Results for 'Weakly linear game'

993 found
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  1.  48
    The Teacher’s Vocation: Ontology of Response.Ann Game & Andrew Metcalfe - 2008 - Studies in Philosophy and Education 27 (6):461-473.
    We argue that pedagogic authority relies on love, which is misunderstood if seen as a matter of actions and subjects. Love is based not on finite subjects and objects existing in Euclidean space and linear time, but, rather, on the non-finite ontology, space and time of relations. Loving authority is a matter of calling and vocation, arising from the spontaneous and simultaneous call-and-response of a lively relation. We make this argument through a reading of Buber’s I–You relation and Murdoch’ (...)
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  2.  60
    Hierarchies achievable in simple games.Josep Freixas & Montserrat Pons - 2010 - Theory and Decision 68 (4):393-404.
    A previous work by Friedman et al. (Theory and Decision, 61:305–318, 2006) introduces the concept of a hierarchy of a simple voting game and characterizes which hierarchies, induced by the desirability relation, are achievable in linear games. In this paper, we consider the problem of determining all hierarchies, conserving the ordinal equivalence between the Shapley–Shubik and the Penrose–Banzhaf–Coleman power indices, achievable in simple games. It is proved that only four hierarchies are non-achievable in simple games. Moreover, it is (...)
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  3.  33
    Common Weak Linear Copositive Lyapunov Functions for Positive Switched Linear Systems.Yuangong Sun, Zhaorong Wu & Fanwei Meng - 2018 - Complexity 2018:1-7.
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  4.  32
    A classification of weakly acyclic games.Krzysztof R. Apt & Sunil Simon - 2015 - Theory and Decision 78 (4):501-524.
    Weakly acyclic games form a natural generalization of the class of games that have the finite improvement property. In such games one stipulates that from any initial joint strategy some finite improvement path exists. We classify weakly acyclic games using the concept of a scheduler introduced in Simon and Apt. We also show that finite games that can be solved by the iterated elimination of never best response strategies are weakly acyclic. Finally, we explain how the schedulers (...)
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  5.  31
    On the weak distributivity game.Anastasis Kamburelis - 1994 - Annals of Pure and Applied Logic 66 (1):19-26.
    We study the gameGfin related to weak distributivity of a given Boolean algebraB. Consider the following implication: ifBis weakly -distributive then player I does not have a winning strategy in the gameGfin. We show that this implication is true for properBbut it is not true in general.
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  6.  42
    A game semantics for linear logic.Andreas Blass - 1992 - Annals of Pure and Applied Logic 56 (1-3):183-220.
    We present a game semantics in the style of Lorenzen for Girard's linear logic . Lorenzen suggested that the meaning of a proposition should be specified by telling how to conduct a debate between a proponent P who asserts and an opponent O who denies . Thus propositions are interpreted as games, connectives as operations on games, and validity as existence of a winning strategy for P. We propose that the connectives of linear logic can be naturally (...)
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  7.  53
    Games and full completeness for multiplicative linear logic.Abramsky Samson & Jagadeesan Radha - 1994 - Journal of Symbolic Logic 59 (2):543-574.
    We present a game semantics for Linear Logic, in which formulas denote games and proofs denote winning strategies. We show that our semantics yields a categorical model of Linear Logic and prove full completeness for Multiplicative Linear Logic with the MIX rule: every winning strategy is the denotation of a unique cut-free proof net. A key role is played by the notion of history-free strategy; strong connections are made between history-free strategies and the Geometry of Interaction. (...)
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  8.  31
    n‐linear weakly Heyting algebras.Sergio A. Celani - 2006 - Mathematical Logic Quarterly 52 (4):404-416.
    The present paper introduces and studies the variety [MATHEMATICAL SCRIPT CAPITAL W]ℋn of n-linear weakly Heyting algebras. It corresponds to the algebraic semantic of the strict implication fragment of the normal modal logic K with a generalization of the axiom that defines the linear intuitionistic logic or Dummett logic. Special attention is given to the variety [MATHEMATICAL SCRIPT CAPITAL W]ℋ2 that generalizes the linear Heyting algebras studied in [10] and [12], and the linear Basic algebras (...)
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  9.  7
    Linear Programming Tools for Analyzing Strategic Games of Independence-Friendly Logic and Applications.Merlijn Sevenster - 2018 - In Hans van Ditmarsch & Gabriel Sandu (eds.), Jaakko Hintikka on Knowledge and Game Theoretical Semantics. Cham, Switzerland: Springer. pp. 475-497.
    In recent work, semantic games of independence-friendly logic were studied in strategic form in terms of Nash equilibria. The class of strategic games of independence-friendly logic is contained in the class of win-loss, zero-sum two-player games. In this note we draw on the theory of linear programming to develop tools to analyze the value of such games. We give two applications of these tools to independence-friendly logic under the so-called equilibrium semantics.
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  10.  39
    Weak theories of linear algebra.Neil Thapen & Michael Soltys - 2005 - Archive for Mathematical Logic 44 (2):195-208.
    We investigate the theories of linear algebra, which were originally defined to study the question of whether commutativity of matrix inverses has polysize Frege proofs. We give sentences separating quantified versions of these theories, and define a fragment in which we can interpret a weak theory V 1 of bounded arithmetic and carry out polynomial time reasoning about matrices - for example, we can formalize the Gaussian elimination algorithm. We show that, even if we restrict our language, proves the (...)
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  11.  41
    Weak axioms of determinacy and subsystems of analysis I: δ20 games.Kazuyuki Tanaka - 1990 - Zeitschrift fur mathematische Logik und Grundlagen der Mathematik 36 (6):481-491.
  12.  49
    Linear logic proof games and optimization.Patrick D. Lincoln, John C. Mitchell & Andre Scedrov - 1996 - Bulletin of Symbolic Logic 2 (3):322-338.
    § 1. Introduction. Perhaps the most surprising recent development in complexity theory is the discovery that the class NP can be characterized using a form of randomized proof checker that only examines a constant number of bits of the “proof” that a string is in a language [6, 5, 31, 3, 4]. More specifically, writing ∣x∣ for the length of a string x, a language L in the class NP of languages recognizable in Nondeterministic polynomial time is traditionally given by (...)
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  13.  21
    A parallel game semantics for Linear Logic.Stefano Baratella & Stefano Berardi - 1997 - Archive for Mathematical Logic 36 (3):189-217.
    We describe the constructive content of proofs in a fragment of propositional Infinitary Linear Logic in terms of strategies for a suitable class of games. Such strategies interpret linear proofs as parallel algorithms as long as the asymmetry of the connectives ? and ! allows it.
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  14.  12
    Pebble games and linear equations.Martin Grohe & Martin Otto - 2015 - Journal of Symbolic Logic 80 (3):797-844.
  15.  19
    The hyper-weak distributive law and a related game in Boolean algebras.James Cummings & Natasha Dobrinen - 2007 - Annals of Pure and Applied Logic 149 (1-3):14-24.
    We discuss the relationship between various weak distributive laws and games in Boolean algebras. In the first part we give some game characterizations for certain forms of Prikry’s “hyper-weak distributive laws”, and in the second part we construct Suslin algebras in which neither player wins a certain hyper-weak distributivity game. We conclude that in the constructible universe L, all the distributivity games considered in this paper may be undetermined.
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  16.  9
    Petri nets, Horn programs, Linear Logic and vector games.Max I. Kanovich - 1995 - Annals of Pure and Applied Logic 75 (1-2):107-135.
    Linear Logic was introduced by Girard as a resource-sensitive refinement of classical logic. In this paper we establish strong connections between natural fragments of Linear Logic and a number of basic concepts related to different branches of Computer Science such as Concurrency Theory, Theory of Computations, Horn Programming and Game Theory. In particular, such complete correlations allow us to introduce several new semantics for Linear Logic and to clarify many results on the complexity of natural fragments (...)
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  17.  34
    The polynomial and linear hierarchies in models where the weak pigeonhole principle fails.Leszek Aleksander Kołodziejczyk & Neil Thapen - 2008 - Journal of Symbolic Logic 73 (2):578-592.
    We show, under the assumption that factoring is hard, that a model of PV exists in which the polynomial hierarchy does not collapse to the linear hierarchy; that a model of S21 exists in which NP is not in the second level of the linear hierarchy; and that a model of S21 exists in which the polynomial hierarchy collapses to the linear hierarchy. Our methods are model-theoretic. We use the assumption about factoring to get a model in (...)
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  18.  30
    A constructive game semantics for the language of linear logic.Giorgi Japaridze - 1997 - Annals of Pure and Applied Logic 85 (2):87-156.
    I present a semantics for the language of first-order additive-multiplicative linear logic, i.e. the language of classical first-order logic with two sorts of disjunction and conjunction. The semantics allows us to capture intuitions often associated with linear logic or constructivism such as sentences = games, SENTENCES = resources or sentences = problems, where “truth” means existence of an effective winning strategy.The paper introduces a decidable first-order logic ET in the above language and gives a proof of its soundness (...)
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  19.  18
    Ehrenfeucht-fraïssé games on a class of scattered linear orders.Feresiano Mwesigye & John Kenneth Truss - 2020 - Journal of Symbolic Logic 85 (1):37-60.
    Two structures A and B are n-equivalent if Player II has a winning strategy in the n-move Ehrenfeucht-Fraïssé game on A and B. In earlier articles we studied n-equivalence classes of ordinals and coloured ordinals. In this article we similarly treat a class of scattered order-types, focussing on monomials and sums of monomials in ω and its reverse ω*.
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  20. Behavioral game theory: Plausible formal models that predict accurately.Colin F. Camerer - 2003 - Behavioral and Brain Sciences 26 (2):157-158.
    Many weaknesses of game theory are cured by new models that embody simple cognitive principles, while maintaining the formalism and generality that makes game theory useful. Social preference models can generate team reasoning by combining reciprocation and correlated equilibrium. Models of limited iterated thinking explain data better than equilibrium models do; and they self-repair problems of implausibility and multiplicity of equilibria.
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  21. Philosophy of games.C. Thi Nguyen - 2017 - Philosophy Compass 12 (8):e12426.
    What is a game? What are we doing when we play a game? What is the value of playing games? Several different philosophical subdisciplines have attempted to answer these questions using very distinctive frameworks. Some have approached games as something like a text, deploying theoretical frameworks from the study of narrative, fiction, and rhetoric to interrogate games for their representational content. Others have approached games as artworks and asked questions about the authorship of games, about the ontology of (...)
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  22. Explaining Games: The Epistemic Programme in Game Theory.Boudewijn de Bruin - 2010 - Dordrecht, Netherland: Springer.
    Contents. Introduction. 1. Preliminaries. 2. Normal Form Games. 3. Extensive Games. 4. Applications of Game Theory. 5. The Methodology of Game Theory. Conclusion. Appendix. Bibliography. Index. Does game theory—the mathematical theory of strategic interaction—provide genuine explanations of human behaviour? Can game theory be used in economic consultancy or other normative contexts? Explaining Games: The Epistemic Programme in Game Theory—the first monograph on the philosophy of game theory—is an attempt to combine insights from epistemic logic (...)
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  23.  18
    Market-based Approach in Shift from Linear Economy Towards Circular Economy Supported by Game Theory Analysis.Stephan Maier & Martin Dolinsky - 2015 - Creative and Knowledge Society 5 (2):1-10.
    Purpose of the article is to partially describe underpinning economics for the circular economy. A circular economy is an advancement from the linear economy which behaves according to the hierarchy of 6R, preferring reuse, remanufacture or recycle solutions insead of disposal. This new approach is a trigger of new business models seeking many times vor various kinds of support from the side of government. However, governmental support is not neither the only option nor the most functional one. Underpinning economics (...)
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  24. BLASS. A., A game semantics for linear logic CENZER, D. and REMMEL, J., Polynomial-time Abehan groups CLOTE, P. and TAKEUTI, G., Bounded arithmetic for NC, ALogTIME, L and NL. [REVIEW]P. Lincoln, J. Mitchell & A. Scedrov - 1992 - Annals of Pure and Applied Logic 56:365.
     
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  25. Weakly algebraizable logics.Janusz Czelakowski & Ramon Jansana - 2000 - Journal of Symbolic Logic 65 (2):641-668.
    In the paper we study the class of weakly algebraizable logics, characterized by the monotonicity and injectivity of the Leibniz operator on the theories of the logic. This class forms a new level in the non-linear hierarchy of protoalgebraic logics.
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  26. Weak emergence.Mark A. Bedau - 1997 - Philosophical Perspectives 11:375-399.
    An innocent form of emergence—what I call "weak emergence"—is now a commonplace in a thriving interdisciplinary nexus of scientific activity—sometimes called the "sciences of complexity"—that include connectionist modelling, non-linear dynamics (popularly known as "chaos" theory), and artificial life.1 After defining it, illustrating it in two contexts, and reviewing the available evidence, I conclude that the scientific and philosophical prospects for weak emergence are bright.
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  27. Weakly Algebraizable Logics.Janusz Czelakowski & Ramon Jansana - 2000 - Journal of Symbolic Logic 65 (2):641-668.
    In the paper we study the class of weakly algebraizable logics, characterized by the monotonicity and injectivity of the Leibniz operator on the theories of the logic. This class forms a new level in the non-linear hierarchy of protoalgebraic logics.
     
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  28. Weakly Aggregative Modal Logic: Characterization and Interpolation.Jixin Liu, Yanjing Wang & Yifeng Ding - 2019 - In Patrick Blackburn, Emiliano Lorini & Meiyun Guo (eds.), Logic, Rationality, and Interaction 7th International Workshop, LORI 2019, Chongqing, China, October 18–21, 2019, Proceedings. Springer. pp. 153-167.
    Weakly Aggregative Modal Logic (WAML) is a collection of disguised polyadic modal logics with n-ary modalities whose arguments are all the same. WAML has some interesting applications on epistemic logic and logic of games, so we study some basic model theoretical aspects of WAML in this paper. Specifically, we give a van Benthem-Rosen characterization theorem of WAML based on an intuitive notion of bisimulation and show that each basic WAML system Kn lacks Craig Interpolation.
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  29.  64
    Weakly one-based geometric theories.Alexander Berenstein & Evgueni Vassiliev - 2012 - Journal of Symbolic Logic 77 (2):392-422.
    We study the class of weakly locally modular geometric theories introduced in [4], a common generalization of the classes of linear SU-rank 1 and linear o-minimal theories. We find new conditions equivalent to weak local modularity: "weak one-basedness", absence of type definable "almost quasidesigns", and "generic linearity". Among other things, we show that weak one-basedness is closed under reducts. We also show that the lovely pair expansion of a non-trivial weakly one-based ω-categorical geometric theory interprets an (...)
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  30. Logics Based on Linear Orders of Contaminating Values.Roberto Ciuni, Thomas Macaulay Ferguson & Damian Szmuc - 2019 - Journal of Logic and Computation 29 (5):631–663.
    A wide family of many-valued logics—for instance, those based on the weak Kleene algebra—includes a non-classical truth-value that is ‘contaminating’ in the sense that whenever the value is assigned to a formula φ⁠, any complex formula in which φ appears is assigned that value as well. In such systems, the contaminating value enjoys a wide range of interpretations, suggesting scenarios in which more than one of these interpretations are called for. This calls for an evaluation of systems with multiple contaminating (...)
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  31.  13
    The logic of informational independence and finite models.G. Sandu - 1997 - Logic Journal of the IGPL 5 (1):79-95.
    In this paper we relax the assumption that the logical constants of ordinary first-order logic be linearly ordered. As a consequence, we shall have formulas involving not only partially ordered quantifiers, but also partially ordered connectives. The resulting language, called the language of informational independence will be given an interpretation in terms of games of imperfect information. The II-logic will be seen to have some interesting properties: It is very natural to define in this logic two negations, weak negation as (...)
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  32. A Game-Theoretic Solution to the Inconsistency Between Thrasymachus and Glaucon in Plato’s Republic.Hun Chung - 2016 - Ethical Perspectives 23 (2):383-410.
    In Book 1 of Plato’s Republic, Thrasymachus contends two major claims: (1) justice is the advantage of the stronger, and (2) justice is the good of the other, while injustice is to one’s own profit and advantage. In the beginning of Book II, Glaucon self-proclaims that he will be representing Thrasymachus’ claims in a better way, and provides a story of how justice has originated from a state of nature situation. However, Glaucon’s story of the origin of justice has an (...)
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  33. Reciprocity: Weak or strong? What punishment experiments do (and do not) demonstrate.Francesco Guala - 2012 - Behavioral and Brain Sciences 35 (1):1-15.
    Economists and biologists have proposed a distinction between two mechanisms – “strong” and “weak” reciprocity – that may explain the evolution of human sociality. Weak reciprocity theorists emphasize the benefits of long-term cooperation and the use of low-cost strategies to deter free-riders. Strong reciprocity theorists, in contrast, claim that cooperation in social dilemma games can be sustained by costly punishment mechanisms, even in one-shot and finitely repeated games. To support this claim, they have generated a large body of evidence concerning (...)
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  34. Evaluating Weaknesses of “Perceptual-Cognitive Training” and “Brain Training” Methods in Sport: An Ecological Dynamics Critique.Ian Renshaw, Keith Davids, Duarte Araújo, Ana Lucas, William M. Roberts, Daniel J. Newcombe & Benjamin Franks - 2019 - Frontiers in Psychology 9.
    The recent upsurge in “brain-training and perceptual-cognitive-training", proposing to improve isolated processes such as brain function, visual perception and decision-making, has created significant interest in elite sports practitioners, seeking to create an ‘edge’ for athletes. The claims of these related 'performance-enhancing industries' can be considered together as part of a process training approach proposing enhanced cognitive and perceptual skills and brain capacity, to support performance in everyday life activities, including sport. For example, the 'process-training industry' promotes the idea that playing (...)
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  35.  17
    Game Theory and Economic Modelling.David M. Kreps - 1990 - Oxford University Press UK.
    Over the past two decades, academic economics has undergone a mild revolution in methodology. The language, concepts and techniques of noncooperative game theory have become central to the discipline. This book provides the reader with some basic concepts from noncooperative theory, and then goes on to explore the strengths, weaknesses, and future of the theory as a tool of economic modelling and analysis. The central theses are that noncooperative game theory has been a remarkably popular tool in economics (...)
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  36.  36
    A test of the Core, Bargaining Set, Kernel and Shapley models in n-person quota games with one weak player.Abraham D. Horowitz - 1977 - Theory and Decision 8 (1):49-65.
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  37. Gaming Prediction Markets: Equilibrium Strategies with a Market Maker.Yiling Chen, Rahul Sami & Daniel M. Reeves - unknown
    We study the equilibrium behavior of informed traders interacting with market scoring rule (MSR) market makers. One attractive feature of MSR is that it is myopically incentive compatible: it is optimal for traders to report their true beliefs about the likelihood of an event outcome provided that they ignore the impact of their reports on the profit they might garner from future trades. In this paper, we analyze non-myopic strategies and examine what information structures lead to truthful betting by traders. (...)
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  38.  13
    Weakly minimal groups with a new predicate.Gabriel Conant & Michael C. Laskowski - 2020 - Journal of Mathematical Logic 20 (2):2050011.
    Fix a weakly minimal (i.e. superstable U-rank 1) structure M. Let M∗ be an expansion by constants for an elementary substructure, and let A be an arbitrary subset of the universe M. We show that all formulas in the expansion (M∗,A) are equivalent to bounded formulas, and so (M,A) is stable (or NIP) if and only if the M-induced structure AM on A is stable (or NIP). We then restrict to the case that M is a pure abelian group (...)
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  39.  39
    Linear notation for existential graphs.Eric Hammer - 2011 - Semiotica 2011 (186):129-140.
    A linear notation for Charles S. Peirce's alpha and beta diagrammatic systems of existential graphs is presented. These two systems are equivalent to propositional and first-order logic. Some differences between the linear and graphical notation are analyzed, revealing some of the strengths and weaknesses of Peirce's system.
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  40.  39
    Discrete linear temporal logic with current time point clusters, deciding algorithms.V. Rybakov - 2008 - Logic and Logical Philosophy 17 (1-2):143-161.
    The paper studies the logic TL(NBox+-wC) – logic of discrete linear time with current time point clusters. Its language uses modalities Diamond+ (possible in future) and Diamond- (possible in past) and special temporal operations, – Box+w (weakly necessary in future) and Box-w (weakly necessary in past). We proceed by developing an algorithm recognizing theorems of TL(NBox+-wC), so we prove that TL(NBox+-wC) is decidable. The algorithm is based on reduction of formulas to inference rules and converting the rules (...)
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  41.  8
    Linear Programming from Fibonacci to Farkas.Norman Biggs - 2021 - Annals of Science 78 (1):1-21.
    ABSTRACT At the beginning of the 13th century Fibonacci described the rules for making mixtures of all kinds, using the Hindu-Arabic system of arithmetic. His work was repeated in the early printed books of arithmetic, many of which contained chapters on ‘alligation', as the subject became known. But the rules were expressed in words, so the subject often appeared difficult, and occasionally mysterious. Some clarity began to appear when Thomas Harriot introduced a modern form of algebraic notation around 1600, and (...)
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  42.  12
    Games with filters I.Matthew Foreman, Menachem Magidor & Martin Zeman - forthcoming - Journal of Mathematical Logic.
    This paper has two parts. The first is concerned with a variant of a family of games introduced by Holy and Schlicht, that we call Welch games. Player II having a winning strategy in the Welch game of length [Formula: see text] on [Formula: see text] is equivalent to weak compactness. Winning the game of length [Formula: see text] is equivalent to [Formula: see text] being measurable. We show that for games of intermediate length [Formula: see text], II (...)
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  43. You better play 7: mutual versus common knowledge of advice in a weak-link experiment.Giovanna Devetag, Hykel Hosni & Giacomo Sillari - 2013 - Synthese 190 (8):1351-1381.
    This paper presents the results of an experiment on mutual versus common knowledge of advice in a two-player weak-link game with random matching. Our experimental subjects play in pairs for thirteen rounds. After a brief learning phase common to all treatments, we vary the knowledge levels associated with external advice given in the form of a suggestion to pick the strategy supporting the payoff-dominant equilibrium. Our results are somewhat surprising and can be summarized as follows: in all our treatments (...)
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  44.  45
    Indecomposable linear orderings and hyperarithmetic analysis.Antonio Montalbán - 2006 - Journal of Mathematical Logic 6 (1):89-120.
    A statement of hyperarithmetic analysis is a sentence of second order arithmetic S such that for every Y⊆ω, the minimum ω-model containing Y of RCA0 + S is HYP, the ω-model consisting of the sets hyperarithmetic in Y. We provide an example of a mathematical theorem which is a statement of hyperarithmetic analysis. This statement, that we call INDEC, is due to Jullien [13]. To the author's knowledge, no other already published, purely mathematical statement has been found with this property (...)
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  45. Constraint Games and the Orthodox Theory of Rationality.R. Eric Barnes - 1997 - Utilitas 9 (3):329.
    Moral theorists and game theorists are both interested in situations where rational agents are to constrain their future actions and co-operate with others instead of being free riders. These theorists have constructed a variety of hypothetical games which illuminate this problem of constraint. In this paper, I draw a distinction between like the Newcomb paradox and like Kavka's toxin puzzle, a prisoner's dilemma and Parfit's hitchhiker example. I then employ this distinction to argue that agents who subscribe to the (...)
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  46. Quantifying weak emergence.Paul Hovda - 2008 - Minds and Machines 18 (4):461-473.
    The concept of weak emergence is a refinement or specification of the intuitive, general notion of emergence. Basically, a fact about a system is said to be weakly emergent if its holding both (i) is derivable from the fundamental laws of the system together with some set of basic (non-emergent) facts about it, and yet (ii) is only derivable in a particular manner, called “simulation.” This essay analyzes the application of this notion Conway’s Game of Life, and concludes (...)
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  47. Weakly o-minimal structures and some of their properties.B. Sh Kulpeshov - 1998 - Journal of Symbolic Logic 63 (4):1511-1528.
    The main result of this paper is Theorem 3.1 which is a criterion for weak o-minimality of a linearly ordered structure in terms of realizations of 1-types. Here we also prove some other properties of weakly o-minimal structures. In particular, we characterize all weakly o-minimal linear orderings in the signature $\{ . Moreover, we present a criterion for density of isolated types of a weakly o-minimal theory. Lastly, at the end of the paper we present some (...)
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  48.  47
    Reciprocity: Weak or strong? What punishment experiments do (and do not) demonstrate.Francesco Guala - 2012 - Behavioral and Brain Sciences 35 (1):1-15.
    Economists and biologists have proposed a distinction between two mechanisms – “strong” and “weak” reciprocity – that may explain the evolution of human sociality. Weak reciprocity theorists emphasize the benefits of long-term cooperation and the use of low-cost strategies to deter free-riders. Strong reciprocity theorists, in contrast, claim that cooperation in social dilemma games can be sustained by costly punishment mechanisms, even in one-shot and finitely repeated games. To support this claim, they have generated a large body of evidence concerning (...)
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  49. Universal Game Theory.Kevin Nicholas Thomson - 2008 - Proceedings of the Xxii World Congress of Philosophy 34:57-61.
    Universal Game Theory - The theory that all of life is a game played by consciousness’es, (Living Beings). The board is a dream like structure of the universe. The progression is through an active process of intent witnessing, and passive meditation. Which releases the tension in the nerves of the body and leads to selfless actions, moral goodness, and eventually the finish, Enlightenment. Just like a wounded creature only cares about it’s own self. Man in tensionthrough self-centered thought (...)
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  50. Logical model of Personality and Cognition with possible Applications.Miro Brada - 2016 - In Park Woosuk (ed.), KAIST/KSBS International Workshop. KAIST. pp. 89-100.
    Although the cognition is significant in strategic reasoning, its role has been weakly analyzed, because only the average intelligence is usually considered. For example, prisoner's dilemma in game theory, would have different outcomes for persons with different intelligence. I show how various levels of intelligence influence the quality of reasoning, decision, or the probability of psychosis. I explain my original methodology developed for my MA thesis in clinical psychology in 1998, and grant research in 1999, demonstrating the bias (...)
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