Results for 'games'

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  1. Saṅgameśvarakrodam...Gummalūri Saṅgameśvarasāstri - 1933 - [Waltair],: Edited by Jagadīśatarkālaṅkāra.
     
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  2. Gender at Work.Ann Game & Rosemary Pringle - 1984
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  3.  36
    Riding: Embodying the Centaur.Ann Game - 2001 - Body and Society 7 (4):1-12.
    Through a phenomenological study of horse-human relations, this article explores the ways in which, as embodied beings, we live relationally, rather than as separate human identities. Conceptually this challenges oppositional logic and humanist assumptions, but where poststructuralist treatments of these issues tend to remain abstract, this article is concerned with an embodied demonstration of the ways in which we experience a relational or in-between logic in our everyday lives.
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  4.  48
    The Teacher’s Vocation: Ontology of Response.Ann Game & Andrew Metcalfe - 2008 - Studies in Philosophy and Education 27 (6):461-473.
    We argue that pedagogic authority relies on love, which is misunderstood if seen as a matter of actions and subjects. Love is based not on finite subjects and objects existing in Euclidean space and linear time, but, rather, on the non-finite ontology, space and time of relations. Loving authority is a matter of calling and vocation, arising from the spontaneous and simultaneous call-and-response of a lively relation. We make this argument through a reading of Buber’s I–You relation and Murdoch’ s (...)
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  5.  29
    Do brokers act in the best interests of their clients? New evidence from electronic trading systems.Annilee M. Game & Andros Gregoriou - 2014 - Business Ethics: A European Review 25 (2):187-197.
    Prior research suggests brokers do not always act in the best interests of clients, although morally obligated to do so. We empirically investigated this issue focusing on trades executed at best execution price, before and after the introduction of electronic limit-order trading, on the London Stock Exchange. As a result of limit-order trading, the proportion of trades executed at the best execution price for the customer significantly increased. We attribute this to a sustained increase in the liquidity of stocks as (...)
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  6.  16
    A Question of Fit: Cultural and Individual Differences in Interpersonal Justice Perceptions.Annilee M. Game & Jonathan R. Crawshaw - 2017 - Journal of Business Ethics 144 (2):279-291.
    This study examined the link between employees’ adult attachment orientations and perceptions of line managers’ interpersonal justice behaviors, and the moderating effect of national culture. Participants from countries categorized as low collectivistic and high collectivistic completed an online survey. Attachment anxiety and avoidance were negatively related to interpersonal justice perceptions. Cultural differences did not moderate the effects of avoidance. However, the relationship between attachment anxiety and interpersonal justice was non-significant in the Southern Asia cultural cluster. Our findings indicate the importance (...)
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  7.  12
    Comments on "A power comparison of the F and L tests: I.".Paul A. Games - 1966 - Psychological Review 73 (4):372-375.
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  8.  20
    A factorial analysis of verbal learning tasks.Paul A. Games - 1962 - Journal of Experimental Psychology 63 (1):1.
  9. Foreword vii Acknowledgements viii.Essays on Cooperative Games, in Honor of Guillermo Owen & Gianfranco Gambarelli - 2004 - Theory and Decision 56:405-408.
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  10.  40
    Non-equilibrium thermodynamics and the brain.C. J. A. Game - 1994 - In Karl H. Pribram (ed.), Origins: Brain and Self Organization. Lawrence Erlbaum. pp. 196.
  11. Primary literature.Mike Game - 2007 - In Diarmuid Costello & Jonathan Vickery (eds.), Art: key contemporary thinkers. New York: Berg. pp. 159.
     
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  12.  30
    RASMUSEN, ERIC, Folk Theorems for the Observable Implications of Repeated.Implications of Repeated Games - 1992 - Theory and Decision 32:147-164.
  13. The Grasshopper: Games, Life and Utopia.Bernard Suits & Thomas Hurka - 1978 - Peterborough, CA: Broadview Press.
    In the mid twentieth century the philosopher Ludwig Wittgenstein famously asserted that games are indefinable; there are no common threads that link them all. "Nonsense," says the sensible Bernard Suits: "playing a game is a voluntary attempt to overcome unnecessary obstacles." The short book Suits wrote demonstrating precisely that is as playful as it is insightful, as stimulating as it is delightful. Suits not only argues that games can be meaningfully defined; he also suggests that playing games (...)
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  14.  61
    Logic in Games.Johan Van Benthem - 2014 - MIT Press.
    A comprehensive examination of the interfaces of logic, computer science, and game theory, drawing on twenty years of research on logic and games.
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  15. Theory of Games and Economic Behavior.John von Neumann & Oskar Morgenstern - 1944 - Science and Society 9 (4):366-369.
     
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  16.  84
    Self-assembling Games.Jeffrey A. Barrett & Brian Skyrms - 2017 - British Journal for the Philosophy of Science 68 (2):329-353.
    We consider how cue-reading, sensory-manipulation, and signaling games may initially evolve from ritualized decisions and how more complex games may evolve from simpler games by polymerization, template transfer, and modular composition. Modular composition is a process that combines simpler games into more complex games. Template transfer, a process by which a game is appropriated to a context other than the one in which it initially evolved, is one mechanism for modular composition. And polymerization is a (...)
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  17. The Evolution of Coding in Signaling Games.Jeffrey A. Barrett - 2009 - Theory and Decision 67 (2):223-237.
    Signaling games with reinforcement learning have been used to model the evolution of term languages (Lewis 1969, Convention. Cambridge, MA: Harvard University Press; Skyrms 2006, “Signals” Presidential Address. Philosophy of Science Association for PSA). In this article, syntactic games, extensions of David Lewis’s original sender–receiver game, are used to illustrate how a language that exploits available syntactic structure might evolve to code for states of the world. The evolution of a language occurs in the context of available vocabulary (...)
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  18.  50
    ‘In the Beginning is Relation’: Martin Buber’s Alternative to Binary Oppositions. [REVIEW]Andrew Metcalfe & Ann Game - 2012 - Sophia 51 (3):351-363.
    Abstract In this article we develop a relational understanding of sociality, that is, an account of social life that takes relation as primary. This stands in contrast to the common assumption that relations arise when subjects interact, an account that gives logical priority to separation. We will develop this relational understanding through a reading of the work of Martin Buber, a social philosopher primarily interested in dialogue, meeting, relationship, and the irreducibility and incomparability of reality. In particular, the article contrasts (...)
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  19. Rights, games and social choice.Peter Gardenfors - 1981 - Noûs 15 (3):341-356.
  20.  10
    The Universals of Games and Sports.Pierre Parlebas - 2020 - Frontiers in Psychology 11.
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  21.  70
    Self-Assembling Games.Jeffrey A. Barrett & Brian Skyrms - unknown
    We consider how cue-reading, sensory-manipulation, and signaling games may initially evolve from ritualized decisions and how more complex games may evolve from simpler games by polymerization, template transfer, and modular composition. Modular composition is a process that combines simpler games into more complex games. Template transfer, a process by which a game is appropriated to a context other than the one in which it initially evolved, is one mechanism for modular composition. And polymerization is a (...)
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  22. Language-Games for Quantifiers.Jaakko Hintikka - 1968 - In Nicholas Rescher (ed.), Studies in Logical Theory. Oxford,: Blackwell. pp. 46--72.
     
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  23.  16
    Fights, Games, and Debates.Anatol Rapoport - 1961 - Philosophy and Phenomenological Research 22 (2):271-272.
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  24. Morality Play: A Model for Developing Games of Moral Expertise.Dan Staines, Paul Formosa & Malcolm Ryan - 2019 - Games and Culture 14 (4):410-429.
    According to cognitive psychologists, moral decision-making is a dual-process phenomenon involving two types of cognitive processes: explicit reasoning and implicit intuition. Moral development involves training and integrating both types of cognitive processes through a mix of instruction, practice, and reflection. Serious games are an ideal platform for this kind of moral training, as they provide safe spaces for exploring difficult moral problems and practicing the skills necessary to resolve them. In this article, we present Morality Play, a model for (...)
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  25.  77
    From games to dialogues and back.Shahid Rahman & Tero Tulenheimo - 2009 - In Ondrej Majer, Ahti-Veikko Pietarinen & Tero Tulenheimo (eds.), Games: Unifying Logic, Language, and Philosophy. Dordrecht, Netherland: Springer Verlag. pp. 153--208.
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  26. Genocidal Language Games.Lynne Tirrell - 2012 - In Ishani Maitra & Mary Kate McGowan (eds.), Speech and Harm: Controversies Over Free Speech. Oxford: Oxford University Press. pp. 174--221.
    This chapter examines the role played by derogatory terms (e.g., ‘inyenzi’ or cockroach, ‘inzoka’ or snake) in laying the social groundwork for the genocide of the Tutsi in Rwanda in 1994. The genocide was preceded by an increase in the use of anti-Tutsi derogatory terms among the Hutu. As these linguistic practices evolved, the terms became more openly and directly aimed at Tutsi. Then, during the 100 days of the genocide, derogatory terms and coded euphemisms were used to direct killers (...)
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  27.  8
    Discrete preference games with logic-based agents: Formal framework, complexity, and islands of tractability.Gianluigi Greco & Marco Manna - 2024 - Artificial Intelligence 332 (C):104131.
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  28.  13
    Ehrenfeucht–Fraïssé games on ordinals.F. Mwesigye & J. K. Truss - 2018 - Annals of Pure and Applied Logic 169 (7):616-636.
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  29.  60
    First-Order Dialogical Games and Tableaux.Nicolas Clerbout - 2014 - Journal of Philosophical Logic 43 (4):785-801.
    We present a new proof of soundness/completeness of tableaux with respect to dialogical games in Classical First-Order Logic. As far as we know it is the first thorough result for dialogical games where finiteness of plays is guaranteed by means of what we call repetition ranks.
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  30.  70
    On the acceptability of arguments and its fundamental role in nonmonotonic reasoning, logic programming and n-person games.Phan Minh Dung - 1995 - Artificial Intelligence 77 (2):321-357.
  31.  39
    Generalized quantifiers and pebble games on finite structures.Phokion G. Kolaitis & Jouko A. Väänänen - 1995 - Annals of Pure and Applied Logic 74 (1):23-75.
    First-order logic is known to have a severely limited expressive power on finite structures. As a result, several different extensions have been investigated, including fragments of second-order logic, fixpoint logic, and the infinitary logic L∞ωω in which every formula has only a finite number of variables. In this paper, we study generalized quantifiers in the realm of finite structures and combine them with the infinitary logic L∞ωω to obtain the logics L∞ωω, where Q = {Qi: iε I} is a family (...)
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  32.  47
    Self-Assembling Games and the Evolution of Salience.Jeffrey A. Barrett - 2023 - British Journal for the Philosophy of Science 74 (1):75-89.
    This article considers how a generalized signalling game may self-assemble as the saliences of the agents evolve by reinforcement on those sources of information that in fact lead to successful action. On the present account, generalized signalling games self-assemble even as the agents co-evolve meaningful representations and successful dispositions for using those representations. We will see how reinforcement on successful information sources also provides a mechanism whereby simpler games might compose to form more complex games. Along the (...)
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  33.  36
    Video games as tools to achieve insight into cognitive processes.Walter R. Boot - 2015 - Frontiers in Psychology 6.
  34. Games played on Boolean algebras.Matthew Foreman - 1983 - Journal of Symbolic Logic 48 (3):714-723.
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  35.  15
    Lipschitz and Wadge binary games in second order arithmetic.Andrés Cordón-Franco, F. Félix Lara-Martín & Manuel J. S. Loureiro - 2023 - Annals of Pure and Applied Logic 174 (9):103301.
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  36.  44
    Role Asymmetry and Code Transmission in Signaling Games: An Experimental and Computational Investigation.Maggie Moreno & Giosuè Baggio - 2015 - Cognitive Science 39 (5):918-943.
    In signaling games, a sender has private access to a state of affairs and uses a signal to inform a receiver about that state. If no common association of signals and states is initially available, sender and receiver must coordinate to develop one. How do players divide coordination labor? We show experimentally that, if players switch roles at each communication round, coordination labor is shared. However, in games with fixed roles, coordination labor is divided: Receivers adjust their mappings (...)
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  37.  11
    Characteristic function games with restricted agent interactions: Core-stability and coalition structures.Georgios Chalkiadakis, Gianluigi Greco & Evangelos Markakis - 2016 - Artificial Intelligence 232 (C):76-113.
  38.  61
    Theory of Games as a Tool for the Moral Philosopher.R. B. Braithwaite - 1955 - Cambridge University Press.
    It is a common complaint against moral philosophers that their abstract theorising bears little relation to the practical problems of everyday life. Professor Braithwaite believes that this criticism need not be inevitable. With the help of the Theory of Games he shows how arbitration is possible between two neighbours, a jazz trumpeter and a classical pianist, whose performances are a source of mutual discord. The solution of the problem in the lecture is geometrical, and is based on the formal (...)
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  39.  62
    Theory of Games as a Tool for the Moral Philosopher.Neil Cooper - 1957 - Philosophical Quarterly 7 (29):383.
    It is a common complaint against moral philosophers that their abstract theorising bears little relation to the practical problems of everyday life. Professor Braithwaite believes that this criticism need not be inevitable. With the help of the Theory of Games he shows how arbitration is possible between two neighbours, a jazz trumpeter and a classical pianist, whose performances are a source of mutual discord. The solution of the problem in the lecture is geometrical, and is based on the formal (...)
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  40. From Pictures to Semantical Games: Hintikka’s Journey Through Semantic Representationalism.Juan Acero - 2018 - In Hans van Ditmarsch & Gabriel Sandu (eds.), Jaakko Hintikka on Knowledge and Game Theoretical Semantics. Cham, Switzerland: Springer.
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  41.  3
    The intelligibility and adequacy of late-stage utopian games.Joshua Rust - forthcoming - Journal of the Philosophy of Sport:1-20.
    In Bernard Suits’ The Grasshopper and Return of the Grasshopper, game-play is claimed to be the ‘ideal of existence’ and the only activity that could sustain us through the ‘endless and endlessly boring summer’ of utopia. Christopher Yorke has challenged these claims by way of a constructive dilemma. If these games are sufficiently akin to the games we play, then they are not adequate to the task of rendering immortality tolerable. If these games are importantly different than (...)
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  42. Paleolithic public goods games: Why human culture and cooperation did not evolve in one step.Benoît Dubreuil - 2010 - Biology and Philosophy 25 (1):53-73.
    It is widely agreed that humans have specific abilities for cooperation and culture that evolved since their split with their last common ancestor with chimpanzees. Many uncertainties remain, however, about the exact moment in the human lineage when these abilities evolved. This article argues that cooperation and culture did not evolve in one step in the human lineage and that the capacity to stick to long-term and risky cooperative arrangements evolved before properly modern culture. I present evidence that Homo heidelbergensis (...)
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  43. Games, justice and the general will.W. G. Runciman & Amartya K. Sen - 1965 - Mind 74 (296):554-562.
  44.  43
    Shell games, information, and counterfactuals.Andrea Scarantino - 2008 - Australasian Journal of Philosophy 86 (4):629 – 634.
    Cohen and Meskin 2006 have recently proposed a novel counterfactual account of information. I argue that it is a step down from its intended target, namely Dretske's 1981 theory of information. Thinking of the information carried by signals in terms of counterfactuals leads to falsely diagnosing bona fide instances of information transmission as not being instances of information transmission at all, with major loss of explanatory power.
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  45.  92
    Games and Their Institutions in The Grasshopper.Bernard Suits - 2006 - Journal of the Philosophy of Sport 33 (1):1-8.
  46. Games in philosophical logic.Ahti Pietarinen & Gabriel Sandu - 1999 - Nordic Journal of Philosophical Logic 4:143-174.
  47.  23
    Theory of Games and Economic Behavior.David Hawkins - 1945 - Philosophy of Science 12 (3):221-227.
    The literature of economic theory, like that of philosophy, abounds in prefaces and prolegomena. Methodology and analysis of concepts take an important place in a science which has not found the sure path of development. But there is no sure path for methodology either. The selfconscious methodology of social science has been largely a borrowing from that of physical science, where procedures have developed to a stage of considerable maturity. But the analogy falls down where guidance is most needed, at (...)
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  48.  33
    Some Reflections on Language Games.Wilfrid Sellars - 1957 - Journal of Symbolic Logic 22 (4):402-403.
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  49.  35
    Games without frontiers? Democratic engagement, agonistic pluralism and the question of exclusion.Robert W. Glover - 2012 - Philosophy and Social Criticism 38 (1):81-104.
    In recent years a growing number of democratic theorists have proposed ways to increase citizen engagement, while channeling those democratic energies in positive directions and away from systematic marginalization, exclusion and intolerance. One novel answer is provided by a strain of democratic theory known as agonistic pluralism, which valorizes adversarial engagement and recognizes the marginalizing tendencies implicit in drives to consensus and stability. However, the divergences between competing variants of agonistic pluralism remain largely underdeveloped or unrecognized. In this article, I (...)
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  50.  52
    Are there really games in Utopia? A reinterpretation of Suits’s The Grasshopper.Melanie Erspamer & Michael Ridge - 2021 - Analysis 81 (3):405-410.
    In this essay we argue that there is a contradiction lurking at the heart of Bernard Suits's seminal book on the philosophy of games, The Grasshopper, which has oddly gone unnoticed for 43 years. Suits argues that games need inefficiency and defines inefficiency such that it wouldn't exist in Utopia. This trivially entails that there could be no games in Utopia, yet the whole normative point of The Grasshopper is that games would be the only worthwhileactivity (...)
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