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  1.  41
    Partial-order Boolean games: informational independence in a logic-based model of strategic interaction.Julian Bradfield, Julian Gutierrez & Michael Wooldridge - 2016 - Synthese 193 (3):781-811.
    As they are conventionally formulated, Boolean games assume that players make their choices in ignorance of the choices being made by other players – they are games of simultaneous moves. For many settings, this is clearly unrealistic. In this paper, we show how Boolean games can be enriched by dependency graphs which explicitly represent the informational dependencies between variables in a game. More precisely, dependency graphs play two roles. First, when we say that variable x depends on variable y, then (...)
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  2. An Effective Tableau System for the Linear Time Mu-Calculus.Julian Bradfield, Javier Esparza & Angelika Mader - 1995 - Lfcs, Dept. Of Computer Science, University of Edinburgh.
     
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    Allen L. Mann, Gabriel Sandu and Merlijn Sevenster. Independence-friendly logic: A game-theoretic approach. LMS Lecture Notes, Vol. 386. Cambridge University Press, Cambridge, England, 2011, vi + 208 pp. [REVIEW]Julian Bradfield - 2012 - Bulletin of Symbolic Logic 18 (2):272-273.
  4.  6
    Computer Science Logic 16th International Workshop, Csl 2002, 11th Annual Conference of the Eacsl, Edinburgh, Scotland, Uk, September 2002 : Proceedings.Julian Bradfield - 2002 - Springer Verlag.
    The Annual Conference of the European Association for Computer Science Logic, CSL 2002, was held in the Old College of the University of Edinburgh on 22–25 September 2002. The conference series started as a programme of Int- national Workshops on Computer Science Logic, and then in its sixth meeting became the Annual Conference of the EACSL. This conference was the sixteenth meeting and eleventh EACSL conference; it was organized by the Laboratory for Foundations of Computer Science at the University of (...)
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