Results for ' Human-Computer Interaction Knowledge Engineering '

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  1. The role of cognitive modeling for user interface design representations: An epistemological analysis of knowledge engineering in the context of human-computer interaction[REVIEW]Markus F. Peschl & Chris Stary - 1998 - Minds and Machines 8 (2):203-236.
    In this paper we review some problems with traditional approaches for acquiring and representing knowledge in the context of developing user interfaces. Methodological implications for knowledge engineering and for human-computer interaction are studied. It turns out that in order to achieve the goal of developing human-oriented (in contrast to technology-oriented) human-computer interfaces developers have to develop sound knowledge of the structure and the representational dynamics of the cognitive system which is (...)
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  2.  39
    Five premises to understand humancomputer interactions as AI is changing the world.Manh-Tung Ho & Quan-Hoang Vuong - forthcoming - AI and Society:1-2.
  3.  16
    Humancomputer interaction tools with gameful design for critical thinking the media ecosystem: a classification framework.Elena Musi, Lorenzo Federico & Gianni Riotta - forthcoming - AI and Society:1-13.
    In response to the ever-increasing spread of online disinformation and misinformation, several humancomputer interaction tools to enhance data literacy have been developed. Among them, many employ elements of gamification to increase user engagement and reach out to a broader audience. However, there are no systematic criteria to analyze their relevance and impact for building fake news resilience, partly due to the lack of a common understanding of data literacy. In this paper we put forward an operationalizable definition (...)
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    Young Researchers in HRI Workshop 2006: Contemplating the future of human–robot interaction.Jenny Burke, Robin R. Murphy & Cory Kidd - 2007 - Interaction Studiesinteraction Studies Social Behaviour and Communication in Biological and Artificial Systems 8 (2):343-358.
    The first Young Researchers in Human–Robot Interaction Workshop, held on March 1, 2006 in Salt Lake City, Utah, provides insight into how to facilitate the establishment of the HRI community. Organized in conjunction with the first annual ACM/IEEE Human Robot Interaction Conference, the NSF-sponsored workshop assembled 15 graduate students from 5 different countries in computer science, psychology, engineering, and the arts to build the HRI community. This report highlights recommendations from discussion sessions, a synopsis (...)
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  5.  9
    The Talent Training Mode of International Service Design Using a HumanComputer Interaction Intelligent Service Robot From the Perspective of Cognitive Psychology.Yayun Yang - 2021 - Frontiers in Psychology 12.
    To effectively improve the efficiency of international service design talent training and make it more in line with society's needs, we analyze the current status of international service design talent training and its professional training focus. Based on the above problems, from the perspective of cognitive psychology, artificial intelligence and humancomputer interaction technology are used to construct the international service design talent training mode of the HCI intelligent service robot. This mode can be used to solve the (...)
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  6.  11
    Thinking with care in humancomputer interaction.Anna Croon - 2022 - Feminist Theory 23 (2):232-246.
    In this article, humancomputer interaction is explored as a design-oriented practice nurturing the becoming of what is not-yet in future-oriented and speculative manners. Such approaches have evolved over time and now the field seems ready to take leaps targeting social and culturally infused contexts, such as those suggested by critical design, design things, adversarial design, making futures, pluriversal design and critical fabulations. It is in this respect that feminist theories, methods and imaginaries are rendered important. Feminist theory (...)
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  7.  57
    Automatic facial expression interpretation: where human computer interaction, artificial intelligence and cognitive science intersect.Christine L. Lisetti & Diane J. Schiano - 2000 - Pragmatics and Cognition 8 (1):185-236.
    We discuss here one of our projects, aimed at developing an automatic facial expression interpreter, mainly in terms of signaled emotions. We present some of the relevant findings on facial expressions from cognitive science and psychology that can be understood by and be useful to researchers in Human-Computer Interaction and Artificial Intelligence. We then give an overview of HCI applications involving automated facial expression recognition, we survey some of the latest progresses in this area reached by various (...)
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  8.  19
    “Machine Down”: making sense of humancomputer interaction—Garfinkel’s research on ELIZA and LYRIC from 1967 to 1969 and its contemporary relevance. [REVIEW]Clemens Eisenmann, Jakub Mlynář, Jason Turowetz & Anne W. Rawls - forthcoming - AI and Society:1-19.
    This paper examines Harold Garfinkel’s work with ELIZA and a related program LYRIC from 1967 to 1969. AI researchers have tended to treat successful human–machine interaction as if it relied primarily on non-human machine characteristics, and thus the often-reported attribution of human-like qualities to communication with computers has been criticized as a misperception—and humans who make such reports referred to as “deluded.” By contrast Garfinkel, building on two decades of prior research on information and communication, argued (...)
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  9.  62
    A different way of seeing: Albert Borgmann’s philosophy of technology and humancomputer interaction[REVIEW]Daniel Fallman - 2010 - AI and Society 25 (1):53-60.
    Traditional humancomputer interaction (HCI) allowed researchers and practitioners to share and rely on the ‘five E’s’ of usability, the principle that interactive systems should be designed to be effective, efficient, engaging, error tolerant, and easy to learn. A recent trend in HCI, however, is that academic researchers as well as practitioners are becoming increasingly interested in user experiences, i.e., understanding and designing for relationships between users and artifacts that are for instance affective, engaging, fun, playable, sociable, creative, (...)
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  10.  18
    ‘Ode to Paraphernalia’: Bricolage as a design approach for electronic performance tools.Nancy Mauro-Flude - 2013 - Technoetic Arts 11 (1):47-59.
    This critical analysis is to addresses the implications about emerging design approaches in Human Computing Interfaces (HCI), and Human Interface Devices (HID). A reflection about custom-built interfaces invigorates a wider discussion about the meaningful contexts in which their use is activated. The specific aim is to re-imagine, redefine and explore the potentiality and limitations of electronic performance tools, namely, how the choice of this tool and interface nearly always gives rise to new situations that must be tackled. Therefore, (...)
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  11.  13
    The Language of Time: A Reader.Inderjeet Mani, James Pustejovsky & Robert Gaizauskas (eds.) - 2005 - Oxford University Press UK.
    This reader collects and introduces important work in linguistics, computer science, artificial intelligence, and computational linguistics on the use of linguistic devices in natural languages to situate events in time: whether they are past, present, or future; whether they are real or hypothetical; when an event might have occurred, and how long it could have lasted. In focussing on the treatment and retrieval of time-based information it seeks to lay the foundation for temporally-aware natural language computer processing systems, (...)
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  12. Breaking the filter bubble: democracy and design.Engin Bozdag & Jeroen van den Hoven - 2015 - Ethics and Information Technology 17 (4):249-265.
    It has been argued that the Internet and social media increase the number of available viewpoints, perspectives, ideas and opinions available, leading to a very diverse pool of information. However, critics have argued that algorithms used by search engines, social networking platforms and other large online intermediaries actually decrease information diversity by forming so-called “filter bubbles”. This may form a serious threat to our democracies. In response to this threat others have developed algorithms and digital tools to combat filter bubbles. (...)
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  13.  33
    Methodologies for studying human knowledge.John R. Anderson - 1987 - Behavioral and Brain Sciences 10 (3):467-477.
    The appropriate methodology for psychological research depends on whether one is studying mental algorithms or their implementation. Mental algorithms are abstract specifications of the steps taken by procedures that run in the mind. Implementational issues concern the speed and reliability of these procedures. The algorithmic level can be explored only by studying across-task variation. This contrasts with psychology's dominant methodology of looking for within-task generalities, which is appropriate only for studying implementational issues.The implementation-algorithm distinction is related to a number of (...)
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  14.  55
    Generative AI and human–robot interaction: implications and future agenda for business, society and ethics.Bojan Obrenovic, Xiao Gu, Guoyu Wang, Danijela Godinic & Ilimdorjon Jakhongirov - forthcoming - AI and Society:1-14.
    The revolution of artificial intelligence (AI), particularly generative AI, and its implications for human–robot interaction (HRI) opened up the debate on crucial regulatory, business, societal, and ethical considerations. This paper explores essential issues from the anthropomorphic perspective, examining the complex interplay between humans and AI models in societal and corporate contexts. We provided a comprehensive review of existing literature on HRI, with a special emphasis on the impact of generative models such as ChatGPT. The scientometric study posits that (...)
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  15.  19
    Adaptive learning in human–android interactions: an anthropological analysis of play and ritual.Keren Mazuz & Ryuji Yamazaki - forthcoming - AI and Society:1-11.
    Using anthropological theory, this paper examines human–android interactions (HAI) as an emerging aspect of android science. These interactions are described in terms of adaptive learning (which is largely subconscious). This article is based on the observations reported and supplementary data from two studies that took place in Japan with a teleoperated android robot called Telenoid in the socialization of school children and older adults. We argue that interacting with androids brings about a special context, an interval, and a space/time (...)
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  16.  74
    Soft constraints in interactive behavior: the case of ignoring perfect knowledge in‐the‐world for imperfect knowledge in‐the‐head*,*.Wayne D. Gray & Wai-Tat Fu - 2004 - Cognitive Science 28 (3):359-382.
    Constraints and dependencies among the elements of embodied cognition form patterns or microstrategies of interactive behavior. Hard constraints determine which microstrategies are possible. Soft constraints determine which of the possible microstrategies are most likely to be selected. When selection is non‐deliberate or automatic the least effort microstrategy is chosen. In calculating the effort required to execute a microstrategy each of the three types of operations, memory retrieval, perception, and action, are given equal weight; that is, perceptual‐motor activity does not have (...)
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  17.  91
    Computers and knowledge: a dialogical approach. [REVIEW]Christian Brassac - 2006 - AI and Society 20 (3):249-270.
    Artificial intelligence researchers interested in knowledge and in designing and implementing digitized artifacts for representing or sharing knowledge play a crucial role in the development of a knowledge-based economy. They help answer the question of how the computer devices they develop can be appropriated by the collectives that manage the flow of knowledge and the know-how underlying human organizations. A dialogical, constructivist view of interaction processes permits theorizing the role of digital tools, seen (...)
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  18.  25
    Computers as Interactive Machines: Can We Build an Explanatory Abstraction?Alice Martin, Mathieu Magnaudet & Stéphane Conversy - 2023 - Minds and Machines 33 (1):83-112.
    In this paper, we address the question of what current computers are from the point of view of human-computer interaction. In the early days of computing, the Turing machine (TM) has been the cornerstone of the understanding of computers. The TM defines what can be computed and how computation can be carried out. However, in the last decades, computers have evolved and increasingly become interactive systems, reacting in real-time to external events in an ongoing loop. We argue (...)
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  19.  33
    Responsible innovation in synthetic biology in response to COVID-19: the role of data positionality.Koen Bruynseels - 2021 - Ethics and Information Technology 23 (1):117-125.
    Synthetic biology, as an engineering approach to biological systems, has the potential to disruptively innovate the development of vaccines, therapeutics, and diagnostics. Data accessibility and differences in data-usage capabilities are important factors in shaping this innovation landscape. In this paper, the data that underpin synthetic biology responses to the COVID-19 pandemic are analyzed as positional information goods—goods whose value depends on exclusivity. The positionality of biological data impacts the ability to guide innovations toward societally preferred goals. From both an (...)
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  20.  15
    Recipient design in human–robot interaction: the emergent assessment of a robot’s competence.Sylvaine Tuncer, Christian Licoppe, Paul Luff & Christian Heath - forthcoming - AI and Society:1-16.
    People meeting a robot for the first time do not know what it is capable of and therefore how to interact with it—what actions to produce, and how to produce them. Despite social robotics’ long-standing interest in the effects of robots’ appearance and conduct on users, and efforts to identify factors likely to improve human–robot interaction, little attention has been paid to how participants evaluate their robotic partner in the unfolding of actual interactions. This paper draws from qualitative (...)
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  21. An Analysis of the Interaction Between Intelligent Software Agents and Human Users.Christopher Burr, Nello Cristianini & James Ladyman - 2018 - Minds and Machines 28 (4):735-774.
    Interactions between an intelligent software agent and a human user are ubiquitous in everyday situations such as access to information, entertainment, and purchases. In such interactions, the ISA mediates the user’s access to the content, or controls some other aspect of the user experience, and is not designed to be neutral about outcomes of user choices. Like human users, ISAs are driven by goals, make autonomous decisions, and can learn from experience. Using ideas from bounded rationality, we frame (...)
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  22.  3
    Young Researchers in HRI Workshop 2006.Jenny Burke, Robin R. Murphy & Cory Kidd - 2007 - Interaction Studies. Social Behaviour and Communication in Biological and Artificial Systemsinteraction Studies / Social Behaviour and Communication in Biological and Artificial Systemsinteraction Studies 8 (2):343-358.
    The first Young Researchers in Human–Robot Interaction Workshop, held on March 1, 2006 in Salt Lake City, Utah, provides insight into how to facilitate the establishment of the HRI community. Organized in conjunction with the first annual ACM/IEEE Human Robot Interaction Conference, the NSF-sponsored workshop assembled 15 graduate students from 5 different countries in computer science, psychology, engineering, and the arts to build the HRI community. This report highlights recommendations from discussion sessions, a synopsis (...)
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  23.  19
    Trust Toward Robots and Artificial Intelligence: An Experimental Approach to Human–Technology Interactions Online.Atte Oksanen, Nina Savela, Rita Latikka & Aki Koivula - 2020 - Frontiers in Psychology 11.
    Robotization and artificial intelligence are expected to change societies profoundly. Trust is an important factor of human–technology interactions, as robots and AI increasingly contribute to tasks previously handled by humans. Currently, there is a need for studies investigating trust toward AI and robots, especially in first-encounter meetings. This article reports findings from a study investigating trust toward robots and AI in an online trust game experiment. The trust game manipulated the hypothetical opponents that were described as either AI or (...)
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  24. As AIs get smarter, understand human-computer interactions with the following five premises.Manh-Tung Ho & Quan-Hoang Vuong - manuscript
    The hypergrowth and hyperconnectivity of networks of artificial intelligence (AI) systems and algorithms increasingly cause our interactions with the world, socially and environmentally, more technologically mediated. AI systems start interfering with our choices or making decisions on our behalf: what we see, what we buy, which contents or foods we consume, where we travel to, who we hire, etc. It is imperative to understand the dynamics of human-computer interaction in the age of progressively more competent AI. This (...)
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  25. Robotics in place and the places of robotics: productive tensions across human geography and human–robot interaction.Casey R. Lynch, Bethany N. Manalo & Àlex Muñoz-Viso - forthcoming - AI and Society:1-14.
    Bringing human–robot interaction (HRI) into conversation with scholarship from human geography, this paper considers how socially interactive robots become important agents in the production of social space and explores the utility of core geographic concepts of _scale_ and _place_ to critically examine evolving robotic spatialities. The paper grounds this discussion through reflections on a collaborative, interdisciplinary research project studying the development and deployment of interactive museum tour-guiding robots on a North American university campus. The project is a (...)
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  26. Integrating ethics in design through the value-sensitive design approach.Mary L. Cummings - 2006 - Science and Engineering Ethics 12 (4):701-715.
    The Accreditation Board of Engineering and Technology (ABET) has declared that to achieve accredited status, “engineering programs must demonstrate that their graduates have an understanding of professional and ethical responsibility.” Many engineering professors struggle to integrate this required ethics instruction in technical classes and projects because of the lack of a formalized ethics-in-design approach. However, one methodology developed in human-computer interaction research, the Value-Sensitive Design approach, can serve as an engineering education tool which (...)
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  27.  25
    Representing Computer-Aided Design: Screenshots and the Interactive Computer circa 1960.Matthew Allen - 2016 - Perspectives on Science 24 (6):637-668.
    Sometimes in the course of image-making, images are asked to represent unusual things. Around 1960, scientists and engineers working on the Computer-Aided Design Project at MIT began imagining that computers could be “active partners” to human designers. They began talking about a future of “human-computer symbiosis.” And they created a new type of image—the screenshot—that represented this new possibility. This paper describes early CAD research as a site for the emergence of the ideal of the interactive (...)
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  28.  32
    The Cognitive Science of Sketch Worksheets.Kenneth D. Forbus, Maria Chang, Matthew McLure & Madeline Usher - 2017 - Topics in Cognitive Science 9 (4):921-942.
    Computational modeling of sketch understanding is interesting both scientifically and for creating systems that interact with people more naturally. Scientifically, understanding sketches requires modeling aspects of visual processing, spatial representations, and conceptual knowledge in an integrated way. Software that can understand sketches is starting to be used in classrooms, and it could have a potentially revolutionary impact as the models and technologies become more advanced. This paper looks at one such effort, Sketch Worksheets, which have been used in multiple (...)
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  29.  15
    Productive Organizations: The Human-Computer Interaction in Black Mirror.Georgia de Souza Assumpção, Carolina Maia dos Santos, Raquel Figueira Lopes Cançado Andrade, Mayara Vieira Henriques & Alexandre de Carvalho Castro - 2023 - Bakhtiniana 18 (4):e61969e.
    RESUMO A série Black Mirror, transmitida entre 2011 e 2023 pela Netflix, tornou-se um fenômeno de mídia e seus episódios mostraram formas de interação homem-máquina (terminologia também referida como humano-computador). O nome da série se refere ao fato de que, quando uma tela é desligada, ela se torna um espelho negro que reflete a imagem do usuário. Este artigo1 tem como objetivo analisar os efeitos da interação homem-máquina nas organizações produtivas apresentadas em Black Mirror. Esta pesquisa utilizou a análise do (...)
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  30.  39
    Knowledge Machines.Paul Smart - 2018 - The Knowledge Engineering Review 33 (e11):1–26.
    The World Wide Web has had a notable impact on a variety of epistemically-relevant activities, many of which lie at the heart of the discipline of knowledge engineering. Systems like Wikipedia, for example, have altered our views regarding the acquisition of knowledge, while citizen science systems such as Galaxy Zoo have arguably transformed our approach to knowledge discovery. Other Web-based systems have highlighted the ways in which the human social environment can be used to support (...)
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  31.  5
    HumanComputer Interaction-Oriented African Literature and African Philosophy Appreciation.Jianlan Wen & Yuming Piao - 2022 - Frontiers in Psychology 12.
    African literature has played a major role in changing and shaping perceptions about African people and their way of life for the longest time. Unlike western cultures that are associated with advanced forms of writing, African literature is oral in nature, meaning it has to be recited and even performed. Although Africa has an old tribal culture, African philosophy is a new and strange idea among us. Although the problem of “universality” of African philosophy actually refers to the question of (...)
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  32.  26
    Audience‐Contingent Variation in Action Demonstrations for Humans and Computers.Jonathan S. Herberg, Megan M. Saylor, Palis Ratanaswasd, Daniel T. Levin & D. Mitchell Wilkes - 2008 - Cognitive Science 32 (6):1003-1020.
    People may exhibit two kinds of modifications when demonstrating action for others: modifications to facilitate bottom‐up, or sensory‐based processing; and modifications to facilitate top‐down, or knowledge‐based processing. The current study examined actors' production of such modifications in action demonstrations for audiences that differed in their capacity for intentional reasoning. Actors' demonstrations of complex actions for a non‐anthropomorphic computer system and for people (adult and toddler) were compared. Evidence was found for greater highlighting of top‐down modifications in the demonstrations (...)
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  33.  17
    The Mangle of Practice: Time, Agency, and Science.Andrew Pickering - 1995 - University of Chicago Press.
    This ambitious book by one of the most original and provocative thinkers in science studies offers a sophisticated new understanding of the nature of scientific, mathematical, and engineering practice and the production of scientific knowledge. Andrew Pickering offers a new approach to the unpredictable nature of change in science, taking into account the extraordinary number of factors—social, technological, conceptual, and natural—that interact to affect the creation of scientific knowledge. In his view, machines, instruments, facts, theories, conceptual and (...)
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  34.  40
    On dialogue and certainty.Bo Göranzon - 2023 - AI and Society 38 (5):1829-1836.
    What is ‘certainty’ in our everyday life and work? AI changing what it means to ‘be certain’. For example, when we engage with others and are doing our work, we make judgments in which we ‘trust our instinct’. Are we still able to do so if we engage with the ‘certainty’ of the machine? How is ‘being certain’ in ‘dialogue’ affected by our conceptions of what it means to be human in interaction with the ‘machine’, and consequent distinctions (...)
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  35.  6
    Robots among us: ordinary but significant human–robot interactions in the city.Jeffrey Kok Hui Chan & Yixiao Wang - forthcoming - AI and Society:1-2.
  36.  42
    Experts' systems instead of expert systems.Thomas Hermann & Katharina Just - 1995 - AI and Society 9 (4):321-355.
    By studying several cases of expert systems' use, a variety of difficulties were identified as directly depending on specific characteristics of experts and their tasks. This concerns more than the questions: “May experts be replaced by machines?” or “Is experts' knowledge explicable?”. The organisational structure of their work as well as the cyclic, non-plannable way of their task performing have further relevance. The paper introduces the concept of experts' systems to deal with diversities of their expertise and complexities of (...)
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  37.  30
    Transitions in humancomputer interaction: from data embodiment to experience capitalism.Tony D. Sampson - 2019 - AI and Society 34 (4):835-845.
    This article develops a critical theory of humancomputer interaction intended to test some of the assumptions and omissions made in the field as it transitions from a cognitive theoretical frame to a phenomenological understanding of user experience described by Harrison et al. as a third research paradigm and similarly Bødker :24–31; Bødker, Interactions 22):24–31, 2015) as third-wave HCI. Although this particular focus on experience has provided some novel avenues of academic enquiry, this article draws attention to a (...)
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  38.  33
    Feminist humancomputer interaction: Struggles for past, contemporary and futuristic feminist theories in digital innovation.Angelika Strohmayer, Samantha Mitchell Finnigan, Janis Meissner & Rosanna Bellini - 2022 - Feminist Theory 23 (2):143-149.
    In this short paper, we introduce our Special Section in Feminist Theory titled ‘Feminist human-computer interaction: Struggles for past, contemporary and futuristic feminist theories in digital innovation’. Over the last years, we worked with the authors of the articles presented herein to bring together feminist theories with their practical application in the design, development, use and exploration of digital technologies. Our section follows three aspects: an overview of past feminist histories and discourse; the development of actionable, contemporary (...)
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  39.  21
    HumanComputer Interaction Research Needs a Theory of Social Structure: The Dark Side of Digital Technology Systems Hidden in User Experience.Ryan Gunderson - 2022 - Human Studies 45 (3):529-550.
    A sociological revision of Aron Gurwitsch provides a helpful layered theory of conscious experience as a four-domain structure: _the theme_, _the thematic field_, _the halo_, and _the social horizon_. The social horizon—the totality of the social world that is unknown, vaguely known, taken for granted, or ignored by the subject despite objectively influencing the thoughts and actions of the subject—, helps conceptualize how everyday humancomputer interaction (HCI) can obscure social structures. Two examples illustrate the usefulness of this (...)
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    Engineers on responsibility: feminist approaches to who’s responsible for ethical AI.Eleanor Drage, Kerry McInerney & Jude Browne - 2024 - Ethics and Information Technology 26 (1):1-13.
    Responsibility has become a central concept in AI ethics; however, little research has been conducted into practitioners’ personal understandings of responsibility in the context of AI, including how responsibility should be defined and who is responsible when something goes wrong. In this article, we present findings from a 2020–2021 data set of interviews with AI practitioners and tech workers at a single multinational technology company and interpret them through the lens of feminist political thought. We reimagine responsibility in the context (...)
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  41.  12
    Human-Computer Interactive English Learning From the Perspective of Social Cognition in the Age of Intelligence.Qilin Yan - 2022 - Frontiers in Psychology 13.
    Under the wave of globalization, the ties between countries are getting closer and closer. Based on the differences in the languages of different countries, the importance of English as a universal language is becoming more and more prominent. In the past, English teaching was mainly taught by teachers and students. This mode of English learning is more of theoretical teaching, which has little effect on improving English ability. In the era of intelligence, with the upgrading of technology and the renewal (...)
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  42. Human Computer Interaction Design of the LP-ITS: Linear Programming Intelligent Tutoring Systems.S. Abu Naser, A. Ahmed, N. Al-Masri & Y. Abu Sultan - 2011 - .
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  43.  3
    Human-computer interaction emotional design and innovative cultural and creative product design.Zhimin Gao & Jiaxi Huang - 2022 - Frontiers in Psychology 13.
    To make the interface design of computer application system better, meet the psychological and emotional needs of users, and be more humanized, the emotional factor is increasingly valued by interface designers. In the design of human-computer interaction graphical interfaces, the designer attaches great importance to the emotional design of the interface, and enhances the humanized design of the interface, which cannot only improve the comfort of the interface, but also improve the fun of the interface, to (...)
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  44.  10
    Artificial Intelligence-Based HumanComputer Interaction Technology Applied in Consumer Behavior Analysis and Experiential Education.Yanmin Li, Ziqi Zhong, Fengrui Zhang & Xinjie Zhao - 2022 - Frontiers in Psychology 13.
    In the course of consumer behavior, it is necessary to study the relationship between the characteristics of psychological activities and the laws of behavior when consumers acquire and use products or services. With the development of the Internet and mobile terminals, electronic commerce has become an important form of consumption for people. In order to conduct experiential education in E-commerce combined with consumer behavior, courses to understand consumer satisfaction. From the perspective of E-commerce companies, this study proposes to use artificial (...)
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  45.  8
    Participatory Design for Cognitive Science: Examples From the Learning Sciences and HumanComputer Interaction.Jenny Yun-Chen Chan, Tomohiro Nagashima & Avery H. Closser - 2023 - Cognitive Science 47 (10):e13365.
    Given the recent call to strengthen collaboration between researchers and relevant practitioners, we consider participatory design as a way to advance Cognitive Science. Building on examples from the Learning Sciences and HumanComputer Interaction, we (a) explore what, why, who, when, and where researchers can collaborate with community members in Cognitive Science research; (b) examine the ways in which participatory‐design research can benefit the field; and (c) share ideas to incorporate participatory design into existing basic and applied research (...)
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  46.  14
    HumanComputer Interaction in Face Matching.Matthew C. Fysh & Markus Bindemann - 2018 - Cognitive Science 42 (5):1714-1732.
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  47.  24
    The Philosophy of Expertise in the Age of Medical Informatics: How Healthcare Technology is Transforming Our Understanding of Expertise and Expert Knowledge?Marcin Rządeczka - 2020 - Studies in Logic, Grammar and Rhetoric 63 (1):209-225.
    The unprecedented development of medical informatics is constantly transforming the concept of expertise in medical sciences in a way that has far-reaching consequences for both the theory of knowledge and the philosophy of informatics. Deep medicine is based on the assumption that medical diagnosis should take into account the wide array of possible health factors involved in the diagnostic process, such as not only genome analysis alone, but also the metabolome (analysis of all body metabolites important for e.g. drug-drug (...)
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  48.  31
    AI in human teams: effects on technology use, members’ interactions, and creative performance under time scarcity.Sonia Jawaid Shaikh & Ignacio F. Cruz - 2023 - AI and Society 38 (4):1587-1600.
    Time and technology permeate the fabric of teamwork across a variety of settings to affect outcomes which have a wide range of consequences. However, there is a limited understanding about the interplay between these factors for teams, especially as applied to artificial intelligence (AI) technology. With the increasing integration of AI into human teams, we need to understand how environmental factors such as time scarcity interact with AI technology to affect team behaviors. To address this gap in the literature, (...)
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    Learning robots interacting with humans: from epistemic risk to responsibility. [REVIEW]Matteo Santoro, Dante Marino & Guglielmo Tamburrini - 2008 - AI and Society 22 (3):301-314.
    The import of computational learning theories and techniques on the ethics of human-robot interaction is explored in the context of recent developments of personal robotics. An epistemological reflection enables one to isolate a variety of background hypotheses that are needed to achieve successful learning from experience in autonomous personal robots. The conjectural character of these background hypotheses brings out theoretical and practical limitations in our ability to predict and control the behaviour of learning robots in their interactions with (...)
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  50.  39
    Humancomputer interaction: A critical synthesis.Chris Fields - 1987 - Social Epistemology 1 (1):5 – 25.
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