Results for ' media interactivity'

990 found
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  1.  8
    Social media interactions between government and the public: A Chinese case study of government WeChat official accounts on information related to COVID-19.Chang’an Shao, Xin Guan, Jiajing Sun, Michael Cole & Guiying Liu - 2022 - Frontiers in Psychology 13.
    The concept of a public energy field is central to public administration discourse theory. Its main idea is the facilitation of dialog between government and the public, on the basis of equality, to construct a public policy consensus. In contemporary society, social media provides new and distinctive channels for such interactions. Social media can, therefore, be conceived as a novel type of public energy field. Since the outbreak of the COVID-19 pandemic, interactions between the Chinese government and the (...)
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  2.  23
    The Myth of Media Interactivity.Kiyoshi Abe - 2009 - Theory, Culture and Society 26 (2-3):73-88.
    Since the 1980s, a number of discourses have celebrated the coming of the information society in Japan. In those discourses, enabling media interactivity has been emphasized as the objective of tec...
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  3.  11
    Événements culturels internationaux et médias : Interactions et définitions réciproques.Bernadette Dufrene - 2006 - Hermes 46:179.
    Les événements culturels internationaux constituent-ils un système symbolique indépendant des médias? Le propos de cet article s'inscrit dans une théorie générale de la trivialité, c'est-à-dire de la circulation des concepts entre la sphère de la production culturelle et celle des médias. Sans remettre en cause l'apport fondamental de Davidson à la théorie de l'événement - à savoir qu'un événement existe indépendamment de toute reconstruction ultérieure notamment par les médias - et, au contraire, en soulignant les apports d'une sémantique de l'histoire (...)
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  4. Identity and Ideology in Digital Food Discourse: Social Media Interactions Across Cultural Contexts.[author unknown] - 2021
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  5.  13
    Schadenfreude: Malicious Joy in Social Media Interactions.Christian Cecconi, Isabella Poggi & Francesca D’Errico - 2020 - Frontiers in Psychology 11.
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  6.  4
    Book review: Alla Tovares and Cynthia Gordon (eds), Identity and Ideology in Digital Food Discourse: Social Media Interactions Across Cultural Contexts. [REVIEW]Sofia Rüdiger - 2022 - Discourse Studies 24 (3):371-373.
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  7. Modeling Interaction Effects in Polarization: Individual Media Influence and the Impact of Town Meetings.Patrick Grim, Eric Pulick, Patrick Korth & Jiin Jung - 2016 - Journal of Artificial Societies and Social Simulation 10 (2).
    We are increasingly exposed to polarized media sources, with clear evidence that individuals choose those sources closest to their existing views. We also have a tradition of open face-to-face group discussion in town meetings, for example. There are a range of current proposals to revive the role of group meetings in democratic decision-making. Here, we build a simulation that instantiates aspects of reinforcement theory in a model of competing social influences. What can we expect in the interaction of polarized (...)
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  8.  11
    Interactive Multimodal Television Media Adaptive Visual Communication Based on Clustering Algorithm.Huayuan Yang & Xin Zhang - 2020 - Complexity 2020:1-9.
    This article starts with the environmental changes in human cognition, analyzes the virtual as the main feature of visual perception under digital technology, and explores the transition from passive to active human cognitive activities. With the diversified understanding of visual information, human contradiction of memory also began to become prominent. Aiming at the problem that the existing multimodal TV media recognition methods have low recognition rate of unknown application layer protocols, an adaptive clustering method for identifying unknown application layer (...)
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  9.  15
    Interactive cinema: the ambiguous ethics of media participation.Marina Hassapopoulou - 2024 - Minneapolis: University of Minnesota Press.
    Interactive Cinema explores cinematic practices that work to transform what is often seen as a receptive activity into a participatory, multimedia experience. Combining cutting-edge theory with updated conventional film studies methodologies, Marina Hassapopoulou presses at the conceptual limits of cinema and offers an essential road map to the rapidly evolving landscape of contemporary media.
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  10.  7
    Interactive 3D reconstruction method of fuzzy static images in social media.Xiaomei Niu - 2022 - Journal of Intelligent Systems 31 (1):806-816.
    Because the traditional social media fuzzy static image interactive three-dimensional (3D) reconstruction method has the problem of poor reconstruction completeness and long reconstruction time, the social media fuzzy static image interactive 3D reconstruction method is proposed. For preprocessing the fuzzy static image of social media, the Harris corner detection method is used to extract the feature points of the preprocessed fuzzy static image of social media. According to the extraction results, the parameter estimation algorithm of contrast (...)
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  11.  20
    Ritualizing interactive media: from motivation to activation.Semi Ryu - 2005 - Technoetic Arts 3 (2):105-124.
    This paper intends to reveal the essential value of interactive media by fully understanding the complex interactive mechanism of human experience. Following Cartesian dualistic thought, interactive technology has primarily been utilized as a physical control device. It hasn’t sufficiently explored its gigantic potential as a true interactive medium. Interactive technology reflects our desire to interact with someone or something. Historically, human desire for interaction has been continuously manifested from the day of primitive ritual to contemporary cyberspace. Our interactive routines (...)
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  12. Media Retrieval-Cross-Modal Interaction and Integration with Relevance Feedback for Medical Image Retrieval.Md Mahmudur Rahman, Varun Sood, Bipin C. Desai & Prabir Bhattacharya - 2006 - In O. Stock & M. Schaerf (eds.), Lecture Notes in Computer Science. Springer Verlag. pp. 440-449.
  13. Media, Family Interaction and the Digitalization of Childhood.[author unknown] - 2017
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  14. Media, Policy and Interaction.[author unknown] - 2009
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  15.  11
    Trans-media Artistic Dialogue and Cultural Communication: The Textual Interaction between the Movie and Novel of The Letter from an Unknown Woman.Shou-Xiang Fu & Xin Li - 2011 - Journal of Aesthetic Education (Misc) 4:019.
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  16.  26
    The millennial kiai: Educational interaction based on social media.Evi Fatimatur Rusydiyah, Halimatus Sa’Diyah & Masykurotin Azizah - 2020 - Epistemé: Jurnal Pengembangan Ilmu Keislaman 15 (1):75-97.
    The development of social media technology makes it easy for people to access information about religious knowledge. Anyone can learn the religion from social media, one of them is Youtube. This phenomenon seems to force young Nahdlatul Ulama _kiai _such as Gus Baha, Gus Miftah, and Gus Muwafiq to be adaptive and familiar to social media like Youtube. It makes them close to being called millennial _kiai_. This paper used a phenomenological approach based on observations on Youtube (...)
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  17.  11
    Gratitude and Social Media: A Pilot Experiment on the Benefits of Exposure to Others’ Grateful Interactions on Facebook.Simona Sciara, Daniela Villani, Anna Flavia Di Natale & Camillo Regalia - 2021 - Frontiers in Psychology 12.
    Facebook and other social networking sites allow observation of others’ interactions that in normal, offline life would simply be undetectable. Drawing on this specific property, the theory of social learning, and the most direct implications of emotional contagion, our pilot experiment aimed to test whether the exposure to others’ grateful interactions on Facebook enhances users’ felt gratitude, expressed gratitude, and their subjective well-being. For the threefold purpose, we created ad hoc Facebook groups in which the exposure to some accomplices’ exchange (...)
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  18.  14
    Shaping Social Media Minds: Scaffolding Empathy in Digitally Mediated Interactions?Carmen Mossner & Sven Walter - forthcoming - Topoi:1-14.
    Empathy is an integral aspect of human existence. Without at least a basic ability to access others’ affective life, social interactions would be well-nigh impossible. Yet, recent studies seem to show that the means we have acquired to access others’ emotional life no longer function well in what has become our everyday business – technologically mediated interactions in digital spaces. If this is correct, there are two important questions: (1) What makes empathy for frequent internet users so difficult? and (2) (...)
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  19. Stories and Social Media: Identities and Interaction.[author unknown] - 2012
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  20.  15
    Human–computer interaction tools with gameful design for critical thinking the media ecosystem: a classification framework.Elena Musi, Lorenzo Federico & Gianni Riotta - forthcoming - AI and Society:1-13.
    In response to the ever-increasing spread of online disinformation and misinformation, several human–computer interaction tools to enhance data literacy have been developed. Among them, many employ elements of gamification to increase user engagement and reach out to a broader audience. However, there are no systematic criteria to analyze their relevance and impact for building fake news resilience, partly due to the lack of a common understanding of data literacy. In this paper we put forward an operationalizable definition of data literacy (...)
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  21.  20
    Meta-reference in media arts and the interactive instantiation of non-digital artworks.Raivo Kelomees - 2017 - Technoetic Arts 15 (3):353-372.
    The aim of this article is to analyse interactive reinterpretations of two of Raul Meel’s artworks. They were created after the original works were made; they reference the original artworks and are meta-referential. These reinterpretations allow the original artworks to be opened and explained and become instantiations of their algorithmic content. The questions that arise in this article are as follows: how can physical artworks be opened up for audiences by means of interactive emulations? How can this serve to document (...)
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  22.  18
    The effect of interaction topic and social ties on media choice and the role of four underlying mechanisms.Daniëlle N. M. Bleize, Emiel J. Krahmer, Alexander P. Schouten, Marjolijn L. Antheunis & Emmelyn A. J. Croes - 2018 - Communications 43 (1):47-73.
    This study employed a scenario-based approach whereby participants were asked to choose which communication channel they prefer in certain situations. The first aim was to determine the effect of the topic of interactions and social ties on channel choice. The second aim was to examine the underlying mechanisms in the relation between interaction topic and social ties and channel choice. A questionnaire was administered among 238 participants, who were presented five communication scenarios with topics of low and high intimacy and (...)
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  23. The Islamization of the Malaysian Media: A Complex Interaction of Religion, Class and Commercialization.Shafizan Mohamed & Tengku Siti Aisha Tengku Mohd Azzman - 2018 - Intellectual Discourse 26 (2):635-658.
    The Islamization of the Malaysian media industry has created a debate on whether Islam has been truly adopted for its religious significance or simply manipulated for commercial gains. While Islamic content is abundant, it seems to grow in size but not in value. This paper offers a political-economic look into this problem by 1) contextualizing the Islamization process in relations to Malaysia’s socio-political environment, 2) delineating the development of Islamic media in Malaysia and, 3) identifying the influence of (...)
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  24. Enactive Principles for the Ethics of User Interactions on Social Media: How to Overcome Systematic Misunderstandings Through Shared Meaning-Making.Lavinia Marin - 2022 - Topoi 41 (2):425-437.
    This paper proposes three principles for the ethical design of online social environments aiming to minimise the unintended harms caused by users while interacting online, specifically by enhancing the users’ awareness of the moral load of their interactions. Such principles would need to account for the strong mediation of the digital environment and the particular nature of user interactions: disembodied, asynchronous, and ambiguous intent about the target audience. I argue that, by contrast to face to face interactions, additional factors make (...)
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  25.  37
    Social responsibility through interactions with the media.Leslie N. Carraway & B. J. Verts - 1998 - Science and Engineering Ethics 4 (4):397-399.
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  26. Cognition, multimodal interaction and new media.Jana Holsanova - 2007 - In J. Josefsson D. Egonsson (ed.), Hommage à Wlodek. Philosophical Papers Dedicated to Wlodek Rabinowicz. pp. 1--14.
  27.  6
    The use of the relational function of address pronouns in L2 French before and after study abroad: do interaction and exposure to media make a difference?Emmanuella Annan, Catherine Collin & Cyrille Granget - 2021 - Corela. Cognition, Représentation, Langage 19.
    This study focuses on the acquisition of the two basic relational functions of the French address pronouns: tu for solidarity with friends and vous for deference with an unknown person or a known person with higher social status. Previous research has found that L2 learners of French become more target-like in their choice between tu and vous when they spend time in a French community. This is due to the fact that study-abroad offers L2 learners exposure to naturalistic interaction involving (...)
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  28.  11
    Game Transfer Phenomena and Problematic Interactive Media Use: Dispositional and Media Habit Factors.Angelica B. Ortiz de Gortari & Jayne Gackenbach - 2021 - Frontiers in Psychology 12.
    The study of the effects of interactive media has mainly focused on dysregulated behaviors, the conceptualization of which is supported by the paradigms of addiction. Research into Game Transfer Phenomena examines the interplay between video game features, events while playing, and the manipulation of hardware, which can lead to sensory-perceptual and cognitive intrusions and self-agency transient changes related to video games. GTP can influence the interpretation of stimuli and everyday interactions and, in contrast to gaming disorder, are relatively common (...)
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  29.  45
    “Presentation” and “representation” of contents as principles of media convergence: A model of rhetorical narrativity of interactive multimedia design in mass communication with a case study of the digital edition of the New York Times.Fee-Alexandra Haase - 2019 - Semiotica 2019 (226):89-106.
    This article presents a model and a case study of the narrative structures that are present in the interactive media design of multimedia applications in the mass media. As basic categories for the history and structure of media, we employ the model of the modes of the physical, analog, and digital presentation/representation. In this case study of the online edition of the New York Times, we have the case of a newspaper that in the digital edition employs (...)
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  30. Negotiation of Identities: The Case of Aeta Ambala’s Media Engagement.Joseph Reylan Viray - 2024 - Jurnal Komunikasi: Malaysian Journal of Communication 40 (1):513-525.
    This research explores the impact of media engagement on the identity perceptions of the Aeta Ambala, an indigenous group in the Philippines, particularly after the 1991 Mt. Pinatubo eruption. This catastrophic event led to significant displacement and cultural shifts for the Aeta, who were forced to adapt to urban lifestyles. The study focuses on the differences in identity perceptions between the older and younger generations, with the former holding onto pre-eruption cultural norms and the latter aligning more with urban (...)
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  31.  21
    Heterogeneity within homogeneity: Impact of online skills on the use of online news media and interactive news features.Leen D’Haenens & Michael Opgenhaffen - 2012 - Communications 37 (3):297-316.
    Results of an online survey reveal that, in contrast with the general belief, college students do not at all seem to be heavy users of online news media and online news features. A cluster analysis shows that the use of online news media and interactive features differs among the students, a majority of them being traditional users and some, non-users. Logistic regressions demonstrate that the level of digital skills is a better predictor of news media and interactive (...)
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  32. How Fashion Brands Learned to Click – A Longitudinal Study of the Adoption of Online Interactive and Social Media by Luxury Fashion Brands.Rina Hansen - 2013 - Iris 34.
     
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  33.  15
    Reimagining the Iconic in New Media Art: Mobile Digital Screens and Chôra as Interactive Space.Adrian Gor - 2019 - Theory, Culture and Society 36 (7-8):109-133.
    With the advancement of digital technology in contemporary art, new hybrid forms of interaction emerge that invite viewers to make images present in physical space as events that claim a life of their own. In breaking away from representational and performance art theories that have dominated the critique of new media artwork since the 1980s, this article analyses an iconic vision of mobile touchscreens based on the medieval Byzantine chorographic inscription of the sacred in profane spaces. As defined in (...)
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  34.  18
    Real-time? Reframing temporal consciousness in time-based and interactive media.Andrew Buchanan - 2018 - Technoetic Arts 16 (1):53-62.
    The experience of time and temporally extended events is a fundamental property of mind, and of time-based media arts. In dealing with properties of time, does the operational logic of contemporary media production tools cohere with philosophical views on the experience of time? This article considers a range of views on the phenomenal experience of time as they relate to the production of time-based media. Embedded within our production technologies, the artist is faced with a new philosophical (...)
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  35.  5
    Narrative Potential of Picture-Book Apps: A Media- and Interaction-Oriented Study.Claudia Müller-Brauers, Christiane Miosga, Silke Fischer, Alina Maus & Ines Potthast - 2020 - Frontiers in Psychology 11.
    Digital literature is playing an increasingly important role in children's everyday lives and opening up new paths for family literacy and early childhood education. However, despite positive effects of electronic books and picture-book apps on vocabulary learning, early writing, or phonological awareness, research findings on early narrative skills are ambiguous. Particularly, there still is a research gap regarding how app materiality affects children's story understanding. Thus, based on the ViSAR model for picture-book app analysis and data stemming from 12 digital (...)
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  36.  15
    Interseções e interações entre mídia, religião e mercado: um objeto dinâmico e instigante (Intersections and interactions between media, religion and market: a dynamic object and thought-provoking).Magali do Nascimento Cunha - 2014 - Horizonte 12 (34):284-289.
    Interseções e interações entre mídia, religião e mercado: um objeto dinâmico e instigante (Intersections and interactions between media, religion and market: a dynamic object and thought-provoking) - DOI: 10.5752/P.2175-5841.2014v12n34p284 Editorial - Dossiê: Religião, Mercado e Mídia.
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  37.  2
    Children talking television: The salience and functions of media content in child peer interactions.Michal Hamo & Zohar Kampf - 2015 - Discourse and Communication 9 (4):465-485.
    The study aims at exploring the salience and functions of media and television contents in children’s lives by focusing on their uses as a discursive resource in naturally occurring peer talk. We observed and recorded Israeli children talk in everyday, natural settings in two separate studies, in 1999–2002 and in 2012–2013. Detailed discourse analysis of television-based interactions from an ethnographic, child-centered perspective reveals the enduring centrality of television as an enjoyable, available, and shared cultural resource with valuable social, cognitive, (...)
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  38.  33
    Proposing a model of social media user interaction with fake news.Abhijeet R. Shirsat, Angel F. González & Judith J. May - 2022 - Journal of Information, Communication and Ethics in Society 20 (1):134-149.
    Purpose This study aims to understand the allure and danger of fake news in social media environments and propose a theoretical model of the phenomenon. Design/methodology/approach This qualitative research study used the uses and gratifications theory approach to analyze how and why people used social media during the 2016 US presidential election. Findings The thematic analysis revealed people were gratified after using social media to connect with friends and family and to gather and share information and after (...)
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  39.  1
    Book Review: Media, Policy and Interaction. [REVIEW]Yves Laberge - 2011 - Discourse Studies 13 (5):666-668.
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  40.  12
    Book review: Mary Talbot, media discourse: Representation and interaction. Edinburgh: Edinburgh university press, 2007, IX + 198 pp. [REVIEW]Song Guo - 2009 - Discourse and Communication 3 (4):453-454.
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  41.  14
    Towards an ontology of digital arts. Media environments, interactive processes and effects of presence.Andrea Giomi - 2020 - Rivista di Estetica 73:47-65.
    During the Nineties, the diffusion of information and communication technologies allowed a dramatic transformation in art practices. Radically new aesthetic experiences, such as tele-presence, immersivity, responsivity, hyper-mediacy and multimediality, emerge in the framework of the digital arts and call into question not only the traditional status of the work of art but also the fundamental relation with the beholder. The aim of this paper is to define a conceptual framework for the ontology of digital arts by identifying some ontological features (...)
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  42. Towards a Science of Emerging Media.Barry Smith - 2015 - In J. E. Katz & J. Floyd (eds.), Philosophy of Emerging Media: Understanding, Appreciation and Application. New York, US: Oxford University Press. pp. 29-48.
    If media studies are to become established as a genuine science, then it needs to be determined what the subject matter of this science is to be. I propose a specification of this subject matter as consisting in: 1. the new sorts of digital entities that have been added to social reality through the invention of the digital computer, and 2. the new sorts of interactions involving human beings which such entities make possible. I support this proposal by examining (...)
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  43.  26
    On Cooperative Behavior in Distributed Teams: The Influence of Organizational Design, Media Richness, Social Interaction, and Interaction Adaptation.Dorthe D. Håkonsson, Børge Obel, Jacob K. Eskildsen & Richard M. Burton - 2016 - Frontiers in Psychology 7.
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  44.  82
    Media multitasking, attention, and distraction: a critical discussion.Jesper Aagaard - 2015 - Phenomenology and the Cognitive Sciences 14 (4):885-896.
    Students often multitask with technologies such as computers, laptops, tablets and smartphones during class. Unfortunately, numerous empirical studies firmly establish a significant drop in academic performance caused by this media multitasking. In this paper it is argued that cognitive studies may have clarified the negative consequences of this activity, yet they struggle to address the processes involved in it. A cognitive characterization of attention as a mental phenomenon neglects the interaction between bodies and technologies, and it is suggested that (...)
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  45. Friendship and Social Media.Alexis Elder - 2022 - In Diane Jeske (ed.), The Routledge Handbook of Philosophy of Friendship. New York, NY: Routledge. pp. 358-370.
    Evaluations of social media’s impact on friendship have often focused on risks and drawbacks. In this chapter, both empirical and philosophical resources are surveyed and a more nuanced conclusion is defended. While social media platforms and users are too diverse to support simplistic conclusions, investigating the details of shared activity and influence on character in the context of social media interactions, we can find evidence of genuine benefits as well as hazards, and the evolving and emerging details (...)
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  46. Alternate worlds and invented communities : history and historical consciousness in the age of interactive media.Wulf Kansteiner - 2007 - In Keith Jenkins, Sue Morgan & Alun Munslow (eds.), Manifestos for history. New York: Routledge.
     
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  47. Social Media, Love, and Sartre’s Look of the Other: Why Online Communication Is Not Fulfilling.Michael Stephen Lopato - 2016 - Philosophy and Technology 29 (3):195-210.
    We live in a world which is more connected than ever before. We can now send messages to a friend or colleague with a touch of a button, can learn about other’s interests before we even meet them, and now leave a digital trail behind us—whether we intend to or not. One question which, in proportion to its importance, has been asked quite infrequently since the dawn of the Internet era involves exactly how meaningful all of these connections are. To (...)
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  48.  10
    Audience surveillance and the right to anonymous reading in interactive media.Lemi Baruh - 2004 - Knowledge, Technology & Policy 17 (1):59-73.
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  49.  2
    The use of the relational function of address pronouns in L2 French before and after study abroad: do interaction and exposure to media make a difference?1.Emmanuella Annan, Catherine Collin & Cyrille Granget - 2021 - Corela. Cognition, Représentation, Langage 19.
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  50.  78
    Mass media campaigns and organ donation: managing conflicting messages and interests. [REVIEW]Mohamed Y. Rady, Joan L. McGregor & Joseph L. Verheijde - 2012 - Medicine, Health Care and Philosophy 15 (2):229-241.
    Mass media campaigns are widely and successfully used to change health decisions and behaviors for better or for worse in society. In the United States, media campaigns have been launched at local offices of the states’ department of motor vehicles to promote citizens’ willingness to organ donation and donor registration. We analyze interventional studies of multimedia communication campaigns to encourage organ-donor registration at local offices of states’ department of motor vehicles. The media campaigns include the use of (...)
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