A classification of weakly acyclic games

Theory and Decision 78 (4):501-524 (2015)
  Copy   BIBTEX

Abstract

Weakly acyclic games form a natural generalization of the class of games that have the finite improvement property. In such games one stipulates that from any initial joint strategy some finite improvement path exists. We classify weakly acyclic games using the concept of a scheduler introduced in Simon and Apt. We also show that finite games that can be solved by the iterated elimination of never best response strategies are weakly acyclic. Finally, we explain how the schedulers allow us to improve the bounds on finding a Nash equilibrium in a weakly acyclic game.

Links

PhilArchive



    Upload a copy of this work     Papers currently archived: 93,031

External links

Setup an account with your affiliations in order to access resources via your University's proxy server

Through your library

Analytics

Added to PP
2014-05-03

Downloads
33 (#500,033)

6 months
9 (#355,594)

Historical graph of downloads
How can I increase my downloads?

Citations of this work

A classification of weakly acyclic games.Krzysztof R. Apt & Sunil Simon - 2015 - Theory and Decision 78 (4):501-524.

Add more citations

References found in this work

A classification of weakly acyclic games.Krzysztof R. Apt & Sunil Simon - 2015 - Theory and Decision 78 (4):501-524.

Add more references