Games in Dynamic-Epistemic Logic
Abstract
We discuss games of both perfect and imperfect information at two levels of structural detail: players’ local actions, and their global powers for determining outcomes of the game. We propose matching logical languages for both. In particular, at the ‘action level’, imperfect information games naturally model a combined ‘dynamic-epistemic language’ – and we find correspondences between special axioms and particular modes of playing games with their information dynamics. At the ‘outcome level’, we present suitable notions of game equivalence, plus some simple representation results.Author's Profile
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Citations of this work
Dynamic logic of preference upgrade.Johan van Benthem & Fenrong Liu - 2007 - Journal of Applied Non-Classical Logics 17 (2):157-182.
Logics for epistemic programs.Alexandru Baltag & Lawrence S. Moss - 2004 - Synthese 139 (2):165 - 224.
Merging frameworks for interaction.Johan van Benthem, Jelle Gerbrandy, Tomohiro Hoshi & Eric Pacuit - 2009 - Journal of Philosophical Logic 38 (5):491-526.
References found in this work
Extensive and strategic forms: Games and models for games.Robert Stalnaker - 1999 - Research in Economics 53 (3):293 - 319.
Logic and game.P. Dekker & M. Pauly - 2002 - Journal of Logic, Language and Information 11 (3):287-288.