Results for ' graphic media'

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  1.  29
    Graphic Novels in the School Library: Questions of Cataloging, Classification, and Arrangem.Robin A. Moeller & Kim Becnel - 2022 - Knowledge Organization 49 (5):316-328.
    In recent years, many school librarians have been scrambling to build and expand their graphic novel collections to meet the large and growing demand for these materials. For the purposes of this study, the term graphic novels refers to volumes in which the content is provided through sequential art, including fiction, nonfiction, and biographical material. As the library field has not yet arrived at a set of best practices or guidelines for institutions working to classify and catalog (...) novels, this study seeks to record the ways in which school librarians are handling these materials as well as issues and questions at the forefront of their minds. A survey of school librarians in the United States revealed that almost all of them collect fiction and nonfiction graphic novels, while 67% collect manga. Most respondents indicated that they are partly or solely responsible for the cataloging and classification decisions made in their media centers. For classification purposes, most have elected to create separate graphic novel collections to house their fictional graphic novels. Some include nonfiction graphic novels in this section, while others create a nonfiction graphic novel collection nearby or shelve nonfiction graphic novels with other items that deal with similar subject matter. Many school librarians express uncertainty about how best to catalog and classify longer series, adapted classics, superhero stories, and the increasing number and variety of inventive titles that defy categorization. They also struggle with inconsistent vendor records and past practices and suffer from a lack of full confidence in their knowledge of how to best classify and catalog graphic novels so that they are both searchable in the library catalog and easily accessible on the shelves. (shrink)
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  2.  17
    Twenty-first-century journalism juxtaposes words with still photographs, graphics, cartoons, video, sound, and animation in seamless presentations intended to be understood as real. As images work with words and music in short-and long-form journalistic presentations alongside advertising and entertainment media, fact and fantasy merge, dancing together in human memory as if all are real. These increasingly sophisticated messages, conveyed by media of every function and form, deserve careful attention ... [REVIEW]Julianne H. Newton & Rick Williams - 2010 - In Christopher Meyers (ed.), Journalism ethics: a philosophical approach. New York: Oxford University Press. pp. 331.
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  3.  11
    Media violence and Christian ethics.Jolyon P. Mitchell - 2007 - New York: Cambridge University Press.
    How can audiences interact creatively, wisely and peaceably with the many different forms of violence found throughout today's media? Suicide attacks, graphic executions and the horrors of war appear in news reports, films, web-sites, and even on mobile phones. One approach towards media violence is to attempt to protect viewers; another is to criticize journalists, editors, film-makers and their stories. In this book Jolyon Mitchell highlights Christianity's ambiguous relationship with media violence. He goes beyond debates about (...)
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  4.  27
    Media literacy education in art: Motion expression and the new vision of art education.Kenta Motomura - 2003 - Journal of Aesthetic Education 37 (4):58-64.
    In lieu of an abstract, here is a brief excerpt of the content:The Journal of Aesthetic Education 37.4 (2003) 58-64 [Access article in PDF] Media Literacy Education in Art:Motion Expression and the New Vision of Art EducationThe Bauhaus, which established the foundation of modern design, has greatly influenced Japanese design and art education. It is a historical fact that the movement views "synthetic art" as an integration of the various fields and the integration of the art and machine technology (...)
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  5.  63
    The application of graphic language in animation visual guidance system under intelligent environment.Luning Zhao - 2022 - Journal of Intelligent Systems 31 (1):1037-1054.
    With the continuous development of society, the role of the visual guidance system in animation design has also evolved and evolved in its long history, leading to the changes in the values of modern beauty. In the field of modern social and cultural design, the visual guidance system in animation design has unique regional nature and cultural influence. The visual language should correspond to the visual environment and easy to understand and be known by people. It combines animation conception and (...)
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  6.  65
    Digital Art as ‘Monetised Graphics’: Enforcing Intellectual Property on the Blockchain.Martin Zeilinger - unknown - Philosophy and Technology 31 (1):15-41.
    In a global economic landscape of hyper-commodification and financialisation, efforts to assimilate digital art into the high-stakes commercial art market have so far been rather unsuccessful, presumably because digital artworks cannot easily assume the status of precious object worthy of collection. This essay explores the use of blockchain technologies in attempts to create proprietary digital art markets in which uncommodifiable digital artworks are financialised as artificially scarce commodities. Using the decentralisation techniques and distributed database protocols underlying current cryptocurrency technologies, such (...)
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  7.  24
    Media Literacy Education in Art: Motion Expression and the New Vision of Art Education.Kenta Motomura - 2003 - Journal of Aesthetic Education 37 (4):58.
    In lieu of an abstract, here is a brief excerpt of the content:The Journal of Aesthetic Education 37.4 (2003) 58-64 [Access article in PDF] Media Literacy Education in Art:Motion Expression and the New Vision of Art EducationThe Bauhaus, which established the foundation of modern design, has greatly influenced Japanese design and art education. It is a historical fact that the movement views "synthetic art" as an integration of the various fields and the integration of the art and machine technology (...)
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  8.  36
    “This is Still their Lives”: Photojournalists’ Ethical Approach to Capturing and Publishing Graphic or Shocking Images.Kaitlin C. Miller & Nicole Dahmen - 2020 - Journal of Media Ethics 35 (1):17-30.
    Graphic and gut-wrenching images of death, violence, and pain fill our news media, despite debate about their effect on audiences and their potential to harm their subjects. This research uses in-d...
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  9.  8
    Using Art Media in Psychotherapy: Bringing the Power of Creativity to Practice.Michelle L. Dean - 2016 - Routledge.
    _Using Art Media in Psychotherapy_ makes a thoughtful and contextual argument for using graphic art materials in psychotherapy, providing historical context for art materials and their uses and incorporating them with contemporary practices and theories. Written with an analytic focus, many of the psychological references nod to Jung and post-Jungian thought with keen attention to image and to symbolic function. This book jettisons the idea of reductionist, cookbook approaches and instead provides an integrated and contextual understanding of the (...)
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  10.  5
    Facts, opinions, and media spectacle: Exploring representations of business news on the internet.Sabine Tan - 2011 - Discourse and Communication 5 (2):169-194.
    In the 21st century, the field of business and finance has become a media spectacle. Not only have advances in technology changed the ways in which audiences engage with business information, the pervasiveness of internet and cable television networks has led to the emergence of new hybrid forms of business news discourse, blending verbiage, images, graphics, audio, and video clips. Combining discourse analysis, social semiotic theory, and other interdisciplinary approaches, this article explores the multiple ways in which business news (...)
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  11. Internationalist utopias of visual education: The graphic and scenographic transformation of the universal encyclopaedia in the work of Paul otlet, Patrick Geddes, and Otto Neurath.Wouter Van Acker - 2011 - Perspectives on Science 19 (1):32-80.
    During the interwar period, the encyclopaedia became a popular educative instrument for demonstrating knowledge. Within the field of cultural internationalism, the pioneer of documentation Paul Otlet redefined the encyclopaedia as a documentary product or as we would say today a "multi-media" product. This article discusses the exchange of ideas between Otlet, Patrick Geddes and Otto Neurath and shows how the graphic and scenographic demonstration of encyclopaedic knowledge at the beginning of the twentieth century applied the values of scientiic (...)
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  12.  7
    The Repression of Collaboration Féminine during the Libération and its Depiction in French Graphic Novels.Camille Roelens - 2018 - Philosophical Journal of Conflict and Violence 2 (1).
    This paper introduces a hermeneutical approach to graphic novel representations of punishments inflicted on women accused of collaboration with the German occupant during the French purge in 1944- 1945. Since the study aims to determine to establish links between graphic novels and the evolutions of the historiography of the Occupation and Liberation of France, it includes a historiographical component. Drawing on other cultural medias who have dealt with this theme (novels, movies, poems, songs), the aim is also to (...)
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  13.  16
    Rethinking educational theory and practice in times of visual media: Learning as image-concept integration.Nataša Lacković & Alin Olteanu - 2020 - Educational Philosophy and Theory 53 (6):597-612.
    We propose a new relational direction in higher education that acknowledges external and internal images as integrated in thinking and learning. We expand educational theory and practice that commonly rely on discrete conceptual developments that exclude images. Our argument epistemologically relies on certain semiotic views that consider the role of iconic signs and iconicity (meaning making by the virtue of similarity) as significant in relation to knowledge and learning. The analogical and imaginative work required to discover similarity between external pictures (...)
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  14.  13
    Rethinking educational theory and practice in times of visual media: Learning as image-concept integration.Alin Olteanu & Nataša Lacković - 2020 - Educational Philosophy and Theory 53 (6):597-612.
    We propose a new relational direction in higher education that acknowledges external and internal images as integrated in thinking and learning. We expand educational theory and practice that commonly rely on discrete conceptual developments that exclude images. Our argument epistemologically relies on certain semiotic views that consider the role of iconic signs and iconicity (meaning making by the virtue of similarity) as significant in relation to knowledge and learning. The analogical and imaginative work required to discover similarity between external pictures (...)
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  15.  16
    Help Between the Species grow by urging your local college library to subscribe.Graphics Advisors - 1992 - Between the Species 8 (1).
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  16.  16
    The relevance of attention for selecting news content. An eye-tracking study on attention patterns in the reception of print and online media.Peter Schumacher & Hans-Jürgen Bucher - 2006 - Communications 31 (3):347-368.
    This article argues that a theory of media selectivity needs a theory of attention, because attention to a media stimulus is the starting point of each process of reception. Attention sequences towards media stimuli – pages of newspapers and online-newspapers – were analyzed using eye-tracking patterns from three different perspectives. First, attention patterns were compared under varying task conditions. Second, different types of media were tested. Third, attention sequences towards different forms of news with different design (...)
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  17.  15
    Towards an ontology of digital arts. Media environments, interactive processes and effects of presence.Andrea Giomi - 2020 - Rivista di Estetica 73:47-65.
    During the Nineties, the diffusion of information and communication technologies allowed a dramatic transformation in art practices. Radically new aesthetic experiences, such as tele-presence, immersivity, responsivity, hyper-mediacy and multimediality, emerge in the framework of the digital arts and call into question not only the traditional status of the work of art but also the fundamental relation with the beholder. The aim of this paper is to define a conceptual framework for the ontology of digital arts by identifying some ontological features (...)
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  18.  35
    Re-presenting racial reality:Chicago’s new (media) Negro artists of the depression era.Richard A. Courage - 2012 - Technoetic Arts 10 (2-3):309-318.
    Since literary historian Robert Bone published his seminal essay ‘Richard Wright and the Chicago Renaissance’ in 1986, scholars have created new cartographies of previously unexplored terrain in American cultural history. The earliest studies focused on literature, but more recently attention has turned to other disciplines, including visual arts. Recent publication of The Muse in Bronzeville: African American Creative Expression in Chicago, 1932–1950 (2011) by Robert Bone and Richard A. Courage promises to decisively broaden scholarly understandings of the scope and significance (...)
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  19. Marjorie Perloff, radical artifice: Writing poetry in the age of media.Leon Surette - 1993 - Journal of Aesthetics and Art Criticism 51 (4):642-642.
    Marjorie Perloff is a distinguished commentator on the literature of this century, best known for her work on Futurism, one of the pre-First War international and inter-art avant garde movements. Radical Artifice takes on the avant garde since 1960, observed from the angle of the institutions of popular culture -- in particular television talk shows, and graphic advertisements. The project of the book is to respond to Charles Bernstein's decree: "There is no natural look or sound to a poem. (...)
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  20. Zuleta, cruz vélez y gómez dÁvila: Tres lectores colombianos de Nietzsche: NIETZSCHE.Juan Fernando Media Mosquera - 2000 - Universitas Philosophica 34:257-301.
     
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  21. Suspended animation : thoughts recovered from the memory of first entering the ex-Alumix Factory.Raqs Media Collective - 2009 - In Eva Ebersberger, Daniela Zyman & Thordis Arrhenius (eds.), Jorge Otero-Pailos: The Ethics of Dust. Dist. By Art Publishers.
     
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  22.  6
    The Event-Shaped Hole, and the Photographic Image.Raqs Media Collective - 2021 - Nordic Journal of Aesthetics 30 (61-62):154-159.
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  23. Behind the Headlines.Bob Deans, N. Japan Society York, Japan) U. Media Dialogue & United States-Japan Foundation Media Fellows Program - 1996 - Japan Society.
     
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  24.  9
    "Luis Palau en Argentina": Construcción mediática del cuerpo evangélico, disputa por el espacio público y nuevas formas de territorialidad.Marcos Andrés Carbonelli & Mariela Analía Mosqueira - 2008 - Enfoques 20 (1-2):153-175.
    En este trabajo procuraremos analizar, en primera instancia, al "Festival con Luis Palau" en tanto dispositivo de impacto evangelístico, haciendo foco principalmente en la estructura organizativa que lo propició. A continuación, profundizaremos en los dispositivos de construcción del acontecimiento ..
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  25. Mass Communication Theory: Foundations, Ferment, and Future.Stanley J. Baran & Dennis K. Davis - 1995 - Wadsworth Publishing Company.
    This new edition of Baran and Davis's successful text provides a comprehensive, historically based, introduction to mass communication theory. Clearly written with examples, graphics, and other materials to illustrate key theories, this edition traces the emergence of two main bodies of mass communication theory: social, behavioral and critical, cultural. The authors emphasize that media theories are human creations that typically are intended to address specific problems or issues.
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  26.  34
    Journalistic discourse from the perspective of pragmalinguistics.O. I. Tayupova - 2016 - Liberal Arts in Russia 5 (2):212.
    The article is devoted to the review and analysis of journalistic discourse from the perspective of its pragmatic characteristics. It has been suggested that any written text published on the pages of periodicals is a dialectical unity of language and media features, formed by three levels of mediaspeech: verbal text, the level of funds and the level of iconic graphic image is a part of a journalistic discourse. This type of discourse is related to the institutional discourse. In (...)
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  27. Cops, Cameras and the Policing of Ethics.Meg Stalcup & Charles Hahn - 2016 - Theoretical Criminology 20 (4):482-501.
    In this article, we explore some of the roles of cameras in policing in the United States. We outline the trajectory of key new media technologies, arguing that cameras and social media together generate the ambient surveillance through which graphic violence is now routinely captured and circulated. Drawing on Michel Foucault, we suggest that there are important intersections between this video footage and police subjectivity, and propose to look at two: recruit training at the Washington state Basic (...)
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  28.  3
    Unwatchable.Nicholas Baer, Maggie Hennefeld, Laura Horak & Gunnar Iversen (eds.) - 2019 - New Brunswick: Rutgers University Press.
    We all have images that we find unwatchable, whether for ethical, political, or sensory-affective reasons. From news coverage of terror attacks to viral videos of police brutality, and from graphic horror films to incendiary artworks that provoke mass boycotts, many of the images in our media culture strike as beyond the pale of consumption. Yet what does it mean to proclaim a media object "unwatchable": disturbing, revolting, poor, tedious, or literally inaccessible? Appealing to a broad academic and (...)
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  29.  43
    Horse Play in the Canadian West: The Emergence of the Calgary Stampede as Contested Terrain.Brittany Gerber & Kevin Young - 2013 - Society and Animals 21 (6):523-545.
    As one example of how modern Western societies are increasingly obliged to reconcile questions of civility and justice against common, indeed revered, practices that compromise nonhuman animals, this paper examines the recent history of public debate regarding the use of animals for public entertainment in the Canadian West. Using media-based public dialogue regarding the annual Calgary Stampede as a case study and couching the high-risk use of horses in the sociological language of “sports-related violence,” the paper explores the various (...)
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  30.  23
    Change of Paradigm: From Individual to Community-Based Scholarship.Massimo Riva - 2015 - Humanist Studies and the Digital Age 4 (1):35-38.
    The title does not refer to the application of knowledge through faculty engagement in community-based research, teaching and service – something that is usually understood as community-engaged scholarship. The change of paradigm referred to in the title should be understood within the broader framework of the general transformation of our participatory or convergence culture in the age of social and “spreadable” media. As the Web 2.0 evolves toward the Web 3.0, or the semantic web, community-engaged scholarship remains one of (...)
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  31.  22
    Hiding.Mark C. Taylor - 1997 - Chicago: University of Chicago Press.
    The age of information, media, and virtuality is transforming every aspect of human experience. Questions that have long haunted the philosophical imagination are becoming urgent practical concerns: Where does the natural end and the artificial begin? Is there a difference between the material and the immaterial? In his new work, Mark C. Taylor extends his ongoing investigation of postmodern worlds by critically examining a wide range of contemporary cultural practices. Nothing defines postmodernism so well as its refusal of depth, (...)
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  32.  9
    Intermediality and Storytelling.Marina Grishakova & Marie-Laure Ryan (eds.) - 2010 - De Gruyter.
    Extending narratological analysis to media as varied as graphic novels, photography, television, musicals, computer games and advertising, the essays gathered in this volume address some of the most fundamental questions raised by the medial turn in narratology: how can narrative meaning be created in media other than language; how do different types of signs collaborate with each other in so-called multimodal works; and what new forms of narrativity are made possible by the emergence of digital media.".
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  33.  33
    The perceptual world of a virtual Umwelt.Julieta Aguilera - 2013 - Technoetic Arts 11 (3):193-198.
    Real-time computer graphics and complex sensory input challenge past assumptions of highly constrained metaphors based on static imagery. Access to research and gaming interfaces have popularized the understanding of tracking technologies that tailor interaction to ambulatory displacement and dexterous handling of objects, expanding the realm of metaphors from visual to physical phenomena. But behaviour and the mind have been studied far before there were real-time computer graphics or digitally created synthetic environments. Dynamic relationships between environment, body and thought are being (...)
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  34. Phenotypic Plasticity: Beyond Nature and Nurture.Massimo Pigliucci - 2001 - Johns Hopkins University Press.
    Phenotypic plasticity integrates the insights of ecological genetics, developmental biology, and evolutionary theory. Plasticity research asks foundational questions about how living organisms are capable of variation in their genetic makeup and in their responses to environmental factors. For instance, how do novel adaptive phenotypes originate? How do organisms detect and respond to stressful environments? What is the balance between genetic or natural constraints (such as gravity) and natural selection? The author begins by defining phenotypic plasticity and detailing its history, including (...)
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  35.  24
    Are socially exclusive values embedded in the avatar creation interfaces of MMORPGs?Tyler Pace, Aaron Houssian & Victoria McArthur - 2009 - Journal of Information, Communication and Ethics in Society 7 (2/3):192-210.
    PurposeThe purpose of this paper is to show how both the presentation and limitation of visual choices in massively multiplayer online role‐playing games (MMORPG) avatar creation interfaces tends to exclude or favor different real life social groups.Design/methodology/approachA novel method combining both quantitative and critical analysis of the syntagmatic‐paradigmatic structure of MMORPG avatar creation interfaces is used to inform the findings of this study.FindingsThis study concludes that as cultural interfaces, current fantasy themed MMORPGs remediate socially exclusive values both from fantasy literature (...)
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  36.  7
    Short Cuts Philosophy: Navigate Your Way Through Big Ideas.Laura D'Olimpio (ed.) - 2023 - London: Short Cuts.
    What is knowledge? What makes me, me? Do we have free will? People have been asking such fundamental questions about the nature of reality for centuries, but how can they help us make sense of our existence in a 21st-century world of social media, cyber wars, cloning, artificial intelligence and virtual reality? Short Cuts: Philosophy provides the map you need to travel beyond traditional foundations and explore a diverse array of deep thinkers. Soul-searching questions prompt 'short cut' answers written (...)
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  37.  13
    René Girard, Theology, and Pop Culture.Ryan G. Duns & T. Derrick Witherington (eds.) - 2021 - Lanham: Fortress Academic.
    René Girard, Theology, and Pop Culture provides a fresh and engaging introduction to and the application of René Girard’s mimetic theory. From movies to social media, television to graphic novels, the contributors explore popular culture’s theological depths and challenge readers to consider what culture reveals about them.
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  38.  12
    René Girard, theology, and pop culture / [edited by] Ryan G. Duns and T. Derrick Witherington.Ryan G. Duns & T. Derrick Witherington (eds.) - 2021 - Lanham: Lexington Books/Fortress Academic.
    René Girard, Theology, and Pop Culture provides a fresh and engaging introduction to and the application of René Girard's mimetic theory. From movies to social media, television to graphic novels, the contributors explore popular culture's theological depths and challenge readers to consider what culture reveals about them.
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  39.  30
    Why imaginary worlds? The psychological foundations and cultural evolution of fictions with imaginary worlds.Edgar Dubourg & Nicolas Baumard - 2022 - Behavioral and Brain Sciences 45:e276.
    Imaginary worlds are extremely successful. The most popular fictions produced in the last few decades contain such a fictional world. They can be found in all fictional media, from novels (e.g., Lord of The Rings and Harry Potter) to films (e.g., Star Wars and Avatar), video games (e.g., The Legend of Zelda and Final Fantasy), graphic novels (e.g., One Piece and Naruto), and TV series (e.g., Star Trek and Game of Thrones), and they date as far back as (...)
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  40. On Tags and Conceptual Street Art.Elisa Caldarola - 2021 - Philosophical Inquiries (2):93-114.
    The starting point of this paper are two views: on the one hand, two general claims about street art – a broad art category encompassing works of spray painting as well as of yarn bombing, paste ups as well as sculptural interventions, tags as well as stickers, and so on – and, on the other hand, a much more specific view about certain contemporary tags produced, roughly, over the past twenty years. The two general claims are, first, that all works (...)
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  41.  13
    Operationalizing Peirce’s Syllabus in terms of icons and stereotypes.Richard Clemmer - 2021 - Semiotica 2021 (239):265-285.
    Peirce’s Syllabus is examined and used to interpret metaphoric iconic stereotypes applied to Indigenous people: “noble savage,” “bloodthirsty savage,” “domestic dependent nation,” “vanishing race,” “Indian tribe,” and “ecological Indian.” Efforts on the part of the Indigenous to replace the these stereotypes with different icons such as “Native American,” “First Nations,” and, most recently, “water protectors,” are also examined. The usefulness of representamen categories from Peirce’s Syllabus, “rhematic,” “Argument,” “dicent,” “indexical,” “qualisign,” “legisign,” and “sinsign,” is demonstrated. Greimas’ observations about the functions (...)
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  42. Preconditions of disaster: premonitions of tragedy.John C. Mutter - 2008 - Social Research: An International Quarterly 75 (3):691-724.
    Disasters are not events; they are processes. True, news media inevitably focuses our attentions on the disaster singularity because it makes such compelling coverage. In the era of reality TV it=s about as good as it gets. Buildings are torn apart as we watch, people are seen in abject distress; there are miraculous escapes and heroic rescues and, as the cameras follow rescue workers into the rubble of buildings or search houses as flood waters recede, we might even see (...)
     
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  43.  9
    Quand la bande dessinée devient dessin animé : "Persepolis".Pauline Escande Gauqié - 2009 - Hermès: La Revue Cognition, communication, politique 54 (2):99-104.
    L’adaptation d’une bande dessinée en un film redéfinit l’oeuvre initiale qui se métamorphose et se place en perspective pour parler à un spectateur et non plus à un lecteur. L’étude comparée d’une séquence de la bande dessinée Persepolis de Marjane Satrapi adaptée en 2007 au cinéma par son auteurlui-même et Vincent Paronnaud a pour objectif de montrer comment l’expérience technique et médiologique du film transforme la puissance créatrice de la bande dessinée. La bande dessinée comme le film sont de véritables (...)
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  44.  10
    Kinemorphic cursives: Self-imaging and the non-mimetic source of photoimaging.Christophe Wall-Romana - 2022 - Philosophy of Photography 13 (1):35-59.
    The motive for late eighteenth-century proto-technics of photography and cinema was never quite mimetic representation: it was generating autonomous impressions of natural phenomena within the tradition ofNaturphilosophie. The article analyses a series of connections between ‘natural hieroglyphs’ (von Lichtenberg), Jacques-Alexandre-César Charles’s ‘megascope’, Wedgwood’s pre-photography, Lavater’s silhouettes and antecedents of Marey’s ‘graphic method’. The goal is to document precursor ideas, devices, setups and frameworks of photoimaging medias to show that the genealogy of photography and cinema intersected through many polymath transverses (...)
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  45.  3
    The Cinematic.David Campany (ed.) - 2007 - MIT Press.
    Key writings by artists and theorists chart the shifting relationship between film and photography and how the rise of cinema forced photography to make a virtue of its stillness. The cinematic has been a springboard for the work of many influential artists, including Victor Burgin, Philip-Lorca diCorcia, Stan Douglas, Nan Goldin, Douglas Gordon, Cindy Sherman, and Jeff Wall, among others. Much recent cinema, meanwhile, is rich with references to contemporary photography. Video art has taken a photographic turn into pensive slowness; (...)
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  46.  63
    Images in ethics codes in an era of violence and tragedy.Susan Keith, Carol B. Schwalbe & B. William Silcock - 2006 - Journal of Mass Media Ethics 21 (4):245 – 264.
    In an analysis of 47 U.S. journalism ethics codes, we found that although most consider images, only 9 address a gripping issue: how to treat images of tragedy and violence, such as those produced on the battlefields of Iraq, during the 2005 London bombings, and after Hurricane Katrina. Among codes that consider violent and tragic images, there is agreement on what images are problematic and a move toward green-light considerations of ethical responsibilities. However, the special problems of violence and truth (...)
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  47.  9
    Advances in Artificial Intelligence: From Theory to Practice: 30th International Conference on Industrial Engineering and Other Applications of Applied Intelligent Systems, Iea/Aie 2017, Arras, France, June 27-30, 2017, Proceedings, Part I.Salem Benferhat, Karim Tabia & Moonis Ali (eds.) - 2017 - Springer Verlag.
    The two-volume set LNCS 10350 and 10351 constitutes the thoroughly refereed proceedings of the 30th International Conference on Industrial, Engineering and Other Applications of Applied Intelligent Systems, IEA/AIE 2017, held in Arras, France, in June 2017. The 70 revised full papers presented together with 45 short papers and 3 invited talks were carefully reviewed and selected from 180 submissions. They are organized in topical sections: constraints, planning, and optimization; data mining and machine learning; sensors, signal processing, and data fusion; recommender (...)
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  48.  13
    Face and trust.Kristian Bankov - 2021 - Sign Systems Studies 49 (3-4):527-542.
    After the cultural explosion of Web 2.0, digital culture reveals an apparently semiotic paradox associated with the incredibly widespread use of images of faces, while at the same time the reason to trust in the authenticity of these faces is constantly declining. This is because graphic technology has made the sophisticated manipulation of images both possible and easy. After a review of the existing semiotic models and considerations of trust, I am proposing a new approach which emphasizes the value-generating (...)
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    Index marks the spot? The photo-diagram's referential system.Jordan Bear - 2012 - Philosophy of Photography 2 (2):315-334.
    This article explores the genealogy of a paradox in the evidentiary logic of the press photograph. While such photographs are supposed to gain their special authority from their unmediated relationship to the events they represent, they are often illegible without supplementary graphical material. The picture press of the 1920s and 1930s, saturated with re-creations of brutal crimes and messy accidents, fashioned an elaborate system of arrows, daggers, circles and crosses added by hand in paint or ink to help guide the (...)
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    On Writing with Photography.Karen Redrobe Beckman & Liliane Weissberg (eds.) - 2013 - Univ of Minnesota Press.
    On Writing with Photography explores what happens to texts—and images—when they are brought together, addressing a wide range of genres and media, including graphic novels, children's books, photo-essays, films, diaries, newspapers, and art installations. Together, these essays help explain how writers and photographers—past and present—have served as powerful creative resources for each other.
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