Results for 'Material design'

999 found
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  1.  15
    Material designs: Engineering cultures and engineering states-Ireland 1650-1900.Carroll-Burke Patrick - 2002 - Theory and Society 31 (1):75-114.
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  2.  26
    Material design for magnesium alloys with high deformability.Hidetoshi Somekawa, Masatake Yamaguchi, Yoshiaki Osawa, Alok Singh, Mitsuhiro Itakura, Tomohito Tsuru & Toshiji Mukai - 2015 - Philosophical Magazine 95 (8):869-885.
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  3.  47
    Material designs: Engineering cultures and engineering states – Ireland 1650–1900. [REVIEW]Patrick Carroll-Burke - 2002 - Theory and Society 31 (1):75-114.
  4.  42
    Structural database for reducing cost in materials design and complexity of multiscale computations.Nikolai Zarkevich - 2006 - Complexity 11 (4):36-42.
  5.  56
    Materializing Morality: Design Ethics and Technological Mediation.Peter-Paul Verbeek - 2006 - Science, Technology, and Human Values 31 (3):361-380.
    During the past decade, the “script” concept, indicating how technologies prescribe human actions, has acquired a central place in STS. Until now, the concept has mainly functioned in descriptive settings. This article will deploy it in a normative setting. When technologies coshape human actions, they give material answers to the ethical question of how to act. This implies that engineers are doing “ethics by other means”: they materialize morality. The article will explore the implications of this insight for engineering (...)
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  6.  24
    Designing our future bio-materiality.Carole Collet - forthcoming - AI and Society:1-12.
    A new road map for design is emerging out of interdisciplinary research across biology and design. Whilst in the second part of the twentieth century, the emergence of the digital realm altered and radically challenged conventional design and manufacturing processes, the beginning of the twenty-first century marks a strong shift towards the amalgamation of the binary code with biological systems. With advances in synthetic biology, we can now ‘biofabricate’ like Nature does. By tinkering and altering the DNA (...)
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  7.  13
    Design of teaching materials informed by consideration of learning-impaired students.Laurence Goldstein & A. Martin Gough - unknown
    The general aim of this project is to fundamentally re-think the design of teaching materials in view of what is now known about cognitive deficits and about what Howard Gardner has termed ‘multiple intelligences’. The applicant has implemented this strategy in two distinct areas, the first involving the writing of an English language programme for Chinese speakers, the second involving the construction of specialized equipment for teaching elementary logic to blind students. The next phase is to test the effectiveness (...)
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  8. Understanding Design from a Second-Order Cybernetics Perspective: Is There a Place for Material Agency?D. Griffiths - 2016 - Constructivist Foundations 11 (3):581-583.
    Open peer commentary on the article “Design Research as a Variety of Second-Order Cybernetic Practice” by Ben Sweeting. Upshot: This commentary supports Sweeting’s case for the relationship between the design tradition, second-order cybernetics and second-order science. It argues, however, that the extension of this argument to other intellectual traditions and areas of practice is complicated by differing views of material agency.
     
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  9. Materialized Oppression in Inpatient Psychiatric Unit Design.Grayson Holt, Jeffrey Zabinski & Topaz Sampson-Mills - 2023 - American Journal of Bioethics 23 (4):43-45.
    Liao and Carbonell argue that medical devices are often not merely biased, but rather materialize oppression through the perpetuation of oppression into the present and future (Liao and Carbonell 2...
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  10.  13
    Green Design Tools: Building Values and Politics into Material Choices.Christine Meisner Rosen, Alastair Iles & Akos Kokai - 2021 - Science, Technology, and Human Values 46 (6):1139-1171.
    Green design tools are emerging as a new response to the dilemmas that architects and designers face in preventing the toxic impacts of building construction. Environmental health advocates, scientists, and consulting firms are stepping in to provide designers with new tools—including science-based assessment methods, standards, databases, and software—intended to help structure and inform decision-making in sustainable design. We argue that green design tools play an important but largely uninvestigated role in giving designers new forms of influence while (...)
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  11.  12
    The Design of Material, Organism, and Minds: Different Understandings of Design.Michael Hampe & Silke Lang (eds.) - 2009 - Springer.
    Design is eminent throughout different disciplines of science, engineering, humanities, and art. However, within these disciplines, the way in which the term design is understood and applied differs significantly. There still is a profound lack of interdisciplinary research on this issue. The same term is not even guaranteed to carry the same meaning as soon as one crosses over to other disciplines. Therefore, related synergies between disciplines remain largely unexplored and unexploited.This book will address design in the (...)
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  12.  17
    Bioclimatic Eco-Renovation Concept Design and Strategies. The Use of Different Materials.Klodjan Xhexhi - 2023 - In Ecovillages and Ecocities. Bioclimatic Applications from Tirana, Albania. Switzerland: Springer Nature Switzerland AG. pp. 191-224.
    The main bioclimatic passive strategies include optimization of the use of natural light, reducing the need for artificial light, maximizing the solar gain using thermal traps and promotion of natural ventilation in order to avoid the need for air conditioning for cooling. The usage of cool air passing through the underground tunnels located in the selected neighborhood in Tirana in order to enhance the cooling process is of huge importance. On the other hand, the building must benefit from the passive (...)
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  13.  33
    Design and Shit: Reality, Materiality and Ideality in the works of Jean Baudrillard and Slavoj Žižek.Lisa Banu - 2013 - International Journal of Žižek Studies 7 (4).
    This paper analyzes the fecal metaphor utilized in the philosophies of Jean Baudrillard and Slavoj Zizek; and considers how the fecal metaphor explain social relations mediated by consumption and production. For both philosophers, the fecal metaphor exposes epistemological and practical processes latent in both biological and artificial production. Adding to their questions, Dominique LaPorte and his, 1978 History of Shit, couples civilization with the publicly legislated private containment of shit. This paper investigates the relevance of these metabolic metaphors of consumption (...)
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  14.  19
    Design, discovery and growth of novel materials.Paul C. Canfield - 2012 - Philosophical Magazine 92 (19-21):2398-2400.
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  15.  2
    Modern Didactic-Methodical Designed Teaching Materials in Macedonian Language Teaching.Elizabeta Tomevska Ilievska & Martina Trajkovska - 2023 - Годишен зборник на Филозофскиот факултет/The Annual of the Faculty of Philosophy in Skopje 76 (1):185-198.
    The purpose of this paper is aimed at examining the educational needs and didactic competences of teachers for the preparation and use of didactic-methodical teaching materials in the teaching of the subject Macedonian language for the program areas Initial reading and writing and Language (first, second and third grade), and all with the aim of improving the teaching of the Macedonian language. For the successful realization of the goals/standards for evaluation needed in the program areas Initial reading and writing and (...)
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  16.  11
    Design of ultrahard materials: Go nano!S. Veprek, A. S. Argon & R. F. Zhang - 2010 - Philosophical Magazine 90 (31-32):4101-4115.
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  17.  31
    How Smart are Smart Materials? A Conceptual and Ethical Analysis of Smart Lifelike Materials for the Design of Regenerative Valve Implants.Annelien L. Bredenoord, Carlijn V. C. Bouten, Karin R. Jongsma & Anne-Floor J. de Kanter - 2023 - Science and Engineering Ethics 29 (5):1-18.
    It may soon become possible not just to replace, but to re-grow healthy tissues after injury or disease, because of innovations in the field of Regenerative Medicine. One particularly promising innovation is a regenerative valve implant to treat people with heart valve disease. These implants are fabricated from so-called ‘smart’, ‘lifelike’ materials. Implanted inside a heart, these implants stimulate re-growth of a healthy, living heart valve. While the technological development advances, the ethical implications of this new technology are still unclear (...)
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  18.  38
    O substrato histórico material para uma reflexão da relação entre Design e Educação.Fabiana Marques Jeremias Leite Vaz - 2011 - Filosofia E Educação 3 (2):p - 86.
    Nesta breve comunicação, buscamos reconstituir, dialética e politicamente, os contextos históricos da produção institucional do Design Industrial diante dos processos econômicos e sociais da eclosão e afirmação do modo de produção capitalista e seus mecanismos materiais e sócio-políticos, a partir do manejo e consideração das categorias, conceitos e formas de analisar determinado fenômeno, próprias do campo da Filosofia da Educação. This communication, we seek to reconstruct, dialectic and politically, the historical contexts of institutional production of Industrial Design on (...)
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  19.  15
    Gleaning potential : practicing design practice through material expression.S. Lloyd - unknown
    The project presents processes of working with material fragments in the context of newly designed artefact examples to demonstrate a capacity to explore and apply the expressive potential of material within my design practice.
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  20.  4
    The Role of Material Objects in the Design Process: A Comparison of Two Design Cultures and How They Contend with Automation.Kathryn Henderson - 1998 - Science, Technology and Human Values 23 (2):139-174.
    This article compares two cultures of engineering design, one flexible and interactive, the other rigid and hierarchical. It examines the practices of design engineers who use a mixture of paper documents and computer graphics systems and contrasts these with the practices of workers reengineering their own work process and its technological support system, using predesigned software. Based on the idea from actor network theory that objects participate in the shaping of new technologies and the networks that build them, (...)
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  21.  29
    Material Scarcity: A Reason for Responsibility in Technology Development and Product Design[REVIEW]Andreas R. Köhler - 2013 - Science and Engineering Ethics 19 (3):1165-1179.
    There are warning signs for impending scarcity of certain technology metals that play a critical role in high-tech products. The scarce elements are indispensable for the design of modern technologies with superior performance. Material scarcity can restrain future innovations and presents therefore a serious risk that must be counteracted. However, the risk is often underrated in the pursuit of technological progress. Many innovators seem to be inattentive to the limitations in availability of critical resources and the possible implications (...)
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  22.  13
    Selecting Ethical Design Materials to Overcome Choice Paralysis in STEM in advance.Sherri Lynn Conklin - forthcoming - Teaching Ethics.
    Ethical choice paralysis is a major barrier to the implementation of ethical design materials into the technology design process. Choice paralysis seems to result from tacit background assumptions propagated by humanistic modes of critical inquiry. I propose that one way of obviating choice paralysis at the professional level is to educate STEM students on how to select ethical design materials for a project. In order to advance that endeavor, I propose some obligations especially for humanistically trained STEM (...)
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  23.  8
    An approach to the design of didactic material for the strengthening of the integral development of the child.Daniel Davila Leon, Karen Aigaje, Mario Caiza, Michelle Flores & Jhoel Vazquez - 2022 - Minerva 3 (7):5-16.
    The development of children must be an integral part of their educational environment, focusing on strengthening their learning and social skills. The research is framed in the design of didactic material, under the perspective of product design. As a discipline of study, it focuses on the needs andparticularities of the rural educational environment and attempts to support the integral development that Ecuadorian education has been pursued. In this context, with a qualitative approach, the characteristics of the environment (...)
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  24.  51
    Learning‐goals‐driven design model: Developing curriculum materials that align with national standards and incorporate project‐based pedagogy.Joseph Krajcik, Katherine L. McNeill & Brian J. Reiser - 2008 - Science Education 92 (1):1-32.
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  25.  3
    Gardner-Inspired Design of Teaching Materials.Laurence Goldstein & Martin Gough - 2010 - Discourse: Learning and Teaching in Philosophical and Religious Studies 10 (1):173-202.
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  26.  32
    Material morality: towards a posthumanist ethics of technology: Peter-Paul Verbeek: Moralizing technology: Understanding and designing the morality of things. Chicago and London: The University of Chicago Press, 2011, 200pp, $25.00 PB, $75.00 HB. [REVIEW]Simone van der Burg - 2012 - Metascience 22 (1):207-210.
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  27.  13
    Material Feminisms: New Directions for Education.Carol A. Taylor & Gabrielle Ivinson (eds.) - 2016 - Routledge.
    _Material Feminisms: New Directions for Education_ provides a range of powerful theoretical and innovative methodological examples to illuminate how new material feminism can be put to work in education to open up new avenues of research design and practice. It poses challenging questions about the nature of knowledge production, the role of the researcher, and the critical endeavour arising from inter- and post-disciplinarity. Working with diffractive methodologies and new materialist ecological epistemologies, the book offers resources for hope which (...)
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  28. Mind Design: Philosophy, Psychology, and Artificial Intelligence.John Haugeland (ed.) - 1981 - MIT Press.
    Semantic Engines: An Introduction to Mind Design, John C. Haugeland; Computer Science as Empirical Inquiry: Symbols and Search, Alan Newell and Herbert A. Simon; Complexity and the Study of Artificial and Human Intelligence, Zenon Pylyshyn; A Framework for Representing Knowledge, Marvin Minsky; Artificial Intelligence---A Personal View, David Marr; Artificial Intelligence Meets Natural Stupidity, Drew McDermott; From Micro-Worlds to Knowledge Representation: AI at an Impasse, Hubert L. Dreyfus; Reductionism and the Nature of Psychology, Hilary Putnam; Intentional Systems, Daniel C. Dennett; (...)
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  29.  1
    On Technology as Material in Design.Johan Redström - 2005 - Design Philosophy Papers 3 (2):39-54.
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  30.  8
    Design Principles for Promoting Students’ Social Scientific Reasoning About Social Problems.Thomas Klijnstra, Gerhard L. Stoel, Gerard J. F. Ruijs, Geerte M. Savenije & Carla A. M. van Boxtel - forthcoming - Journal of Social Studies Research.
    Social scientific reasoning (SSR) is essential to social science education and to a democratic society as a whole. Students are challenged to analyze and reason about social problems such as social inequality, crime, and poverty. However, students experience difficulties with SSR. This study addresses the research question: Which design principles can guide teachers in designing lessons that promote social scientific reasoning? In this design-based research, four social science teachers employed a conceptualization of SSR and its levels together with (...)
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  31.  39
    Supporting reflection and dialogue in a community of machine setters: Lessons learned from design and use of a hypermedia type training material[REVIEW]Linda Passarge & Thomas Binder - 1996 - AI and Society 10 (1):79-88.
    The debate about experience-based or tacit knowledge has focused much attention on the limits to formalisation of work process knowledge. A main line of argument has been that, for example, industrial work even with highly advanced technical equipment can only be performed adequately when the worker through experience on the job has gained a feel for the functioning of the machinery and the properties and behaviour of the materials. In this debate links tend to be created between on the one (...)
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  32.  11
    World Without Design: The Ontological Consequences of Naturalism.Michael C. Rea - 2002 - Oxford, GB: Oxford University Press UK.
    Philosophical naturalism, according to which philosophy is continuous with the natural sciences, has dominated the Western academy for well over a century; but Michael Rea claims that it is without rational foundation, and that the costs of embracing it are surprisingly high. The first part of World Without Design aims to provide a fair and historically informed characterization of naturalism. Rea then argues compellingly to the surprising conclusion that naturalists are committed to rejecting realism about material objects, materialism, (...)
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  33.  43
    Good design as design for good: exploring how design can be ethically and environmentally sustainable by co-designing an eco-hostel within a Mayan community.Claudia Garduño García - 2015 - Journal of Global Ethics 11 (1):110-125.
    Designers acknowledge that their skills can assist the visualization and materialization of a desirable future and have gone as far as proposing that design can achieve societal change. Designing for a better world is associated with decreasing environmental depletion impacts while making good for both people and the environment, if possible. Evidently, this is a space where design deals with ethical matters, defining what is good or questioning if good has a universal meaning. This paper discusses the case (...)
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  34.  52
    Design research programs and the logic of their development.Theo A. F. Kuipers, Rein Vos & Hauke Sie - 1992 - Erkenntnis 37 (1):37 - 63.
    Design research programs attempt to bring together the properties of available materials and the demands derived from intended applications. The logic of problem states and state transitions in such programs, including assessment criteria and heuristic principles, is described in settheoretic terms, starting with a naive model comprising an intended profile and the operational profile of a prototype. In a first concretization the useful distinction between structural and functional properties is built into the model. In two further concretizations the inclusion (...)
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  35.  7
    Design Gráfico e a Cultura Brasileira das HQS presentes nos quadrinhos mineiros.Eliane Meire Soares Raslan - 2015 - Human Review. International Humanities Review / Revista Internacional de Humanidades 4 (2).
    O Projeto de Pesquisa realizado através do NIQ – Núcleo de Ilustrações e Quadrinhos, pelo Centro de Estudos em Design da Imagem da UEMG – UNIVERSIDADE DO ESTADO DE MINAS GERAIS, tem a pretensão de incentivar alunos da Escola Municipal Secretário Humberto de Almeida em Belo Horizonte-Minas Gerais-Brasil a comunicar a cultura brasileira, em especial às raízes culturais da Capital mineira, através de levantamento e análise de material em quadrinhos na Internet. O objetivo principal é inserir e incentivar (...)
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  36.  5
    Material Ordering and the Care of Things.David Pontille & Jérôme Denis - 2015 - Science, Technology, and Human Values 40 (3):338-367.
    Drawing on an ethnographic study of the installation and maintenance of Paris subway wayfinding system, this article attempts to discuss and specify previous claims that highlight stability and immutability as crucial aspects of material ordering processes. Though in designers’ productions, subway signs have been standardized and their consistency has been invested in to stabilize riders’ environment, they appear as fragile and transforming entities in the hands of maintenance workers. These two situated accounts are neither opposite nor paradoxical: they enact (...)
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  37.  4
    Engineering Design.Peter Kroes - 2012 - In Jan Kyrre Berg Olsen Friis, Stig Andur Pedersen & Vincent F. Hendricks (eds.), A Companion to the Philosophy of Technology. Malden, MA: Wiley-Blackwell. pp. 112–117.
    This chapter contains sections titled: General Characterization A Design The Design Process Rationality and Creativity in Engineering Design References and Further Reading.
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  38. Fundamentals of experimental design.Jerome L. Myers - 1966 - Boston,: Allyn & Bacon.
    This, the third edition of Fundamentals of Experimental Design, has five added chapters - those on regression (Chapters 12, 14, and 15), multivariate analysis (Chapter 18), and the matrix algebra appropriate to the level of presentation of this material (Chapter 13). I have noted in the preface other additions in this third edition. The added material should enhance the value of the book as a textbook and a reference. Given these additions, however, alternative approaches in using the (...)
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  39. Material Anamnesis and the Prompting of Aesthetic Worlds.Nicolas J. Bullot - 2009 - Journal of Consciousness Studies 16 (1):85-109.
    Many scholars view artworks as the products of cultural history and arbitrary institutional conventions. Others construe art as the result of psychological mechanisms internal to the organism. These historical and psychological approaches are often viewed as foes rather than friends. Is it possible to combine these two approaches in a unified analysis of the perception and consciousness of artworks? I defend a positive answer to this question and propose a psycho-historical theory, which argues that artworks are historical and material (...)
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  40.  20
    Why Designing Is Not Experimenting: Design Methods, Epistemic Praxis and Strategies of Knowledge Acquisition in Architecture.Sabine Ammon - 2017 - Philosophy and Technology 30 (4):495-520.
    Using the example of architecture, this article defends the thesis that designing should not be regarded as a kind of experimenting. This is in contrast to a widespread methodological claim that design processes are equivalent to experimentation processes. The contrary thesis can be proven by focusing on actual practices, techniques and design strategies. Closely connected with the thesis is an even more important epistemological claim, which contends that designing serves not only to develop artefacts but is also a (...)
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  41.  19
    Investigating the preferences of older adults concerning the design elements of a companion robot : Analysis on type, weight and material of companion robot.Young Hoon Oh, Jaewoong Kim & Da Young Ju - 2019 - Interaction Studies 20 (3):426-454.
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  42. Materials selection in economic modeling.Marcel Boumans - 2023 - Synthese 201 (4):1-17.
    Templates travel because they offer a tractable format that can be used for model-building in a variety of domains. It is often because of this quality that a particular template is chosen. But one cannot assume that there are always templates ready to model a new phenomenon, and moreover, templates have also been designed at some point. A critical aspect of this designing process is the choice of the mathematical objects with which one hopes to capture this phenomenon. This means (...)
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  43.  38
    A Place for Materials Science: Laboratory Buildings and Interdisciplinary Research at the University of Pennsylvania.Hyungsub Choi & Brit Shields - 2015 - Minerva 53 (1):21-42.
    The Laboratory for Research on the Structure of Matter, University of Pennsylvania, was built in 1965 as part of the Advanced Research Projects Agency's Interdisciplinary Laboratories program intended to foster interdisciplinary research and training in materials science. The process that led to the construction of the four-story structure served as the focus of intense debates over the meaning and process of interdisciplinary research in universities. The location of the building, its size, internal design, and functionalities were all subject to (...)
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  44. Technical designs and practical capabilities. A modal perspective in the philosophy of technology.Fernando Broncano - 2007 - Eidos: Revista de Filosofía de la Universidad Del Norte 6:78-121.
    This paper presents a possibilistic conception of technological artifacts facing technological determinism. Technological artifacts are considered points in a space of pragmatic possibilities determined by the abilities of different sociocultural aspects. The determination process of one possibility is the design of an artifact that comes true as long as the abilities are effective. A design is a process of creation at several levels of reality: material, functional, usefulness. At the same time, the idea of design may (...)
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  45.  16
    Developing Teaching Materials for ESP Courses: The Last Option Many ESP Teachers Resort To.Marijana Marjanovikj-Apostolovski - 2019 - Seeu Review 14 (1):160-177.
    Contrary to the claim made by Hutchinson and Waters that designing teaching materials should be the last option considered, Basturkmen and Bocanegra-Valle remind that many ESP teachers are very frequently directly involved in designing teaching materials as commercially published coursebooks and other materials tend not to be relevant to the needs of their specialized groups of learners. This paper offers an insight into the key aspects as well as the sequence of ESP materials design. It outlines the main beliefs (...)
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  46.  37
    Designing visual languages for description logics.Brian R. Gaines - 2009 - Journal of Logic, Language and Information 18 (2):217-250.
    Semantic networks were developed in cognitive science and artificial intelligence studies as graphical knowledge representation and inference tools emulating human thought processes. Formal analysis of the representation and inference capabilities of the networks modeled them as subsets of standard first-order logic (FOL), restricted in the operations allowed in order to ensure the tractability that seemed to characterize human reasoning capabilities. The graphical network representations were modeled as providing a visual language for the logic. Sub-sets of FOL targeted on knowledge representation (...)
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  47. Materials Selection in Economic Modeling.Marcel Boumans - manuscript
    Templates travel because they offer a tractable format that can be used for model-building in a variety of domains. It is often because of this quality that a particular template is chosen. But one cannot assume that there are always templates ready to model a new phenomenon, and moreover, templates have also been designed at some point. A critical aspect of this designing process is the choice of the mathematical objects with which one hopes to capture this phenomenon. This means (...)
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  48. Detecting design in the natural sciences by William A. Dembski [word count: 2106].William Dembski - manuscript
    How a designer gets from thought to thing is, at least in broad strokes, straightforward: (1) A designer conceives a purpose. (2) To accomplish that purpose, the designer forms a plan. (3) To execute the plan, the designer specifies building materials and assembly instructions. (4) Finally, the designer or some surrogate applies the assembly instructions to the building materials.
     
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  49. Artifact Dualism, Materiality, and the Hard Problem of Ontology: Some Critical Remarks on the Dual Nature of Technical Artifacts Program.Andrés Vaccari - 2013 - Philosophy and Technology 26 (1):7-29.
    This paper critically examines the forays into metaphysics of The Dual Nature of Technical Artifacts Program (henceforth, DNP). I argue that the work of DNP is a valuable contribution to the epistemology of certain aspects of artifact design and use, but that it fails to advance a persuasive metaphysic. A central problem is that DNP approaches ontology from within a functionalist framework that is mainly concerned with ascriptions and justified beliefs. Thus, the materiality of artifacts emerges only as the (...)
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  50.  9
    Material Game Studies: A Philosophy of Analogue Play.Chloe Germaine & Paul Wake (eds.) - 2022 - Bloomsbury Publishing.
    This is the first volume to apply insights from the material turn in philosophy to the study of play and games. At a time of renewed interest in analogue gaming, as scholars are looking beyond the digital and virtual for the first time since the inception of game studies in the 1990s, Material Game Studies not only supports the importance of the turn to the analogue, but proposes a materiality of play more broadly. Recognizing the entanglement of physical (...)
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