Results for 'brain games'

993 found
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  1.  40
    Non-equilibrium thermodynamics and the brain.C. J. A. Game - 1994 - In Karl H. Pribram (ed.), Origins: Brain and Self-Organization. Lawrence Erlbaum. pp. 196.
  2.  31
    Brain games: Toward a neuroecology of social behavior.Jean-François Gariépy, Steve Wc Chang & Michael L. Platt - 2013 - Behavioral and Brain Sciences 36 (4):424-425.
    In the target article, Schilbach et al. defend a perspective that focuses on the neural basis of social cognition during live, ongoing interactions between individuals. We argue that a second-person neuroscience would benefit from formal approaches borrowed from economics and behavioral ecology and that it should be extended to social interactions in nonhuman animals.
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  3.  7
    Let the Body’n’Brain Games Begin: Toward Innovative Training Approaches in eSports Athletes.Anna Lisa Martin-Niedecken & Alexandra Schättin - 2020 - Frontiers in Psychology 11.
    The phenomenon of eSports is omnipresent today. International championships and their competitive athletes thrill millions of spectators who watch eSports athletes and their teams try to improve and outperform each other. In order to achieve the necessary cognitive and physical top form and to counteract general health problems caused by several hours of training in front of the PC or console, eSports athletes need optimal cognitive, physical and mental training. However, a gap exists in eSports specific health management, including prevention (...)
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  4.  14
    Mind Games: 31 Days to Rediscover Your Brain.Martin Cohen - 2010 - Malden, MA: Wiley-Blackwell.
    This original and innovative book is an exploration of one of the key mysteries of the mind, the question of consciousness. Conducted through a one month course of both practical and entertaining ‘thought experiments’, these stimulating mind-games are used as a vehicle for investigating the complexities of the way the mind works. By turns, fun, eye-opening and intriguing approach to thinking about thinking, which contains inventive and engaging ‘thought experiments’ for the general reader Includes specially drawn illustrations by the (...)
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  5.  3
    Mind Games: 31 Days to Rediscover Your Brain.Martin Cohen - 2010 - Malden, MA: Wiley-Blackwell.
    This original and innovative book is an exploration of one of the key mysteries of the mind, the question of consciousness. Conducted through a one month course of both practical and entertaining ‘thought experiments’, these stimulating mind-games are used as a vehicle for investigating the complexities of the way the mind works. By turns, fun, eye-opening and intriguing approach to thinking about thinking, which contains inventive and engaging ‘thought experiments’ for the general reader Includes specially drawn illustrations by the (...)
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  6.  41
    Neural game theory and the search for rational agents in the brain.Gregory S. Berns - 2003 - Behavioral and Brain Sciences 26 (2):155-156.
    The advent of functional brain imaging has revolutionized the ability to understand the biological mechanisms underlying decision-making. Although it has been amply demonstrated that assumptions of rationality often break down in experimental games, there has not been an overarching theory of why this happens. I describe recent advances in functional brain imaging and suggest a framework for considering the function of the human reward system as a discrete agent.
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  7.  10
    Brain–Heart Interaction and the Experience of Flow While Playing a Video Game.Shiva Khoshnoud, Federico Alvarez Igarzábal & Marc Wittmann - 2022 - Frontiers in Human Neuroscience 16.
    The flow state – an experience of complete absorption in an activity – is linked with less self-referential processing and increased arousal. We used the heart-evoked potential, an index representing brain–heart interaction, as well as indices of peripheral physiology to assess the state of flow in individuals playing a video game. 22 gamers and 21 non-gamers played the video game Thumper for 25 min while their brain and cardiorespiratory signals were simultaneously recorded. The more participants were absorbed in (...)
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  8.  46
    Brain Activity toward Gaming-Related Cues in Internet Gaming Disorder during an Addiction Stroop Task.Yifen Zhang, Xiao Lin, Hongli Zhou, Jiaojing Xu, Xiaoxia Du & Guangheng Dong - 2016 - Frontiers in Psychology 7.
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  9. The virtual brain: 30 years of video-game play and cognitive abilities.Andrew J. Latham, Lucy L. M. Patston & Lynette J. Tippett - 2013 - Frontiers in Psychology 4.
    Forty years have passed since video-games were first made widely available to the public and subsequently playing games has become a favorite past-time for many. Players continuously engage with dynamic visual displays with success contingent on the time-pressured deployment, and flexible allocation, of attention as well as precise bimanual movements. Evidence to date suggests that both brief and extensive exposure to video-game play can result in a broad range of enhancements to various cognitive faculties that generalize beyond the (...)
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  10. Spontaneous Brain Activity Did Not Show the Effect of Violent Video Games on Aggression: A Resting-State fMRI Study.Wei Pan, Xuemei Gao, Shuo Shi, Fuqu Liu & Chao Li - 2018 - Frontiers in Psychology 8.
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  11.  33
    Editorial: Cognitive and Brain Plasticity Induced by Physical Exercise, Cognitive Training, Video Games, and Combined Interventions.Soledad Ballesteros, Claudia Voelcker-Rehage & Louis Bherer - 2018 - Frontiers in Human Neuroscience 12.
  12.  16
    Game-based cognitive training for the aging brain.Julia Karbach - 2014 - Frontiers in Psychology 5.
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  13.  15
    Educational games for brain health: revealing their unexplored potential through a neurocognitive approach.Patrick Fissler, Iris-Tatjana Kolassa & Claudia Schrader - 2015 - Frontiers in Psychology 6.
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  14.  29
    Altered Brain Activities Associated with Craving and Cue Reactivity in People with Internet Gaming Disorder: Evidence from the Comparison with Recreational Internet Game Users.Wang Lingxiao, Wu Lingdan, Wang Yifan, Li Hui, Liu Xiaoyue, Du Xiaoxia & Dong Guangheng - 2017 - Frontiers in Psychology 8.
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  15.  64
    The Inner Game of Sport: is Everything in the Brain?Jens E. Birch - 2010 - Sport, Ethics and Philosophy 4 (3):284-305.
    The article deals with the following: Three brain imaging studies on athletes are evaluated. What do these neuroscientific studies tell us about the brain and mind of the athlete? Empirical investigations will need a neuro-theory of mind if they are to make the leap from neural activity to the mental. The article looks at such a theory, Gerald Edelman's?Neural Darwinism?. What are the implications of such a theory for sport science and philosophy of sport? The article appreciates some (...)
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  16.  33
    A Reduction in Video Gaming Time Produced a Decrease in Brain Activity.Diankun Gong, Yutong Yao, Xianyang Gan, Yurui Peng, Weiyi Ma & Dezhong Yao - 2019 - Frontiers in Human Neuroscience 13.
  17.  11
    Expansion of game refinement theory into continuous movement games with consideration on functional brain measurement: in partial fulfillment of the requirements for the degree of doctor of philosophy.Nathan Nossal - 2015 - Ishikawa: JAIST Press.
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  18. Game Technologies to Assist Learning of Communication Skills in Dialogic Settings for Persons with Aphasia.Ylva Backman, Viktor Gardelli & Peter Parnes - 2021 - International Journal of Emerging Technologies in Learning 16 (3):190-205.
    Persons with aphasia suffer from a loss of communication ability as a consequence of a brain injury. A small strand of research indicates effec- tiveness of dialogic interventions for communication development for persons with aphasia, but a vast amount of research studies shows its effectiveness for other target groups. In this paper, we describe the main parts of the hitherto technological development of an application named Dialogica that is (i) aimed at facilitating increased communicative participation in dialogic settings for (...)
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  19.  36
    Hunting for consciousness in the brain: What is (the name of) the game?José-Luis Díaz - 1995 - Behavioral and Brain Sciences 18 (4):679-680.
    Robust theories concerning the connection between consciousness and brain function should derive not only from empirical evidence but also from a well grounded inind-body ontology. In the case of the comparator hypothesis, Gray develops his ideas relying extensively on empirical evidence, but he bounces irresolutely among logically incompatible metaphysical theses which, in turn, leads him to excessively skeptical conclusions concerning the naturalization of consciousness.
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  20. Behavioral game theory: Plausible formal models that predict accurately.Colin F. Camerer - 2003 - Behavioral and Brain Sciences 26 (2):157-158.
    Many weaknesses of game theory are cured by new models that embody simple cognitive principles, while maintaining the formalism and generality that makes game theory useful. Social preference models can generate team reasoning by combining reciprocation and correlated equilibrium. Models of limited iterated thinking explain data better than equilibrium models do; and they self-repair problems of implausibility and multiplicity of equilibria.
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  21.  38
    NIRS-Based Hyperscanning Reveals Inter-brain Neural Synchronization during Cooperative Jenga Game with Face-to-Face Communication.Ning Liu, Charis Mok, Emily E. Witt, Anjali H. Pradhan, Jingyuan E. Chen & Allan L. Reiss - 2016 - Frontiers in Human Neuroscience 10.
  22.  51
    Medical ethics, logic traps, and game theory: an illustrative tale of brain death.J. E. Riggs - 2004 - Journal of Medical Ethics 30 (4):359-361.
    Decision making and choices are frequent themes in medical ethics. Game theory is based upon modelled decision making. Game theory, and associated logic traps, may have relevance to the clinical practice of medicine and medical ethics. The “prisoner’s dilemma” is one logic trap from game theory in which “rational” decision making on the part of participating individuals can lead to “suboptimal” situations. An example of such a situation involving brain death is presented and discussed from the perspective of the (...)
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  23.  15
    A Usability Study of a Serious Game in Cognitive Rehabilitation: A Compensatory Navigation Training in Acquired Brain Injury Patients.Milan N. A. Van der Kuil, Johanna M. A. Visser-Meily, Andrea W. M. Evers & Ineke J. M. Van der Ham - 2018 - Frontiers in Psychology 9.
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  24.  28
    A Man vs. Machine Shootout Duel: Do we have Control over our Intention-Predictive Brain Signals? In a Real-time Duelling Game Subjects try to execute Self-initiated Movements before being predicted and interrupted by an EEG-based Brain-Computer Interface.Schultze-Kraft Matthias, Birman Daniel, Rusconi Marco, Daehne Sven, Blankertz Benjamin & Haynes John-Dylan - 2015 - Frontiers in Human Neuroscience 9.
  25.  11
    Keep your brain stronger for longer: 201 brain exercises for people with mild cognitive impairment.Tonia Vojtkofsky - 2015 - New York: The Experiment.
    Start Exercising Your Brain Now: 201 Word and Number Exercises to Challenge Your Memory, Reasoning, Visual-Spatial Skills, Vocabulary, and More! Keep your brain active, even with MCI. For adults with Mild Cognitive Impairment, brain exercises are the best way to stay sharp and delay the onset of dementia. That’s why cognitive specialist Dr. Tonia Vojtkofsky tailored this fun workbook specifically for people with MCI. It’s the first of its kind! Find a word that meets the definition and (...)
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  26. The best game in town: The reemergence of the language-of-thought hypothesis across the cognitive sciences.Jake Quilty-Dunn, Nicolas Porot & Eric Mandelbaum - 2023 - Behavioral and Brain Sciences 46:e261.
    Mental representations remain the central posits of psychology after many decades of scrutiny. However, there is no consensus about the representational format(s) of biological cognition. This paper provides a survey of evidence from computational cognitive psychology, perceptual psychology, developmental psychology, comparative psychology, and social psychology, and concludes that one type of format that routinely crops up is the language-of-thought (LoT). We outline six core properties of LoTs: (i) discrete constituents; (ii) role-filler independence; (iii) predicate–argument structure; (iv) logical operators; (v) inferential (...)
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  27.  41
    Game theory and the evolution of behaviour.John Maynard Smith - 1984 - Behavioral and Brain Sciences 7 (1):95.
  28.  16
    Video Games and the Cerebral Subject: On Playing Call of Duty: Modern Warfare 3.Pasi Väliaho - 2014 - Body and Society 20 (3-4):113-139.
    This article engages with the fabrication of experiences in first-person shooter video games. On one hand, it explores the forms of affective and cognitive engagement this novel type of immersive imagery demands of the player. On the other hand, the article speculates on how video games images resonate and coincide with other key practices and imaginations defining the political reality of life today. What (at least according to some accounts) matters most in the politics of life today is (...)
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  29. Universal Game Theory.Kevin Nicholas Thomson - 2008 - Proceedings of the Xxii World Congress of Philosophy 34:57-61.
    Universal Game Theory - The theory that all of life is a game played by consciousness’es, (Living Beings). The board is a dream like structure of the universe. The progression is through an active process of intent witnessing, and passive meditation. Which releases the tension in the nerves of the body and leads to selfless actions, moral goodness, and eventually the finish, Enlightenment. Just like a wounded creature only cares about it’s own self. Man in tensionthrough self-centered thought only thinks (...)
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  30.  8
    Economic games for the study of peace.Robert Böhm & Simon Columbus - 2024 - Behavioral and Brain Sciences 47:e4.
    Economic games provide models of real-world contexts in which researchers can probe dispositional and structural determinants of intergroup relations. Most intergroup games focus on determinants of aggression between groups and constrain the possibilities for peace. However, paradigms such as the intergroup parochial and universal cooperation game allow for peaceful intergroup relations and can be adapted for the study of peace.
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  31. Game theory can build higher mental processes from lower ones.George Ainslie - 2007 - Behavioral and Brain Sciences 30 (1):16-18.
    The question of reductionism is an obstacle to unification. Many behavioral scientists who study the more complex or higher mental functions avoid regarding them as selected by motivation. Game-theoretic models in which complex processes grow from the strategic interaction of elementary reward-seeking processes can overcome the mechanical feel of earlier reward-based models. Three examples are briefly described. (Published Online April 27 2007).
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  32. Cooperation, psychological game theory, and limitations of rationality in social interaction.Andrew M. Colman - 2003 - Behavioral and Brain Sciences 26 (2):139-153.
    Rational choice theory enjoys unprecedented popularity and influence in the behavioral and social sciences, but it generates intractable problems when applied to socially interactive decisions. In individual decisions, instrumental rationality is defined in terms of expected utility maximization. This becomes problematic in interactive decisions, when individuals have only partial control over the outcomes, because expected utility maximization is undefined in the absence of assumptions about how the other participants will behave. Game theory therefore incorporates not only rationality but also common (...)
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  33.  65
    Discovering Brain Mechanisms Using Network Analysis and Causal Modeling.Matteo Colombo & Naftali Weinberger - 2018 - Minds and Machines 28 (2):265-286.
    Mechanist philosophers have examined several strategies scientists use for discovering causal mechanisms in neuroscience. Findings about the anatomical organization of the brain play a central role in several such strategies. Little attention has been paid, however, to the use of network analysis and causal modeling techniques for mechanism discovery. In particular, mechanist philosophers have not explored whether and how these strategies incorporate information about the anatomical organization of the brain. This paper clarifies these issues in the light of (...)
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  34.  45
    The Brain as an Input–Output Model of the World.Oron Shagrir - 2018 - Minds and Machines 28 (1):53-75.
    An underlying assumption in computational approaches in cognitive and brain sciences is that the nervous system is an input–output model of the world: Its input–output functions mirror certain relations in the target domains. I argue that the input–output modelling assumption plays distinct methodological and explanatory roles. Methodologically, input–output modelling serves to discover the computed function from environmental cues. Explanatorily, input–output modelling serves to account for the appropriateness of the computed function to the explanandum information-processing task. I compare very briefly (...)
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  35. Skeptical Games.Peter Marton - 2001 - Dissertation, Brown University
    It seems an undisputed, fundamental principle that solid philosophical and scientific theories require sufficient reason to support them. Philosophically sufficient reasoning is impossible, however, if it is not backed with strong, undisputed, first principles. This seemingly obvious claim is, nevertheless, not without problems: First, what are the undisputed first principles? What are the basic---logical/epistemological/ontological---differences between undisputed first principles and other ones? What can ensure the special status of these first principles? ;Adequate and well-reasoned answers to these questions seem to be (...)
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  36.  9
    A game of raids: Expanding on a game theoretical approach utilising the prisoner's dilemma and ethnography in situ.Emily M. L. Jeffries, Sarah E. Wright & Sheina Lew-Levy - 2024 - Behavioral and Brain Sciences 47:e14.
    In this commentary, we set out the specifics of how Glowacki's game theoretical framework for the evolution of peace could be incorporated within broader cultural evolutionary approaches. We outline a formal proposal for prisoner's dilemma games investigating raid-based conflict. We also centre an ethnographic lens to understand the norms surrounding war and peace in intergroup interactions in small-scale communities.
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  37. Survival with an asymmetrical brain: Advantages and disadvantages of cerebral lateralization.Giorgio Vallortigara & Lesley J. Rogers - 2005 - Behavioral and Brain Sciences 28 (4):575-589.
    Recent evidence in natural and semi-natural settings has revealed a variety of left-right perceptual asymmetries among vertebrates. These include preferential use of the left or right visual hemifield during activities such as searching for food, agonistic responses, or escape from predators in animals as different as fish, amphibians, reptiles, birds, and mammals. There are obvious disadvantages in showing such directional asymmetries because relevant stimuli may be located to the animal's left or right at random; there is no a priori association (...)
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  38.  56
    Games Lawyers Play: Legal Discovery and Social Epistemology.William J. Talbott - 1998 - Legal Theory 4 (2):93-163.
    In the movieRegarding Henry, the main character, Henry Turner, is a lawyer who suffers brain damage as a result of being shot during a robbery. Before being wounded, the Old Henry Turner had been a successful lawyer, admired as a fierce competitor and well-known for his killer instinct. As a result of the injury to his brain, the New Henry Turner loses the personality traits that had made the Old Henry such a formidable adversary.
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  39.  76
    Brain-computer interfaces and personhood: interdisciplinary deliberations on neural technology.Matthew Sample, Marjorie Aunos, Stefanie Blain-Moraes, Christoph Bublitz, Jennifer Chandler, Tiago H. Falk, Orsolya Friedrich, Deanna Groetzinger, Ralf J. Jox & Johannes Koegel - 2019 - Journal of Neural Engineering 16 (6).
    Scientists, engineers, and healthcare professionals are currently developing a variety of new devices under the category of brain-computer interfaces (BCIs). Current and future applications are both medical/assistive (e.g., for communication) and non-medical (e.g., for gaming). This array of possibilities comes with ethical challenges for all stakeholders. As a result, BCIs have been an object of both hope and concern in various media. We argue that these conflicting sentiments can be productively understood in terms of personhood, specifically the impact of (...)
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  40.  20
    Review of Martin Cohen's Mind Games: 31 Days to Rediscover Your Brain[REVIEW]Pete Mandik - 2010 - Times Higher Education.
  41.  13
    Game theoretic models and respect for ownership.John Archer - 1986 - Behavioral and Brain Sciences 9 (4):740-741.
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  42.  16
    Simulation games.William E. Smythe - 1980 - Behavioral and Brain Sciences 3 (3):448-449.
  43.  20
    Signaling games and music as a credible signal.Massimo Lumaca, Elvira Brattico & Giosuè Baggio - 2021 - Behavioral and Brain Sciences 44.
    The argument by Mehr et al. that music emerged and evolved culturally as a credible signal is convincing, but it lacks one essential ingredient: a model of signaling behavior that supports the main hypothesis theoretically and empirically. We argue that signaling games can help us explain how musical structures emerge as population-level phenomena, through sender–receiver signaling interactions.
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  44.  42
    The game of word skipping: Who are the competitors?Ralf Engbert & Reinhold Kliegl - 2003 - Behavioral and Brain Sciences 26 (4):481-482.
    Computational models such as E-Z Reader and SWIFT are ideal theoretical tools to test quantitatively our current understanding of eye-movement control in reading. Here we present a mathematical analysis of word skipping in the E-Z Reader model by semianalytic methods, to highlight the differences in current modeling approaches. In E-Z Reader, the word identification system must outperform the oculomotor system to induce word skipping. In SWIFT, there is competition among words to be selected as a saccade target. We conclude that (...)
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  45.  36
    The game-theoretic innocence of experimental behavioral psychology.Don Ross - 2001 - Behavioral and Brain Sciences 24 (3):426-427.
    Hertwig and Ortmann imply that failure of many behavioral psychologists to observe several central methodological principles of experimental economics derives mainly from differences in disciplinary culture. I suggest that there are deeper philosophical causes, based (ironically) on a legacy of methodological individualism in psychology from which economists have substantially cured themselves through use of game theory. Psychologists often misidentify their objects of study by trying to wrench subjects out of their normal behavioral contexts in games.
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  46.  17
    Differences, games, and pluralism.Roger A. McCain - 2000 - Behavioral and Brain Sciences 23 (5):688-689.
    While concurring that the evidence from individual differences supports a Meliorist view in the rationality debate, this commentary suggests that (1) the evidence does not clearly support a two-systems interpretation against an interpretation in terms of idiosyncratic differences in mental models, and that (2), especially where interactional processing is concerned, evidence from experimental game theory should also be considered.
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  47. Paleolithic public goods games: Why human culture and cooperation did not evolve in one step.Benoît Dubreuil - 2010 - Biology and Philosophy 25 (1):53-73.
    It is widely agreed that humans have specific abilities for cooperation and culture that evolved since their split with their last common ancestor with chimpanzees. Many uncertainties remain, however, about the exact moment in the human lineage when these abilities evolved. This article argues that cooperation and culture did not evolve in one step in the human lineage and that the capacity to stick to long-term and risky cooperative arrangements evolved before properly modern culture. I present evidence that Homo heidelbergensis (...)
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  48.  36
    Partner selection, coordination games, and group selection.Michael S. Alvard - 2013 - Behavioral and Brain Sciences 36 (1):80-81.
    The process of partner selection reflects ethnographic realities where cooperative rewards obtain that would otherwise be lost to loners. Baumard et al. neglect frequency-dependent processes exemplified by games of coordination. Such games can produce multiple equilibria that may or may not include fair outcomes. Additional, group-selection processes are required to produce the outcomes predicted by the models.
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  49.  22
    Game theory without rationality.Anatol Rapoport - 1984 - Behavioral and Brain Sciences 7 (1):114.
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  50. The Comparative Advantages of Brain-Based Lie Detection: The P300 Concealed Information Test and Pre-trial Bargaining.John Danaher - 2015 - International Journal of Evidence and Proof 19 (1).
    The lie detector test has long been treated with suspicion by the law. Recently, several authors have called this suspicion into question. They argue that the lie detector test may have considerable forensic benefits, particularly if we move past the classic, false-positive prone, autonomic nervous system-based (ANS-based) control question test, to the more reliable, brain-based, concealed information test. These authors typically rely on a “comparative advantage” argument to make their case. According to this argument, we should not be so (...)
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