Results for 'Game Logic'

993 found
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  1.  36
    Riding: Embodying the Centaur.Ann Game - 2001 - Body and Society 7 (4):1-12.
    Through a phenomenological study of horse-human relations, this article explores the ways in which, as embodied beings, we live relationally, rather than as separate human identities. Conceptually this challenges oppositional logic and humanist assumptions, but where poststructuralist treatments of these issues tend to remain abstract, this article is concerned with an embodied demonstration of the ways in which we experience a relational or in-between logic in our everyday lives.
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  2.  50
    ‘In the Beginning is Relation’: Martin Buber’s Alternative to Binary Oppositions. [REVIEW]Andrew Metcalfe & Ann Game - 2012 - Sophia 51 (3):351-363.
    Abstract In this article we develop a relational understanding of sociality, that is, an account of social life that takes relation as primary. This stands in contrast to the common assumption that relations arise when subjects interact, an account that gives logical priority to separation. We will develop this relational understanding through a reading of the work of Martin Buber, a social philosopher primarily interested in dialogue, meeting, relationship, and the irreducibility and incomparability of reality. In particular, the article contrasts (...)
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  3.  73
    Game logic is strong enough for parity games.Dietmar Berwanger - 2003 - Studia Logica 75 (2):205 - 219.
    We investigate the expressive power of Parikh's Game Logic interpreted in Kripke structures, and show that the syntactical alternation hierarchy of this logic is strict. This is done by encoding the winning condition for parity games of rank n. It follows that Game Logic is not captured by any finite level of the modal -calculus alternation hierarchy. Moreover, we can conclude that model checking for the -calculus is efficiently solvable iff this is possible for (...) Logic. (shrink)
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  4.  15
    Game Logic is Strong Enough for Parity Games.Dietmar Berwanger - 2003 - Studia Logica 75 (2):205-219.
    We investigate the expressive power of Parikh's Game Logic interpreted in Kripke structures, and show that the syntactical alternation hierarchy of this logic is strict. This is done by encoding the winning condition for parity games of rank n. It follows that Game Logic is not captured by any finite level of the modal μ-calculus alternation hierarchy. Moreover, we can conclude that model checking for the μ-calculus is efficiently solvable iff this is possible for (...) Logic. (shrink)
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  5. Game Logic - An Overview.Marc Pauly & Rohit Parikh - 2003 - Studia Logica 75 (2):165-182.
    Game Logic is a modal logic which extends Propositional Dynamic Logic by generalising its semantics and adding a new operator to the language. The logic can be used to reason about determined 2-player games. We present an overview of meta-theoretic results regarding this logic, also covering the algebraic version of the logic known as Game Algebra.
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  6.  36
    Game logic and its applications II.Mamoru Kaneko & Takashi Nagashima - 1997 - Studia Logica 58 (2):273-303.
    This paper provides a Genzten style formulation of the game logic framework GLm (0 m ), and proves the cut-elimination theorem for GLm. As its application, we prove the term existence theorem for GL used in Part I.
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  7.  63
    Game logic and its applications I.Mamoru Kaneko & Takashi Nagashima - 1996 - Studia Logica 57 (2-3):325 - 354.
    This paper provides a logic framework for investigations of game theoretical problems. We adopt an infinitary extension of classical predicate logic as the base logic of the framework. The reason for an infinitary extension is to express the common knowledge concept explicitly. Depending upon the choice of axioms on the knowledge operators, there is a hierarchy of logics. The limit case is an infinitary predicate extension of modal propositional logic KD4, and is of special interest (...)
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  8.  4
    Games, Logic, and Constructive Sets.Grigori Mints & Reinhard Muskens (eds.) - 2003 - Center for the Study of Language and Inf.
    Mathematical game theory has been embraced by a variety of scholars: social scientists, biologists, linguists, and now, increasingly, logicians. This volume illustrates the recent advances of game theory in the field. Logicians benefit from things like game theory's ability to explain informational independence between connectives; meanwhile, game theorists have even begun to benefit from logical epistemic analyses of game states. In concert with such pioneering work, this volume also present surprising developments in classical fields, including (...)
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  9. Determined game logic is complete.Jan van Eijck - unknown
    Non-determined game logic is the logic of two player board games where the game may end in a draw: unlike the case with determined games, a loss of one player does not necessarily constitute of a win of the other player. A calculus for non-determined game logic is given in [4] and shown to be complete. The calculus adds a new rule for the treatment of greatest fixpoints, and a new unfolding axiom for iterations (...)
     
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  10. Games, Logic and Philosophy for Children.Paul A. Wagner & Glenn Freedman - 1982 - Analytic Teaching and Philosophical Praxis 3 (2).
    There is at this point no shortage of testimonials regarding the practice of philosophy for children. In addition, there have been a number of studies which give further support to the claim that philosophy for children is a valuable classroom practice. The idea that pre-college instruction in philosophy is beneficial is no longer in doubt, nor is there a significant lack of materials for use in philosophy for children programs. From Lewis Carroll to Matthew Lipman authors constructed texts that go (...)
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  11.  42
    Common knowledge logic and game logic.Mamoru Kaneko - 1999 - Journal of Symbolic Logic 64 (2):685-700.
    We show the faithful embedding of common knowledge logic CKL into game logic GL, that is, CKL is embedded into GL and GL is a conservative extension of the fragment obtained by this embedding. Then many results in GL are available in CKL, and vice versa. For example, an epistemic consideration of Nash equilibrium for a game with pure strategies in GL is carried over to CKL. Another important application is to obtain a Gentzen-style sequent calculus (...)
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  12. REVIEWS-Games, logic, and constructive sets.Ian Hodkinson - 2005 - Bulletin of Symbolic Logic 11 (3):439-441.
     
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  13. Source code's video game logic.Warren Buckland - 2014 - In Hollywood puzzle films. New York: Routledge.
     
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  14.  21
    Games, logic, and constructive sets, edited by Mints G. and Muskens R., CSLI Lecture Notes, vol. 161. CSLI Publications, Stanford, CA, 2003, xii+ 128 pp. [REVIEW]Ian Hodkinson - 2005 - Bulletin of Symbolic Logic 11 (3):439-442.
  15.  3
    Games, logic, and constructive sets. [REVIEW]Ian Hodkinson - 2005 - Bulletin of Symbolic Logic 11 (3):439-441.
  16.  88
    Logic games are complete for game logics.Johan van Benthem - 2003 - Studia Logica 75 (2):183-203.
    Game logics describe general games through powers of players for forcing outcomes. In particular, they encode an algebra of sequential game operations such as choice, dual and composition. Logic games are special games for specific purposes such as proof or semantical evaluation for first-order or modal languages. We show that the general algebra of game operations coincides with that over just logical evaluation games, whence the latter are quite general after all. The main tool in proving (...)
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  17.  33
    Some model theory for game logics.Judy Green - 1979 - Journal of Symbolic Logic 44 (2):147-152.
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  18.  3
    Epistemic logic and game theory.Bernard Walliser - 1992 - In Cristina Bicchieri & Maria Luisa Dalla Chiara (eds.), Knowledge, Belief, and Strategic Interaction. New York, NY, USA: Cambridge University Press. pp. 197.
  19. Strategies made explicit in dynamic game logic.Sujata Ghosh - 2008 - In Giacomo Bonanno, Wiebe van der Hoek & Michael Wooldridge (eds.), Logic and the Foundations of Game and Decision Theory. Amsterdam University Press.
     
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  20.  25
    Logical Dialogue-games and Fallacies.Douglas N. Walton - 1984 - Lanham, Md. : University Press of America.
  21.  3
    G. Mints and R. Muskens (editors), Games, logic, and constructive sets.Ian Hodkinson - 2005 - Bulletin of Symbolic Logic 11 (3):439-442.
  22. Logic, language-games and information: Kantian themes in the philosophy of logic.Jaakko Hintikka - 1973 - Oxford,: Clarendon Press.
    I LOGIC IN PHILOSOPHY— PHILOSOPHY OF LOGIC i. On the relation of logic to philosophy I n this book, the consequences of certain logical insights for ...
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  23.  61
    Logic in Games.Johan Van Benthem - 2014 - MIT Press.
    A comprehensive examination of the interfaces of logic, computer science, and game theory, drawing on twenty years of research on logic and games.
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  24.  47
    Logics for Qualitative Coalitional Games.Thomas Agotnes, Wiebe van der Hoek & Michael Wooldridge - 2009 - Logic Journal of the IGPL 17 (3):299-321.
    Qualitative Coalitional Games are a variant of coalitional games in which an agent's desires are represented as goals that are either satisfied or unsatisfied, and each choice available to a coalition is a set of goals, which would be jointly satisfied if the coalition made that choice. A coalition in a QCG will typically form in order to bring about a set of goals that will satisfy all members of the coalition. Our goal in this paper is to develop and (...)
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  25.  45
    Epistemic Logic and the Theory of Games and Decisions.M. Bacharach, Louis André Gerard-Varet, Philippe Mongin & H. S. Shin (eds.) - 1997 - Dordrecht: Springer.
    This collection of papers in epistemic logic is oriented towards applications to game theory and individual decision theory. Most of these papers were presented at the inaugural conference of the LOFT (Logic for the Theory and Games and Decisions) conference series, which took place in 1994 in Marseille. Among the notions dealt with are those of common knowledge and common belief, infinite hierarchies of beliefs and belief spaces, logical omniscience, positive and negative introspection, backward induction and rationalizable (...)
  26. Games in Dynamic-Epistemic Logic.Johan van Benthem - unknown
    We discuss games of both perfect and imperfect information at two levels of structural detail: players’ local actions, and their global powers for determining outcomes of the game. We propose matching logical languages for both. In particular, at the ‘action level’, imperfect information games naturally model a combined ‘dynamic-epistemic language’ – and we find correspondences between special axioms and particular modes of playing games with their information dynamics. At the ‘outcome level’, we present suitable notions of game equivalence, (...)
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  27. The Logic of Joint Ability in Two-Player Tacit Games.Peter Hawke - 2017 - Review of Symbolic Logic 10 (3):481-508.
    Logics of joint strategic ability have recently received attention, with arguably the most influential being those in a family that includes Coalition Logic (CL) and Alternating-time Temporal Logic (ATL). Notably, both CL and ATL bypass the epistemic issues that underpin Schelling-type coordination problems, by apparently relying on the meta-level assumption of (perfectly reliable) communication between cooperating rational agents. Yet such epistemic issues arise naturally in settings relevant to ATL and CL: these logics are standardly interpreted on structures where (...)
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  28.  70
    Games as formal tools versus games as explanations in logic and science.Ahti-Veikko Pietarinen - 2003 - Foundations of Science 8 (4):317-364.
    This paper addresses the theoretical notion of a game as it arisesacross scientific inquiries, exploring its uses as a technical andformal asset in logic and science versus an explanatory mechanism. Whilegames comprise a widely used method in a broad intellectual realm(including, but not limited to, philosophy, logic, mathematics,cognitive science, artificial intelligence, computation, linguistics,physics, economics), each discipline advocates its own methodology and aunified understanding is lacking. In the first part of this paper, anumber of game theories in (...)
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  29.  7
    The Game of Logic.Lewis Carroll - 2012 - London, England: Macmillan.
    This anthology is a thorough introduction to classic literature for those who have not yet experienced these literary masterworks. For those who have known and loved these works in the past, this is an invitation to reunite with old friends in a fresh new format. From Shakespeare's finesse to Oscar Wilde's wit, this unique collection brings together works as diverse and influential as The Pilgrim's Progress and Othello. As an anthology that invites readers to immerse themselves in the masterpieces of (...)
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  30.  81
    The Logical Incompatibility Thesis and Rules: A Reconsideration of Formalism as an Account of Games.William J. Morgan - 1987 - Journal of the Philosophy of Sport 14 (1):1-20.
  31. The game of the name: introducing logic, language, and mind.Gregory McCulloch - 1989 - New York: Oxford University Press.
    This introduction to modern work in analytic philosophy uses the example of the proper name to give a clear explanation of the logical theories of Gottlob Frege, and explain the application of his ideas to ordinary language. McCulloch then shows how meaning is rooted in the philosophy of mind and the question of intentionality, and looks at the ways in which thought can be "about" individual material objects.
  32. Deontic logic for strategic games.Allard Tamminga - 2013 - Erkenntnis 78 (1):183-200.
    We develop a multi-agent deontic action logic to study the logical behaviour of two types of deontic conditionals: (1) conditional obligations, having the form "If group H were to perform action aH, then, in group F's interest, group G ought to perform action aG" and (2) conditional permissions, having the form "If group H were to perform action aH, then, in group F's interest, group G may perform action aG". First, we define a formal language for multi-agent deontic action (...)
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  33. Preference logic, conditionals and solution concepts in games.Johan van Benthem - unknown
    Preference is a basic notion in human behaviour, underlying such varied phenomena as individual rationality in the philosophy of action and game theory, obligations in deontic logic (we should aim for the best of all possible worlds), or collective decisions in social choice theory. Also, in a more abstract sense, preference orderings are used in conditional logic or non-monotonic reasoning as a way of arranging worlds into more or less plausible ones. The field of preference logic (...)
     
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  34.  41
    Games and Cardinalities in Inquisitive First-Order Logic.Gianluca Grilletti & Ivano Ciardelli - 2023 - Review of Symbolic Logic 16 (1):241-267.
    Inquisitive first-order logic, InqBQ, is a system which extends classical first-order logic with formulas expressing questions. From a mathematical point of view, formulas in this logic express properties of sets of relational structures. This paper makes two contributions to the study of this logic. First, we describe an Ehrenfeucht–Fraïssé game for InqBQ and show that it characterizes the distinguishing power of the logic. Second, we use the game to study cardinality quantifiers in the (...)
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  35.  83
    Epistemic logic meets epistemic game theory: a comparison between multi-agent Kripke models and type spaces.Paolo Galeazzi & Emiliano Lorini - 2016 - Synthese 193 (7):2097-2127.
    In the literature there are at least two main formal structures to deal with situations of interactive epistemology: Kripke models and type spaces. As shown in many papers :149–225, 1999; Battigalli and Siniscalchi in J Econ Theory 106:356–391, 2002; Klein and Pacuit in Stud Log 102:297–319, 2014; Lorini in J Philos Log 42:863–904, 2013), both these frameworks can be used to express epistemic conditions for solution concepts in game theory. The main result of this paper is a formal comparison (...)
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  36. Modal logic and game theory: Two alternative approaches.Giacomo Bonanno - 2002 - Risk Decision and Policy 7:309-324.
    Two views of game theory are discussed: (1) game theory as a description of the behavior of rational individuals who recognize each other’s rationality and reasoning abilities, and (2) game theory as an internally consistent recommendation to individuals on how to act in interactive situations. It is shown that the same mathematical tool, namely modal logic, can be used to explicitly model both views.
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  37.  83
    The Logic of Rational Play in Games of Perfect Information.Giacomo Bonanno - 1991 - Economics and Philosophy 7 (1):37-65.
    For the past 20 years or so the literature on noncooperative games has been centered on the search for an equilibrium concept that expresses the notion of rational behavior in interactive situations. A basic tenet in this literature is that if a “rational solution” exists, it must be a Nash equilibrium. The consensus view, however, is that not all Nash equilibria can be accepted as rational solutions. Consider, for example, the game of Figure 1.
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  38.  16
    Learning logic, logical games.Zoltan P. Dienes - 1966 - [New York]: Herder & Herder. Edited by E. W. Golding.
  39.  79
    Logic, language games and ludics.Ahti-Veikko Pietarinen - 2003 - Acta Analytica 18 (30/31):89-123.
    Wittgenstein’s language games can be put into a wider service by virtue of elements they share with some contemporary opinions concerning logic and the semantics of computation. I will give two examples: manifestations of language games and their possible variations in logical studies, and their role in some of the recent developments in computer science. It turns out that the current paradigm of computation that Girard termed Ludics bears a striking resemblance to members of language games. Moreover, the kind (...)
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  40.  62
    Semantic games with chance moves revisited: from IF logic to partial logic.Xuefeng Wen & Shier Ju - 2013 - Synthese 190 (9):1605-1620.
    We associate the semantic game with chance moves conceived by Blinov with Blamey’s partial logic. We give some equivalent alternatives to the semantic game, some of which are with a third player, borrowing the idea of introducing the pseudo-player called Nature in game theory. We observe that IF propositional logic proposed by Sandu and Pietarinen can be equivalently translated to partial logic, which implies that imperfect information may not be necessary for IF propositional (...). We also indicate that some independent quantifiers can be regarded as dependent quantifiers of indeterminate sequence, using the interjunction connective in partial logic. We conclude our paper by indicating some further research in a more general setting. (shrink)
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  41.  43
    A game semantics for linear logic.Andreas Blass - 1992 - Annals of Pure and Applied Logic 56 (1-3):183-220.
    We present a game semantics in the style of Lorenzen for Girard's linear logic . Lorenzen suggested that the meaning of a proposition should be specified by telling how to conduct a debate between a proponent P who asserts and an opponent O who denies . Thus propositions are interpreted as games, connectives as operations on games, and validity as existence of a winning strategy for P. We propose that the connectives of linear logic can be naturally (...)
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  42.  62
    Games and full completeness for multiplicative linear logic.Abramsky Samson & Jagadeesan Radha - 1994 - Journal of Symbolic Logic 59 (2):543-574.
    We present a game semantics for Linear Logic, in which formulas denote games and proofs denote winning strategies. We show that our semantics yields a categorical model of Linear Logic and prove full completeness for Multiplicative Linear Logic with the MIX rule: every winning strategy is the denotation of a unique cut-free proof net. A key role is played by the notion of history-free strategy; strong connections are made between history-free strategies and the Geometry of Interaction. (...)
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  43.  56
    Games: Unifying Logic, Language, and Philosophy.Ondrej Majer, Ahti-Veikko Pietarinen & Tero Tulenheimo (eds.) - 2009 - Dordrecht, Netherland: Springer Verlag.
    This volume presents mathematical game theory as an interface between logic and philosophy.
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  44. Logic and the Foundations of the Theory of Games and Decisions.Giacomo Bonanno & W. van der Hoek - 2001 - Blackwell.
     
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  45.  32
    Cubic logic, Ulam games, and paraconsistency.Chris Mortensen & Peter Quigley - 2005 - Journal of Applied Non-Classical Logics 15 (1):59-68.
    In this paper we call for attention to be paid to the link between logic and geometry. To apply this theme, we survey the connection between n-cubes, Lukasiewicz logics and Ulam games. We then extend what is known to the case where the number of permitted lies in a Ulam game exceeds 1. We conclude by identifying the precise sense in which these logics are paraconsistent.
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  46. Logic, language-games and information, kantian themes in the philosophy of logic.Jaakko Hintikka - 1973 - Revue Philosophique de la France Et de l'Etranger 163:477-478.
     
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  47. Logic games: Not just tools, but models of interaction.Johan van Benthem - unknown
    This paper is based on tutorials on 'Logic and Games' at the 7th Asian Logic Conference in Hsi-Tou, Taiwan, 1999, and until 2002 in Siena, Stuttgart, Trento, Udine, and Utrecht. We present logic games as a topic per se, giving models for dynamic interaction between agents. First, we survey some basic logic games. Then we show how their common properties raise general issues of game structure and 'game logics'. Next, we review logic games (...)
     
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  48.  47
    Logic and games.Wilfrid Hodges - 2008 - Stanford Encyclopedia of Philosophy.
  49.  31
    The Games of Logic and the Games of Inquiry.Jaakko Hintikka - 1995 - Dialectica 49 (2‐4):229-250.
    SummaryTruth‐definitions play a crucial role in the foundations of logic and semantics. Tarsik‐type truth‐definitions are not possible to formulate in a usual first‐order language for itself, and they have been criticized because they do not account for what makes them definitions of truth. It has been suggested that truth should instead be characterized by reference to the «language‐games» of verification and falsification. The author's game‐theoretical semantics here explained for formal first‐order languages, can be thought of as a realization (...)
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  50.  15
    Logic and the Foundations of Game and Decision Theory.Giacomo Bonanno, Wiebe van der Hoek & Michael Wooldridge (eds.) - 2008 - Amsterdam University Press.
    This volume is a collects papers originally presented at the 7th Conference on Logic and the Foundations of Game and Decision Theory (LOFT), held at the University of Liverpool in July 2006. LOFT is a key venue for presenting research at the intersection of logic, economics, and computer science, and this collection gives a lively and wide-ranging view of an exciting and rapidly growing area.
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