1.  43
    Rapid Improvement in Visual Selective Attention Related to Action Video Gaming Experience.Nan Qiu, Weiyi Ma, Xin Fan, Youjin Zhang, Yi Li, Yuening Yan, Zhongliang Zhou, Fali Li, Diankun Gong & Dezhong Yao - 2018 - Frontiers in Human Neuroscience 12.
  2.  34
    Spoken Word Recognition in Young Tone Language Learners: Age-Dependent Effects of Segmental and Suprasegmental Variation.Weiyi Ma, Peng Zhou, Leher Singh & Liqun Gao - 2017 - Cognition 159 (C):139-155.
    Direct download (3 more)  
    Export citation  
    Bookmark   6 citations  
  3.  26
    Action Real-Time Strategy Gaming Experience Related to Increased Attentional Resources: An Attentional Blink Study.Xianyang Gan, Yutong Yao, Hui Liu, Xin Zong, Ruifang Cui, Nan Qiu, Jiaxin Xie, Dong Jiang, Shaofei Ying, Xingfeng Tang, Li Dong, Diankun Gong, Weiyi Ma & Tiejun Liu - 2020 - Frontiers in Human Neuroscience 14.
  4.  23
    A Reduction in Video Gaming Time Produced a Decrease in Brain Activity.Diankun Gong, Yutong Yao, Xianyang Gan, Yurui Peng, Weiyi Ma & Dezhong Yao - 2019 - Frontiers in Human Neuroscience 13.
  5.  15
    Spontaneous Emergence of Language-Like and Music-Like Vocalizations From an Artificial Protolanguage.Weiyi Ma, Anna Fiveash & William Forde Thompson - 2019 - Semiotica 2019 (229):1-23.
    How did human vocalizations come to acquire meaning in the evolution of our species? Charles Darwin proposed that language and music originated from a common emotional signal system based on the imitation and modification of sounds in nature. This protolanguage is thought to have diverged into two separate systems, with speech prioritizing referential functionality and music prioritizing emotional functionality. However, there has never been an attempt to empirically evaluate the hypothesis that a single communication system can split into two functionally (...)
    Direct download (2 more)  
    Export citation  
    Bookmark   3 citations  
  6.  4
    Action Real-Time Strategy Gaming Experience Related to Enhanced Capacity of Visual Working Memory.Yutong Yao, Ruifang Cui, Yi Li, Lu Zeng, Jinliang Jiang, Nan Qiu, Li Dong, Diankun Gong, Guojian Yan, Weiyi Ma & Tiejun Liu - 2020 - Frontiers in Human Neuroscience 14.
  7. Using Verb Extension to Gauge Children’s Verb Meaning Construals: The Case of Chinese.Weiyi Ma, Roberta Michnick Golinkoff, Lulu Song & Kathy Hirsh-Pasek - 2021 - Frontiers in Psychology 11.
    Verb extension is a crucial gauge of the acquisition of verb meaning. In English, studies suggest that young children show conservative extension. An important test of whether an early conservative extension is a general phenomenon or a function of the input language is made possible by Chinese, a language in which verbs are more frequent and acquired earlier. This study tested whether 3-year-old Chinese children extended a group of familiar verbs that specify various ways to carry objects. Shown videos that (...)
    Direct download (2 more)  
    Export citation  
  8. Information Transmission in Action Video Gaming Experts: Inferences From the Lateralized Readiness Potential.Jiaxin Xie, Ruifang Cui, Weiyi Ma, Jingqing Lu, Lin Wang, Shaofei Ying, Dezhong Yao, Diankun Gong, Guojian Yan & Tiejun Liu - 2022 - Frontiers in Human Neuroscience 16.
    Research showed that action real-time strategy gaming experience is related to cognitive and neural plasticity, including visual selective attention and working memory, executive control, and information processing. This study explored the relationship between ARSG experience and information transmission in the auditory channel. Using an auditory, two-choice, go/no-go task and lateralized readiness potential as the index to partial information transmission, this study examined information transmission patterns in ARSG experts and amateurs. Results showed that experts had a higher accuracy rate than amateurs. (...)
    Direct download (2 more)  
    Export citation