Results for 'computational aesthetics'

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  1.  33
    Contagious Architecture: Computation, Aesthetics, and Space.Luciana Parisi - 2013 - MIT Press.
    In Contagious Architecture, Luciana Parisi offers a philosophicalinquiry into the status of the algorithm in architectural and interaction design.
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  2.  21
    Towards a New Computational Aesthetics of Creative Software.Damien Charrieras - 2023 - Balkan Journal of Philosophy 15 (1):53-60.
    This paper proposes a deep analysis of the latest research of digital humanities scholar Beatrice Fazi, and especially her critique of computational automation, to understand the roles of digital creative technologies, and more specifically of creative software. After a close analysis of Fazi’s main contribution to a new understanding of computational aesthetics, we will briefly outline the potential implications of her work to understand the contemporary evolution of creative software, and especially the implementation of machine learning algorithms (...)
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  3.  1
    Contingent Computation: Abstraction, Experience, and Indeterminacy in Computational Aesthetics.M. Beatrice Fazi - 2018 - Rowman & Littlefield International.
    Contingent Computation offers a new theoretical perspective through which we can engage philosophically with computing. The book proves that aesthetics is a viable mode of investigating contemporary computational systems.
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  4.  4
    Computational Analysis Problem of Aesthetic Content in Fine-Art Paintings.Ольга Алексеевна Журавлева, Наталья Борисовна Савхалова, Андрей Владимирович Комаров, Денис Алексеевич Жердев, Анна Ивановна Демина, Эккарт Михаэльсен, Артем Владимирович Никоноров & Александр Юрьевич Нестеров - 2022 - Russian Journal of Philosophical Sciences 65 (2):120-140.
    The article discusses the possibilities of the formal analysis of the fine-art painting composition on the basis of the classical definitions of beauty and computational aesthetics’ approaches of the second half of the 20th century he authors define the problem and consider solutions for the formalization of aesthetic perception in the context of aesthetic text, i.e., as part of the fine arts composition – a formal sequence of signs simply ordered in accordance with the syntactic rules’ system. The (...)
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  5.  13
    M. Beatrice Fazi, "Contingent Computation: Abstraction, Experience, and Indeterminacy in Computational Aesthetics.".Tamkin Hussain - 2021 - Philosophy in Review 41 (1):16-18.
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  6. Computing machinery and emergence: The aesthetics and metaphysics of video games.Jon Cogburn & Mark Silcox - 2004 - Minds and Machines 15 (1):73-89.
    We build on some of Daniel Dennett’s ideas about predictive indispensability to characterize properties of video games discernable by people as computationally emergent if, and only if: (1) they can be instantiated by a computing machine, and (2) there is no algorithm for detecting instantiations of them. We then use this conception of emergence to provide support to the aesthetic ideas of Stanley Fish and to illuminate some aspects of the Chomskyan program in cognitive science.
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  7.  12
    Postdigital aesthetics: art, computation and design.David M. Berry & Michael Dieter (eds.) - 2015 - New York, NY: Palgrave-Macmillan.
    David Berry and Michael Dieter: Introduction -- Florian Cramer: What is post-digital? -- Malcolm Levy and Christine Paul: Genealogies of the new aesthetic -- David Berry: The post-digital constellation -- Lukacs Mirocha: Communication models, aesthetics and ontology of the computational age revealed -- Katja Kwastek: How to be theorized: a f*** academic essay on the new aesthetic -- Daniel Pinkas: A hyperbolic new aesthetic -- Stamatia Portanova: The genius and the algorithm: reflections on the new aesthetic as a (...)
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  8.  21
    A computational model of aesthetic value.Aenne A. Brielmann & Peter Dayan - 2022 - Psychological Review 129 (6):1319-1337.
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  9. Emergent Aesthetics-Aesthetic Issues in Computer Arts.Mihai Nadin - 1989 - Leonardo 2.
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  10.  32
    The widening rift between aesthetics and ethics in the design of computational things.Sabrina Hauser, Johan Redström & Heather Wiltse - 2023 - AI and Society 38 (1):227-243.
    In the face of massively increased technological complexity, it is striking that so many of today’s computational and networked things follow design ideals honed decades ago in a much different context. These strong ideals prescribe a presentation of things as useful tools through design and a withdrawal of aspects of their functionality and complexity. Beginning in the mid-twentieth century, we trace this ‘withdrawal program’ as it has persisted in the face of increasing computational complexity. Currently, design is in (...)
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  11.  82
    Imaginary computational systems: queer technologies and transreal aesthetics[REVIEW]Zach Blas & Micha Cárdenas - 2013 - AI and Society 28 (4):559-566.
  12.  23
    Democratizing Children's Computation: Learning Computational Science as Aesthetic Experience.Amy Voss Farris & Pratim Sengupta - 2016 - Educational Theory 66 (1-2):279-296.
    In this essay, Amy Voss Farris and Pratim Sengupta argue that a democratic approach to children's computing education in a science class must focus on the aesthetics of children's experience. In Democracy and Education, Dewey links “democracy” with a distinctive understanding of “experience.” For Dewey, the value of educational experiences lies in “the unity or integrity of experience.” In Art as Experience, Dewey presents aesthetic experience as the fundamental form of human experience that undergirds all other forms of experiences (...)
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  13. "Algorithmic Aesthetics: Computer Models for Criticism and Design in the Arts": George Stiny and James Gips. [REVIEW]Philip Steadman - 1980 - British Journal of Aesthetics 20 (4):373.
     
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  14.  71
    Computer Art, Technology, and the Medium.Christopher Bartel - 2022 - Being and Value in Technology.
    Technological advancements often lead to revolutions in the creation of art; but, what is unclear is whether such advancements always correspond to revolutions regarding the artistic medium. The notion of an artistic medium is central to our thinking about, engagement with, and appreciation of art. Accounts of the interpretation, understanding, and experience of art must at some point grapple with the role of the artistic medium against such endeavors. Moreover, artists do not choose their medium by accident, but presumably do (...)
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  15.  13
    Digital Aesthetics: The Discrete and the Continuous.M. Beatrice Fazi - 2019 - Theory, Culture and Society 36 (1):3-26.
    Aesthetic investigations of computation are stuck in an impasse, caused by the difficulty of accounting for the ontological discrepancy between the continuity of sensation and the discreteness of digital technology. This article proposes a theoretical position intended to overcome that deadlock. It highlights how an ontological focus on continuity has entered media studies via readings of Deleuze, which attempt to build a ‘digital aisthesis’ by ascribing a ‘virtuality’ to computation. This underpins, in part, the affective turn in digital theory. In (...)
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  16.  91
    Between Art and Gameness: Critical Theory and Computer Game Aesthetics.Graeme Kirkpatrick - 2007 - Thesis Eleven 89 (1):74-93.
    This article argues that the computer game can be a locus of aesthetic form in contemporary culture. The context for understanding this claim is the decline of the artwork as bearer of form in the late 20th century, as this was understood by Adorno. Form is the enigmatic other of instrumental reason that emerges spontaneously in creative works and, in the modern era, is defined as that which makes them captivating and enigmatic yet resistant to analytic understanding. Clarification of the (...)
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  17.  22
    'Programming the Beautiful': Informatic Color and Aesthetic Transformations in Early Computer Art.Carolyn L. Kane - 2010 - Theory, Culture and Society 27 (1):73-93.
    Color has long been at home in the domains of classical art and aesthetics. However, with the introduction of computer art in Germany in the early 1960s, a new ‘rational theory’ of art, media and color emerged. Many believed this new ‘science’ of art would generate computer algorithms which would enable new media aesthetic ‘principles to be formulated mathematically’ — thus ending the lofty mystifications that have, for too long, been associated with Romantic notions about artwork and art-making. Although, (...)
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  18. The Computer Revolution in Philosophy: Philosophy, Science, and Models of Mind.Aaron Sloman - 1978 - Hassocks UK: Harvester Press.
    Extract from Hofstadter's revew in Bulletin of American Mathematical Society : http://www.ams.org/journals/bull/1980-02-02/S0273-0979-1980-14752-7/S0273-0979-1980-14752-7.pdf -/- "Aaron Sloman is a man who is convinced that most philosophers and many other students of mind are in dire need of being convinced that there has been a revolution in that field happening right under their noses, and that they had better quickly inform themselves. The revolution is called "Artificial Intelligence" (Al)-and Sloman attempts to impart to others the "enlighten- ment" which he clearly regrets not having (...)
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  19. Aesthetics and Material Beauty: Aesthetics Naturalized.Jennifer McMahon - 2007 - New York: Routledge. Edited by Michael Beaney.
    In _Aesthetics and Material Beauty_, Jennifer A. McMahon develops a new aesthetic theory she terms Critical Aesthetic Realism - taking Kantian aesthetics as a starting point and drawing upon contemporary theories of mind from philosophy, psychology, and cognitive science. The creative process does not proceed by a set of rules. Yet the fact that its objects can be understood or appreciated by others suggests that the creative process is constrained by principles to which others have access. According to her (...)
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  20.  31
    Computer-generated Music, Authorship, and Work Identity.Maria Elisabeth Reicher - 2015 - Grazer Philosophische Studien 91:107-130.
    In a paper entitled “Computer Composition and Works of Music: Variation on a Theme of Ingarden” (1988), Peter Simons explores some ontological problems that ensue from the use of certain forms of composition software, where the final outcome (the score) is the product of random processes within the computer. Such a method of composition raises, among others, the following questions: What kind of work (if any) has been created? Is it a work of music in the first place? Who is (...)
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  21. "Computer creativity is a matter of agency".Dustin Stokes & Elliot Samuel Paul - 2021 - Institute of Arts and Ideas.
    Computer programs are generating artworks of astonishing novelty and aesthetic value. By the standard definition of creativity, these programs would count as being creative. But if you still hesitate to call a program creative, that's for good reason, we argue. It's because real creativity requires AGENTS who are responsible for what they make, and it's not at all clear that these programs are agents. -/- (The title was imposed by the editor. It was supposed to be called, "ARE COMPUTERS CREATIVE?").
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  22. Aims and scope communication & cognition is an interdixiplinary journal the objective is the study of the mterrelations between communication &. cognition as realized in the etelds of linguisticx, logic, psychology, scientific mcthodology, amfïcial intelligence, information sciences, anthropology, aesthetics, computer sciences.Brunschvicg et Derrida - 1990 - Revue Internationale de Philosophie 44:141.
  23.  34
    The Aesthetic Preference for Nature Sounds Depends on Sound Object Recognition.Stephen C. Van Hedger, Howard C. Nusbaum, Shannon L. M. Heald, Alex Huang, Hiroki P. Kotabe & Marc G. Berman - 2019 - Cognitive Science 43 (5):e12734.
    People across the world seek out beautiful sounds in nature, such as a babbling brook or a nightingale song, for positive human experiences. However, it is unclear whether this positive aesthetic response is driven by a preference for the perceptual features typical of nature sounds versus a higher‐order association of nature with beauty. To test these hypotheses, participants provided aesthetic judgments for nature and urban soundscapes that varied on ease of recognition. Results demonstrated that the aesthetic preference for nature soundscapes (...)
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  24.  26
    Melanie Swalwell and Jason Wilson, eds. (2008) The Pleasures of Computer Gaming: Essays on Cultural History, Theory and Aesthetics.John Finlay Kerr - 2009 - Film-Philosophy 13 (1):165-175.
  25. What's Wrong with Computer-Generated Images of Perfection in Advertising?Earl W. Spurgin - 2003 - Journal of Business Ethics 45 (3):257 - 268.
    Advertisers often use computers to create fantastic images. Generally, these are perfectly harmless images that are used for comic or dramatic effect. Sometimes, however, they are problematic human images that I call computer-generated images of perfection. Advertisers create these images by using computer technology to remove unwanted traits from models or to generate entire human bodies. They are images that portray ideal human beauty, bodies, or looks. In this paper, I argue that the use of such images is unethical. I (...)
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  26. Aesthetics, Cognition, and Creativity.Jennifer A. McMahon - 1996 - Dissertation, Australian National University
    This thesis constructs an Interactive Theory of Beauty to change the way we think about beauty and aesthetic form, in order to resolve the conceptual discrepancies between the features that characterize the traditional concept of beauty and the features of the phenomenology of beauty. The assumptions that underlie these discrepancies are identified. I hypothesize an alternative assumption that would need to be the case to resolve the tensions between the traditional concept and the phenomenology. This involves rejecting the idea that (...)
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  27.  15
    Aesthetic Evaluation of Digitally Reproduced Art Images.Claire Reymond, Matthew Pelowski, Klaus Opwis, Tapio Takala & Elisa D. Mekler - 2020 - Frontiers in Psychology 11.
    Most people encounter art images as digital reproductions on a computer screen instead of as originals in a museum or gallery. With the development of digital technologies, high-resolution artworks can be accessed anywhere and anytime by a large number of viewers. Since these digital images depict the same content and are attributed to the same artist as the original, it is often implicitly assumed that their aesthetic evaluation will be similar. When it comes to the digital reproductions of art, however, (...)
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  28.  14
    Computing taste: algorithms and the makers of music recommendation.Nick Seaver - 2022 - Chicago: University of Chicago Press.
    For the people who make them, music recommender systems hold a utopian promise: they can broaden listeners' horizons and help obscure musicians find audiences, taking advantage of the enormous catalogs offered by companies like Spotify, Apple Music, and their kin. But for critics, recommender systems have come to epitomize the potential harms of algorithms: they seem to reduce expressive culture to numbers, they normalize ever-broadening data collection, and they profile their users for commercial ends, tearing the social fabric into isolated (...)
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  29.  5
    The Computations Underlying Religious Conversion: A Bayesian Decision Model.Francesco Rigoli - 2023 - Journal of Cognition and Culture 23 (1-2):241-257.
    Inspired by recent Bayesian interpretations about the psychology underlying religion, the paper introduces a theory proposing that religious conversion is shaped by three factors: (i) novel relevant information, experienced in perceptual or in social form (e.g., following interaction with missionaries); (ii) changes in the utility (e.g., expressed in an opportunity to raise in social rank) associated with accepting a new religious creed; and (iii) prior beliefs, favouring religious faiths that, although new, still remain consistent with entrenched cultural views (resulting in (...)
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  30.  9
    Aesthetics of Universal Knowledge.Pasquale Gagliardi, Simon Schaffer & John Tresch (eds.) - 2017 - Cham: Imprint: Palgrave Macmillan.
    Born out of a major international dialogue held at the Fondazione Giorgio Cini in Venice, Italy, this collection of essays presents innovative and provocative arguments about the claims of universal knowledge schemes and the different aesthetic and material forms in which such claims have been made and executed. Contributors take a close look at everything from religious pilgrimages, museums, and maps of the world, to search engines and automated GPS. Current obsessions in information technology, communications theory, and digital culture often (...)
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  31. Computer Art.Timothy Binkley - 1998 - In Encyclopedia of Aesthetics.
     
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  32.  5
    Computation and Interpretation in Literary Studies.John Mulligan - 2021 - Critical Inquiry 48 (1):126-143.
    The article suggests that the best examples of textual work in the computational humanities are best understood as motivated by aesthetic concerns with the constraints placed on literature by computation’s cultural hegemony. To draw these concerns out, I adopt a middle-distant depth of field, examining the strange epistemology and unexpected aesthetic dimension of numerical culture’s encounters with literature. The middle-distant forms of reading I examine register problematically as literary scholarship not because they lack rigor or evidence but because their (...)
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  33.  13
    Computer Versus Microscope: Visual Activity Fields of Instruments in the Information Age.Mauro Turrini - 2013 - Spontaneous Generations 7 (1):81-93.
    The increasing concern about visual representation in science has been usually converged on representations – photographs, diagrams, graphs, maps –, while instruments of visualization have been usually neglected, even because of the concrete difficulty to grasp their effects on visualization. In this regard, the questions and concepts formulated in the debate on digital visualization deserve here as a starting point to analyze the change in instrumental mediation triggered by the introduction of computer-assisted imaging technologies in those laboratories that traditionally have (...)
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  34. Aesthetics Naturalized: Cognitivist Reflections on a Traditional Problem in the Philosophy of Art.Diana Raffman - 1986 - Dissertation, Yale University
    The thesis develops a cognitivist account of the supposed ineffability of musical experience. It is contended that, when the ineffability is viewed as adhering to a certain kind of perceptual knowledge of a musical signal, its nature can be illuminated by the adoption of a recent cognitivist theory of perception in conjunction with a generative grammar for tonal music . On this two-headed view, music perception consists in a rule-governed process of computing a series of increasingly abstract mental representations of (...)
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  35.  55
    Can you make a computer understand and produce art?Roberto Maiocchi - 1991 - AI and Society 5 (3):183-201.
    Although artificial intelligence techniques have been successfully applied to reproduce many rational features of human behaviour, a great barrier has been encountered in simulating human activities where intuition and emotion are involved. Art making and viewing are processes where typically rational and mechanical aspects interact with aesthetic and cognitive criteria. Can you make a computer understand and autonomously produce art?The main purpose of this paper is to present the most relevant approaches in the study of art perception and creation via (...)
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  36. Toward an Aesthetics of New-Media Environments.Eran Guter - 2016 - Proceedings of the European Society for Aesthetics.
    In this paper I suggest that, over and above the need to explore and understand the technological newness of computer art works, there is a need to address the aesthetic significance of the changes and effects that such technological newness brings about, considering the whole environmental transaction pertaining to new media, including what they can or do offer and what users do or can do with such offerings, and how this whole package is integrated into our living spaces and activities. (...)
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  37.  24
    Aesthetics of Virtual Reality.Nele van de Mosselaer - 2022 - Journal of Aesthetics and Art Criticism 80 (4):513-516.
    In this book, Grant Tavinor, well known for his influential work on the aesthetics of videogames, offers the first focused study of the aesthetics of virtual reality media. When reading the first pages, one cannot help but notice Tavinor’s enthusiasm about virtual reality (VR) in the vivid descriptions of his explorations of virtual haunted houses, distant planets, and ancient Rome. These descriptions also reveal Tavinor’s refreshing aim to focus on present uses of VR media, instead of the so-called (...)
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  38.  38
    The socio-aesthetic construction of meaning in digitally mediated environments: a digital sensemaking approach.Daniela Brill, Claudia Schnugg & Christian Stary - forthcoming - AI and Society:1-15.
    Sensemaking has recently been identified as a driver of society developments, in particular in the context of designing a reasonable, valuable, and fair life. Since the construction of meaning is a crucial momentum in sensemaking processes, the authors investigate how meaning can be constructed in a sustaining form by utilizing digital means of expression, articulation, sharing of information, and creation of artscience artefacts. The authors report on results of exploring cyber-physical-systems with performative methodologies in the context of sensemaking to identify (...)
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  39.  10
    Entrepreneurship education-infiltrated computer-aided instruction system for college Music Majors using convolutional neural network.Hong Cao - 2022 - Frontiers in Psychology 13.
    The purpose is to improve the teaching and learning efficiency of college Innovation and Entrepreneurship Education. Firstly, from the perspective of aesthetic education, this work designs the teacher and student sides of the Computer-aided Instruction system. Secondly, the CAI model is implemented based on the weight sharing and local perception of the Convolutional Neural Network. Finally, the performance of the CNN-based CAI model is tested. Meanwhile, it analyses students’ IEE experience under the proposed CAI model through a case study of (...)
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  40.  29
    The aesthetic approach of hyperspaces.Dimitrios Traperas & Nikolaos Kanellopoulos - 2018 - Technoetic Arts 16 (3):363-375.
    We investigate the Fourth Spatial Dimension, also known as ‘hyperspace’, by researching the capabilities of the human senses from the perspective of art and technology. The geometric approach of the fourth spatial dimension is studied through mathematical logic and the properties of simple geometric hyper-solids are examined. Focusing on the different ways that scientists and artists approached the Hyperspatial cognitive perception, we propose new aesthetic approaches by researching the capabilities of the human senses/bio-sensors and the brain. We present an interactive (...)
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  41. Chapter Seventeen Computer Sound Analysis in Musicology: Its Goals, Methods, and Results Alexander V. Kharuto.Alexander V. Kharuto - 2007 - In Leonid Dorfman, Colin Martindale & Vladimir Petrov (eds.), Aesthetics and innovation. Newcastle, UK: Cambridge Scholars Press. pp. 305.
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  42. Categories of Art and Computers: A Question of Artistic Style.William Seeley - 2017 - American Society for Aesthetics Newsletter 37 (3):9-11.
    Recent interdisciplinary research in visual stylometry employs digital image analysis algorithms to study the image features and statistics that underwrite our experience of artworks. This research brings psychologists, computer scientists, and art historians together to explore the formal image qualities that define artistic style. We introduce the field of visual stylometry, discuss it's implications for our understanding of both the nature of categories of art and the role artistic style plays in our engagement with artworks. We then discuss the results (...)
     
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  43.  78
    Computability theory and literary competence.Mark Silcox & Jon Cogburn - 2006 - British Journal of Aesthetics 46 (4):369-386.
    criticism defend the idea that an individual reader's understanding of a text can be a factor in determining the meaning of what is written in that text, and hence must play a part in determining the very identity conditions of works of literary art. We examine some accounts that have been given of the type of readerly ‘competence’ that a reader must have in order for her responses to a text to play this sort of constitutive role. We argue that (...)
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  44.  6
    Explorations in the Indeterminacy of Computation: An Interview with M. Beatrice Fazi.David Beer - forthcoming - Theory, Culture and Society:026327642095705.
    This interview with M. Beatrice Fazi explores in detail her work on computation. Focusing in particular upon her recent publications, it covers the themes of contingency and indeterminacy. The questions explore Fazi’s perspectives on computational aesthetics, abstraction and experience. Through an interrogation of the conceptual insights that Fazi’s recent work offers, the interview outlines an agenda for future work in the philosophy of computation and sets forward a series of conceptual policies for seeing the digital, software and data (...)
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  45.  13
    Augmented Aesthetics in the Representation of Spatial Atmosphere.Fatma İpek Ek - 2022 - Environment, Space, Place 14 (2):83-103.
    Abstract:Atmosphere in architecture acts as a communication tool between the space and its experiencers. This tool has the potential of being detached from the physical environment and conveyed by memories and imagination, which may augment the physical environment in a poetic way. This paper aims to demonstrate this potential by utilizing the technique of comparative reading using unmanipulated photographs of physical space, computer- generated film/images of the same space, and a spatial narration/text, all in the context of Japanese architecture. By (...)
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  46.  8
    Darwin Puzzled? A Computer-assisted Analysis of Language in the Origin of Species.Bárbara Jiménez-Pazos - 2022 - Topoi 41 (3):561-571.
    The aesthetically optimistic view of life in the last paragraph of Darwin’s On the Origin of Species contrasts with the evidence in his autobiography of a supposed perceptive colour blindness to the magnificence of nature. Accepting the theory of evolution as one of the scientific theories that has contributed to disenchantment, my aim is to delve into the Darwinian perception of natural beauty and solve this contrast of perceptions within the framework of the Weberian concept of “disenchantment of the world.” (...)
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  47. Towards a Perspectival Aesthetics of Truth: Nietzsche, Philosophy, and Science.Babette E. Babich - 1986 - Dissertation, Boston College
    This work presents truth as an aesthetic value in Nietzsche's epistemic account of Western morals and scientific culture. An expression of Nietzsche's special, selective style as a deconstructive hermeneutic in and among texts and readers is offered to facilitate this reading. ;Nietzsche's claim that the world is Will to Power construes all events as mutually interpretive expressions. Where truth is determined as a perspectival expression, the Real must be thought to incorporate multiple truths reflecting its ambiguous, ambivalent abundance. ;The existing (...)
     
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  48.  10
    The Computer and MusicThe Wit of Love.Barbara Woodward, Harry B. Lincoln & Louis L. Martz - 1971 - Journal of Aesthetics and Art Criticism 29 (3):428.
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  49.  33
    The Foundations of aesthetics, art & art education.Frank H. Farley & Ronald W. Neperud (eds.) - 1988 - New York: Praeger.
    The foundations of aesthetics, the arts, and art education have been re-examined in recent years in light of the resurgence of scientific aesthetics as a research discipline; the development of contemporary cognitive science encompassing aspects of computer science, psychology, philosphy, linguistics, and so on; and the advances of neuroscience.
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  50.  48
    Virtual Reality and Aesthetic Experience.Roberto Diodato - 2022 - Philosophies 7 (2):29.
    The problem of aesthetic experience in a virtual environment could be reformulated as: what can we learn about aesthetics from the perspective of ‘aesthetic experience in virtual environments’, given the specific nature of such an environment? The discourse goes in circles, because it is always from theories elaborated in the field of the so-called ‘real’ that we develop the difference, but it is a process typically philosophical, that, on the other hand, can make sense only if it can be (...)
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