Results for ' two-choice game'

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  1.  15
    Response speed following failure in a two-choice game as a function of reward, punishment, and response pattern.Robert S. Wyer Jr & John M. Love - 1966 - Journal of Experimental Psychology 72 (4):571.
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  2. Evolutive Equilibrium Selection I: Symmetric Two Player Binary Choice Games.Richard Vaughan - unknown
    The aim of the paper is the construction of a distributional model which enables the study of the evolutionary dynamics that arise for symmetric games, and the equilibrium selection mechanisms that originate from such processes. The evolution of probability distributions over the state variables is studied using the Fokker-Planck diffusion equation. Equilibrium selection using the ’’basin of attraction’’ approach, and a selection process suggested by Pontryagin are contrasted. Examples are provided for all generic 2-person symmetric binary choice games. JEL (...)
     
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  3.  77
    Quantum-Like Model for Decision Making Process in Two Players Game: A Non-Kolmogorovian Model.Masanari Asano, Masanori Ohya & Andrei Khrennikov - 2011 - Foundations of Physics 41 (3):538-548.
    In experiments of games, players frequently make choices which are regarded as irrational in game theory. In papers of Khrennikov (Information Dynamics in Cognitive, Psychological and Anomalous Phenomena. Fundamental Theories of Physics, Kluwer Academic, Norwell, 2004; Fuzzy Sets Syst. 155:4–17, 2005; Biosystems 84:225–241, 2006; Found. Phys. 35(10):1655–1693, 2005; in QP-PQ Quantum Probability and White Noise Analysis, vol. XXIV, pp. 105–117, 2009), it was pointed out that statistics collected in such the experiments have “quantum-like” properties, which can not be explained (...)
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  4. A choice for 'me' or for 'us'? Using we-reasoning to predict cooperation and coordination in games.David J. Butler - 2012 - Theory and Decision 73 (1):53-76.
    Cooperation is the foundation of human social life, but it sometimes requires individuals to choose against their individual self-interest. How then is cooperation sustained? How do we decide when instead to follow our own goals? I develop a model that builds on Bacharach (in: Gold, Sugden (eds) Beyond individual choice: teams and frames in game theory, 2006) ‘circumspect we-reasoning’ to address these questions. The model produces a threshold cost/benefit ratio to describe when we-reasoning players should choose cooperatively. After (...)
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  5.  31
    A game-theoretic comparison of the utilitarian and maximin rules of social choice.Paul Weirich - 1988 - Erkenntnis 28 (1):117 - 133.
    I will characterize the utilitarian and maximin rules of social choice game-theoretically. That is, I will introduce games whose solutions are the utilitarian and maximin distributions respectively. Then I will compare the rules by exploring similarities and differences between these games. This method of comparison has been carried out by others. But I characterize the two rules using games that involve bargaining within power structures. This new characterization better highlights the ethical differences between the rules.
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  6.  6
    A two-step guessing game.King King Li & Kang Rong - forthcoming - Theory and Decision:1-20.
    We propose a two-step guessing game to measure the depth of thinking. We apply this method to the P beauty contest game. Using our method, we find that 81% of subjects do not make choice following best response reasoning while the classical method would suggest only 12%. The result suggests that the classical method has the fundamental problem that it cannot distinguish if a submitted number is due to best response reasoning or not. It also suggests that (...)
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  7.  39
    Beyond Individual Choice: Teams and Frames in Game Theory.Natalie Gold & Robert Sugden (eds.) - 2006 - Princeton University Press.
    Game theory is central to modern understandings of how people deal with problems of coordination and cooperation. Yet, ironically, it cannot give a straightforward explanation of some of the simplest forms of human coordination and cooperation--most famously, that people can use the apparently arbitrary features of "focal points" to solve coordination problems, and that people sometimes cooperate in "prisoner's dilemmas." Addressing a wide readership of economists, sociologists, psychologists, and philosophers, Michael Bacharach here proposes a revision of game theory (...)
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  8.  37
    Two-Person and majority continuous aggregation in 2-good space in Social Choice: a note. [REVIEW]I. D. A. Macintyre - 1998 - Theory and Decision 44 (2):199-209.
    Impossibility theorems for 2-person and majority continuous games on the unit circle are presented. The emphasis is on simple methods, albeit generating new results, to offer insights into the sophisticated results of theorists in topological social choice.
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  9.  72
    It takes two: sexual strategies and game theory.Armin W. Schulz - 2010 - Studies in History and Philosophy of Science Part C: Studies in History and Philosophy of Biological and Biomedical Sciences 41 (1):41-49.
    David Buss’s Sexual Strategies Theory is one of the major evolutionary psychological research programmes, but, as I try to show in this paper, its theoretical and empirical foundations cannot yet be seen to be fully compelling. This lack of cogency comes about due to Buss’s failure to attend to the interactive nature of his subject matter, which leads him to overlook two classic and well known issues of game theoretic and evolutionary biological analysis. Firstly, Buss pays insufficient attention to (...)
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  10. Explaining Games: The Epistemic Programme in Game Theory.Boudewijn de Bruin - 2010 - Dordrecht, Netherland: Springer.
    Contents. Introduction. 1. Preliminaries. 2. Normal Form Games. 3. Extensive Games. 4. Applications of Game Theory. 5. The Methodology of Game Theory. Conclusion. Appendix. Bibliography. Index. Does game theory—the mathematical theory of strategic interaction—provide genuine explanations of human behaviour? Can game theory be used in economic consultancy or other normative contexts? Explaining Games: The Epistemic Programme in Game Theory—the first monograph on the philosophy of game theory—is an attempt to combine insights from epistemic logic (...)
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  11. Roleplaying Game–Based Engineering Ethics Education: Lessons from the Art of Agency.Trystan S. Goetze - forthcoming - Proceedings of the 2024 American Society for Engineering Education St. Lawrence Section Annual Conference.
    How do we prepare engineering students to make ethical and responsible decisions in their professional work? This paper presents an approach that enhances engineering students’ engagement with ethical reasoning by simulating decision-making in a complex scenario. The approach has two principal inspirations. The first is Anthony Weston’s scenario-based teaching. Weston’s concept of a scenario is a situation that changes in response to choices made by participants, according to an inner logic. Scenarios can dynamically explore open-ended complex problems without imposing predetermined (...)
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  12.  21
    Heterogeneous Motives in the Trust Game: A Tale of Two Roles.Antonio M. Espín, Filippos Exadaktylos & Levent Neyse - 2016 - Frontiers in Psychology 7:184127.
    Levels of trust and trustworthiness have important externalities for the society. But what exactly do these social concepts reflect? Building upon the argument that in typical real-life social exchanges people act simultaneously as both trustors and trustees, we study the impact of individuals’ social motives (or preferences) on their choices in a dual-role Trust Game (TG). We employ data from a large-scale representative experiment (N = 774), where all subjects played both roles of a binary TG with real monetary (...)
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  13.  7
    The Difficult Road to Deciding on Circumcision.Anonymous Two - 2023 - Narrative Inquiry in Bioethics 13 (2):84-85.
    In lieu of an abstract, here is a brief excerpt of the content:The Difficult Road to Deciding on CircumcisionAnonymous TwoAnonymous TwoWhen I got my results back from my noninvasive prenatal testing, NIPT and found out I was going to have a little boy, one of my first thoughts was, "I don't want to circumcise him," which sounds silly because I just found out the gender of my baby and my first thought is about his genitalia. The idea of growing and (...)
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  14.  8
    Advocates, Not Problem Parents.Anonymous Two - 2014 - Narrative Inquiry in Bioethics 4 (1):13-16.
    In lieu of an abstract, here is a brief excerpt of the content:Advocates, Not Problem ParentsAnonymous TwoNothing could have prepared us for the shock of hearing that our son had a brain tumor.Rob* was 13½, an active, healthy eighth grader, when he developed a headache so bad he couldn’t get out of bed in the morning. We saw the pediatrician three times over the next ten days. On the third visit, after ruling out problems at home, stress at school, strep (...)
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  15. The Logic of Joint Ability in Two-Player Tacit Games.Peter Hawke - 2017 - Review of Symbolic Logic 10 (3):481-508.
    Logics of joint strategic ability have recently received attention, with arguably the most influential being those in a family that includes Coalition Logic (CL) and Alternating-time Temporal Logic (ATL). Notably, both CL and ATL bypass the epistemic issues that underpin Schelling-type coordination problems, by apparently relying on the meta-level assumption of (perfectly reliable) communication between cooperating rational agents. Yet such epistemic issues arise naturally in settings relevant to ATL and CL: these logics are standardly interpreted on structures where agents move (...)
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  16.  49
    Games of Competition in a Stochastic Environment.Judith Avrahami, Werner Güth & Yaakov Kareev - 2005 - Theory and Decision 59 (4):255-294.
    The paper presents a set of games of competition between two or three players in which reward is jointly determined by a stochastic biased mechanism and players’ choices. More specifically, a resource can be found with unequal probabilities in one of two locations. The first agent is rewarded only if it finds the resource and avoids being found by the next agent in line; the latter is rewarded only if it finds the former. Five benchmarks, based on different psychological and (...)
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  17.  78
    Game theory, rationality and evolution of the social contract.Brian Skyrms - 2000 - Journal of Consciousness Studies 7 (1-2):1-2.
    Game theory based on rational choice is compared with game theory based on evolutionary, or other adaptive, dynamics. The Nash equilibrium concept has a central role to play in both theories, even though one makes extremely strong assumptions about cognitive capacities and common knowledge of the players, and the other does not. Nevertheless, there are also important differences between the two theories. These differences are illustrated in a number of games that model types of interaction that are (...)
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  18.  2
    Maker–Breaker Games on And.Nathan Bowler, Florian Gut, Attila Joó & Max Pitz - forthcoming - Journal of Symbolic Logic:1-7.
    We investigate Maker–Breaker games on graphs of size $\aleph _1$ in which Maker’s goal is to build a copy of the host graph. We establish a firm dependence of the outcome of the game on the axiomatic framework. Relating to this, we prove that there is a winning strategy for Maker in the $K_{\omega,\omega _1}$ -game under ZFC+MA+ $\neg $ CH and a winning strategy for Breaker under ZFC+CH. We prove a similar result for the $K_{\omega _1}$ - (...). Here, Maker has a winning strategy under ZF+DC+AD, while Breaker has one under ZFC+CH again. (shrink)
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  19.  23
    Game theory and omniscience.Jeff Jordan - 2023 - International Journal for Philosophy of Religion 94 (1):91-106.
    Game theory studies the choices of two or more agents strategically interacting under various conditions. This paper examines two applications of omniscience in game theory. The first has to do with the paradox of altruism. The paradox of altruism results when players, by seeking to maximize the outcomes of other players, bring about inferior outcomes for all the players. Not surprisingly, an omniscient player could not find herself ensnarled in an altruistic paradox. The second application is what Steven (...)
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  20.  14
    Harmonic choice model.Pavlo R. Blavatskyy - 2023 - Theory and Decision 96 (1):49-69.
    For decades, discrete choice modelling was practically dominated by only two models: multinomial probit and logit. This paper presents a novel alternative—harmonic choice model. It is qualitatively similar to multinomial probit and logit: if one choice alternative greatly exceeds all (falls below at least one of) other alternatives in terms of utility then it is chosen with probability close to one (zero). Compared to probit and logit, the new model has relatively flat tails and it is steeper (...)
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  21.  6
    Polynomial games and determinacy.Tomoyuki Yamakami - 1996 - Annals of Pure and Applied Logic 80 (1):1-16.
    Two-player, zero-sum, non-cooperative, blindfold games in extensive form with incomplete information are considered in this paper. Any information about past moves which players played is stored in a database, and each player can access the database. A polynomial game is a game in which, at each step, all players withdraw at most a polynomial amount of previous information from the database. We show resource-bounded determinacy of some kinds of finite, zero-sum, polynomial games whose pay-off sets are computable by (...)
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  22.  74
    National security games.Steven J. Brams & D. Marc Kilgour - 1988 - Synthese 76 (2):185 - 200.
    Issues that arise in using game theory to model national security problems are discussed, including positing nation-states as players, assuming that their decision makers act rationally and possess complete information, and modeling certain conflicts as two-person games. A generic two-person game called the Conflict Game, which captures strategic features of such variable-sum games as Chicken and Prisoners'' Dilemma, is then analyzed. Unlike these classical games, however, the Conflict Game is a two-stage game in which each (...)
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  23. Rational Choice and Moral Theory.Edward F. McClennen - 2010 - Ethical Theory and Moral Practice 13 (5):521-540.
    Contemporary discussions of the positive relation between rational choice and moral theory are a special case of a much older tradition that seeks to show that mutual agreement upon certain moral rules works to the mutual advantage, or in the interests, of those who so agree. I make a few remarks about the history of discussions of the connection between morality and self-interest, after which I argue that the modern theory of rational choice can be naturally understood as (...)
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  24.  37
    Behavioral Game Theory and Contemporary Economic Theory.Herbert Gintis - 2005 - Analyse & Kritik 27 (1):48-72.
    It is widely believed that experimental results of behavioral game theory undermine standard economic and game theory. This paper suggests that experimental results present serious theoretical modeling challenges, but do not undermine two pillars of contemporary economic theory: the rational actor model, which holds that individual choice can be modeled as maximization of an objective function subject to informational and material constraints, and the incentive compatibility requirement, which holds that macroeconomic quantities must be derived from the interaction (...)
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  25.  8
    Intertemporal choice with savoring of yesterday.Pavlo R. Blavatskyy - 2022 - Theory and Decision 94 (3):539-554.
    The problem of intertemporal choice arises when outcomes are received in different moments of time. This paper presents an axiomatic model of intertemporal choice when consumption in the previous moment of time contributes to utility evaluation of consumption in the current moment. This model generalizes classic discounted utility theory (also known as constant or exponential discounting) in two ways. First, in every moment of time, a decision maker derives utility not only from current consumption but also from “residual” (...)
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  26.  45
    Coordination in an email game without ``almost common knowledge''.Nicola Dimitri - 2003 - Journal of Logic, Language and Information 12 (1):1-11.
    The paper presents a variation of the EMAIL Game, originally proposed byRubinstein (American Economic Review, 1989), in which coordination ofthe more rewarding-risky joint course of actions is shown to obtain, evenwhen the relevant game is, at most, ``mutual knowledge.'' In the exampleproposed, a mediator is introduced in such a way that two individualsare symmetrically informed, rather than asymmetrically as in Rubinstein,about the game chosen by nature. As long as the message failure probabilityis sufficiently low, with the upper (...)
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  27.  33
    Games with Zero-knowledge Signaling.Edward Epsen - 2007 - Studia Logica 86 (3):403-414.
    We observe that in certain two-player repeated games of incomplete information, where information may be incomplete on both sides, it is possible for an informed player to signal his status as an informed player to the other without revealing any information about the choice of chance. The key to obtaining such a class of games is to relax the assumption that the players’ moves are observable. We show that in such cases players can achieve a kind of signaling that (...)
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  28.  41
    Partial-order Boolean games: informational independence in a logic-based model of strategic interaction.Julian Bradfield, Julian Gutierrez & Michael Wooldridge - 2016 - Synthese 193 (3):781-811.
    As they are conventionally formulated, Boolean games assume that players make their choices in ignorance of the choices being made by other players – they are games of simultaneous moves. For many settings, this is clearly unrealistic. In this paper, we show how Boolean games can be enriched by dependency graphs which explicitly represent the informational dependencies between variables in a game. More precisely, dependency graphs play two roles. First, when we say that variable x depends on variable y, (...)
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  29.  64
    Instability and Convergence Under Simple-Majority Rule: Results from Simulation of Committee Choice in Two-Dimensional Space. [REVIEW]David H. Koehler - 2001 - Theory and Decision 50 (4):305-332.
    Nondeterministic models of collective choice posit convergence among the outcomes of simple-majority decisions. The object of this research is to estimate the extent of convergence of majority choice under different procedural conditions. The paper reports results from a computer simulation of simple-majority decision making by committees. Simulation experiments generate distributions of majority-adopted proposals in two-dimensional space. These represent nondeterministic outcomes of majority choice by committees. The proposal distributions provide data for a quantitative evaluation of committee-choice procedures (...)
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  30. Behavioral Game Theory and Contemporary.Herbert Gintis - 2005 - Analyse & Kritik 27 (1):48-72.
    It is widely believed that experimental results of behavioral game theory undermine standard economic and game theory. This paper suggests that experimental results present serious theoretical modeling challenges, but do not undermine two pillars of contemporary economic theory: the rational actor model, which holds that individual choice can be modeled as maximization of an objective function subject to informational and material constraints, and the incentive compatibility requirement, which holds that macroeconomic quantities must be derived from the interaction (...)
     
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  31. Reducible and Nonsensical Uses of Game Theory.Boudewijn de Bruin - 2008 - Philosophy of the Social Sciences 38 (2):247-266.
    The mathematical tools of game theory are frequently used in the social sciences and economic consultancy. But how do they explain social phenomena and support prescriptive judgments? And is the use of game theory really necessary? I analyze the logical form of explanatory and prescriptive game theoretical statements, and argue for two claims: (1) explanatory game theory can and should be reduced to rational choice theory in all cases; and (2) prescriptive game theory gives (...)
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  32.  54
    An Ehrenfeucht‐Fraïssé class game.Wafik Boulos Lotfallah - 2004 - Mathematical Logic Quarterly 50 (2):179-188.
    This paper introduces a new Ehrenfeucht-Fraïssé type game that is played on two classes of models rather than just two models. This game extends and generalizes the known Ajtai-Fagin game to the case when there are several alternating moves played in different models. The game allows Duplicator to delay her choices of the models till the very end of the game, making it easier for her to win. This adds on the toolkit of winning strategies (...)
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  33.  66
    Stochastic Choice and Consistency in Decision Making Under Risk: An Experimental Study. Sopher & Narramore - 2000 - Theory and Decision 48 (4):323-349.
    This paper reports the results of an experiment designed to uncover the stochastic structure of individual preferences over lotteries. Unlike previous experiments, which have presented subjects with pair-wise choices between lotteries, our design allowed subjects to choose between two lotteries or (virtually) any convex combination of the two lotteries. We interpret the mixtures of lotteries chosen by subjects as a measure of the stochastic structure of choice. We test between two alternative interpretations of stochastic choice: the random utility (...)
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  34.  5
    A game of hide and seek. Dramatic Mechanisms in Chekhov's «The Seagull».Igor' Nikolaevich Gorbachev - forthcoming - Philosophy and Culture (Russian Journal).
    The analysis of the play "The Seagull" undertaken in the article is based on an unusual assumption. Chekhov's phrase is known that "after writing a story, you should cross out its beginning and end." What if we apply this "formula" to the dramatic works of Anton Pavlovich and assume that when finishing the plays, Chekhov "left out some part of the text"? The analysis of the "Seagull" is performed directly by the classic tool of directors – the method of effective (...)
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  35.  17
    Asymmetric guessing games.Zafer Akin - 2023 - Theory and Decision 94 (4):637-676.
    This paper theoretically and experimentally investigates the behavior of asymmetric players in guessing games. The asymmetry is created by introducing r>1\documentclass[12pt]{minimal} \usepackage{amsmath} \usepackage{wasysym} \usepackage{amsfonts} \usepackage{amssymb} \usepackage{amsbsy} \usepackage{mathrsfs} \usepackage{upgreek} \setlength{\oddsidemargin}{-69pt} \begin{document}$$r>1$$\end{document} replicas of one of the players. Two-player and restricted N-player cases are examined in detail. Based on the model parameters, the equilibrium is either unique in which all players choose zero or mixed in which the weak player (r=1\documentclass[12pt]{minimal} \usepackage{amsmath} \usepackage{wasysym} \usepackage{amsfonts} \usepackage{amssymb} \usepackage{amsbsy} \usepackage{mathrsfs} \usepackage{upgreek} \setlength{\oddsidemargin}{-69pt} \begin{document}$$r=1$$\end{document}) imitates the strong (...)
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  36. Ludic Unreliability and Deceptive Game Design.Stefano Gualeni & Nele Van de Mosselaer - 2021 - Journal of the Philosophy of Games 3 (1):1-22.
    Drawing from narratology and design studies, this article makes use of the notions of the ‘implied designer’ and ‘ludic unreliability’ to understand deceptive game design as a specific sub-set of transgressive game design. More specifically, in this text we present deceptive game design as the deliberate attempt to misguide players’ inferences about the designers’ intentions. Furthermore, we argue that deceptive design should not merely be taken as a set of design choices aimed at misleading players in their (...)
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  37.  44
    Descriptions of game actions.Hans P. van Ditmarsch - 2002 - Journal of Logic, Language and Information 11 (3):349-365.
    To describe simultaneous knowledge updates for different subgroups we propose anepistemic language with dynamic operators for actions. The language is interpreted onequivalence states (S5 states). The actions are interpreted as state transformers. Two crucial action constructors are learning and local choice. Learning isthe dynamic equivalent of common knowledge. Local choice aids in constraining theinterpretation of an action to a functional interpretation (state transformer).Bisimilarity is preserved under execution of actions. The language is applied todescribe various actions in card games.
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  38. Morality Play: A Model for Developing Games of Moral Expertise.Dan Staines, Paul Formosa & Malcolm Ryan - 2019 - Games and Culture 14 (4):410-429.
    According to cognitive psychologists, moral decision-making is a dual-process phenomenon involving two types of cognitive processes: explicit reasoning and implicit intuition. Moral development involves training and integrating both types of cognitive processes through a mix of instruction, practice, and reflection. Serious games are an ideal platform for this kind of moral training, as they provide safe spaces for exploring difficult moral problems and practicing the skills necessary to resolve them. In this article, we present Morality Play, a model for the (...)
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  39.  9
    Information transmission in action video gaming experts: Inferences from the lateralized readiness potential.Jiaxin Xie, Ruifang Cui, Weiyi Ma, Jingqing Lu, Lin Wang, Shaofei Ying, Dezhong Yao, Diankun Gong, Guojian Yan & Tiejun Liu - 2022 - Frontiers in Human Neuroscience 16.
    Research showed that action real-time strategy gaming experience is related to cognitive and neural plasticity, including visual selective attention and working memory, executive control, and information processing. This study explored the relationship between ARSG experience and information transmission in the auditory channel. Using an auditory, two-choice, go/no-go task and lateralized readiness potential as the index to partial information transmission, this study examined information transmission patterns in ARSG experts and amateurs. Results showed that experts had a higher accuracy rate than (...)
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  40. Embodied Rationality Through Game Theoretic Glasses: An Empirical Point of Contact.Sébastien Lerique - 2022 - Frontiers in Psychology 13.
    The conceptual foundations, features, and scope of the notion of rationality are increasingly being affected by developments in embodied cognitive science. This article starts from the idea of embodied rationality, and aims to develop a frame in which a debate with the classical, possibly bounded, notion of rationality-as-consistency can take place. To this end, I develop a game theoretic description of a real time interaction setup in which participants' behaviors can be used to compare the enactive approach, which underlies (...)
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  41.  76
    Memory and perfect recall in extensive games.Giacomo Bonanno - 2004 - Games and Economic Behavior 47 (2):237-256.
    The notion of perfect recall in extensive games was introduced by Kuhn (1953), who interpreted it as "equivalent to the assertion that each player is allowed by the rules of the game to remember everything he knew at previous moves and all of his choices at those moves''. We provide a characterization and axiomatization of perfect recall based on two notions of memory: (1) memory of past knowledge and (2) memory of past actions.
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  42.  7
    Schelling's Game Theory: How to Make Decisions.Robert V. Dodge - 2012 - Oxford University Press USA.
    Thomas Schelling, who wrote the foreword for this book, won the Nobel Prize in economics for "having enhanced our understanding of conflict and cooperation through game-theory analysis." This came after he had taught a course in game theory and rational choice to advanced students and government officials for 45 years. In this book, Robert Dodge provides in language for a broad audience, the concepts that Schelling taught. Armed with Schelling's understanding of game theory methods and his (...)
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  43.  7
    Debreu’s choice model.Pavlo R. Blavatskyy - 2023 - Theory and Decision 96 (2):297-310.
    Debreu (American Economic Review 50:186–188, 1960) famously criticized Luce (Individual choice behavior, Wiley, New York, 1959) choice model with what became known as the red-bus blue-bus example: if a choice set contains two distinct alternatives C (car) and B (blue bus) then adding a third alternative A (red bus) that is essentially identical to B does not affect the choice probability of C but reduces the choice probability of B by half. Debreu’s critique highlights the (...)
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  44. Knowledge, Belief and Counterfactual Reasoning in Games.Robert Stalnaker - 1996 - Economics and Philosophy 12 (2):133.
    Deliberation about what to do in any context requires reasoning about what will or would happen in various alternative situations, including situations that the agent knows will never in fact be realized. In contexts that involve two or more agents who have to take account of each others' deliberation, the counterfactual reasoning may become quite complex. When I deliberate, I have to consider not only what the causal effects would be of alternative choices that I might make, but also what (...)
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  45.  46
    Belief in God: A game-theoretic paradox. [REVIEW]Steven J. Brams - 1982 - International Journal for Philosophy of Religion 13 (3):121 - 129.
    The Belief Game is a two-person, nonzero-sum game in which both players can do well [e.g., at (3, 4)] or badly [e.g., at (1,1)] simultaneously. The problem that occurs in the play of this game is that its rational outcome of (2, 3) is not only unappealing to both players, especially God, but also, paradoxically, there is an outcome, (3, 4), preferred by both players that is unattainable. Moreover, because God has a dominant strategy, His omniscience does (...)
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  46. Accidental outcomes guide punishment in a “trembling hand” game.Anna Dreber - unknown
    How do people respond to others' accidental behaviors? Reward and punishment for accidents might be depend on the actor's intentions, or instead on the unintended outcomes she brings about. Yet, existing paradigms in experimental economics do not include the possibility of accidental monetary allocations. We explore the balance of outcomes and intentions in a two-player economic game where monetary allocations are made with a "trembling hand": that is, intentions and outcomes are sometimes mismatched. Player 1 allocates $10 between herself (...)
     
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  47.  63
    Chances and Choices: Some Notes on Probability and Belief in Economic Theory.Jochen Runde - 1995 - The Monist 78 (3):330-351.
    A recurring theme in discussions about the uncertainties of belief is their connection with the uncertainties of chance. Economists, broadly speaking, fall into two groups on this issue. One holds that beliefs can only be taken to correspond to point probabilities in situations that approximate games of chance. The other holds that beliefs should be treated as point probabilities, entering economics via decision theory and emerging as the parameters of consistent choice. I shall call these the traditional view and (...)
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  48.  4
    The Rationality of Changing Choice.Tapas Majumdar - 1980 - Analyse & Kritik 2 (2):172-178.
    Economists are used to associate the rationality of individual choice behaviour with simple and unchanging individual preference patterns, typically predicting unique behavioural outcomes in a choice situation − leaving little room for probing apparent inconsistencies (except in situations of game-theoretic stratagems used by the choosers), and no provision for analysing genuine dilemmas. The paper comments on the (in this respect) richer contents of two recent extensions of the concept of rational choice: the first involved in Sen’s (...)
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    Omniscience and omnipotence: How they may help - or hurt - in a game.Steven J. Brams - 1982 - Inquiry: An Interdisciplinary Journal of Philosophy 25 (2):217 – 231.
    The concepts of omniscience and omnipotence are defined in 2 ? 2 ordinal games, and implications for the optimal play of these games, when one player is omniscient or omnipotent and the other player is aware of his omniscience or omnipotence, are derived. Intuitively, omniscience allows a player to predict the strategy choice of an opponent in advance of play, and omnipotence allows a player, after initial strategy choices are made, to continue to move after the other player is (...)
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  50. What's My Motivation? Video Games and Interpretative Performance.Grant Tavinor - 2017 - Journal of Aesthetics and Art Criticism 75 (1):23-33.
    The interpretation of character motivations is a crucial part of the understanding of many narratives, including those found in video games. This interpretation can be complicated in video games by the player performing the role of a player-character within the game narrative. Such performance finds the player making choices for the character and also interpreting the resulting character actions and their effect on the game's narrative. This can lead to interpretative difficulties for game narratives and their players: (...)
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