Results for ' computer graphics tools for logos'

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  1.  17
    Simplified Graphical Domain-Specific Languages as Communication Tools in the Process of Developing Mobile Systems for Reporting Life-Threatening Situations – the Perspective of Technical Persons.Kamil Żyła - 2017 - Studies in Logic, Grammar and Rhetoric 51 (1):39-51.
    Reporting systems based on mobile technologies and feedback from regular citizens are becoming increasingly popular, especially as far as protection of environmental and cultural heritage is concerned. Reporting life-threatening situations, such as sudden natural disasters or traffic accidents, belongs to the same class of problems and could be aided by IT systems of a similar architecture. Designing and developing systems for reporting life-threatening situations is not a trivial task, requiring close cooperation between software developers and experts in different domains, who (...)
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  2.  28
    Cognitive and computational approaches to face recognition.Alice O'Toole - 2011 - In Andy Calder, Gillian Rhodes, Mark Johnson & Jim Haxby (eds.), Oxford Handbook of Face Perception. Oxford University Press. pp. 15--30.
    The use of computational models for understanding human face perception and recognition has a long and intriguing history that runs parallel to efforts in the engineering literature to develop algorithms for computer-based face recognition systems. This article considers the insights gained from combining computational and cognitive approaches to the study of human face recognition and discusses the ways in which computational models have informed studies of human face processing and vice versa. It explains the concept of a face space, (...)
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  3.  27
    Learning in dramatic and virtual worlds: What do students say about complementarity and future directions?John O’Toole & Julie Dunn - 2008 - Journal of Aesthetic Education 42 (4):89-104.
    In lieu of an abstract, here is a brief excerpt of the content:Learning in Dramatic and Virtual Worlds:What Do Students Say About Complementarity and Future Directions?John O'Toole (bio) and Julie Dunn (bio)A top financial backer has arrived to determine which team of computer interaction designers has developed the most exciting and innovative proposal for the Everest component of the Virtually Impossible Computer Company's Conquerors of the World Series. Tension is high as the presentations begin, but this tension soon (...)
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  4.  50
    Classifying adults' and children's faces by sex: computational investigations of subcategorical feature encoding.Yi D. Cheng, Alice J. O'Toole & Hervé Abdi - 2001 - Cognitive Science 25 (5):819-838.
    The faces of both adults and children can be classified accurately by sex, even in the absence of sex‐stereotyped social cues such as hair and clothing (Wild et al., 2000). Although much is known from psychological and computational studies about the information that supports sex classification for adults' faces, children's faces have been much less studied. The purpose of the present study was to quantify and compare the information available in adults' versus children's faces for sex classification and to test (...)
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  5.  11
    Classifying adults' and children's faces by sex: computational investigations of subcategorical feature encoding.Yi D. Cheng, Alice J. O'Toole & Hervé Abdi - 2001 - Cognitive Science 25 (5):819-838.
    The faces of both adults and children can be classified accurately by sex, even in the absence of sex‐stereotyped social cues such as hair and clothing (Wild et al., 2000). Although much is known from psychological and computational studies about the information that supports sex classification for adults' faces, children's faces have been much less studied. The purpose of the present study was to quantify and compare the information available in adults' versus children's faces for sex classification and to test (...)
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  6.  41
    Face recognition algorithms and the other‐race effect: computational mechanisms for a developmental contact hypothesis.Nicholas Furl, P. Jonathon Phillips & Alice J. O'Toole - 2002 - Cognitive Science 26 (6):797-815.
    People recognize faces of their own race more accurately than faces of other races. The “contact” hypothesis suggests that this “other‐race effect” occurs as a result of the greater experience we have with own‐ versus other‐race faces. The computational mechanisms that may underlie different versions of the contact hypothesis were explored in this study. We replicated the other‐race effect with human participants and evaluated four classes of computational face recognition algorithms for the presence of an other‐race effect. Consistent with the (...)
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  7. HYPERSOLVER: a graphical tool for commonsense set theory.Mujdat Pakkan & Varol Akman - 1995 - Information Sciences 85 (1-3):43-61.
    This paper investigates an alternative set theory (due to Peter Aczel) called Hyperset Theory. Aczel uses a graphical representation for sets and thereby allows the representation of non-well-founded sets. A program, called HYPERSOLVER, which can solve systems of equations defined in terms of sets in the universe of this new theory is presented. This may be a useful tool for commonsense reasoning.
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  8. Tools for Evaluating the Consequences of Prior Knowledge, but no Experiments. On the Role of Computer Simulations in Science.Eckhart Arnold - manuscript
    There is an ongoing debate on whether or to what degree computer simulations can be likened to experiments. Many philosophers are sceptical whether a strict separation between the two categories is possible and deny that the materiality of experiments makes a difference (Morrison 2009, Parker 2009, Winsberg 2010). Some also like to describe computer simulations as a “third way” between experimental and theoretical research (Rohrlich 1990, Axelrod 2003, Kueppers/Lenhard 2005). In this article I defend the view that (...) simulations are not experiments but that they are tools for evaluating the consequences of theories and theoretical assumptions. In order to do so the (alleged) similarities and differences between simulations and experiments are examined. It is found that three fundamental differences between simulations and experiments remain: 1) Only experiments can generate new empirical data. 2) Only Experiments can operate directly on the target system. 3) Experiments alone can be employed for testing fundamental hypotheses. As a consequence, experiments enjoy a distinct epistemic role in science that cannot completely be superseded by computer simulations. This finding in connection with a discussion of border cases such as hybrid methods that combine measurement with simulation shows that computer simulations can clearly be distinguished from empirical methods. It is important to understand that computer simulations are not experiments, because otherwise there is a danger of systematically underestimating the need for empirical validation of simulations. (shrink)
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  9.  48
    Can Graphical Causal Inference Be Extended to Nonlinear Settings?Nadine Chlaß & Alessio Moneta - 2010 - In M. Dorato M. Suàrez (ed.), Epsa Epistemology and Methodology of Science. Springer. pp. 63--72.
    Graphical models are a powerful tool for causal model specification. Besides allowing for a hierarchical representation of variable interactions, they do not require any a priori specification of the functional dependence between variables. The construction of such graphs hence often relies on the mere testing of whether or not model variables are marginally or conditionally independent. The identification of causal relationships then solely requires some general assumptions on the relation between stochastic and causal independence, such as the Causal Markov Condition (...)
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  10.  23
    On the Development of a Computer-Based Tool for Formative Student Assessment: Epistemological, Methodological, and Practical Issues.Martin J. Tomasik, Stéphanie Berger & Urs Moser - 2018 - Frontiers in Psychology 9.
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  11. Tools for Program Development and Analysis in Computational Science-A Performance Profile and Test Tool for Development of Embedded Software Using Various Report Views.Yongyun Cho & Chae-Woo Yoo - 2006 - In O. Stock & M. Schaerf (eds.), Lecture Notes in Computer Science. Springer Verlag. pp. 3992--510.
  12.  8
    Logic Programming: Proceedings of the Joint International Conference and Symposium on Logic Programming.Krzysztof R. Apt & Association for Logic Programming - 1992 - MIT Press (MA).
    The Joint International Conference on Logic Programming, sponsored by the Association for Logic Programming, is a major forum for presentations of research, applications, and implementations in this important area of computer science. Logic programming is one of the most promising steps toward declarative programming and forms the theoretical basis of the programming language Prolog and its various extensions. Logic programming is also fundamental to work in artificial intelligence, where it has been used for nonmonotonic and commonsense reasoning, expert systems (...)
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  13.  23
    Linear logic in computer science.Thomas Ehrhard (ed.) - 2004 - New York: Cambridge University Press.
    Linear Logic is a branch of proof theory which provides refined tools for the study of the computational aspects of proofs. These tools include a duality-based categorical semantics, an intrinsic graphical representation of proofs, the introduction of well-behaved non-commutative logical connectives, and the concepts of polarity and focalisation. These various aspects are illustrated here through introductory tutorials as well as more specialised contributions, with a particular emphasis on applications to computer science: denotational semantics, lambda-calculus, logic programming and (...)
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  14.  9
    Computer-mediated communication: A tool for public health; a barrier for healthy activity.Michael J. Fotheringham - 2002 - In Serge P. Shohov (ed.), Advances in Psychology Research. Nova Science Publishers. pp. 12--105.
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  15.  16
    Human–computer interaction tools with gameful design for critical thinking the media ecosystem: a classification framework.Elena Musi, Lorenzo Federico & Gianni Riotta - forthcoming - AI and Society:1-13.
    In response to the ever-increasing spread of online disinformation and misinformation, several human–computer interaction tools to enhance data literacy have been developed. Among them, many employ elements of gamification to increase user engagement and reach out to a broader audience. However, there are no systematic criteria to analyze their relevance and impact for building fake news resilience, partly due to the lack of a common understanding of data literacy. In this paper we put forward an operationalizable definition of (...)
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  16. Gender biases in the training methods of affective computing: Redesign and validation of the Self-Assessment Manikin in measuring emotions via audiovisual clips.Clara Sainz-de-Baranda Andujar, Laura Gutiérrez-Martín, José Ángel Miranda-Calero, Marian Blanco-Ruiz & Celia López-Ongil - 2022 - Frontiers in Psychology 13:955530.
    Audiovisual communication is greatly contributing to the emerging research field of affective computing. The use of audiovisual stimuli within immersive virtual reality environments is providing very intense emotional reactions, which provoke spontaneous physical and physiological changes that can be assimilated into real responses. In order to ensure high-quality recognition, the artificial intelligence system must be trained with adequate data sets, including not only those gathered by smart sensors but also the tags related to the elicited emotion. Currently, there are very (...)
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  17.  14
    A parallel computing tool for large-scale simulation of massive fluid injection in thermo-poro-mechanical systems.Ali Karrech, Christoph Schrank & Klaus Regenauer-Lieb - 2015 - Philosophical Magazine 95 (28-30):3078-3102.
  18.  8
    Computational Ethics Tools to Audit Corporate Self-Governance in Data Processing.Christine R. Deeney & Kristin Kostick-Quenet - 2023 - American Journal of Bioethics 23 (11):42-44.
    Frameworks for responsible data stewardship, such as that proposed by McCoy et al. (2023), are intended to encourage and provide guidelines for data processors to engage in responsible data process...
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  19.  50
    Some Artificial Intelligence Tools for Argument Evaluation: An Introduction.Douglas Walton - 2016 - Argumentation 30 (3):317-340.
    Even though tools for identifying and analyzing arguments are now in wide use in the field of argumentation studies, so far there is a paucity of resources for evaluating real arguments, aside from using deductive logic or Bayesian rules that apply to inductive arguments. In this paper it is shown that recent developments in artificial intelligence in the area of computational systems for modeling defeasible argumentation reveal a different approach that is currently making interesting progress. It is shown how (...)
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  20.  9
    LIFESPAN: A tool for the computer-aided design of longitudinal studies.Andreas M. Brandmaier, Timo von Oertzen, Paolo Ghisletta, Christopher Hertzog & Ulman Lindenberger - 2015 - Frontiers in Psychology 6.
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  21.  51
    Modeling in Archaeology: Computer Graphic and other Digital Pasts.Graeme Earl - 2013 - Perspectives on Science 21 (2):226-244.
    Computer graphic modeling forms an increasing part of archaeological practice, implicated in modes of recording objects and spaces, interpretation of types, management of three-dimensional information, creation of artificial experiences of place for interpretation, and representation of archaeological ideas to a broader public. In all spheres of life computer graphics are increasingly influential—by some estimates computed visions constitute the "dominant medium of thought" (Gooding 2008, p. 1). Archaeological computer graphics build on a long tradition of physical (...)
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  22. Fifth International Workshop on Computer Graphics and Geometric Modeling (CGGM 2006)-Extensions for 3D Graphics Rendering Engine Used for Direct Tessellation of Spline Surfaces. [REVIEW]Adrian Sfarti, Brian A. Barsky, Todd J. Kosloff, Egon Pasztor, Alex Kozlowski, Eric Rornan & Alex Perelman - 2006 - In O. Stock & M. Schaerf (eds.), Lecture Notes in Computer Science. Springer Verlag. pp. 215-222.
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  23.  39
    A computer tool for cardiovascular risk estimation according to Framingham and SCORE equations.Jesús Ramírez-Rodrigo, José Antonio Moreno-Vázquez, Alberto Ruiz-Villaverde, María Ángeles Sánchez-Caravaca, Martín Lopez de la Torre-Casares & Carmen Villaverde-Gutiérrez - 2013 - Journal of Evaluation in Clinical Practice 19 (2):277-284.
  24.  25
    In search of the computer-aided craftsman.Peter Brödner - 1989 - AI and Society 3 (1):39-46.
    Profound changes in world markets are resulting in conflict between traditional structures of production and new market requirements. The right answers to this challenge are heavily disputed. One option is to replace human work still further by artificially intelligent technology without changing basic structures of production. In contrast to this strategy, alternative production concepts seek to combine the unique human capabilities of perception, evaluation and decision making in unstructured situations with appropriately designed computer systems. Empirical evidence from the use (...)
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  25.  41
    Intuition pumps and other tools for thinking.Daniel C. Dennett - 2013 - New York: W. W. Norton & Company.
    One of the world’s leading philosophers offers aspiring thinkers his personal trove of mind-stretching thought experiments. Over a storied career, Daniel C. Dennett has engaged questions about science and the workings of the mind. His answers have combined rigorous argument with strong empirical grounding. And a lot of fun. Intuition Pumps and Other Tools for Thinking offers seventy-seven of Dennett’s most successful "imagination-extenders and focus-holders" meant to guide you through some of life’s most treacherous subject matter: evolution, meaning, mind, (...)
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  26. Computer-Aided Argument Mapping as a Tool for Teaching Critical Thinking.W. Martin Davies - 2014 - International Journal of Learning and Media 4 (3-4):79-84.
    As individuals we often face complex issues about which we must weigh evidence and come to conclusions. Corporations also have to make decisions on the basis of strong and compelling arguments. Legal practitioners, compelled by arguments for or against a proposition and underpinned by the weight of evidence, are often required to make judgments that affect the lives of others. Medical doctors face similar decisions. Governments make purchasing decisions—for example, for expensive military equipment—or decisions in the areas of public or (...)
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  27. Proceedings of IJCAI-2003 workshop on learning graphical models for computational genomics.W. H. Hsu, R. Joehanes & C. D. Page (eds.) - 2003
     
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  28.  5
    Computing rank dependent utility in graphical models for sequential decision problems.Gildas Jeantet & Olivier Spanjaard - 2011 - Artificial Intelligence 175 (7-8):1366-1389.
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  29.  56
    Changing Philosophy Through Technology: Complexity and Computer-Supported Collaborative Argument Mapping.Michael H. G. Hoffmann - 2015 - Philosophy and Technology 28 (2):167-188.
    Technology is not only an object of philosophical reflection but also something that can change this reflection. This paper discusses the potential of computer-supported argument visualization tools for coping with the complexity of philosophical arguments. I will show, in particular, how the interactive and web-based argument mapping software “AGORA-net” can change the practice of philosophical reflection, communication, and collaboration. AGORA-net allows the graphical representation of complex argumentations in logical form and the synchronous and asynchronous collaboration on those “argument (...)
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  30.  34
    A Computational Model of Pragma-dialectics as a Tool for its Analysis and Evaluation.Alejandro Secades - 2015 - Informal Logic 35 (3):342-377.
    The overall goal of this paper is to show that computational modelling of argumentation theories is a useful tool to deepen them. Specifically, it provides a basic computational formalization of part of Pragma-dialectics’ model of a critical discussion, which serves as a basis for analyzing this influential theory of argumentation. Such analysis reveals some weaknesses and leaves some questions opened for Pragma-dialectics. Particularly, it shows that the model of a critical discussion is not independent of the model of reasoning/inference chosen, (...)
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  31.  8
    A tool for merging extensions of abstract argumentation frameworks.Jérôme Delobelle & Jean-Guy Mailly - 2022 - Argument and Computation 13 (3):361-368.
    We describe a tool that allows the merging of extensions of argumentation frameworks, following the approach defined by 33–42). The tool is implemented in Java, and is highly modular thanks to Object Oriented Programming principles. We describe a short experimental study that assesses the scalability of the approach, as well as the impact on runtime of using an integrity constraint.
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  32. Implications of computer science theory for the simulation hypothesis.David Wolpert - manuscript
    The simulation hypothesis has recently excited renewed interest, especially in the physics and philosophy communities. However, the hypothesis specifically concerns {computers} that simulate physical universes, which means that to properly investigate it we need to couple computer science theory with physics. Here I do this by exploiting the physical Church-Turing thesis. This allows me to introduce a preliminary investigation of some of the computer science theoretic aspects of the simulation hypothesis. In particular, building on Kleene's second recursion theorem, (...)
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  33. A graphic measure for game-theoretic robustness.Randy Au Patrick Grim, Robert Rosenberger Nancy Louie, Evan Selinger William Braynen & E. Eason Robb - 2008 - Synthese 163 (2):273-297.
    Robustness has long been recognized as an important parameter for evaluating game-theoretic results, but talk of ‘robustness’ generally remains vague. What we offer here is a graphic measure for a particular kind of robustness (‘matrix robustness’), using a three-dimensional display of the universe of 2 × 2 game theory. In such a measure specific games appear as specific volumes (Prisoner’s Dilemma, Stag Hunt, etc.), allowing a graphic image of the extent of particular game-theoretic effects in terms of those games. The (...)
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  34.  24
    Software Tool for Seismic Data Recorder and Analyser.Satish Kumar, Raman K. Attri, B. K. Sharma & M. A. Shamshi - 2000 - Iete Journal of Education 41 (1-2):23-30.
    Design and Development of software controlled stand-alone instruments have been identified as the most vital component of national and international programs on earthquake hazard and risk management. For in depth investigation and studies, the development of precise instruments designed around computer is emerging very fast. Interfacing of personal computer with seismic instrument is an important design task. A design technique based on minimum hardware has been worked out around the parallel printer interface of computer. Hardware and Software (...)
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  35.  19
    The $\mu$ -measure as a tool for classifying computational complexity.Karl-Heinz Niggl - 2000 - Archive for Mathematical Logic 39 (7):515-539.
    Two simply typed term systems $\sf {PR}_1$ and $\sf {PR}_2$ are considered, both for representing algorithms computing primitive recursive functions. $\sf {PR}_1$ is based on primitive recursion, $\sf {PR}_2$ on recursion on notation. A purely syntactical method of determining the computational complexity of algorithms in $\sf {PR}_i$ , called $\mu$ -measure, is employed to uniformly integrate traditional results in subrecursion theory with resource-free characterisations of sub-elementary complexity classes. Extending the Schwichtenberg and Müller characterisation of the Grzegorczyk classes ${\mathcal{E}}_n$ for $n\ge (...)
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  36.  5
    Methodological issues of the research of the formation of computer graphics skills in bachelor students of art and pedagogical education.Andrey Viktorovich Korobanov & Aleksandra Vitalievna Chertkova - 2021 - Kant 38 (1):269-273.
    The purpose of the study is to identify the needs of bachelor students of various areas in the field of fine arts in the skills of mastering computer graphics and using its various types in professional activities. The Federal State Educational Standard in the areas of education, general and professional competencies associated with the possession of computer graphics, methods and techniques of work necessary for organizing a holistic process in this discipline are analyzed.
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  37.  21
    Crowdsourcing as a Tool for Research: Methodological, Fair, and Political Considerations.Chuan Yue, Benjamin Gilbert, Qin Zhu, Hanzelle Kleeman & Stephen C. Rea - 2020 - Bulletin of Science, Technology and Society 40 (3-4):40-53.
    Crowdsourcing platforms are powerful tools for academic researchers. Proponents claim that crowdsourcing helps researchers quickly and affordably recruit enough human subjects with diverse backgrounds to generate significant statistical power, while critics raise concerns about unreliable data quality, labor exploitation, and unequal power dynamics between researchers and workers. We examine these concerns along three dimensions: methods, fairness, and politics. We find that researchers offer vastly different compensation rates for crowdsourced tasks, and address potential concerns about data validity by using platform-specific (...)
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  38. Araucaria as a Tool for Diagramming Arguments in Teaching and Studying Philosophy .F. Macagno, D. Walton, G. Rowe & C. Reed - 2006 - Teaching Philosophy 29 (2):111-124,.
    This paper explains how to use a new software tool for argument diagramming available free on the Internet, showing especially how it can be used in the classroom to enhance critical thinking in philosophy. The user loads a text file containing an argument into a box on the computer interface, and then creates an argument diagram by dragging lines from one node to another. A key feature is the support for argumentation schemes, common patterns of defeasible reasoning historically know (...)
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  39. Dynamic systems as tools for analysing human judgement.Joachim Funke - 2001 - Thinking and Reasoning 7 (1):69 – 89.
    With the advent of computers in the experimental labs, dynamic systems have become a new tool for research on problem solving and decision making. A short review of this research is given and the main features of these systems (connectivity and dynamics) are illustrated. To allow systematic approaches to the influential variables in this area, two formal frameworks (linear structural equations and finite state automata) are presented. Besides the formal background, the article sets out how the task demands of system (...)
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  40.  27
    Quantum probability: a reliable tool for an agent or a reliable source of reality?C. de Ronde, H. Freytes & G. Sergioli - 2019 - Synthese 198 (S23):5679-5699.
    In this paper we attempt to analyze the concept of quantum probability within quantum computation and quantum computational logic. While the subjectivist interpretation of quantum probability explains it as a reliable predictive tool for an agent in order to compute measurement outcomes, the objectivist interpretation understands quantum probability as providing reliable information of a real state of affairs. After discussing these different viewpoints we propose a particular objectivist interpretation grounded on the idea that the Born rule provides information about an (...)
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  41.  5
    Computer-Aided Searching for a Tabular Many-Valued Discussive Logic—Matrices.Marcin Jukiewicz, Marek Nasieniewski, Yaroslav Petrukhin & Vasily Shangin - forthcoming - Logic Journal of the IGPL.
    In the paper, we tackle the matter of non-classical logics, in particular, paraconsistent ones, for which not every formula follows in general from inconsistent premisses. Our benchmark is Jaśkowski’s logic, modeled with the help of discussion. The second key origin of this paper is the matter of being tabular, i.e. being adequately expressible by finitely many finite matrices. We analyse Jaśkowski’s non-tabular discussive (discursive) logic $ \textbf {D}_{2}$, one of the first paraconsistent logics, from the perspective of a trivalent tabular (...)
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  42. LinkSuite™: Software Tools for Formally Robust Ontology-Based Data and Information Integration.Werner Ceusters, Barry Smith & James Matthew Fielding - 2004 - In Werner Ceusters, Barry Smith & James Matthew Fielding (eds.), Proceedings of DILS 2004 (Data Integration in the Life Sciences), (Lecture Notes in Bioinformatics, 2994). Springer. pp. 1-16.
    The integration of information resources in the life sciences is one of the most challenging problems facing bioinformatics today. We describe how Language and Computing nv, originally a developer of ontology-based natural language understanding systems for the healthcare domain, is developing a framework for the integration of structured data with unstructured information contained in natural language texts. L&C’s LinkSuite™ combines the flexibility of a modular software architecture with an ontology based on rigorous philosophical and logical principles that is designed to (...)
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  43. Tools or toys? On specific challenges for modeling and the epistemology of models and computer simulations in the social sciences.Eckhart Arnold - manuscript
    Mathematical models are a well established tool in most natural sciences. Although models have been neglected by the philosophy of science for a long time, their epistemological status as a link between theory and reality is now fairly well understood. However, regarding the epistemological status of mathematical models in the social sciences, there still exists a considerable unclarity. In my paper I argue that this results from specific challenges that mathematical models and especially computer simulations face in the social (...)
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  44.  36
    Shared Representations as Coordination Tools for Interaction.Giovanni Pezzulo - 2011 - Review of Philosophy and Psychology 2 (2):303-333.
    Why is interaction so simple? This article presents a theory of interaction based on the use of shared representations as “coordination tools” (e.g., roundabouts that facilitate coordination of drivers). By aligning their representations (intentionally or unintentionally), interacting agents help one another to solve interaction problems in that they remain predictable, and offer cues for action selection and goal monitoring. We illustrate how this strategy works in a joint task (building together a tower of bricks) and discuss its requirements from (...)
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  45.  42
    SUBSEXPL: a tool for simulating and comparing explicit substitutions calculi ★.F. L. C. de Moura, M. Ayala-Rincón & F. Kamareddine - 2006 - Journal of Applied Non-Classical Logics 16 (1-2):119-150.
    We present the system SUBSEXPL used for simulating and comparing explicit substitutions calculi. The system allows the manipulation of expressions of the λ-calculus and of three different styles of explicit substitutions: the λσ, the λse and the suspension calculus. A variation of the suspension calculus, which allows for combination of steps of β-contraction is included too. Implementations of the η-reduction are provided for each style. Other explicit substitutions calculi can be easily incorporated into the system due to its modular structure. (...)
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  46.  8
    Cdiprover3: A tool for proving derivational complexities of term rewriting systems.Andreas Schnabl - 2010 - In T. Icard & R. Muskens (eds.), Interfaces: Explorations in Logic, Language and Computation. Springer Berlin. pp. 142--154.
  47. User interface tools for telerobotic systems for handling hazardous waste.Edward Angel, Forrest Thompson, Anthony Ferrara & Jeff VanDyke - 1991 - Ai 1991 Frontiers in Innovative Computing for the Nuclear Industry Topical Meeting, Jackson Lake, Wy, Sept. 15-18, 1991 1.
     
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  48. Book review: Clifford algebra: A computational tool for physicists, by John snygg. [REVIEW]Pertti Lounesto - 1998 - Foundations of Physics 28 (6):1021-1021.
  49. Assessing the effectiveness of a large database of emotion-eliciting films: A new tool for emotion researchers.Alexandre Schaefer, Frédéric Nils, Xavier Sanchez & Pierre Philippot - 2010 - Cognition and Emotion 24 (7):1153-1172.
    Using emotional film clips is one of the most popular and effective methods of emotion elicitation. The main goal of the present study was to develop and test the effectiveness of a new and comprehensive set of emotional film excerpts. Fifty film experts were asked to remember specific film scenes that elicited fear, anger, sadness, disgust, amusement, tenderness, as well as emotionally neutral scenes. For each emotion, the 10 most frequently mentioned scenes were selected and cut into film clips. Next, (...)
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  50.  5
    Empathy as a Tool for Learning about Evaluative Features of Objects.Diana Sofronieva - 2020 - Logos and Episteme 11 (3):355-367.
    It is generally agreed that empathy can give us knowledge about others. However, the potential use of empathy as a tool to learn about features of objects in the world more generally, as opposed to learning only about others’ internal states, has not been discussed in the literature. In this paper I make the claim that empathy can help us learn about evaluative features of objects in the world. I further defend this claim by comparing empathy to testimony. Then I (...)
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