Results for 'Graphical interfaces'

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  1. Graphic interface design and deductive proof construction.Marvin Croy - manuscript
    A graphic means of representing deductive proofs in a sentential system of symbolic logic is presented. Proof construction is characterized as a domain of the cognitive theory of problem solving, and three different interface designs for supporting the working backwards method of proof construction are demonstrated. Following a description of the rule set and the working backwards method, an analysis is given of student performance data that has guided interface development during the past two years. One interface design is shown (...)
     
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  2.  17
    Towards an Intelligent Graphical Interface for Linear Programming Modelling.E. L. F. Senne, C. Lucas & S. Taylor - 1996 - Journal of Intelligent Systems 6 (1):63-94.
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  3.  36
    Examples of what can be done with the Pop-11 RCLIB package For 2-D graphical interfaces.Aaron Sloman - unknown
    RCLIB is a 2-D graphical interface package available as an addition to the Poplog software development system. "RC" stands for "Relative Coordinates": all the graphical commands are relative to a frame of reference, which can be changed without altering the commands, making it easy to draw the same thing in different parts of a display, using different sizes or orientations, and possibly stretched or sheared.
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  4.  16
    Representing the graphics context to support understanding plural anaphora in multi-modal interfaces.Elise H. Turner & Roy M. Turner - 2001 - In P. Bouquet V. Akman (ed.), Modeling and Using Context. Springer. pp. 330--342.
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  5.  18
    A Novel Interface for the Graphical Analysis of Music Practice Behaviors.Janis Sokolovskis, Dorien Herremans & Elaine Chew - 2018 - Frontiers in Psychology 9.
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  6.  15
    Linear mixed-effects models for within-participant psychology experiments: an introductory tutorial and free, graphical user interface.David A. Magezi - 2015 - Frontiers in Psychology 6.
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  7.  42
    Conflicting directional and locational cues afforded by arrowhead cursors in graphical user interfaces.James G. Phillips, Thomas J. Triggs & James W. Meehan - 2003 - Journal of Experimental Psychology: Applied 9 (2):75.
  8.  8
    Corrigendum: Linear mixed-effects models for within-participant psychology experiments: an introductory tutorial and free, graphical user interface.David A. Magezi - 2019 - Frontiers in Psychology 10.
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  9.  7
    Interfacing of Any PLC to Lab VIEW Using Modbus Protocol.Sunil Kr Singh Kushwaha, Ravi Kumar & Chanchal - 2017 - International Journal of Engineering and Technology 4 (6):543–545.
    Lab VIEW is frameworks designing programming for applications that require test, estimation, and control with fast access to equipment and information experiences. Lab VIEW By National Instruments is very good graphical programming tool for Engineers. Lab VIEW can be interface may peripheral devices for getting data from surrounding, different type of sensors and other hardware. In this Paper we are showing interfacing of PLC to Lab VIEW software for our application.
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  10.  48
    Automated deduction in a graphical temporal logic.L. E. Moser, P. M. Melliar-Smith, Y. S. Ramakrishna, G. Kutty & L. K. Dillon - 1996 - Journal of Applied Non-Classical Logics 6 (1):29-47.
    ABSTRACT Real-time graphical interval logic is a modal logic for reasoning about time in which the basic modality is the interval. The logic differs from other logics in that it has a natural intuitive graphical representation that resembles the timing diagrams drawn by system designers. We have developed an automted deduction system for the logic, which includes a theorem prover and a user interface. The theorem prover checks the validity of proofs in the logic and produces counterexamples to (...)
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  11.  24
    Are socially exclusive values embedded in the avatar creation interfaces of MMORPGs?Tyler Pace, Aaron Houssian & Victoria McArthur - 2009 - Journal of Information, Communication and Ethics in Society 7 (2/3):192-210.
    PurposeThe purpose of this paper is to show how both the presentation and limitation of visual choices in massively multiplayer online role‐playing games (MMORPG) avatar creation interfaces tends to exclude or favor different real life social groups.Design/methodology/approachA novel method combining both quantitative and critical analysis of the syntagmatic‐paradigmatic structure of MMORPG avatar creation interfaces is used to inform the findings of this study.FindingsThis study concludes that as cultural interfaces, current fantasy themed MMORPGs remediate socially exclusive values both (...)
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  12.  7
    The impact of different age-friendly smart home interface styles on the interaction behavior of elderly users.Chengmin Zhou, Yawen Qian, Ting Huang, Jake Kaner & Yurong Zhang - 2022 - Frontiers in Psychology 13.
    Smart homes create a beneficial environment for the lives of elderly people and enhance the quality of their home lives. This study aims to explore the design of age-friendly interfaces that can meet the emotional needs of self-care elderly people from the perspective of functional realization of the operating interface. Sixteen elderly users aged fifty-five and above were selected as subjects with healthy eyes and no excessive drooping eyelids to obscure them. Four representative age-friendly applications with different interface designs (...)
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  13.  31
    A mechanism of mechanotransduction at the cell‐cell interface.Shigenobu Yonemura - 2011 - Bioessays 33 (10):732-736.
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  14.  16
    Help Between the Species grow by urging your local college library to subscribe.Graphics Advisors - 1992 - Between the Species 8 (1).
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  15.  24
    Re-place: The Embodiment of Virtual Space.Embodied Interfaces & Legible City - 2011 - In Thomas Bartscherer (ed.), Switching Codes. Chicago University Press. pp. 218.
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  16.  14
    Risk analysis and prediction in welfare institutions using a recommender system.Maayan Zhitomirsky-Geffet & Avital Zadok - 2018 - AI and Society 33 (4):511-525.
    Recommender systems are recently developed computer-assisted tools that support social and informational needs of various communities and help users exploit huge amounts of data for making optimal decisions. In this study, we present a new recommender system for assessment and risk prediction in child welfare institutions in Israel. The system exploits a large diachronic repository of manually completed questionnaires on functioning of welfare institutions and proposes two different rule-based computational models. The system accepts users’ requests via a simple graphical (...)
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  17. Cut-free single-pass tableaux for the logic of common knowledge.Rajeev Gore - unknown
    We present a cut-free tableau calculus with histories and variables for the EXPTIME-complete multi-modal logic of common knowledge. Our calculus constructs the tableau using only one pass, so proof-search for testing theoremhood of ϕ does not exhibit the worst-case EXPTIME-behaviour for all ϕ as in two-pass methods. Our calculus also does not contain a “finitized ω-rule” so that it detects cyclic branches as soon as they arise rather than by worst-case exponential branching with respect to the size of ϕ. Moreover, (...)
     
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  18.  3
    Human-computer interaction emotional design and innovative cultural and creative product design.Zhimin Gao & Jiaxi Huang - 2022 - Frontiers in Psychology 13.
    To make the interface design of computer application system better, meet the psychological and emotional needs of users, and be more humanized, the emotional factor is increasingly valued by interface designers. In the design of human-computer interaction graphical interfaces, the designer attaches great importance to the emotional design of the interface, and enhances the humanized design of the interface, which cannot only improve the comfort of the interface, but also improve the fun of the interface, to ensure the (...)
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  19.  37
    Rule-based XML.Go Eguchi & Laurence L. Leff - 2002 - Artificial Intelligence and Law 10 (4):283-294.
    Legal contracts and litigation documents common to the American legal system were encoded in the eXtensible Markup Language (XML). XML also represents rules about the contracts and litigation procedure. In addition to an expert system tool that allows one to make inferences with that engine, a Graphical User Interface (GUI) generates the XML representing the rules. A rulebase is developed by marking up examples of the XML to be interpreted and the XML to be generated, analogously to Query By (...)
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  20.  8
    The Seamless Web and Communications Equity: The Shaping of a Community Network.Mary E. Virnoche - 1998 - Science, Technology and Human Values 23 (2):199-220.
    Drawing on field data gathered from 1994 to 1996, this article considers tensions in the development of community networks and highlights the decisions that shape particular types of networks. Four key decision points include interface choice, content, interaction, and outreach. Discourse about decision making is often dichotomized around civic and consumer social currents. Civic currents demand text-only interfaces, exclusively non- profit content, full electronic interaction capabilities for everyone, and deep outreach efforts. In contrast, consumer currents push graphical (...), the inclusion of profit-making content, limited interaction options, and meso to shallow outreach. While considering the influences of these currents, the article problematizes the dichotomy and considers more specific social influences on decision making. It also suggests specific network decisions that may contribute to greater communications equity. (shrink)
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  21.  55
    Theorem proving for conditional logics: CondLean and GOALD U CK.Nicola Olivetti & Gian Luca Pozzato - 2008 - Journal of Applied Non-Classical Logics 18 (4):427-473.
    In this paper we focus on theorem proving for conditional logics. First, we give a detailed description of CondLean, a theorem prover for some standard conditional logics. CondLean is a SICStus Prolog implementation of some labeled sequent calculi for conditional logics recently introduced. It is inspired to the so called “lean” methodology, even if it does not fit this style in a rigorous manner. CondLean also comprises a graphical interface written in Java. Furthermore, we introduce a goal-directed proof search (...)
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  22.  6
    Promoting online collaborative learning on moodle platform with the “quick chat” plugin.Umberto Dello Iacono - 2022 - Human Review. International Humanities Review / Revista Internacional de Humanidades 11 (3):1-10.
    In recent years, several Vygotskian computer-based learning activities (VCBLAs) were designed in the context of (mathematics) education and implemented on Moodle platform. However, Moodle does not allow users to visualize all chats on a single browser page, and they are forced to open multiple browser windows and switch among them very frequently. This paper describes the features of a plugin for Moodle, called “Quick Chat,” which allows to manage in a single browser window both the narrative flow of a VCBLA (...)
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  23.  8
    BioEssays 6∕2019.Germán González & Conor L. Evans - 2019 - Bioessays 41 (6):1970023.
    Graphical AbstractDeep learning, data management, automated processing, virtualisation, clustering and cloud computing should be part of the lexicon of biomedical researchers. In article number 1900004, Germán González and Conor L. Evans show that these techniques can be used to turn large amounts of data into actionable insights. The authors apply them to generate an automated image analysis pipeline that performs cell detection, cell analysis, offers a quality control interface and fi nally aggregates the data to draw conclusions, Biomedical Image (...)
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  24.  10
    BioEssays 11/2020.Manish Arora, Alessandro Giuliani & Paul Curtin - 2020 - Bioessays 42 (11):2070111.
    Graphical AbstractWe can, for example, understand intimately how the human endocrine systems works, and likewise the chemical nature of compounds present in our environment; but the result of the interaction cannot be deduced from any simple combination of the two knowledge sets: it's not the interacting entities that we should be studying, but the process that creates the phenomena that we witness as a result of this interaction. This is the “biodynamic interface” to which Manish Arora, Alessandro Giuliani and (...)
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  25.  59
    Knowledge in co-action: social intelligence in collaborative design activity. [REVIEW]Satinder P. Gill & Jan Borchers - 2004 - AI and Society 18 (1):86-86.
    Skilled cooperative action means being able to understand the communicative situation and know how and when to respond appropriately for the purpose at hand. This skill is of the performance of knowledge in co-action and is a form of social intelligence for sustainable interaction. Social intelligence, here, denotes the ability of actors and agents to manage their relationships with each other. Within an environment we have people, tools, artefacts and technologies that we engage with. Let us consider all of these (...)
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  26.  33
    The perceptual world of a virtual Umwelt.Julieta Aguilera - 2013 - Technoetic Arts 11 (3):193-198.
    Real-time computer graphics and complex sensory input challenge past assumptions of highly constrained metaphors based on static imagery. Access to research and gaming interfaces have popularized the understanding of tracking technologies that tailor interaction to ambulatory displacement and dexterous handling of objects, expanding the realm of metaphors from visual to physical phenomena. But behaviour and the mind have been studied far before there were real-time computer graphics or digitally created synthetic environments. Dynamic relationships between environment, body and thought are (...)
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  27.  17
    A web-based feedback study on optimization-based training and analysis of human decision making.Michael Engelhart, Joachim Funke & Sebastian Sager - 2017 - Journal of Dynamic Decision Making 3 (1):1-23.
    The question “How can humans learn efficiently to make decisions in a complex, dynamic, and uncertain environment” is still a very open question. We investigate what effects arise when feedback is given in a computer-simulated microworld that is controlled by participants. This has a direct impact on training simulators that are already in standard use in many professions, e.g., for flight simulators for pilots, and a potential impact on a better understanding of human decision making in general. Our study is (...)
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  28.  51
    Approximate databases: a support tool for approximate reasoning.Patrick Doherty, Martin Magnusson & Andrzej Szalas - 2006 - Journal of Applied Non-Classical Logics 16 (1-2):87-117.
    This paper describes an experimental platform for approximate knowledge databases called the Approximate Knowledge Database, based on a semantics inspired by rough sets. The implementation is based upon the use of a standard SQL database to store logical facts, augmented with several query interface layers implemented in JAVA through which extensional, intensional and local closed world nonmonotonic queries in the form of crisp or approximate logical formulas can be evaluated tractably. A graphical database design user interface is also provided (...)
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  29.  27
    Media literacy education in art: Motion expression and the new vision of art education.Kenta Motomura - 2003 - Journal of Aesthetic Education 37 (4):58-64.
    In lieu of an abstract, here is a brief excerpt of the content:The Journal of Aesthetic Education 37.4 (2003) 58-64 [Access article in PDF] Media Literacy Education in Art:Motion Expression and the New Vision of Art EducationThe Bauhaus, which established the foundation of modern design, has greatly influenced Japanese design and art education. It is a historical fact that the movement views "synthetic art" as an integration of the various fields and the integration of the art and machine technology experimentally. (...)
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  30.  24
    Media Literacy Education in Art: Motion Expression and the New Vision of Art Education.Kenta Motomura - 2003 - Journal of Aesthetic Education 37 (4):58.
    In lieu of an abstract, here is a brief excerpt of the content:The Journal of Aesthetic Education 37.4 (2003) 58-64 [Access article in PDF] Media Literacy Education in Art:Motion Expression and the New Vision of Art EducationThe Bauhaus, which established the foundation of modern design, has greatly influenced Japanese design and art education. It is a historical fact that the movement views "synthetic art" as an integration of the various fields and the integration of the art and machine technology experimentally. (...)
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  31.  16
    Art in the era of ecocentrism.Suzete Venturelli, Artur Reis, Nycacia Delmondes, Prahlada Hargreaves & Tainá Martins - 2019 - Technoetic Arts 17 (3):241-250.
    This article describes activities carried out at the computational art laboratory and discusses a question about place. To think of place as the place of universal, it’s ground, the place where you live, it isn’t only a residence place, a construction of exploration, but also the planet as a possible place of survival. Therefore, we will present artworks that, in the name of a conception inspired by ecocentrism, propose to eliminate the ontological and axiological difference between all living beings and, (...)
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  32.  31
    BCCT: A GUI Toolkit for Brain Structural Covariance Connectivity Analysis on MATLAB.Qiang Xu, Qirui Zhang, Gaoping Liu, Xi-Jian Dai, Xinyu Xie, Jingru Hao, Qianqian Yu, Ruoting Liu, Zixuan Zhang, Yulu Ye, Rongfeng Qi, Long Jiang Zhang, Zhiqiang Zhang & Guangming Lu - 2021 - Frontiers in Human Neuroscience 15.
    Brain structural covariance network can delineate the brain synchronized alterations in a long-range time period. It has been used in the research of cognition or neuropsychiatric disorders. Recently, causal analysis of structural covariance network, winner-take-all and cortex–subcortex covariance network, and modulation analysis of structural covariance network have expended the technology breadth of SCN. However, the lack of user-friendly software limited the further application of SCN for the research. In this work, we developed the graphical user interface toolkit of brain (...)
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  33.  9
    Towards using Unmanned Aerial Vehicles (UAVs) in Wilderness Search and Rescue.Michael A. Goodrich, Bryan S. Morse, Cameron Engh, Joseph L. Cooper & Julie A. Adams - 2009 - Interaction Studies. Social Behaviour and Communication in Biological and Artificial Systemsinteraction Studies / Social Behaviour and Communication in Biological and Artificial Systemsinteraction Studies 10 (3):453-478.
    Wilderness Search and Rescue is the process of finding and assisting persons who are lost in remote wilderness areas. Because such areas are often rugged or relatively inaccessible, searching for missing persons can take huge amounts of time and resources. Camera-equipped mini-Unmanned Aerial Vehicles have the potential for speeding up the search process by enabling searchers to view aerial video of an area of interest while closely coordinating with nearby ground searchers. In this paper, we report on lessons learned by (...)
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  34.  10
    Analysis of Phase Velocity of Love Waves in Rigid and Soft Mountain Surfaces: Exponential Law Model.Uma Bharti, Pramod Kumar Vaishnav, S. M. Abo-Dahab, Jamel Bouslimi & K. H. Mahmoud - 2021 - Complexity 2021:1-12.
    Irregularity may occur on the earth’s surface in the form of mountains due to the imperfection of the earth’s crust. To explore the influence of horizontally polarized shear waves on mountains, we considered the fluid-saturated porous medium over an orthotropic semi-infinite medium with rigid and soft mountain surfaces for wave propagation. The mountain surface is defined mathematically as a periodic function of the time domain. The physical interpretation of materials’ structure has been explained in rectangular Cartesian coordinate system originated at (...)
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  35.  19
    Hackers in Hiding: a Foucaultian Analysis.Ejvind Hansen - 2016 - Philosophy and Technology 29 (1):5-19.
    On several occasions Michel Foucault advocated a methodological turn towards what he called a ‘happy positivism’. Foucault’s emphasis on the surface does not deny the importance of structures of hiding, but understands it as a game in which the structures of hiding are viewed as contingently given. In this paper, I will analyse the conflict between the hacker movement and the field of corporate interests. I argue that the introduction of graphical user interfaces and the maintaining of copyright (...)
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  36.  32
    Simulation Testing of Maritime Cyber-Physical Systems: Application of Model-View-ViewModel.Dong-Chul Lee, Kyung-Min Seo, Hee-Mun Park & Byeong Soo Kim - 2022 - Complexity 2022:1-14.
    From the perspective of the system of systems development, system-level functional testing is required for designing subsystems. This study utilizes modeling and simulation techniques to analyze the operational behaviors of the subsystems and confirm data communication between them. The targeted system in the study is a naval combat system, which is a typical type of defense cyber-physical system. Three types of models were designed for the simulation testing of the NCS: a combat-management model for simulating the overall computational activities, physical (...)
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  37.  53
    Programming of subthalamic nucleus deep brain stimulation for Parkinson’s disease with sweet spot-guided parameter suggestions.Simon Nordenström, Katrin Petermann, Ines Debove, Andreas Nowacki, Paul Krack, Claudio Pollo & T. A. Khoa Nguyen - 2022 - Frontiers in Human Neuroscience 16:925283.
    Deep Brain Stimulation (DBS) is an effective treatment for advanced Parkinson’s disease. However, identifying stimulation parameters, such as contact and current amplitudes, is time-consuming based on trial and error. Directional leads add more stimulation options and render this process more challenging with a higher workload for neurologists and more discomfort for patients. In this study, a sweet spot-guided algorithm was developed that automatically suggested stimulation parameters. These suggestions were retrospectively compared to clinical monopolar reviews. A cohort of 24 Parkinson’s disease (...)
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  38. Back to the future: An historical perspective on the pendulum-like changes in literacy.Oren Soffer & Yoram Eshet-Alkalai - 2009 - Minds and Machines 19 (1):47-59.
    This article focuses on the pendulum-like change in the way people read and use text, which was triggered by the introduction of new reading and writing technologies in human history. The paper argues that textual features, which characterized the ancient pre-print writing culture, disappeared with the establishment of the modern-day print culture and has been “revived” in the digital post-modern era. This claim is based on the analysis of four cases which demonstrate this textual-pendulum swing: (1) The swing from concrete (...)
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  39.  22
    Redeeming the Icons.Timothy Stanley - 2005 - Journal for Cultural and Religious Theory 6 (2):39-62.
    Computer technology has become an integral part of daily life. From online banking and shopping to email and instant messaging, cyberspace is increasingly woven into the fabric of our everyday lives. The mouse, the monitor and keyboard are all a part of the interfacing devices that over time become extensions of our bodies as we “surf” through graphical user interfaces. Icons patterned together in a mosaic on our screens link to infinite possibilities. We can visit museums, chat with (...)
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  40.  8
    Words, Proofs, and Diagrams.David Barker-Plummer, David I. Beaver, Johan van Benthem & Patrick Scotto di Luzio (eds.) - 2002 - Center for the Study of Language and Inf.
    The past twenty years have witnessed extensive collaborative research between computer scientists, logicians, linguists, philosophers, and psychologists. These interdisciplinary studies stem from the realization that researchers drawn from all fields are studying the same problem. Specifically, a common concern amongst researchers today is how logic sheds light on the nature of information. Ancient questions concerning how humans communicate, reason and decide, and modern questions about how computers should communicate, reason and decide are of prime interest to researchers in various disciplines. (...)
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  41. Luciano Floridi, Philosophy and Computing: An Introduction, Routledge, 1999.Anthony F. Beavers - unknown
    Luciano Floridi’s Philosophy and Computing: An Introduction is a survey of some important ideas that ground the newly emerging area of philosophy known, thanks to Floridi, as the philosophy of information. It was written as a textbook for philosophy students interested in the digital age, but is probably more useful for postgraduates who want to investigate intersections between philosophy and computer science, information theory and ICT (information and communications technology). The book is divided into five independent chapters followed by a (...)
     
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  42.  12
    La communication graphique : Les signes-vecteurs.Annette Beguin-Verbrugge - 2004 - Hermes 39:94.
    Cet article, dans une perspective sémiopragmatique, interroge la disposition graphique des textes comme élément d'interface avec le lecteur. Il s'agit plus précisément d'examiner comment les signes organisateursde l'écrit - cadres, bords et marges- interviennent dans l'acte de lecture.What does the graphic organization of texts have to do with the mental construction of the reader ? How do indexical signs give him a direction ? Between semiotics and psychology, they remind us that the body and perception are important even through the (...)
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  43.  21
    NsGTFA: A GUI Tool to Easily Measure Network Performance through the Ns2 Trace File.Hans-Wolfgang Loidl, Peter J. B. King & Idris Skloul Ibrahim - 2015 - Journal of Intelligent Systems 24 (4):467-477.
    Ns2 is an open-source communications network simulator primarily used in research and teaching. Ns2 provides substantial support for simulation of TCP, routing, and multicast protocols over wired and wireless networks. Although Ns2 is a widely used powerful simulator, it lacks a way to measure networks that are used to assess reliability and performance metrics and it does not analyse the trace files it produces. The data obtained from the simulations are not straightforward to analyse. Ns2 is still unable to provide (...)
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  44.  15
    Students' Performances in Computer Programming of Higher Education for Sustainable Development: The Effects of a Peer-Evaluation System.Tsung-Chih Hsiao, Ya-Hsueh Chuang, Tzer-Long Chen, Chien-Yun Chang & Chih-Cheng Chen - 2022 - Frontiers in Psychology 13.
    Modern education attaches great importance to interdisciplinary skills, among which computational thinking is a core element, and heralds a new era. IT application has shaped education in the 21st century. Computational thinking has provided further impetus for building an all-encompassing social network and fostering a DIY culture enabled by digital technologies. One empirical study used four apps to test children's development in computational thinking and fluency. The article will help students overcome their fears of coding. Peer reviews provide students with (...)
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  45.  15
    The Authored Voice: Emerging approaches to exegesis design in creative practice PhDs.Welby Ings - 2015 - Educational Philosophy and Theory 47 (12):1277-1290.
    In 2004, Robert Nelson noted in creative, practice-led research degrees that the exegesis had been reconceptualised as a cultural contribution to scholarship. He suggested that the challenge this posed was the need for writing to interface effectively with the nature and calibre of the creative work. A decade on from his observation, this article employs a case study to discuss emerging approaches to the exegesis in the work of graphic design doctoral candidates at AUT University in New Zealand. Accepting the (...)
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  46.  13
    Review of Papert, The Children's Machine. [REVIEW]Daniel C. Dennett - unknown
    In 1956, the mathematician John McCarthy coined the term "Artificial Intelligence" for a new discipline that was emerging from some of the more imaginative and playful explorations of the new mind-tool, the computer. A few years later he developed a radically new sort of programming language, Lisp, which became the lingua franca of AI. Unlike the sturdier, stodgier computer languages created by and for business and industry, Lisp was remarkably open-ended and freewheeling. Instead of concentrating on numbers, it was designed (...)
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  47.  65
    How relative absolute can be: SUMI and the impact of the nature of the task in measuring perceived software usability. [REVIEW]Humberto Cavallin, W. Mike Martin & Ann Heylighen - 2007 - AI and Society 22 (2):227-235.
    This paper addresses the possibility of measuring perceived usability in an absolute way. It studies the impact of the nature of the tasks performed in perceived software usability evaluation, using for this purpose the subjective evaluation of an application’s performance via the Software Usability Measurement Inventory (SUMI). The paper reports on the post-hoc analysis of data from a productivity study for testing the effect of changes in the graphical user interface (GUI) of a market leading drafting application. Even though (...)
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  48. Internal vs. external information in visual perception.Ronald A. Rensink - 2002 - In Proceedings of the Second International Symposium on Smart Graphics,. pp. 63-70.
    One of the more compelling beliefs about vision is that it is based on representations that are coherent and complete, with everything in the visual field described in great detail. However, changes made during a visual disturbance are found to be difficult to see, arguing against the idea that our brains contain a detailed, picture-like representation of the scene. Instead, it is argued here that a more dynamic, "just-in-time" representation is involved, one with deep similarities to the way that users (...)
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  49. The Microphysics of Deportation A Critical Reading of Return Flight Monitoring Reports.William Walters - 2019 - Proceedings of the 2018 ZiF Workshop “Studying Migration Policies at the Interface Between Empirical Research and Normative Analysis”.
    In the paper, I argue there is a whole political logistics to deportation. This is made visible by bringing the concept of microphysics to bear on the topic. Taking the case of enforced and escorted removals from the UK, I show that this logistics is vividly and graphically documented in the inspection reports. Hitherto largely ignored, inspection reports offer researchers a trove of information regarding the mechanisms and procedures of deportation. As I finally draw out, this focus can speak to (...)
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    Writing, Graphic Codes, and Asynchronous Communication.Olivier Morin, Piers Kelly & James Winters - 2018 - Topics in Cognitive Science 12 (2):727-743.
    We present a theoretical framework bearing on the evolution of written communication. We analyze writing as a special kind of graphic code. Like languages, graphic codes consist of stable, conventional mappings between symbols and meanings, but (unlike spoken or signed languages) their symbols consist of enduring images. This gives them the unique capacity to transmit information in one go across time and space. Yet this capacity usually remains quite unexploited, because most graphic codes are insufficiently informative. They may only be (...)
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