Results for ' product design'

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  1.  12
    Insurance Product Design and its Effects: Trade-offs along the Managed Care Continuum.Peter Kemper, Ha T. Tu, James D. Reschovsky & Elizabeth Schaefer - 2002 - Inquiry: The Journal of Health Care Organization, Provision, and Financing 39 (2):101-117.
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  2.  20
    Transforming the Object in Product Design.Sampsa Hyysalo - 2002 - Outlines. Critical Practice Studies 4 (1):59-83.
    Product design is a process in which multiple understandings of technology and society are transformed into characteristics of a product, into skills found in the design team, and finally, into scripts that prefigure the use of the technology. Because of its particular concern with mutual transformations of objects, social collectives and subjects, activity theory seems a potentially powerful framework for analyzing the complexity of product design work. I utilize the concepts of motive and object (...)
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  3.  51
    New Paradigms for Product Design: Design Thinking, Service Design and User Experience.Federico Del Giorgio Solfa, Guido Amendolaggine & Ticiana Agustina Alvarado Wall - 2018 - Arte e Investigación 2018 (14):e012.
    in the present work we analyze the new concepts and theories related to the activity of Design Management, which focus on the experiences of people and the particular characteristics of each one of them. Specifically, from an Industrial Design perspective, the scope and relationships between these conceptual definitions —now made visible— that always belonged to the field of design of the discipline will be studied, trying to identify how they influence innovation and product development. Finally, it (...)
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  4.  89
    Changes in product design and development processes: design thinking, service design and user experience.Federico Del Giorgio Solfa, Ticiana Agustina Alvarado Wall & Guido Amendolaggine - 2021 - Cuban Journal of Public and Business Administration 5 (3):e178.
    This article addresses the new theories and concepts of design management: design thinking, user experience (UX) and service design. They consider people's experiences and focus on the characteristics of each one of them. From industrial design, the scope and relationships between these definitions - now better visible - were analyzed, which always belonged to the design field of the discipline, from which an attempt was made to identify how they influence innovation, design and development (...)
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  5.  35
    How Do Institutional Actors in the Financial Market Assess Companies’ Product Design? The Quasi-rational Evaluative Schemes.Jaakko Aspara - 2009 - Knowledge, Technology & Policy 22 (4):241-258.
    While various strategic business issues related to product design have been explored by academicians and practitioners, one issue has largely been ignored: how do financial markets assess and evaluate companies’ product design? The purpose of this article is to examine this issue, especially when it comes to the assessments and evaluations made by the most essential actors of contemporary financial markets: investment analysts and institutional investors. I develop propositions concerning the product design-related evaluative schemes (...)
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  6.  8
    Optimization of Cultural and Creative Product Design Based on Simulated Annealing Algorithm.Xianzhe Meng - 2021 - Complexity 2021:1-10.
    This paper introduces the basic principle and application process of simulated annealing algorithm and improves the simulated annealing algorithm so that it can converge faster to get the new parameters of cultural and creative product design and make it more in line with the reality of engineering optimization. In the cultural creative industry, it is necessary to use the creatorʼs creativity and technology to derive and develop the original cultural resources with the help of various materialization means, to (...)
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  7.  20
    Task Reallocating for Responding to Design Change in Complex Product Design.Meng Wei, Yu Yang, Jiafu Su, Qiucheng Li & Zhichao Liang - 2019 - Journal of Intelligent Systems 28 (1):57-76.
    In the real-world complex product design process, task allocating is an ongoing reactive process where the presence of unexpected design change is usually inevitable. Therefore, reallocating is necessary to respond to design change positively as a procedure to repair the affected task plan. General reallocating literature addressed the reallocating versions with fixed executing time. In this paper, a multi-objective reallocation model is developed with a feasible assumption that the task executing time is controllable. To illustrate this (...)
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  8.  3
    Human-computer interaction emotional design and innovative cultural and creative product design.Zhimin Gao & Jiaxi Huang - 2022 - Frontiers in Psychology 13.
    To make the interface design of computer application system better, meet the psychological and emotional needs of users, and be more humanized, the emotional factor is increasingly valued by interface designers. In the design of human-computer interaction graphical interfaces, the designer attaches great importance to the emotional design of the interface, and enhances the humanized design of the interface, which cannot only improve the comfort of the interface, but also improve the fun of the interface, to (...)
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  9.  29
    Material Scarcity: A Reason for Responsibility in Technology Development and Product Design[REVIEW]Andreas R. Köhler - 2013 - Science and Engineering Ethics 19 (3):1165-1179.
    There are warning signs for impending scarcity of certain technology metals that play a critical role in high-tech products. The scarce elements are indispensable for the design of modern technologies with superior performance. Material scarcity can restrain future innovations and presents therefore a serious risk that must be counteracted. However, the risk is often underrated in the pursuit of technological progress. Many innovators seem to be inattentive to the limitations in availability of critical resources and the possible implications thereof. (...)
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  10.  40
    Can designing and selling low-quality products be ethical?Willem Bakker & Michael C. Loui - 1997 - Science and Engineering Ethics 3 (2):153-170.
    Whereas previous studies have criticized low-quality products for inadequate safety, this paper considers only safe products, and it examines the ethics of designing and selling low-quality products. Product quality is defined as suitability to a general purpose. The duty that companies owe to consumers is summarized in the Consumer-Oriented Process principle: “to place an increase in the consumer’s quality of life as the primary goal for producing products.” This principle is applied in analyzing the primary ethical justifications for low-quality (...)
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  11.  24
    Can designing and selling low-quality products be ethical?I. I. Bakker & Michael C. Loui - 1997 - Science and Engineering Ethics 3 (2):153-170.
    Whereas previous studies have criticized low-quality products for inadequate safety, this paper considers only safe products, and it examines the ethics of designing and selling low-quality products. Product quality is defined as suitability to a general purpose. The duty that companies owe to consumers is summarized in the Consumer-Oriented Process principle: “to place an increase in the consumer’s quality of life as the primary goal for producing products.” This principle is applied in analyzing the primary ethical justifications for low-quality (...)
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  12.  51
    Sketches from a Design Process: Creative Cognition Inferred From Intermediate Products.Robert L. Goldstone, Steven A. Sloman, David A. Lagnado, Mark Steyvers, Joshua B. Tenenbaum, Saskia Jaarsveld, Cees van Leeuwen, Murray Shanahan, Terry Dartnall & Simon Dennis - 2005 - Cognitive Science 29 (1):79-101.
    Novice designers produced a sequence of sketches while inventing a logo for a novel brand of soft drink. The sketches were scored for the presence of specific objects, their local features and global composition. Self‐assessment scores for each sketch and art critics' scores for the end products were collected. It was investigated whether the design evolves in an essentially random fashion or according to an overall heuristic. The results indicated a macrostructure in the evolution of the design, characterized (...)
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  13.  17
    Designing Trustworthy Product Recommendation Virtual Agents Operating Positive Emotion and Having Copious Amount of Knowledge.Tetsuya Matsui & Seiji Yamada - 2019 - Frontiers in Psychology 10.
    Anthropomorphic agents used in online-shopping need to be trusted by users so that users feel comfortable buying products. In this paper, we propose a model for designing trustworthy agents by assuming two factors of trust, that is, emotion and knowledgeableness perceived. Our hypothesis is that when a user feels happy and perceives an agent as being highly knowledgeable, a high level of trust results between the user and agent. We conducted four experiments with participants to verify this hypothesis by preparing (...)
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  14. Design and the new rhetoric: Productive arts in the philosophy of culture.Richard Buchanan - 2001 - Philosophy and Rhetoric 34 (3):183-206.
    In lieu of an abstract, here is a brief excerpt of the content:Philosophy and Rhetoric 34.3 (2001) 183-206 [Access article in PDF] Design and the New Rhetoric: Productive Arts in the Philosophy of Culture 1 Richard Buchanan In a seminal article on the study of rhetoric in the Middle Ages, Richard McKeon proposed a strategy for inquiry that illuminated the development of the art in a period where traditional histories had found little of intellectual significance. 2 He argued that (...)
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  15.  21
    Sketches from a Design Process: Creative Cognition Inferred From Intermediate Products.Saskia Jaarsveld & Cees Leeuwen - 2005 - Cognitive Science 29 (1):79-101.
    Novice designers produced a sequence of sketches while inventing a logo for a novel brand of soft drink. The sketches were scored for the presence of specific objects, their local features and global composition. Self‐assessment scores for each sketch and art critics' scores for the end products were collected. It was investigated whether the design evolves in an essentially random fashion or according to an overall heuristic. The results indicated a macrostructure in the evolution of the design, characterized (...)
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  16.  19
    Sketches from a Design Process: Creative Cognition Inferred From Intermediate Products.Saskia Jaarsveld & Cees van Leeuwen - 2005 - Cognitive Science 29 (1):79-101.
    Novice designers produced a sequence of sketches while inventing a logo for a novel brand of soft drink. The sketches were scored for the presence of specific objects, their local features and global composition. Self‐assessment scores for each sketch and art critics' scores for the end products were collected. It was investigated whether the design evolves in an essentially random fashion or according to an overall heuristic. The results indicated a macrostructure in the evolution of the design, characterized (...)
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  17.  20
    Engineering ethics and design for product safety.Kenneth L. D'Entremont - 2021 - New York: McGraw Hill.
    A systematic guide to product design and safety from an ethical engineering perspective This hands-on textbook offers a holistic approach to product safety and engineering ethics across many products, fields, and industries. The book shows, step by step, how to “design in” safety characteristics early in the engineering process using design for product safety (DfPS) methods. Written by a P.E. and skilled educator with industry experience, Engineering Ethics and Design for Product Safety (...)
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  18.  15
    Productive Evolution: On Reconciling Evolution with Intelligent Design.Nicholas Rescher - 2011 - De Gruyter.
    A doctrine of intelligent design through evolution is not going to find many friends. It is destined to encounter opposition on all sides. Among scientists the backlog of evolution will have little patience for intelligent design. Among religiousists, many who form intelligent design have their doubts about evolution. In the general public s mind there is a diametrical opposition between evolution and intelligent design: one excludes the other. This book will argue that this view of the (...)
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  19.  8
    Push: software design and the cultural politics of music production.Mike D'Errico - 2022 - New York: Oxford University Press.
    Push: Software Design and the Cultural Politics of Music Production shows how changes in the design of music software in the first decades of the twenty-first century shaped the production techniques and performance practices of artists working across media, from hip-hop and electronic dance music to video games and mobile apps. Emerging alongside developments in digital music distribution such as peer-to-peer file sharing and the MP3 format, digital audio workstations like FL Studio and Ableton Live introduced design (...)
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  20.  9
    Research on Designing an Industrial Product-Service System with Uncertain Customer Demands.Fei Zhang, Liecheng Jia & Weizhen Han - 2021 - Complexity 2021:1-20.
    The industrial product-service system is a kind of system engineering methodology, integration scheme, and business model to realize service value by adding intangible services in the whole life cycle. However, the design of the system involves many difficulties such as uncertain customer demands, strong subjectivity of the experience design, and long debugging times. Methods for solving upper problems are therefore essential. This paper presents a design model that integrates an improved affinity propagation clustering algorithm, quality function (...)
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  21.  11
    Can designing and selling low-quality products be ethical?Willem Bakker Ii & Michael C. Loui - 1997 - Science and Engineering Ethics 3 (2):153-170.
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  22. Designing for productive failure in mathematical problem solving.Manu Kapur & June Lee - 2009 - In N. A. Taatgen & H. van Rijn (eds.), Proceedings of the 31st Annual Conference of the Cognitive Science Society. pp. 2632--7.
     
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  23.  10
    Dynamic Contract Design of Product-Service Supply Chain considering Consumers’ Strategic Behavior and Service Quality.Dafei Wang, Tinghai Ren, Xueyan Zhou, Kaifu Yuan & Qingren He - 2021 - Complexity 2021:1-25.
    With increasing market competition and rapid development of service economy, more and more enterprises are shifting from providing products or services to providing product-service systems that integrate products and services, in order to improve competitiveness and profitability. Meanwhile, consumers have strategic delayed purchasing behavior when purchasing the PSS and high requirements for service quality. This paper investigates the two-period pricing and service quality decisions of product-service supply chain considering consumers’ strategic behavior under decentralized and centralized scenarios. The equilibrium (...)
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  24.  10
    Design of emotional branding communication model based on system dynamics in social media environment and its influence on new product sales.Yin Zhang, Zhongfang Tu, Wenting Zhao & Lu He - 2022 - Frontiers in Psychology 13.
    In the current social media environment, emotional branding communication has become a common marketing tool for brand owners, and therefore it has become particularly important and urgent to study it. Based on the perspective of brand equity theory, combined with the new characteristics of marketing communication in the social media environment, this paper constructed an emotional branding communication model in the social media environment. The system dynamics method was used to simulate and analyze the new product marketing system to (...)
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  25.  12
    An Innovation Design Approach for Product Service Systems Based on TRIZ and Function Incentive.Jie Jiang, Yan Li, Lidan Li, Changchun Zhou, Yuxiang Huo & Qian Li - 2021 - Complexity 2021:1-11.
    Good balance between product and service is the key in the innovative design of product service systems. In this study, the evolution route of the PSS based on Teoriya Resheniya Izobretatelskikh Zadatch ideal final result was provided. The function model of the PSS was constructed according to the service blueprint and function system diagrams. On this basis, an innovation design method of the PSS based on function incentive was established. The function incentive strategies included function synergy, (...)
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  26.  32
    “Digging for Meaning”: The Effect of a Designer’s Expertise and Intention on Depth of Product Metaphors.Nazlı Cila, Paul Hekkert & Valentijn Visch - 2014 - Metaphor and Symbol 29 (4):257-277.
    In the product-design domain, metaphors are used as a means of communication between designers and users. A designer generates a metaphor by deciding on a quality of a target to highlight and selecting a corresponding source that conveys this quality; the user interprets the designer’s intentions via the end product. The depth of the generated metaphor can be assessed by the extent to which the highlighted quality is salient for the target: Metaphors focusing on a salient quality (...)
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  27.  29
    On the Design Complexity of Cyberphysical Production Systems.Luis Ribeiro & Martin Hochwallner - 2018 - Complexity 2018:1-13.
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  28.  31
    Alternative criteria for the design of means of production.Seymour Melman - 1981 - Theory and Society 10 (3):325-336.
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  29. Style as Identities in Design Products.Chiu-Shui Chan - 2015 - In Style and Creativity in Design. Springer International Publishing.
     
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  30.  12
    Intellectual property meets transdisciplinary co-design: prioritizing responsiveness in the production of new AgTech through located response-ability.Karly Ann Burch, Dawn Nafus, Katharine Legun & Laurens Klerkx - 2022 - Agriculture and Human Values 40 (2):455-474.
    This paper explores the complex relationship between intellectual property (IP) and the transdisciplinary collaborative design (co-design) of new digital technologies for agriculture (AgTech). More specifically, it explores how prioritizing the capturing of IP as a central researcher responsibility can cause disruptions to research relationships and project outcomes. We argue that boundary-making processes associated with IP create a particular context through which responsibility can, and must, be located and cultivated by researchers working within transdisciplinary collaborations. We draw from interview (...)
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  31.  7
    Product Market Competition and Firm Performance: Business Survival Through Innovation and Entrepreneurial Orientation Amid COVID-19 Financial Crisis.Qiang Liu, Xiaoli Qu, Dake Wang, Jaffar Abbas & Riaqa Mubeen - 2022 - Frontiers in Psychology 12.
    The product market competition has become a global challenge for business organizations in the challenging and competitive market environment in the influx of the COVID-19 outbreak. The influence of products competition on organizational performance in developed economies has gained scholars’ attention, and numerous studies explored its impacts on business profitability. The existing studies designate mixed findings between the linkage of CSR practices and Chinese business firms’ healthier performance in emerging economies; however, the current global crisis due to the coronavirus (...)
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  32.  51
    The Democratic Production of Political Cohesion: Partisanship, Institutional Design and Life Form.Richard Bellamy, Matteo Bonotti, Dario Castiglione, Joseph Lacey, Sofia Näsström, David Owen & Jonathan White - 2019 - Contemporary Political Theory 18 (2):282-310.
  33.  17
    Encoding Motion Events During Language Production: Effects of Audience Design and Conceptual Salience.Monica Lynn Do, Anna Papafragou & John Trueswell - 2022 - Cognitive Science 46 (1):e13077.
    Cognitive Science, Volume 46, Issue 1, January 2022.
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  34.  11
    Design Issues in E-Consent.John Wilbanks - 2018 - Journal of Law, Medicine and Ethics 46 (1):110-118.
    Electronic informed consent represents an opportunity to redesign the way that participants understand and elect to enroll in clinical research studies. However, electronic consent faces certain barriers common to all informed consent processes and other barriers specific to the technical environment. At Sage Bionetworks, we designed an electronic consent process as a software product and released it as an open source tool. We believe that using contemporary design processes to intentionally create cognitive friction, where potential study participants are (...)
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  35.  36
    The impact of memory demands on audience design during language production.William S. Horton & Richard J. Gerrig - 2005 - Cognition 96 (2):127-142.
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  36.  3
    Application of visual elements in product paper packaging design: An example of the “squirrel” pattern.Menghan Ding - 2022 - Journal of Intelligent Systems 31 (1):104-112.
    For product packaging, the visual elements in it can further enhance the appeal of the package to customers. This article briefly introduces visual elements and packaging design and made an example analysis with the gift packaging design of Squirrel Design Studio. In the case study, the packaging design of the studio’s mirror, storage bag, and puzzle was rated by hierarchical analysis and questionnaires, and the packaging design was analyzed based on the rating results. A (...)
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  37.  16
    Audience Design in Multiparty Conversation.Si On Yoon & Sarah Brown-Schmidt - 2019 - Cognitive Science 43 (8):e12774.
    How do speakers design what they say in order to communicate effectively with groups of addressees who vary in their background knowledge of the topic at hand? Prior findings indicate that when a speaker addresses a pair of listeners with discrepant knowledge, that speakers Aim Low, designing their utterances for the least knowledgeable of the two addressees. Here, we test the hypothesis that speakers will depart from an Aim Low approach in order to efficiently communicate with larger groups of (...)
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  38.  64
    Gandhian design for the development of Braille printers. The contribution of Industrial Design.Federico Del Giorgio Solfa, Guido Amendolaggine, Florencia Tenorio & Sofia Lara Marozzi - 2019 - Innovación y Desarrollo Tecnológico y Social (Idts) 1 (2):16-27.
    The study, design and development of a low-cost digital braille printer is boarded with a transdisciplinary approach. The main challenge was focused on reducing significantly the high cost of this type of printers and their printing services. This context is aggravated with the low commercialization of these products in the country, a factor that makes the access of these tools -that are essential to much of the low and middle sectors of the Argentine social structure- even more difficult. An (...)
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  39.  12
    Mind Design and Minimal Syntax.Wolfram Hinzen - 2006 - Oxford University Press UK.
    This book introduces generative grammar as an area of study and asks what it tells us about the human mind. Wolfram Hinzen lays the foundation for the unification of modern generative linguistics with the philosophies of mind and language. He introduces Chomsky's program of a 'minimalist' syntax as a novel explanatory vision of the human mind. He explains how the Minimalist Program originated in work in cognitive science, biology, linguistics, and philosophy, and examines its implications for work in these fields. (...)
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  40.  32
    Productivity of Noun Slots in Verb Frames.Anna L. Theakston, Paul Ibbotson, Daniel Freudenthal, Elena V. M. Lieven & Michael Tomasello - 2015 - Cognitive Science 39 (6):1369-1395.
    Productivity is a central concept in the study of language and language acquisition. As a test case for exploring the notion of productivity, we focus on the noun slots of verb frames, such as __want__, __see__, and __get__. We develop a novel combination of measures designed to assess both the flexibility and creativity of use in these slots. We do so using a rigorously controlled sample of child speech and child directed speech from three English-speaking children between the ages of (...)
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  41.  9
    Design Cybernetics: Navigating the New.Thomas Fischer & Christiane M. Herr (eds.) - 2019 - Springer Verlag.
    Design Cybernetics: Navigating the New Design cybernetics offers a way of looking at ourselves – curious, creative, and ethical humans – as self-organising systems that negotiate their own goals in open-ended explorations of the previously unknown. It is a theory of and for epistemic practices that is deeply committed to the autonomy of others and hence offers no prescriptive methodology. Design cybernetics describes design practice as inextricable from conversation – a way of enquiring, developing shared understanding (...)
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  42.  33
    The general idea and usage of manufacturing knowledge data-contained differences of production culture.Tohru Ihara & Jie Zhu - 2003 - AI and Society 17 (3-4):256-265.
    Activities of product design and manufacturing are carried out on a worldwide scale. Operations like outsourcing and fabless manufacturing occur frequently in both design and manufacturing processes to stimulate outbreaks of the abovementioned phenomena. In this situation, manufacturing knowledge data, that have been collected and used only by the same enterprise in the same place and within the same ethnic group up to now, are not sufficient or precise enough for making a plan of ongoing manufacturing. This (...)
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  43.  26
    Designer's approach for scene selection in tests of preference and restoration along a continuum of natural to manmade environments.MaryCarol R. Hunter & Ali Askarinejad - 2015 - Frontiers in Psychology 6:145198.
    It is well-established that the experience of nature produces an array of positive benefits to mental well-being. Much less is known about the specific attributes of green space which produce these effects. In the absence of translational research that links theory with application, it is challenging to design urban green space for its greatest restorative potential. This translational research provides a method for identifying which specific physical attributes of an environmental setting are most likely to influence preference and restoration (...)
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  44.  9
    Course Design for College Entrepreneurship Education – From Personal Trait Analysis to Operation in Practice.Hsin-Te Wu & Mu-Yen Chen - 2019 - Frontiers in Psychology 10.
    Nowadays, many countries are promoting entrepreneurial education or the “innovation, entrepreneurship, and creativity” education. Entrepreneurial education can enhance a nation’s economic competitiveness and give rise to new business. At the moment, entrepreneurial courses are mostly designed by school teachers; however, while school teachers may possess business experience, they lack in entrepreneurial experience. Hence, entrepreneurial education courses call for experts with entrepreneurial experience to contribute to course designs and assist with course teachings. Entrepreneurial education not only improves a student’s entrepreneurial skills, (...)
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  45.  17
    Bioclimatic Eco-Renovation Concept Design and Strategies. The Use of Different Materials.Klodjan Xhexhi - 2023 - In Ecovillages and Ecocities. Bioclimatic Applications from Tirana, Albania. Switzerland: Springer Nature Switzerland AG. pp. 191-224.
    The main bioclimatic passive strategies include optimization of the use of natural light, reducing the need for artificial light, maximizing the solar gain using thermal traps and promotion of natural ventilation in order to avoid the need for air conditioning for cooling. The usage of cool air passing through the underground tunnels located in the selected neighborhood in Tirana in order to enhance the cooling process is of huge importance. On the other hand, the building must benefit from the passive (...)
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  46.  20
    Advancements in the Philosophy of Design.Pieter E. Vermaas & Stéphane Vial (eds.) - 2018 - Cham: Springer Verlag.
    This volume presents 25 essays on the philosophy of design. With contributions originating from philosophy and design research, and from product design to architecture, it gives a rich spectrum of state of the art research and brings together studies on philosophical topics in which design plays a key role and design research to which philosophy contributes. Coverage zooms in on specific and more well-known design disciplines but also includes less-studied disciplines, such as graphic (...)
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  47.  3
    Design and Truth.Robert Grudin - 2010 - Yale University Press.
    “If good design tells the truth,” writes Robert Grudin in this path-breaking book on esthetics and authority, “poor design tells a lie, a lie usually related... to the getting or abusing of power.” From the ornate cathedrals of Renaissance Europe to the much-maligned Ford Edsel of the late 1950s, all products of human design communicate much more than their mere intended functions. Design holds both psychological and moral power over us, and these forces may be manipulated, (...)
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  48.  4
    Design and Truth.Robert Grudin - 2010 - Yale University Press.
    “If good design tells the truth,” writes Robert Grudin in this path-breaking book on esthetics and authority, “poor design tells a lie, a lie usually related... to the getting or abusing of power.” From the ornate cathedrals of Renaissance Europe to the much-maligned Ford Edsel of the late 1950s, all products of human design communicate much more than their mere intended functions. Design holds both psychological and moral power over us, and these forces may be manipulated, (...)
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  49.  30
    Modeling Reference Production as the Probabilistic Combination of Multiple Perspectives.Mindaugas Mozuraitis, Suzanne Stevenson & Daphna Heller - 2018 - Cognitive Science 42 (S4):974-1008.
    While speakers have been shown to adapt to the knowledge state of their addressee in choosing referring expressions, they often also show some egocentric tendencies. The current paper aims to provide an explanation for this “mixed” behavior by presenting a model that derives such patterns from the probabilistic combination of both the speaker's and the addressee's perspectives. To test our model, we conducted a language production experiment, in which participants had to refer to objects in a context that also included (...)
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  50.  16
    Children's (and Adults') Production Adjustments to Generic and Particular Listener Needs.Myrto Grigoroglou & Anna Papafragou - 2019 - Cognitive Science 43 (10):e12790.
    Adults design utterances to match listeners' informational needs by making both “generic” adjustments (e.g., mentioning atypical more often than typical information) and “particular” adjustments tailored to their specific interlocutor (e.g., including things that their addressee cannot see). For children, however, relevant evidence is mixed. Three experiments investigated how generic and particular factors affect children's production. In Experiment 1, 4‐ to 5‐year‐old children and adults described typical and atypical instrument events to a silent listener who could either see or not (...)
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