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  1.  31
    A categorization of synthetic experiences.Julieta Aguilera - 2012 - Technoetic Arts 10 (2-3):255-260.
    The diversity of designs and techniques used to build environments around the human perceptual system in order to immerse people in complex synthetic experiences has created a variety of approaches. Some of the experiences may immerse the person in structures that cannot be physically accessed otherwise because of scale or time. Others may bring together different phenomena that do not normally happen simultaneously. In this article I attempt to categorize the kinds of experiences that are being built around our bodies (...)
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  2.  32
    The perceptual world of a virtual Umwelt.Julieta Aguilera - 2013 - Technoetic Arts 11 (3):193-198.
    Real-time computer graphics and complex sensory input challenge past assumptions of highly constrained metaphors based on static imagery. Access to research and gaming interfaces have popularized the understanding of tracking technologies that tailor interaction to ambulatory displacement and dexterous handling of objects, expanding the realm of metaphors from visual to physical phenomena. But behaviour and the mind have been studied far before there were real-time computer graphics or digitally created synthetic environments. Dynamic relationships between environment, body and thought are being (...)
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  3.  53
    The synthetic experience as an exoskeleton of the mind.Julieta Aguilera - 2012 - Technoetic Arts 9 (2-3):271-276.
    The synthetic experience can be understood as the natural experience extended through technological means. These means are usually designed to immerse a person or people into a representation of reality, being that reality is one of being immersed in a task, a state of mind or an imagined space, or a combination of them. To represent reality, technology is built around the human perceptual system that connects with the focus of its attention towards the outside world. In handling reality, the (...)
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