Results for ' Virtual Age'

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  1.  18
    Education in virtual age.Asiye Toker Gokce - 2018 - Educational Philosophy and Theory 50 (14):1420-1421.
  2.  70
    Wisdom in the Virtual Age.Jean-Michel Besnier - 2002 - Diogenes 49 (195):94-97.
    There are at least two ways to dehumanize the world. The world can be dehumanized from the top or from the bottom. From the bottom up would mean letting a barbaric situation develop which would reduce us to an animal state. From the top down would mean striving to achieve and impose a wisdom appropriate to the angels. Two ways of ruining the sense of what is human. Neither angel nor animal, you will recognize there the ‘in-between’ which is the (...)
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  3. Writing classes in the virtual age: Graduate students and professors as co-conspirators.Cheryl Greene, Teryl Sands-Herz, Zach Waggoner & Patricia Webb - 2002 - Kairos: A Journal of Rhetoric, Technology, and Pedagogy 7.
  4.  9
    Capturing Human Interaction in the Virtual Age: A Perspective on the Future of fNIRS Hyperscanning.Stephanie Balters, Joseph M. Baker, Grace Hawthorne & Allan L. Reiss - 2020 - Frontiers in Human Neuroscience 14.
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  5.  9
    Teaching Psychology and the Socratic Method: Real Knowledge in a Virtual Age.James J. Dillon - 2016 - New York: Imprint: Palgrave Macmillan.
    This book presents a lively and accessible way to use the ancient figure of Socrates to teach modern psychology that avoids the didactic lecture and sterile textbook. In the online age, is a living teacher even needed? What can college students learn face-to-face from a teacher they cannot learn anywhere else? The answer is what most teachers already seek to do: help students think critically, clearly define concepts, logically reason from premises to conclusions, engage in thoughtful and persuasive communication, and (...)
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  6. Growing Down: Theology and Human Nature in the Virtual Age.[author unknown] - 2017
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  7.  34
    Virtually Being Einstein Results in an Improvement in Cognitive Task Performance and a Decrease in Age Bias.Domna Banakou, Sameer Kishore & Mel Slater - 2018 - Frontiers in Psychology 9.
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  8.  41
    The Virtual Other: Empathy in the Age of Virtuality.Thomas Fuchs - 2014 - Journal of Consciousness Studies 21 (5-6):152-173.
    In an age of growing virtual communication the question arises what role the human capacity of empathy plays in virtual relations. May empathy be detached from the immediate, embodied contact with others and be transferred to such relations? In order to answer this question, the paper distinguishes between primary, intercorporeal empathy and extended empathy which is based on the imaginative representation of the other, and fictional empathy which is directed to imagined or completely fictitious persons. The latter is (...)
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  9.  14
    Virtual risks in an age of cybernetic reproduction.Joost Van Loon - 2000 - In Barbara Adam, Ulrich Beck & Joost van Loon (eds.), The risk society and beyond: critical issues for social theory. Thousand Oaks, Calif.: SAGE.
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  10.  21
    Virtual identity crisis: The phenomenology of Lockean selfhood in the “Age of Disruption”.Michael F. Deckard & Stephen Williamson - 2020 - Indo-Pacific Journal of Phenomenology 20 (1):e1887573.
    From the end of the seventeenth century to now well into the 21st, John Locke’s theory of personal identity has been foundational in the field of philosophy and psychology. Here we suggest that there are two fundamental threads intertwined in Lockean identity, the flux of perception-thought-action (i.e. continuity of consciousness) and memory. Using Maurice Merleau-Ponty, Paul Ricoeur, and Bernard Steigler as guides we will see that these threads constitute a phenomenological self (l’ésprit), a lived experience of our identity that is (...)
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  11. Technology, virtuality and Utopia : governmentality in an age of autonomic computing.Antoinette Rouvroy - 2011 - In Mireille Hildebrandt & Antoinette Rouvroy (eds.), Law, human agency, and autonomic computing: the philosophy of law meets the philosophy of technology. New York, NY: Routledge.
     
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  12.  15
    Age-Related Differences With Immersive and Non-immersive Virtual Reality in Memory Assessment.Adéla Plechatá, Václav Sahula, Dan Fayette & Iveta Fajnerová - 2019 - Frontiers in Psychology 10.
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  13.  5
    Age-Related Performance in Using a Fully Immersive and Automated Virtual Reality System to Assess Cognitive Function.Ngiap Chuan Tan, Jie En Lim, John Carson Allen, Wei Teen Wong, Joanne Hui Min Quah, Paulpandi Muthulakshmi, Tuan Ann Teh, Soon Huat Lim & Rahul Malhotra - 2022 - Frontiers in Psychology 13.
    IntroductionCognition generally declines gradually over time due to progressive degeneration of the brain, leading to dementia and eventual loss of independent functions. The rate of regression varies among the six cognitive domains. Current modality of cognitive assessment using neuropsychological paper-and-pencil screening tools for cognitive impairment such as the Montreal Cognitive Assessment has limitations and is influenced by age. Virtual reality is considered as a potential alternative tool to assess cognition. A novel, fully immersive automated VR system has been developed (...)
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  14.  35
    A Virtual Object-Location Task for Children: Gender and Videogame Experience Influence Navigation; Age Impacts Memory and Completion Time.David Rodriguez-Andres, Magdalena Mendez-Lopez, M. -Carmen Juan & Elena Perez-Hernandez - 2018 - Frontiers in Psychology 9.
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  15.  82
    Age-Related Differences and Cognitive Correlates of Self-Reported and Direct Navigation Performance: The Effect of Real and Virtual Test Conditions Manipulation.Mathieu Taillade, Bernard N'Kaoua & Hélène Sauzéon - 2015 - Frontiers in Psychology 6.
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  16.  13
    Ethics in an Age of Surveillance: Personal Information and Virtual Identities.Adam Henschke - 2017 - Cambridge University Press.
    People increasingly live online, sharing publicly what might have once seemed private, but at the same time are enraged by extremes of government surveillance and the corresponding invasion into our private lives. In this enlightening work, Adam Henschke re-examines privacy and property in the age of surveillance in order to understand not only the importance of these social conventions, but also their moral relevance. By analyzing identity and information, and presenting a case for a relation between the two, he explains (...)
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  17. A Virtual Pulse: Cautionary Notes about Public Mourning in the Digital Age.Shelley M. Park - 2016 - APA Newsletter on LGBTQ Issue 16 (1):3-6.
    Reflections on digital mourning in the wake of the mass shooting at the Pulse nightclub in Orlando 2016.
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  18.  12
    Age, Health and Attractiveness Perception of Virtual Human Hair.Bernhard Fink, Carla Hufschmidt, Thomas Hirn, Susanne Will, Graham McKelvey & John Lankhof - 2016 - Frontiers in Psychology 7.
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  19.  6
    Virtual Reality Animal Rescue World: Pediatric virtual reality analgesia during just noticeable pressure pain in children aged 2–10 years old. [REVIEW]Taima Alrimy, Wadee Alhalabi, Areej A. Malibari, Fatma Salih Alzahrani, Sharifah Alrajhi, Mohammed Alhalabi & Hunter G. Hoffman - 2022 - Frontiers in Psychology 13.
    Background and aimsExcessive pain during medical procedures is a worldwide medical problem. Most scald burns occur in children under 6, who are often undermedicated. Adjunctive Virtual Reality distraction has been shown to reduce pain in children aged 6–17, but little is known about VR analgesia in young children. This study tests whether desktop VR can reduce the just noticeable pressure pain of children aged 2–10.MethodsA within-subject repeated measures design was used. With treatment order randomized, each healthy volunteer pediatric participant (...)
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  20.  6
    Surviving the Age of Virtual Reality.Thomas Langan - 2000 - University of Missouri.
    As the technological phenomenon known as the worldwide web permeates civilization, it creates some cultures and destroys others. In this pioneering book, philosopher Thomas Langan explores "virtual reality"Can inherently contradictory phrase"and the effects of technology on our very being. In our present-day high- technology environment, making simple, everyday decisions is difficult because the virtual world we've created doesn't necessarily operate according to the old "common sense." To retain our intellectual fitness, we must, Langan argues, consider these essential questions: (...)
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  21. Music and technology. Virtuality and metadesign : Sound art in the age of connectivity.Laura Ahonen - 2006 - In Erkki Pekkilä, David Neumeyer & Richard Littlefield (eds.), Music, Meaning and Media. University of Helsinki.
     
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  22.  27
    Neuropsychological Assessment of Older Adults With Virtual Reality: Association of Age, Schooling, and General Cognitive Status.Camila R. Oliveira, Brandel J. P. Lopes Filho, Cristiane S. Esteves, Tainá Rossi, Daniela S. Nunes, Margarida M. B. M. P. Lima, Tatiana Q. Irigaray & Irani I. L. Argimon - 2018 - Frontiers in Psychology 9:355603.
    The development of neuropsychological assessment methods using virtual reality (VR) is a valid and promising option for the detection of cognitive impairment in the older people, focusing on activities composed of tasks of multiple demands. This study verified the association of age, schooling, and general cognitive status on the performance of neurologically healthy older adults in ECO-VR, a virtual reality task of multiple demands for neuropsychological assessment. A total of 111 older adults answered a sociodemographic questionnaire, the Mini (...)
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  23.  8
    Surviving the Age of Virtual Reality. [REVIEW]Robert Burch - 2001 - Review of Metaphysics 55 (1):147-148.
    The tone of its title notwithstanding, this book is not a self-help tract hawking glib recipes for success in the Cyber Age, nor even a contribution specifically to the philosophy of technology. Although Langan hopes for a broadly literate readership, his task is to understand “the Being of the epoch in which we are trying to survive” as requisite to deciding how best we should live. The problem of surviving the age of virtual reality thus rejoins the perennial concerns (...)
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  24.  22
    Distance comparisons in virtual reality: effects of path, context, and age.Ineke J. M. van der Ham, Heleen Baalbergen, Peter G. M. van der Heijden, Albert Postma, Merel Braspenning & Milan N. A. van der Kuil - 2015 - Frontiers in Psychology 6.
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  25. Governmentality in an age of autonomic computing: technology, virtuality and Utopia.Antoinette Rouvroy - 2011 - In Mireille Hildebrandt & Antoinette Rouvroy (eds.), The Philosophy of Law Meets the Philosophy of Technology: Autonomic Computing and Transformations of Human Agency. Routledge.
     
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  26.  13
    Coming of Age in Second Life: An Anthropologist Explores the Virtually Human (review).Craig Saper - 2008 - Symploke 16 (1-2):364-366.
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  27.  3
    From Pure Visibility to Virtual Reality in an Age of Estrangement. [REVIEW]David Carrier - 1999 - Journal of Aesthetic Education 33 (3):116.
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  28.  39
    Langan, Thomas. Surviving the Age of Virtual Reality. [REVIEW]Robert Burch - 2001 - Review of Metaphysics 55 (1):147-148.
  29.  20
    Kathryn M. Rudy, Virtual Pilgrimages in the Convent: Imagining Jerusalem in the Late Middle Ages. Turnhout: Brepols, 2011. Pp. 475; 93 black-and-white and 14 color figures. €110. ISBN: 978-2-503-54103-7. [REVIEW]Jessica Brantley - 2014 - Speculum 89 (4):1194-1196.
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  30.  29
    Is binding decline the main source of the ageing effect on prospective memory? A ride in a virtual town.Grégory Lecouvey, Julie Gonneaud, Pascale Piolino, Sophie Madeleine, Eric Orriols, Philippe Fleury, Francis Eustache & Béatrice Desgranges - 2017 - Socioaffective Neuroscience and Psychology 7 (1).
    ABSTRACTObjective: This study was designed to improve our understanding of prospective memory changes in ageing, and to identify the cognitive correlates of PM decline, using a virtual environment, to provide a more realistic assessment than traditional laboratory tasks.Design: Thirty-five young and 29 older individuals exposed to a virtual town were asked to recall three event-based intentions with a strong link between prospective and retrospective components, three event-based intentions with a weak link, and three time-based intentions. They also underwent (...)
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  31.  8
    Features of Social Interactions in the Age of Real Virtuality from a Sociological Perspective.Krešimir Peračković, Matea Milak & Luka Strmotić Kuhar - 2023 - Filozofska Istrazivanja 43 (2):235-251.
    The aim of this paper is primarily to consider some basic concepts and their meanings related to contemporary social interactions, starting from the classical sociological concepts of social relationship and social interaction, and to see what is changing and what remains the same in the age of networking and “moving” to virtual space. In other words, we want to re-examine their form and content in an age without the necessity of the spatial dimension for a relationship, in which new (...)
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  32.  7
    Paul Woodford, Music Education in an Age of Virtuality and Post-Truth (New York: Routledge, 2018).Panagiotis A. Kanellopoulos - 2020 - Philosophy of Music Education Review 28 (1):108-115.
    In lieu of an abstract, here is a brief excerpt of the content:Reviewed by:Music Education in an Age of Virtuality and Post-Truth by Paul WoodfordPanagiotis A. KanellopoulosPaul Woodford, Music Education in an Age of Virtuality and Post-Truth (New York, Routledge, 2018)This book is provocative. And challenging. It is written with passion, aiming to induce controversy. And with good reason. For we live in times when populism professes an illusionary sense of community, invoking a seemingly 'anti-systemic' but highly hypocritical, racist, and (...)
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  33.  15
    Episodic Memory Assessment and Remediation in Normal and Pathological Aging Using Virtual Reality: A Mini Review.Valentina La Corte, Marco Sperduti, Kouloud Abichou & Pascale Piolino - 2019 - Frontiers in Psychology 10.
  34.  25
    Coming of Age in Second Life: An Anthropologist Explores the Virtually Human. Tom Boellstorff. Princeton University Press. 2008. ix+316pp. [REVIEW]Devva Kasnitz - 2010 - Ethos: Journal of the Society for Psychological Anthropology 38 (1):1-3.
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  35.  18
    How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics.N. Katherine Hayles - 1999 - University of Chicago Press.
    In this age of DNA computers and artificial intelligence, information is becoming disembodied even as the "bodies" that once carried it vanish into virtuality. While some marvel at these changes, envisioning consciousness downloaded into a computer or humans "beamed" _Star Trek_-style, others view them with horror, seeing monsters brooding in the machines. In _How We Became Posthuman,_ N. Katherine Hayles separates hype from fact, investigating the fate of embodiment in an information age. Hayles relates three interwoven stories: how information lost (...)
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  36.  44
    Virtuality and Reality—Toward a Representation Ontology.László Ropolyi - 2015 - Philosophies 1 (1):40--54.
    Based on a brief overview of the history of ontology and on some philosophical problems of virtual reality, a new approach to virtuality is proposed. To characterize the representational technologies in the Internet age, I suggest that Aristotle’s dualistic ontological system be complemented with a third form of being: virtuality. In the virtual form of being actuality and potentiality are inseparably intertwined. Virtuality is potentiality considered together with its actualization. In this view, virtuality is reality with a measure, (...)
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  37.  33
    Sing C. Chew, Ecology, Artificial Intelligence, and Virtual Reality: Life in the Digital Dark Ages.Joshua C. Gellers - 2021 - Environmental Values 30 (6):789-791.
  38.  8
    Being in the Past and Perform the Future in a Virtual World: VR Applications to Assess and Enhance Episodic and Prospective Memory in Normal and Pathological Aging.Azzurra Rizzo, Giuditta Gambino, Pierangelo Sardo & Valerio Rizzo - 2020 - Frontiers in Human Neuroscience 14.
  39. Spiritual Franciscan classics and religious formation in the age of virtual reality and infomania.T. Johnson - 1994 - Miscellanea Francescana 94 (1-2):3-19.
     
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  40.  7
    The effect of visual perspective on episodic memory in aging: A virtual reality study.Silvia Serino, Melanie Bieler-Aeschlimann, Andrea Brioschi Guevara, Jean-Francois Démonet & Andrea Serino - 2023 - Consciousness and Cognition 116 (C):103603.
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  41.  65
    Fantasies of Identity, Love, and Self-Knowledge in the Age of the Web and Virtual Reality.Gila Safran Naveh - 2015 - Semiotics:185-194.
  42.  7
    Virtual Teams in Times of Pandemic: Factors That Influence Performance.Victor Garro-Abarca, Pedro Palos-Sanchez & Mariano Aguayo-Camacho - 2021 - Frontiers in Psychology 12.
    In the digital age, the global software development sector has been a forerunner in implementing new ways and configurations for remote teamwork using information and communication technologies on a widespread basis. Crises and technological advances have influenced each other to bring about changes in the ways of working. In the 70’s of the last century, in the middle of the so-called oil crisis, the concept of teleworking was defined using remote computer equipment to access office equipment and thus avoid moving (...)
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  43.  37
    Virtual Reality Church as a New Mission Frontier in the Metaverse: Exploring Theological Controversies and Missional Potential of Virtual Reality Church.Guichun Jun - 2020 - Transformation: An International Journal of Holistic Mission Studies 37 (4):297-305.
    The combination of COVID-19 and the Fourth Industrial Revolution has brought an unprecedented new normal, which has affected all aspects of human life, including religious activities. As a consequence, church mission and different ministries have found themselves more dependent on media. Furthermore, the convergent digital technology continually develops augmented reality and virtual reality, in which churches are planted and continue to carry out their mission and ministries. Although virtual reality churches are new mission frontiers in the digital age, (...)
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  44.  7
    The Virtual Bra Clasp.Michael Bruce - 2010-09-24 - In Fritz Allhoff, Michael Bruce & Robert M. Stewart (eds.), College Sex ‐ Philosophy for Everyone. Wiley‐Blackwell. pp. 40–50.
    This chapter contains sections titled: College Sex is Tagged: Become a Fan “That will get you slapped!” “Can I have your number?” A Short Genealogy of Stressful Situations Treating Objects like Women, MySpace Pics, and Level Jumping Black Holes Wrap It Up.
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  45.  8
    Virtual Reality Action Interactive Teaching Artificial Intelligence Education System.Liangfu Jiang - 2021 - Complexity 2021:1-11.
    Comprehensively improving the level of vocational education and teaching quality has become an important initiative to meet the new round of technological revolution and industrial change. The traditional teaching mode can no longer meet the needs of industries and enterprises for job competences, and all higher education institutions are actively thinking about how to carry out teaching reform. Virtual reality can effectively solve the above-mentioned drawbacks, but the hardware facilities of the existing VR systems are extremely expensive, making it (...)
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  46.  15
    Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis.Dimitrios Saredakis, Ancret Szpak, Brandon Birckhead, Hannah A. D. Keage, Albert Rizzo & Tobias Loetscher - 2020 - Frontiers in Human Neuroscience 14:512264.
    The use of head-mounted displays (HMD) for virtual reality (VR) application-based purposes including therapy, rehabilitation, and training is increasing. Despite advancements in VR technologies, many users still experience sickness symptoms. VR sickness may be influenced by technological differences within HMDs such as resolution and refresh rate, however, VR content also plays a significant role. The primary objective of this systematic review and meta-analysis was to examine the literature on HMDs that report Simulator Sickness Questionnaire (SSQ) scores to determine the (...)
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  47. Virtual Vices.Peter Singer - unknown
    In a popular Internet role-playing game called Second Life, people can create a virtual identity for themselves, choosing such things as their age, sex, and appearance. These virtual characters then do things that people in the real world do, such as having sex. Depending on your preferences, you can have sex with someone who is older or younger than you – perhaps much older or younger. In fact, if your virtual character is an adult, you can have (...)
     
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  48.  40
    Immersive Virtual Reality Reminiscence Reduces Anxiety in the Oldest-Old Without Causing Serious Side Effects: A Single-Center, Pilot, and Randomized Crossover Study.Kazuyuki Niki, Megumi Yahara, Michiya Inagaki, Nana Takahashi, Akira Watanabe, Takeshi Okuda, Mikiko Ueda, Daisuke Iwai, Kosuke Sato & Toshinori Ito - 2021 - Frontiers in Human Neuroscience 14.
    Background: Dementia is one the major problems of aging societies, and, novel and effective non-drug therapies are required as interventions in the oldest-old to prevent cognitive decline.Objective: This study aims to examine the efficacy and safety of reminiscence using immersive virtual reality focusing on anxiety that often appears with cognitive decline. The secondary objective is to reveal the preference for VR image types for reminiscence: live-action or computer graphics.Methods: This was a pilot, open-label, and randomized crossover study which was (...)
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  49.  18
    Review of Daniel O’Shiel, The Phenomenology of Virtual Technology: Perception and Imagination in a Digital Age, Dublin: Bloomsbury Academic, 2022. [REVIEW]David Ekdahl - forthcoming - Phenomenology and the Cognitive Sciences:1-7.
  50.  14
    Virtual realities.G. S. Rousseau - 1997 - British Journal for the History of Science 30 (2):227-232.
    Roslynn D. Haynes, From Faust to Strangelove: Representations of the Scientist in Western Literature. Baltimore: Johns Hopkins University Press, 1994. Pp. ix+417. ISBN 0-8018-4801-6, £16.50.George Levine , Realism and Representation: Essays on the Problem of Realism in Relation to Science, Literature and Culture. Madison: University of Wisconsin Press, 1993. Pp. xiii+330. ISBN 0-229-13630-2, £40.00 ; 0-229-13634-5, £19.00 .Sherry Turkle, Life on the Screen: Identity in the Age of the Internet. Cambridge, MA: Simon and Schuster, 1995. Pp. 347. ISBN 0-297-81514-8. No (...)
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