Results for 'machine creativity'

998 found
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  1.  60
    The paper topic machine: creativity, credit and the unconscious.Mike Dacey - 2018 - Analysis 78 (4):614-622.
    It is commonly thought that unconscious processes cannot produce actions deserving praise or blame. I present a thought experiment designed to generate a contradicting intuition: at least in this case, we do give credit for the product of an unconscious process. The target is creativity. Many instances of creative thought begin with a step that unconsciously generates a new idea by combining existing ideas. The resulting ideas are selected and developed by later processing. This first step could be replaced (...)
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  2. Creativity and the Machine. How Technology Reshapes Language.Fabio Fossa - 2017 - Odradek 3 (1-2):178-208.
    In scientific communications, journal articles, and philosophical aesthetic debates the words “art”, “creativity”, and “machine” are put together more and more frequently. Since some machines are designed to, or happens to, imitate human artistic creativity, it seems natural to use the same words to talk about human artists and machines which imitate them. However, the evolution of language in light of technology may conceal specific features of the phenomena it is supposed to describe. This makes it difficult (...)
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  3.  4
    Computational Creativity Research: Towards Creative Machines.Tarek R. Besold, Marco Schorlemmer & Alan Smaill (eds.) - 2014 - Springer, Atlantis Thinking Machines (Book 7), Atlantis.
    Computational Creativity, Concept Invention, and General Intelligence in their own right all are flourishing research disciplines producing surprising and captivating results that continuously influence and change our view on where the limits of intelligent machines lie, each day pushing the boundaries a bit further. By 2014, all three fields also have left their marks on everyday life – machine-composed music has been performed in concert halls, automated theorem provers are accepted tools in enterprises’ R&D departments, and cognitive architectures (...)
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  4.  25
    Machine learning in human creativity: status and perspectives.Mirko Farina, Andrea Lavazza, Giuseppe Sartori & Witold Pedrycz - forthcoming - AI and Society:1-13.
    As we write this research paper, we notice an explosion in popularity of machine learning in numerous fields (ranging from governance, education, and management to criminal justice, fraud detection, and internet of things). In this contribution, rather than focusing on any of those fields, which have been well-reviewed already, we decided to concentrate on a series of more recent applications of deep learning models and technologies that have only recently gained significant track in the relevant literature. These applications are (...)
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  5. Machine Predictability versus Human Creativity.Richard McDonough - 1993 - In Terry Dartnall (ed.), Artificial Intelligence and Creativity. pp. 117-138.
    The paper argues that machines cannot duplicate human linguistic creativity because linguistic meaning is context dependent in a way that eludes any machine.
     
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  6.  16
    Creative Collaborations with Machines.Eleanor Sandry - 2017 - Philosophy and Technology 30 (3):305-319.
    This paper analyzes creative practice including virtual music composition by a human and sets of computer programs, improvisation of music and dance in human-robot ensembles, and drawings produced by a human and a robotic arm. In all of these examples, the paper argues that creativity arises from a process of human-robot collaboration. Human influences on the machines involved exist at many levels, from initial creation and programming, via processes of reprogramming and setup of underlying data and parameters, to engagement (...)
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  7.  57
    Machine intelligence (MI), competence and creativity.Rajakishore Nath - 2009 - AI and Society 23 (3):441-458.
    In mid-twentieth century, the hypothesis, ‘a machine can think’ became very popular after, Alan Turing’s article on ‘Computing Machinery and Intelligence’. This hypothesis, ‘a machine can think’ established the foundations of machine intelligence (MI), and claimed that machines have consciousness and creativity, with the power to compete with human beings. In the first section, I shall show how consciousness and creativity is conceptualized in the domain of MI. The main aim of MI is not only (...)
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  8.  53
    Man, machine and creativity.Hans G. Andersson - 1989 - AI and Society 3 (2):155-158.
  9.  29
    Logical Induction, Machine Learning, and Human Creativity.Jean-GaBrIel GanascIa - 2011 - In Thomas Bartscherer (ed.), Switching Codes. Chicago University Press. pp. 140.
  10. Can Machines Create Art?Mark Coeckelbergh - 2016 - Philosophy and Technology 30 (3):285-303.
    As machines take over more tasks previously done by humans, artistic creation is also considered as a candidate to be automated. But, can machines create art? This paper offers a conceptual framework for a philosophical discussion of this question regarding the status of machine art and machine creativity. It breaks the main question down in three sub-questions, and then analyses each question in order to arrive at more precise problems with regard to machine art and (...) creativity: What is art creation? What do we mean by art? And, what do we mean by machines create art? This then provides criteria we can use to discuss the main question in relation to particular cases. In the course of the analysis, the paper engages with theory in aesthetics, refers to literature on computational creativity, and contributes to the philosophy of technology and philosophical anthropology by reflecting on the role of technology in art creation. It is shown that the distinctions between process versus outcome criteria and subjective versus objective criteria of creativity are unstable. It is also argued that we should consider non-human forms of creativity, and not only cases where either humans or machines create art but also collaborations between humans and machines, which makes us reflect on human-technology relations. Finally, the paper questions the very approach that seeks criteria and suggests that the artistic status of machines may be shown and revealed in the human/non-human encounter before any theorizing or agreement takes place; an experience which then is presupposed when we theorize. This hints at a more general model of what happens in artistic perception and engagement as a hybrid human-technological and emergent or even poetic process, a model which leaves more room for letting ourselves be surprised by creativity—human and perhaps non-human. (shrink)
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  11.  24
    Writing Trojan Horses and War Machines: The creative political in music education research.Elizabeth Gould - 2011 - Educational Philosophy and Theory 43 (8):874-887.
    North American music education is a commodity sold to pre-service and in-service music teachers. Like all mass-produced consumables, it is valuable to the extent that it is not creative, that is, to the extent that it is reproducible. This is demonstrated in curricular materials, notably general music series textbook and music scores available from a rapidly shrinking cadre of publishers, as well as rigid and pre-determined pedagogical practices. Distributing resources and techniques that produce predicable, consistent, and repeatable goods and services, (...)
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  12.  59
    Art: Brought to You by Creative Machines.Steffen Steinert - 2017 - Philosophy and Technology 30 (3):267-284.
    In this paper, I argue that machines can create works of art. My argument is based on an analysis of the so-called creative machines and focuses on technical functions and intentions. If my proposal is correct, then creative machines are technical artifacts with the proper function to bring about works of art. My account is based on sensible conceptual connections between makers, technical artifacts, intentions, and the creation of art. One upshot of the account presented here is that we do (...)
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  13.  25
    Automating Art: Gilbert Simondon and the Possibility of Independently Creative Machines.Michael Haworth - 2020 - Journal of Aesthetics and Phenomenology 7 (1):17-32.
    The modern concept of creativity as an attribute of human beings has, since its very beginnings in the 18th Century, routinely been defined in opposition to that of the programme. In Edward Young’s...
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  14.  14
    Special Section: Rethinking Art and Aesthetics in the Age of Creative Machines: Editor’s Introduction.David J. Gunkel - 2017 - Philosophy and Technology 30 (3):263-265.
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  15. Machine intelligence: a chimera.Mihai Nadin - 2019 - AI and Society 34 (2):215-242.
    The notion of computation has changed the world more than any previous expressions of knowledge. However, as know-how in its particular algorithmic embodiment, computation is closed to meaning. Therefore, computer-based data processing can only mimic life’s creative aspects, without being creative itself. AI’s current record of accomplishments shows that it automates tasks associated with intelligence, without being intelligent itself. Mistaking the abstract for the concrete has led to the religion of “everything is an output of computation”—even the humankind that conceived (...)
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  16. Field Creativity and Post-Anthropocentrism.Stanislav Roudavski - 2016 - Digital Creativity 27 (1):7-23.
    Can matter, things, nonhuman organisms, technologies, tools and machines, biota or institutions be seen as creative? How does such creativity reposition the visionary activities of humans? This article is an elaboration of such questions as well as an attempt at a partial response. It was written as an editorial for the special issue of the Digital Creativity journal that interrogates the conception of Post-Anthropocentric Creativity. However, the text below is a rather unconventional editorial. It does not attempt (...)
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  17.  1
    Creativity and Style in GAN and AI Art: Some Art-historical Reflections.Jim Berryman - 2024 - Philosophy and Technology 37 (2):1-17.
    This paper explores the intersection of art history and AI technology. Special attention is paid to Generative Adversarial Networks (GANs), a machine learning technology widely used in AI art. This technology is particularly interesting to art history and the philosophy of art because it raises enduring questions about the creative process of artmaking, especially what constitutes a new and original work of art. While this is a relatively new area, it is possible to discern emerging directions where art and (...)
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  18. Creativity, the Turing test, and the (better) Lovelace test.Selmer Bringsjord, P. Bello & David A. Ferrucci - 2001 - Minds and Machines 11 (1):3-27.
    The Turing Test is claimed by many to be a way to test for the presence, in computers, of such ``deep'' phenomena as thought and consciousness. Unfortunately, attempts to build computational systems able to pass TT have devolved into shallow symbol manipulation designed to, by hook or by crook, trick. The human creators of such systems know all too well that they have merely tried to fool those people who interact with their systems into believing that these systems really have (...)
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  19.  74
    Imagination machines, Dartmouth-based Turing tests, & a potted history of responses.Melvin Chen - forthcoming - AI and Society:1-5.
    Mahadevan proposes that we are at the cusp of imagination science, one of whose primary concerns will be the design of imagination machines. Programs have been written that are capable of generating jokes, producing line-drawings that have been exhibited at such galleries as the Tate, composing music in several styles reminiscent of such greats as Vivaldi and Mozart, proving geometry theorems, and inducing quantitative laws from empirical data. In recent years, Dartmouth has been hosting Turing Tests in creativity in (...)
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  20. Imagination and Creative Thinking.Amy Kind - 2022 - Cambridge University Press.
    In this Element, we’ll explore the nature of both imagination and creative thinking in an effort to understand the relation between them and also to understand their role in the vast array of activities in which they are typically implicated, from art, music, and literature to technology, medicine, and science. Focusing on the contemporary philosophical literature, we will take up several interrelated questions: What is imagination, and how does it fit into the cognitive architecture of the mind? What is (...)? Is imagination required for creativity? Is creativity required for imagination? Is a person simply born either imaginative or not (and likewise, either creative or not), or are imagination and creativity skills that can be cultivated? And finally, are imagination and creativity uniquely human capacities, or can they be had by nonbiological entities such as AI systems? (shrink)
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  21.  12
    Machine or Melody? Joseph Ratzinger on Divine Causality in Evolutionary Creation.Matthew J. Ramage - 2020 - Scientia et Fides 8 (2):302-321.
    In a document penned under the direction of its then-president Cardinal Joseph Ratzinger, the Vatican’s International Theological Commission observed that many neo-Darwinian materialists and their Christian critics share a misunderstanding of the nature of divine causality. This article explores the thought of Joseph Ratzinger in view of proposing the features of a path that seeks to eschew these faulty understandings of how God causes evolutionary change within our world, thus providing an alternative to the Intelligent Design movement’s approach to creation.. (...)
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  22.  18
    Machine invention systems: a (r)evolution of the invention process?Dragos-Cristian Vasilescu & Michael Filzmoser - 2021 - AI and Society 36 (3):829-837.
    Current developments in fields such as quantum physics, fine arts, robotics, cognitive sciences or defense and security indicate the emergence of creative systems capable of producing new and innovative solutions through combinations of machine learning algorithms. These systems, called machine invention systems, challenge the established invention paradigm in promising the automation of – at least parts of – the innovation process. This paper’s main contribution is twofold. Based on the identified state-of-the-art examples in the above mentioned fields, key (...)
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  23. Enhancing user creativity: semantic measures for idea generation.Georgi V. Georgiev & Danko D. Georgiev - 2018 - Knowledge-Based Systems 151:1-15.
    Human creativity generates novel ideas to solve real-world problems. This thereby grants us the power to transform the surrounding world and extend our human attributes beyond what is currently possible. Creative ideas are not just new and unexpected, but are also successful in providing solutions that are useful, efficient and valuable. Thus, creativity optimizes the use of available resources and increases wealth. The origin of human creativity, however, is poorly understood, and semantic measures that could predict the (...)
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  24. Machine art or machine artists? Dennett, Danto, and the expressive stance.Adam Linson - 2016 - In Vincent C. Müller (ed.), Fundamental Issues of Artificial Intelligence. Cham: Springer. pp. 441-456.
    As art produced by autonomous machines becomes increasingly common, and as such machines grow increasingly sophisticated, we risk a confusion between art produced by a person but mediated by a machine, and art produced by what might be legitimately considered a machine artist. This distinction will be examined here. In particular, my argument seeks to close a gap between, on one hand, a philosophically grounded theory of art and, on the other hand, theories concerned with behavior, intentionality, expression, (...)
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  25.  69
    Rethinking machines: artificial intelligence beyond the philosophy of mind.Daniel Estrada - unknown
    Recent philosophy of mind has increasingly focused on the role of technology in shaping, influencing, and extending our mental faculties. Technology extends the mind in two basic ways: through the creative design of artifacts and the purposive use of instruments. If the meaningful activity of technological artifacts were exhaustively described in these mind-dependent terms, then a philosophy of technology would depend entirely on our theory of mind. In this dissertation, I argue that a mind-dependent approach to technology is mistaken. Instead, (...)
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  26.  37
    Machinic articulations: experiments in non-verbal explanation. [REVIEW]Harry Smoak - 2011 - AI and Society 26 (2):137-142.
    The essay presents a novel theory of meaning-as-response inspired by the pragmatist cultural historian Morse Peckham in the mid-twentieth century. This approach is useful here in consideration of how artistic behavior can make a difference in technical culture and in relation to innovative technical practices. Continuing from Félix Guattari's notion of the machine as a partial object, this essay examines the essentialist idea of computational machines as creative collaborators which haunts the model of interaction prevailing today. Following this negative (...)
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  27.  27
    Explanatory and Creative Alternatives to the MDL priciple.Ismael García-Varea & José Hernández-Orallo - 2000 - Foundations of Science 5 (2):185-207.
    The Minimum Description Length principle is the modernformalisation of Occam's razor. It has been extensively and successfullyused in machine learning, especially for noisy and long sources ofdata. However, the MDL principle presents some paradoxes andinconveniences. After discussing all these, we address two of the mostrelevant: lack of explanation and lack of creativity. We present newalternatives to address these problems. The first one, intensionalcomplexity, avoids extensional parts in a description, so distributingcompression ratio in a more even way than the (...)
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  28.  16
    Nomadology: The War Machine.Gilles Deleuze & Felix Guattari - 1986 - Semiotext(E).
    Gilles Deleuze and Felix Guattari redefine the relation between the state and its war machine. Far from being a part of the state, warriers are nomads who always come from the outside and keep threatening the authority of the state. In this daring essay inspired by Nietzsche, Gilles Deleuze and Felix Guattari redefine the relation between the state and its war machine. Far from being a part of the state, warriers are nomads who always come from the outside (...)
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  29.  26
    Creative Actualization: A Pluralist Theory of Value.Hugh G. McDonald - 2006 - Contemporary Pragmatism 3 (2):117-150.
    This paper presents a basically new theory of values. Potential goods such as flying machines have been creatively actualized and thus value is creative actualization. Norms, ideals, standards, and theories also require creative actualization. As actions melioristically transform the world for the better, the goals of action provide purpose and meaning, as well as the ground of change, a superior goal providing the end for which agents undertake action. The kinds of value represent irreducibly plural categories of good: beauty, knowledge, (...)
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  30.  18
    Creativity through Autonomy: The Real Challenge of the Computer Art Today.Nikoleta Kerinska - 2023 - Balkan Journal of Philosophy 15 (1):69-76.
    This paper questions the notion of creativity found in certain artworks produced with A.I. technologies. The artistic examples concerned are: The Giver of names by David Rokeby, Oscar by Catherine Ikam and Louis Fléri, and Emotion Vending Machine by Maurice Benayoun. These artworks were selected because they stand out for their autonomous behavior in front of the human public. In this context, creativity is revealed as a consequence of the functional autonomy, which is very typical of these (...)
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  31.  13
    Creative collaboration within heterogeneous human/intelligent agent teams.Christopher Kaczmarek - 2021 - Technoetic Arts 19 (3):269-281.
    As we move towards a world that is using machine learning and nascent artificial intelligence to analyse and, in many ways, guide most aspects of our lives, new forms of heterogeneous collaborative teams that include human/intelligent machine agents will become not just possible, but an inevitable part of our shared world. The conscious participation of the arts in the conversation about, and development and implementation of, these new collaborative possibilities is crucial, as the arts serve as our best (...)
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  32.  43
    A neural network for creative serial order cognitive behavior.Steve Donaldson - 2008 - Minds and Machines 18 (1):53-91.
    If artificial neural networks are ever to form the foundation for higher level cognitive behaviors in machines or to realize their full potential as explanatory devices for human cognition, they must show signs of autonomy, multifunction operation, and intersystem integration that are absent in most existing models. This model begins to address these issues by integrating predictive learning, sequence interleaving, and sequence creation components to simulate a spectrum of higher-order cognitive behaviors which have eluded the grasp of simpler systems. Its (...)
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  33.  83
    A Multilevel Architecture of Creative Dynamic Agency.Marco Somalvico, Viola Schiaffonati & Francesco Amigoni - 2000 - Foundations of Science 5 (2):157-184.
    There are two classical and opposite positions about scientific discovery: the one that conceives scientific discovery activity as fully rational and the one that conceives scientific discovery activity as fully irrational. In the first case, machines are regarded as able to perform the scientific discovery process whereas, in the second case, machines are considered unable to perform any part of the scientific discovery process.We adopt a third intermediate approach that envisages a new role for machines, which are conceived as descriptions (...)
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  34. Computational Creativity: A Continuing Journey. [REVIEW]Tony Veale, Pablo Gervás & Rafael Pérez Y. Pérez - 2010 - Minds and Machines 20 (4):483-487.
    Computational Creativity: A Continuing Journey Content Type Journal Article DOI 10.1007/s11023-010-9212-0 Authors Tony Veale, Departamento de Ingeniera del Software e Inteligencia Artificial, Universidad Complutense de Madrid, Madrid, Spain Pablo Gervás, Departamento de Ingeniera del Software e Inteligencia Artificial, Universidad Complutense de Madrid, Madrid, Spain Rafael Pérez y Pérez, Departamento de Ingeniera del Software e Inteligencia Artificial, Universidad Complutense de Madrid, Madrid, Spain Journal Minds and Machines Online ISSN 1572-8641 Print ISSN 0924-6495 Journal Volume Volume 20 Journal Issue Volume 20, (...)
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  35.  60
    Consciousness and the machine.Eugene G. D'Aquili & Andrew B. Newberg - 1996 - Zygon 31 (2):235-52.
    We consider only the relationship of consciousness to physical reality, whether physical reality is interpreted as the brain, artificial intelligence, or the universe as a whole. The difficulties with starting the analysis with physical reality on the one hand and with consciousness on the other are delineated. We consider how one may derive from the other. Concepts of universal or pure consciousness versus local or ego consciousness are explored with the possibility that consciousness may be physically creative. We examine whether (...)
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  36. Artificial intelligence and philosophical creativity: From analytics to crealectics.Luis de Miranda - 2020 - Human Affairs 30 (4):597-607.
    The tendency to idealise artificial intelligence as independent from human manipulators, combined with the growing ontological entanglement of humans and digital machines, has created an “anthrobotic” horizon, in which data analytics, statistics and probabilities throw our agential power into question. How can we avoid the consequences of a reified definition of intelligence as universal operation becoming imposed upon our destinies? It is here argued that the fantasised autonomy of automated intelligence presents a contradistinctive opportunity for philosophical consciousness to understand itself (...)
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  37. Developing creativity: Artificial barriers in artificial intelligence. [REVIEW]Kyle E. Jennings - 2010 - Minds and Machines 20 (4):489-501.
    The greatest rhetorical challenge to developers of creative artificial intelligence systems is convincingly arguing that their software is more than just an extension of their own creativity. This paper suggests that “creative autonomy,” which exists when a system not only evaluates creations on its own, but also changes its standards without explicit direction, is a necessary condition for making this argument. Rather than requiring that the system be hermetically sealed to avoid perceptions of human influence, developing creative autonomy is (...)
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  38.  46
    Man & machine: I wonder if we can coexist. [REVIEW]John Durkin - 2003 - AI and Society 17 (3-4):383-390.
    We have always had some fear of our machines. During the Industrial Revolution, for instance, we developed machines fueled by steam and oil to assist us in our labour-intensive tasks, and saw dramatic increases in our productivity. But we worried, maybe rightfully so, because we saw machines that outpaced us physically and we knew that we could not compete. After a while, we learned to accept them. It has been our nature to accept new technologies after we have seen how (...)
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  39.  24
    Malicious deceivers: thinking machines and performative objects.Ioana B. Jucan - 2023 - Stanford, California: Stanford University Press.
    In Malicious Deceivers, Ioana B. Jucan traces a genealogy of post-truth intimately tied to globalizing modernity and connects the production of repeatable fakeness with capitalism and Cartesian metaphysics. Through case studies that cross times and geographies, the book unpacks the notion of fakeness through the related logics of dissimulation (deception) and simulation (performativity) as seen with software/AI, television, plastics, and the internet. Specifically, Jucan shows how these (dis)simulation machines and performative objects construct impoverished pictures of the world, ensuring a repeatable (...)
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  40. Higher Level Intelligence in Machines.Jitesh Dundas & Maurice Ling - 2011 - Human-Level Intelligence 2:2.
    here has been a large number of studies in neurological sciences on how human brain works, especially in reading and parallel information processing. So I think this statement is really sweeping. Perhaps it is better to knowledge the abilities of human brains and to comment on the limitations of the human brain. The book “Adapt” by Tim Hartford advocates micro-step changes. An important aspect in this area is to understand the processes involved behind the scenes so that it gives us (...)
     
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  41.  10
    Photography as a machine organism: The cyberneticization of the photographic and techne as ethics.Mark Martinez - 2015 - Philosophy of Photography 6 (1):61-72.
    This article proposes a cybernetic photographic theory that takes seriously the philosophical claim that cameras, images and human beings exist as evolving systems of machines-organisms. It provides an epistemological challenge to the modernist problematic of representation – namely, the emergence of human consciousness outside and above nature, and a rationalist distinction between an active, visual-reasoning subject and a passive object. I utilize the philosophy of Francois Lauruelle in order to foreground and deepen the understanding of the ethical thought in cybernetics. (...)
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  42.  3
    Photography as a machine organism: The cyberneticization of the photographic and techne as ethics.Mark Martinez - 2015 - Philosophy of Photography 6 (1):59-70.
    This article proposes a cybernetic photographic theory that takes seriously the philosophical claim that cameras, images and human beings exist as evolving systems of machines-organisms. It provides an epistemological challenge to the modernist problematic of representation – namely, the emergence of human consciousness outside and above nature, and a rationalist distinction between an active, visual-reasoning subject and a passive object. I utilize the (non)philosophy of Francois Lauruelle in order to foreground and deepen the understanding of the ethical thought in cybernetics. (...)
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  43.  43
    Nomadology: The War Machine.Brian Massumi (ed.) - 1986 - Semiotext(E).
    In this daring essay inspired by Nietzsche, Gilles Deleuze and Felix Guattari redefine the relation between the state and its war machine. Far from being a part of the state, warriers are nomads who always come from the outside and keep threatening the authority of the state. In the same vein, nomadic science keeps infiltrating royal science, undermining its axioms and principles. Nomadology is a speedy, pocket-sized treatise that refuses to be pinned down. Theorizing a dynamic relationship between sedentary (...)
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  44.  31
    Deduction, Abduction, and Creativity.Tomáš Hanzal - 2024 - Acta Analytica 39 (1):163-182.
    In a discussion of Sherlock Holmes’ “science of deduction” and the related “method of exclusion,” I show that Holmes’ claim that his inferences are deductive makes sense, if we consider his theoretical presuppositions. So, it is more accurate to say that he tries to reduce abduction to deduction than that he confuses them. His theoretical framework, albeit inadequate as a theory of empirical reasoning, can be seen as a basic model of classical (symbolic) AI. The main problems of this approach (...)
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  45.  7
    The Navigator Podcast - Episode 1: Mind Over Machine.Lucien von Schomberg, Jane Harrington, Ghislaine Boddington & Carl Thomas - unknown
    The University of Greenwich Generator is setting sail on a thrilling new journey of knowledge exchange with the launch of its first-ever podcast the Navigator. Crafted in collaboration with Lucien von Schomberg, Senior Lecturer in Creativity and Innovation at Greenwich Business School it promises to be an exciting platform for innovation, entrepreneurship, and thought-provoking conversation. The podcast aims to bridge the gap between academic insights and real-world issues in an easily digestible way. Through engaging conversations, listeners can expect to (...)
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  46.  34
    Not “what”, but “where is creativity?”: towards a relational-materialist approach to generative AI.Claudio Celis Bueno, Pei-Sze Chow & Ada Popowicz - forthcoming - AI and Society:1-13.
    The recent emergence of generative AI software as viable tools for use in the cultural and creative industries has sparked debates about the potential for “creativity” to be automated and “augmented” by algorithmic machines. Such discussions, however, begin from an ontological position, attempting to define creativity by either falling prey to universalism (i.e. “creativity is X”) or reductionism (i.e. “only humans can be truly creative” or “human creativity will be fully replaced by creative machines”). Furthermore, such (...)
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  47. AI, Situatedness, Creativity, and Intelligence; or the Evolution of the Little Hearing Bones.Eric Dietrich - 1996 - J. Of Experimental and Theoretical AI 8 (1):1-6.
    Good sciences have good metaphors. Indeed, good sciences are good because they have good metaphors. AI could use more good metaphors. In this editorial, I would like to propose a new metaphor to help us understand intelligence. Of course, whether the metaphor is any good or not depends on whether it actually does help us. (What I am going to propose is not something opposed to computationalism -- the hypothesis that cognition is computation. Noncomputational metaphors are in vogue these days, (...)
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    Engineering Hubris: Adam Smith and the Quest for the Perfect Machine.Scott Forschler - 2013 - In Diane P. Michelfelder, Natasha McCarthy & David E. Goldberg (eds.), Philosophy and Engineering: Reflections on Practice, Principles and Process. Dordrecht: Springer. pp. 267-277.
    I describe several historical cases of engineers or inventors obsessed with perfecting their products, illustrating how in some of those cases the perfectionist impulse led to tremendously valuable innovation, while in others to disaster, or at least to failure of the project to make the mark in history it otherwise could have. The psychological tendency towards perfecting an instrument for achieving some telos beyond what is pragmatically necessary or even desirable was diagnosed by Adam Smith, and may always be a (...)
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    Who Owns the Brains behind the Machine? Will the Hot Debate on AI's Inventorship and Authorship Rights Force a Premature Determination of Machine Consciousness?Dov Greenbaum - 2023 - American Journal of Bioethics Neuroscience 14 (2):215-217.
    Intellectual property (IP) offices and courts around the world are debating whether machines are similar enough to humans in terms of their consciousness and creativity to be eligible for inventors...
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  50. Some empirical criteria for attributing creativity to a computer program.Graeme Ritchie - 2007 - Minds and Machines 17 (1):67-99.
    Over recent decades there has been a growing interest in the question of whether computer programs are capable of genuinely creative activity. Although this notion can be explored as a purely philosophical debate, an alternative perspective is to consider what aspects of the behaviour of a program might be noted or measured in order to arrive at an empirically supported judgement that creativity has occurred. We sketch out, in general abstract terms, what goes on when a potentially creative program (...)
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