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Game Logic - An Overview

Studia Logica 75 (2):165-182 (2003)

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  1. Uniform Interpolation for Monotone Modal Logic.Luigi Santocanales & Yde Venema - 1998 - In Marcus Kracht, Maarten de Rijke, Heinrich Wansing & Michael Zakharyaschev (eds.), Advances in Modal Logic. CSLI Publications. pp. 350-370.
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  • Proof, Computation and Agency: Logic at the Crossroads.Johan van Benthem, Amitabha Gupta & Rohit Parikh (eds.) - 2011 - Dordrecht, Netherland: Springer.
    Proof, Computation and Agency: Logic at the Crossroads provides an overview of modern logic and its relationship with other disciplines. As a highlight, several articles pursue an inspiring paradigm called 'social software', which studies patterns of social interaction using techniques from logic and computer science. The book also demonstrates how logic can join forces with game theory and social choice theory. A second main line is the logic-language-cognition connection, where the articles collected here bring several fresh perspectives. Finally, the book (...)
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  • Neighborhood Semantics for Modal Logic.Eric Pacuit - 2017 - Cham, Switzerland: Springer.
    This book offers a state-of-the-art introduction to the basic techniques and results of neighborhood semantics for modal logic. In addition to presenting the relevant technical background, it highlights both the pitfalls and potential uses of neighborhood models – an interesting class of mathematical structures that were originally introduced to provide a semantics for weak systems of modal logic. In addition, the book discusses a broad range of topics, including standard modal logic results ; bisimulations for neighborhood models and other model-theoretic (...)
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  • Representing and Reasoning about Game Strategies.Dongmo Zhang & Michael Thielscher - 2015 - Journal of Philosophical Logic 44 (2):203-236.
    As a contribution to the challenge of building game-playing AI systems, we develop and analyse a formal language for representing and reasoning about strategies. Our logical language builds on the existing general Game Description Language and extends it by a standard modality for linear time along with two dual connectives to express preferences when combining strategies. The semantics of the language is provided by a standard state-transition model. As such, problems that require reasoning about games can be solved by the (...)
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  • Pooling Modalities and Pointwise Intersection: Semantics, Expressivity, and Dynamics.Frederik Van De Putte & Dominik Klein - 2022 - Journal of Philosophical Logic 51 (3):485-523.
    We study classical modal logics with pooling modalities, i.e. unary modal operators that allow one to express properties of sets obtained by the pointwise intersection of neighbourhoods. We discuss salient properties of these modalities, situate the logics in the broader area of modal logics, establish key properties concerning their expressive power, discuss dynamic extensions of these logics and provide reduction axioms for the latter.
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  • Modelling simultaneous games in dynamic logic.Johan van Benthem, Sujata Ghosh & Fenrong Liu - 2008 - Synthese 165 (2):247-268.
    We make a proposal for formalizing simultaneous games at the abstraction level of player’s powers, combining ideas from dynamic logic of sequential games and concurrent dynamic logic. We prove completeness for a new system of ‘concurrent game logic’ CDGL with respect to finite non-determined games. We also show how this system raises new mathematical issues, and throws light on branching quantifiers and independence-friendly evaluation games for first-order logic.
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  • Proof theory of epistemic logic of programs.Paolo Maffezioli & Alberto Naibo - 2014 - Logic and Logical Philosophy 23 (3):301--328.
    A combination of epistemic logic and dynamic logic of programs is presented. Although rich enough to formalize some simple game-theoretic scenarios, its axiomatization is problematic as it leads to the paradoxical conclusion that agents are omniscient. A cut-free labelled Gentzen-style proof system is then introduced where knowledge and action, as well as their combinations, are formulated as rules of inference, rather than axioms. This provides a logical framework for reasoning about games in a modular and systematic way, and to give (...)
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  • A stochastic interpretation of propositional dynamic logic: expressivity.Ernst-Erich Doberkat - 2012 - Journal of Symbolic Logic 77 (2):687-716.
    We propose a probabilistic interpretation of Propositional Dynamic Logic (PDL). We show that logical and behavioral equivalence are equivalent over general measurable spaces. This is done first for the fragment of straight line programs and then extended to cater for the nondeterministic nature of choice and iteration, expanded to PDL as a whole. Bisimilarity is also discussed and shown to be equivalent to logical and behavioral equivalence, provided the base spaces are Polish spaces. We adapt techniques from coalgebraic stochastic logic (...)
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  • Determining the environment: a modal logic for closed interaction.Jan Broersen, Rosja Mastop, John-Jules Meyer & Paolo Turrini - 2009 - Synthese 169 (2):351-369.
    The aim of the work is to provide a language to reason about Closed Interactions, i.e. all those situations in which the outcomes of an interaction can be determined by the agents themselves and in which the environment cannot interfere with they are able to determine. We will see that two different interpretations can be given of this restriction, both stemming from Pauly Representation Theorem. We will identify such restrictions and axiomatize their logic. We will apply the formal tools to (...)
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  • Modelling Simultaneous Games in Dynamic Logic.Johan Van Benthem, Sujata Ghosh & Fenrong Liu - 2008 - Synthese 165 (2):247 - 268.
    We make a proposal for formalizing simultaneous games at the abstraction level of player's powers, combining ideas from dynamic logic of sequential games and concurrent dynamic logic. We prove completeness for a new system of 'concurrent game logic' CDGL with respect to finite non-determined games. We also show how this system raises new mathematical issues, and throws light on branching quantifiers and independence-friendly evaluation games for first-order logic.
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  • The variable hierarchy for the games μ-calculus.Walid Belkhir & Luigi Santocanale - 2010 - Annals of Pure and Applied Logic 161 (5):690-707.
    Parity games are combinatorial representations of closed Boolean μ-terms. By adding to them draw positions, they have been organized by Arnold and Santocanale [3] and [27] into a μ-calculus whose standard interpretation is over the class of all complete lattices. As done by Berwanger et al. [8] and [9] for the propositional modal μ-calculus, it is possible to classify parity games into levels of a hierarchy according to the number of fixed-point variables. We ask whether this hierarchy collapses w.r.t. the (...)
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  • Johan van Benthem on Logic and Information Dynamics.Alexandru Baltag & Sonja Smets (eds.) - 2014 - Cham, Switzerland: Springer International Publishing.
    This book illustrates the program of Logical-Informational Dynamics. Rational agents exploit the information available in the world in delicate ways, adopt a wide range of epistemic attitudes, and in that process, constantly change the world itself. Logical-Informational Dynamics is about logical systems putting such activities at center stage, focusing on the events by which we acquire information and change attitudes. Its contributions show many current logics of information and change at work, often in multi-agent settings where social behavior is essential, (...)
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  • The Age of Alternative Logics: Assessing Philosophy of Logic and Mathematics Today.Johan van Benthem, Gerhard Heinzman, M. Rebushi & H. Visser (eds.) - 2006 - Dordrecht, Netherland: Springer.
    This book explores the interplay between logic and science, describing new trends, new issues and potential research developments.
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  • Open Problems in Logic and Games.Johan van Benthem - unknown
    Dov Gabbay is a prolific logician just by himself. But beyond that, he is quite good at making other people investigate the many further things he cares about. As a result, King's College London has become a powerful attractor in our field worldwide. Thus, it is a great pleasure to be an organizer for one of its flagship events: the Augustus de Morgan Workshop of 2005. Benedikt Loewe and I proposed the topic of 'interactive logic' for this occasion, with an (...)
     
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  • A Computational Learning Semantics for Inductive Empirical Knowledge.Kevin T. Kelly - 2014 - In Alexandru Baltag & Sonja Smets (eds.), Johan van Benthem on Logic and Information Dynamics. Springer International Publishing. pp. 289-337.
    This chapter presents a new semantics for inductive empirical knowledge. The epistemic agent is represented concretely as a learner who processes new inputs through time and who forms new beliefs from those inputs by means of a concrete, computable learning program. The agent’s belief state is represented hyper-intensionally as a set of time-indexed sentences. Knowledge is interpreted as avoidance of error in the limit and as having converged to true belief from the present time onward. Familiar topics are re-examined within (...)
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  • What is categorical structuralism?Geoffrey Hellman - 2006 - In Johan van Benthem, Gerhard Heinzman, M. Rebushi & H. Visser (eds.), The Age of Alternative Logics. Springer. pp. 151--161.
  • Socially responsive, environmentally friendly logic.Samson Abramsky - 2006 - Acta Philosophica Fennica 78:17.
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  • Louis Joly as a Platonist Painter?Roger Pouivet - 2006 - In Johan van Benthem, Gerhard Heinzman, M. Rebushi & H. Visser (eds.), The Age of Alternative Logics. Springer. pp. 337--341.
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