain.Katarzyna Grzybowska & Gábor Kovács - 2017 - Journal of Applied Logic 24 (PA):25-38.
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  17.  19
    Sketches from a Design Process: Creative Cognition Inferred From Intermediate Products.Saskia Jaarsveld & Cees van Leeuwen - 2005 - Cognitive Science 29 (1):79-101.
    Novice designers produced a sequence of sketches while inventing a logo for a novel brand of soft drink. The sketches were scored for the presence of specific objects, their local features and global composition. Self‐assessment scores for each sketch and art critics' scores for the end products were collected. It was investigated whether the design evolves in an essentially random fashion or according to an overall heuristic. The results indicated a macrostructure in the evolution of the design, characterized (...)
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  18.  5
    How to Better Motivate Customers to Participate in the Self-Design Process: A Conceptual Model in Underlying Self-Congruence Mechanism.Baojun Yu, Hangjun Xu & Brooke Emery - 2020 - Frontiers in Psychology 11.
    The voluntary shift of responsibility from the producer to the consumer is one feature of self-design activities. Past research emphasizes the economic gains of such customer co-creation. However, the psychological mechanism underlying customer co-creation behavior is still not fully understood. Notably, the goal-driven self-congruence nature of customer co-creation is mostly ignored in the co-creation literature. The objective of this research is to firstly develop a conceptual understanding of how co-creation literature can be related to the self-congruence theory. Furthermore, this (...)
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  19.  13
    On the Design and Validation of Assessing Tools for Measuring the Impact of Programs Promoting STEM Vocations.María Pilar Herce-Palomares, Carmen Botella-Mascarell, Esther de Ves, Emilia López-Iñesta, Anabel Forte, Xaro Benavent & Silvia Rueda - 2022 - Frontiers in Psychology 13.
    This paper presents the design and validation process of a set of instruments to evaluate the impact of an informal learning initiative to promote Science, Technology, Engineering, and Mathematics vocations in students, their families, and teachers. The proposed set of instruments, beyond assessing the satisfaction of the public involved, allow collecting data to evaluate the impact in terms of changes in the consideration of the role of women in STEM areas and STEM vocations. The procedure followed to develop (...)
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  20. The architectural design process.Gilbert Herbert - 1966 - British Journal of Aesthetics 6 (2):152-171.
  21.  13
    Constraints on the experimental design process in real-world science.Lisa M. Baker & Kevin Dunbar - 1996 - In Garrison W. Cottrell (ed.), Proceedings of the Eighteenth Annual Conference of The Cognitive Science Society. Lawrence Erlbaum. pp. 154--159.
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  22. The Design and Analysis of Virtual Network Configuration for a Wireless Mobile Atm Network.Stephen F. Bush - 1999 - Dissertation,
    This research concentrates on the design and analysis of an algorithm referred to as Virtual Network Configuration (VNC) which uses predicted future states of a system for faster network configuration and management. VNC is applied to the configuration of a wireless mobile ATM network. VNC is built on techniques from parallel discrete event simulation merged with constraints from real-time systems and applied to mobile ATM configuration and handoff. Configuration in a mobile network is a dynamic and continuous process. (...)
     
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  23.  16
    Complex Service Process Optimization Based on Service Touchpoint Association and the Design Structure Matrix.Zhonghang Bai, Chang Liu, Huihui Sun & Man Ding - 2021 - Complexity 2021:1-19.
    Service process optimization is conducive to the innovation of enterprise services, but the poor logic design of multiple touchpoints can easily lead to problems in the service process, such as scattered layouts and repeated paths. Aiming at the promotion of service innovation and user experience, this paper takes the optimization of a single service touchpoint as the prerequisite and proposes a service process optimization method based on service touchpoint association and the design structure matrix. The (...)
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  24.  58
    The design of a collaborative interface for narration to support reconciliation in a conflict.Oliviero Stock, Massimo Zancanaro, Cesare Rocchi, Daniel Tomasini, Chaya Koren, Zvi Eisikovits, Dina Goren-Bar & Patrice L. Weiss - 2009 - AI and Society 24 (1):51-59.
    This paper is about the development of a face-to-face collaborative technology to support shifting attitudes of participants in conflict via a narration task. The work is based on two cultural elements: conflict resolution theory and the design of a collaboration enforcing interface designed specifically for the task. The general claim is that participants may achieve a greater understanding of and appreciation for the other’s viewpoint under conditions that support partaking in a tangible joint task and creating a shared narration. (...)
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  25.  32
    The design of a collaborative interface for narration to support reconciliation in a conflict.Oliviero Stock, Massimo Zancanaro, Cesare Rocchi, Daniel Tomasini, Chaya Koren, Zvi Eisikovits, Dina Goren-Bar & L. Patrice - 2009 - AI and Society 24 (1):51-59.
    This paper is about the development of a face-to-face collaborative technology to support shifting attitudes of participants in conflict via a narration task. The work is based on two cultural elements: conflict resolution theory and the design of a collaboration enforcing interface designed specifically for the task. The general claim is that participants may achieve a greater understanding of and appreciation for the other’s viewpoint under conditions that support partaking in a tangible joint task and creating a shared narration. (...)
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  26.  7
    The Therapeutic Process: A Clinical Introduction to Psychodynamic Psychotherapy.J. Mark Thompson & Candace Cotlove - 2005 - Jason Aronson.
    The Therapeutic Process presents an informative, sequential, well-defined, and clinically rich guide to the process of psychodynamic psychotherapy. Specifically designed to have broad appeal and value for the beginning clinician as well as the more experienced clinician, this book includes many illustrative examples and well-defined terms.
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  27.  18
    The Design of GDPR-Abiding Drones Through Flight Operation Maps: A Win–Win Approach to Data Protection, Aerospace Engineering, and Risk Management.Eleonora Bassi, Nicoletta Bloise, Jacopo Dirutigliano, Gian Piero Fici, Ugo Pagallo, Stefano Primatesta & Fulvia Quagliotti - 2019 - Minds and Machines 29 (4):579-601.
    Risk management is a well-known method to face technological challenges through a win–win combination of protective and proactive approaches, fostering the collaboration of operators, researchers, regulators, and industries for the exploitation of new markets. In the field of autonomous and unmanned aerial systems, or UAS, a considerable amount of work has been devoted to risk analysis, the generation of ground risk maps, and ground risk assessment by estimating the fatality rate. The paper aims to expand this approach with a tool (...)
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  28.  22
    The Design of GDPR-Abiding Drones Through Flight Operation Maps: A Win–Win Approach to Data Protection, Aerospace Engineering, and Risk Management.Eleonora Bassi, Nicoletta Bloise, Jacopo Dirutigliano, Gian Piero Fici, Ugo Pagallo, Stefano Primatesta & Fulvia Quagliotti - 2019 - Minds and Machines 29 (4):579-601.
    Risk management is a well-known method to face technological challenges through a win–win combination of protective and proactive approaches, fostering the collaboration of operators, researchers, regulators, and industries for the exploitation of new markets. In the field of autonomous and unmanned aerial systems, or UAS, a considerable amount of work has been devoted to risk analysis, the generation of ground risk maps, and ground risk assessment by estimating the fatality rate. The paper aims to expand this approach with a tool (...)
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  29.  29
    The Design of GDPR-Abiding Drones Through Flight Operation Maps: A Win–Win Approach to Data Protection, Aerospace Engineering, and Risk Management.Eleonora Bassi, Nicoletta Bloise, Jacopo Dirutigliano, Gian Piero Fici, Ugo Pagallo, Stefano Primatesta & Fulvia Quagliotti - 2019 - Minds and Machines 29 (4):579-601.
    Risk management is a well-known method to face technological challenges through a win–win combination of protective and proactive approaches, fostering the collaboration of operators, researchers, regulators, and industries for the exploitation of new markets. In the field of autonomous and unmanned aerial systems, or UAS, a considerable amount of work has been devoted to risk analysis, the generation of ground risk maps, and ground risk assessment by estimating the fatality rate. The paper aims to expand this approach with a tool (...)
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  30.  12
    Ways of Being of Equipment: A Heideggerian Enquiry into Design Process.Honeylal Puthussery - 2019 - Tattva - Journal of Philosophy 11 (1):31-52.
    The paper lays out an ontological enquiry into the ways of ‘being of equipment’ as analysed by Heidegger and its role in understanding the design process. Equipments are things that make up our world. It is hard to imagine living without things because our existence is thingly textured. Heidegger’s analytics of equipment far exceeds the ontic sense of things. The argument is that there is a danger when designers limit themselves with the ontic understanding of equipment. Such an (...)
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  31.  54
    “Things that went well — No serious injuries or deaths”: Ethical reasoning in a normal engineering design process.Peter Lloyd & Jerry Busby - 2003 - Science and Engineering Ethics 9 (4):503-516.
    We argue that considering only a few ‘big’ ethical decisions in any engineering design process — both in education and practice — only reinforces the mistaken idea of engineering design as a series of independent sub-problems. Using data collected in engineering design organisations over a seven year period, we show how an ethical component to engineering decisions is much more pervasive. We distinguish three types of ethical justification for engineering decisions: (1) consequential, (2) deontological or non-consequential, (...)
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  32. Randomization and the design of experiments.Peter Urbach - 1985 - Philosophy of Science 52 (2):256-273.
    In clinical and agricultural trials, there is the danger that an experimental outcome appears to arise from the causal process or treatment one is interested in when, in reality, it was produced by some extraneous variation in the experimental conditions. The remedy prescribed by classical statisticians involves the procedure of randomization, whose effectiveness and appropriateness is criticized. An alternative, Bayesian analysis of experimental design, is shown, on the other hand, to provide a coherent and intuitively satisfactory solution to (...)
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  33.  7
    The Affective Processes of Ethical Leadership: The Role of Moral Emotions.Sophia Soyoung Jeong, Cong Sun & Kai Chi Yam - forthcoming - Journal of Business Ethics:1-19.
    Building on appraisal theory of emotions and theories on moral emotions, we contend that ethical leadership triggers other-praising moral emotions directed at the supervisor and leads to feedback-seeking behavior. We further predict that the affective processes of ethical leadership have implications for workplace behaviors, namely organizational citizenship behavior directed at the supervisor and employee voice. We develop a new measure of supervisor-directed, other-praising moral emotions and test the validity of the measure. Then, we test and find support for the proposed (...)
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  34.  14
    The Administrative Process as a Domain of Conflicting Interests.Daphne Barak-Erez - 2005 - Theoretical Inquiries in Law 6 (1):193-214.
    The article presents the argument that administrative decision-making should be understood as devoted to balancing between conflicting interests of individuals or groups, usually when none of the affected parties has predefined legal rights that are relevant to the substantial content of the administrative decision. Administrative decisions often have a direct effect not only on human and civil rights issues, but also on matters bearing on the quality of life, living conditions, prices of regulated products, and the allocation of government funds. (...)
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  35.  35
    Self-Interest and the Design of Rules.Manvir Singh, Richard Wrangham & Luke Glowacki - 2017 - Human Nature 28 (4):457-480.
    Rules regulating social behavior raise challenging questions about cultural evolution in part because they frequently confer group-level benefits. Current multilevel selection theories contend that between-group processes interact with within-group processes to produce norms and institutions, but within-group processes have remained underspecified, leading to a recent emphasis on cultural group selection as the primary driver of cultural design. Here we present the self-interested enforcement (SIE) hypothesis, which proposes that the design of rules importantly reflects the relative enforcement capacities of (...)
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  36. The Metaphorical Process as Cognition, Imagination, and Feeling.Paul Ricoeur - 1978 - Critical Inquiry 5 (1):143-159.
    But is not the word "metaphor" itself a metaphor, the metaphor of a displacement and therefore of a transfer in a kind of space? What is at stake is precisely the necessity of these spatial metaphors about metaphor included in our talk about "figures" of speech. . . . But in order to understand correctly the work of resemblance in metaphor and to introduce the pictorial or ironic moment at the right place, it is necessary briefly to recall the mutation (...)
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  37.  17
    A curve of growth designed to represent the learning process.H. J. Ettlinger - 1926 - Journal of Experimental Psychology 9 (5):409.
  38.  33
    The design of technical artifacts with regard to work experience: The development of an experience-based documentation system for maintenance workers. [REVIEW]Martin Fischer, Eberhard Römmermann & Heinrich Benckert - 1996 - AI and Society 10 (1):39-50.
    The German discussion about experience-guided work has led to the question of how work experience can be regarded within the process of designing technical artifacts. This paper offers a solution for the area of skilled maintenance work. Some considerations about the nature of experience and about the problems skilled workers have in aquiring work competences within computer aided production environments are introduced in order to illustrate the design philosophy: A decision-support-system is described which stimulates workplace learning by enabling (...)
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  39. THE CAUSAL-PROCESS-CHANCE-BASED ANALYSIS OF CONTERFACTUALS.Igal Kvart - manuscript
    Abstract In this paper I consider an easier-to-read and improved to a certain extent version of the causal chance-based analysis of counterfactuals that I proposed and argued for in my A Theory of Counterfactuals. Sections 2, 3 and 4 form Part I: In it, I survey the analysis of the core counterfactuals (in which, very roughly, the antecedent is compatible with history prior to it). In section 2 I go through the three main aspects of this analysis, which are the (...)
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  40. Constructing a science gallery for children and families: The role of research in an innovative design process.Leona Schauble & Karol Bartlett - 1997 - Science Education 81 (6):781-793.
     
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  41.  6
    The In-Discipline of Design: Bridging the Gap Between Humanities and Engineering.Annie Gentes - 2017 - Cham: Imprint: Springer.
    Design is a conceptive activity which is usually presented as a sensible, sequential process and action. This book claims that design cannot be reduced to the rational, effective planning and organization that most models (such as design thinking) present. The author suggests another type of rationality which is based on what the humanities call aesthetics, writing, composition, and style: a rationality based in imaginary elaboration and coherence. The chapters, therefore, demonstrate that design practice is about (...)
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  42.  5
    Get Organized At Work! A Look Inside the Game Design Process of Valve and Linden Lab.Shenja van der Graaf - 2012 - Bulletin of Science, Technology and Society 32 (6):480-488.
    This article considers the configuration of modular and temporary organization designs. By drawing on two prominent developer firms, namely, Valve Inc. and Linden Lab, respectively, “cabals” and “studios” are explored. The results of interviews conducted with employees of these firms are used as evidence. The article demonstrates that, to various extents, these organization designs organize, facilitate, and maintain how work is accomplished and coordinated within the boundaries of a permanent firm. It extends our understanding of how these designs provide a (...)
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  43.  32
    Developing Emotional Design: Emotions as Cognitive Processes and their Role in the Design of Interactive Technologies.Triberti Stefano, Chirico Alice, La Rocca Gemma & Riva Giuseppe - 2017 - Frontiers in Psychology 8.
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  44.  97
    Criteria for the Design and Evaluation of Cognitive Architectures.Sashank Varma - 2011 - Cognitive Science 35 (7):1329-1351.
    Cognitive architectures are unified theories of cognition that take the form of computational formalisms. They support computational models that collectively account for large numbers of empirical regularities using small numbers of computational mechanisms. Empirical coverage and parsimony are the most prominent criteria by which architectures are designed and evaluated, but they are not the only ones. This paper considers three additional criteria that have been comparatively undertheorized. (a) Successful architectures possess subjective and intersubjective meaning, making cognition comprehensible to individual cognitive (...)
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  45. The Role of the Image in Digital Design: Processing the Image Versus Imaging the Process.Rivka Oxman - 2017 - In Remei Capdevila-Werning & Sabine Ammon (eds.), The Active Image: Architecture and Engineering in the Age of Modeling. Cham: Springer Verlag.
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  46. The influence of epistemology on the design of artificial agents.Mark Lee & Nick Lacey - 2003 - Minds and Machines 13 (3):367-395.
    Unlike natural agents, artificial agents are, to varying extent, designed according to sets of principles or assumptions. We argue that the designers philosophical position on truth, belief and knowledge has far reaching implications for the design and performance of the resulting agents. Of the many sources of design information and background we believe philosophical theories are under-rated as valuable influences on the design process. To explore this idea we have implemented some computer-based agents with their control (...)
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  47.  4
    The rehearsal process in choreography as an aspect of creative integration.Kseniya Sergeevna Kopunova - 2022 - Философия И Культура 8:1-8.
    The subject of this research is the rehearsal process in choreographic art. The object of the study is the comprehension of this process as a creative integration of an artist and a teacher-tutor. The author examines in detail such aspects of the topic as the role of an artist, the preparation of a ballet dancer for a performance, gives examples of works of art that contribute to honing the professional skills of dancers. The author focuses on the importance (...)
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  48.  1
    Creating Places for Women on the Internet: The Design of a `Women's Square' in a Digital City.Els Rommes - 2002 - European Journal of Women's Studies 9 (4):400-429.
    Under what conditions do women create places for women on the Internet? And what kinds of difficulties do they meet if they try to do so? These questions are studied by comparing two groups of women involved in the design of Amsterdam's digital city DDS. The female designers, who were involved as DDS was set up, did not want to pay attention to women's issues. This can be explained by looking at their position in feminist debates in Dutch society, (...)
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  49.  76
    The Influence of Epistemology on the Design of Artificial Agents.Mark Lee & Nick Lacey - 2003 - Minds and Machines 13 (3):367-395.
    Unlike natural agents, artificial agents are, to varying extent, designed according to sets of principles or assumptions. We argue that the designer’s philosophical position on truth, belief and knowledge has far reaching implications for the design and performance of the resulting agents. Of the many sources of design information and background we believe philosophical theories are under-rated as valuable influences on the design process. To explore this idea we have implemented some computer-based agents with their control (...)
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  50. Fractal architecture: the philosophical implications of an iterative design process.Michael J. Ostwald - 2003 - Communication and Cognition. Monographies 36 (3-4):263-295.
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