Results for ' task of making ‐ a board game for children'

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  1.  3
    (a.m.) The Cow in the Field‐That‐Gets‐Built‐On.Martin Cohen - 2010 - In Mind Games: 31 Days to Rediscover Your Brain. Malden, MA: Wiley-Blackwell. pp. 17–18.
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  2.  17
    The Adventures of Amaru: Integrating Learning Tasks Into a Digital Game for Teaching Children in Early Phases of Literacy.Gilberto Nerino de Souza, Yvan Pereira dos Santos Brito, Myenne Mieko Ayres Tsutsumi, Leonardo Brandão Marques, Paulo Roney Kilpp Goulart, Dionne Cavalcante Monteiro & Ádamo Lima de Santana - 2018 - Frontiers in Psychology 9.
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  3.  9
    Children at Play: Thoughts about the impact of networked toys in the game of life and the role of law.Ulrich Gaspar - 2018 - International Review of Information Ethics 27.
    Information communication technology is spreading fast and wide. Driven by convenience, it enables people to undertake personal tasks and make decisions more easily and efficiently. Convenience enjoys an air of liberation as well as self-expression affecting all areas of life. The industry for children's toys is a major economic market becoming ever more tech-related and drawn into the battle for convenience. Like any other tech-related industry, this battle is about industry dominance and, currently, that involves networked toys. Networked toys (...)
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  4. (p.m.) Make a Bed of Nails.Martin Cohen - 2010 - In Mind Games: 31 Days to Rediscover Your Brain. Malden, MA: Wiley-Blackwell. pp. 41–42.
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  5.  41
    Interrogating Feature Learning Models to Discover Insights Into the Development of Human Expertise in a Real‐Time, Dynamic Decision‐Making Task.Catherine Sibert, Wayne D. Gray & John K. Lindstedt - 2017 - Topics in Cognitive Science 9 (2):374-394.
    Tetris provides a difficult, dynamic task environment within which some people are novices and others, after years of work and practice, become extreme experts. Here we study two core skills; namely, choosing the goal or objective function that will maximize performance and a feature-based analysis of the current game board to determine where to place the currently falling zoid so as to maximize the goal. In Study 1, we build cross-entropy reinforcement learning models to determine whether different (...)
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  6.  9
    Implementing Philosophy for Children in a Hyper-Connected Society: The Benefits and Drawbacks of Technology.Jin Xin - 2023 - Philosophical Practice and Counseling 13:57-81.
    With the development of information technology and the Internet of Things, the distance between people has decreased. This has brought great convenience to people’s lives, but it has also greatly changed human life. Video games and short videos have become dominant forms of entertainment, significantly influencing children's attention and time allocation. Children should be learning and developing, but entertainment that primarily focuses on superficial engagement and instant gratification have invaded children’s lives, making it difficult for them (...)
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  7.  39
    Interrogating Feature Learning Models to Discover Insights Into the Development of Human Expertise in a Real‐Time, Dynamic Decision‐Making Task.Catherine Sibert, Wayne D. Gray & John K. Lindstedt - 2016 - Topics in Cognitive Science 8 (4).
    Tetris provides a difficult, dynamic task environment within which some people are novices and others, after years of work and practice, become extreme experts. Here we study two core skills; namely, choosing the goal or objective function that will maximize performance and a feature-based analysis of the current game board to determine where to place the currently falling zoid so as to maximize the goal. In Study 1, we build cross-entropy reinforcement learning models to determine whether different (...)
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  8.  32
    Impact of induced joy on literacy in children: does the nature of the task make a difference?Elise Tornare, Frédérique Cuisinier, Nikolai O. Czajkowski & Francisco Pons - 2017 - Cognition and Emotion 31 (3).
    This research examined whether induced joy influences fifth graders’ performance in literacy tasks. Children were asked to recall a joyful experience, used as a joy induction, before completing either a grammar (Study 1) or textual comprehension task (Study 2). The grammar task involved understanding at the surface level and retrieval of appropriate declarative and procedural knowledge, but limited elaboration unlike the textual comprehension task, which tackled inference generation. By differentiating tasks based on depth of processing required (...)
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  9.  23
    Spelling and Meaning of Compounds in the Early School Years through Classroom Games: An Intervention Study.Styliani N. Tsesmeli - 2017 - Frontiers in Psychology 8:291508.
    The study aimed to evaluate the intervention effects on spelling and meaning of compounds by Greek students via group board games in classroom settings. The sample consisted of 60 pupils, who were attending the first and second grade of two primary schools in Greece. Each grade-class was divided into an intervention ( N = 29 children) and a control group ( N = 31 children). Before intervention, groups were evaluated by standardized tests of reading words/pseudowords, spelling words, (...)
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  10.  12
    Psychosocial Tasks of Development in Preschool Age and Specifics of the Game Mechanism in Kindergarten.Sofia Dermendzhieva, Daniela Tasevska & Gergana Dyankova - 2022 - Diogenes 30 (1):53-73.
    The theoretical formulations, analyzed in the study, and the proposed applied model for game technology in the implementation of the educational process in kindergarten, are presupposed by the concept of lifelong learning as a platform of modern educational environment and as a factor promoting the professional development of children’s teachers. Classical theories on the specifics of the psychosocial development of the child’s personality in preschool age are analytically discussed in view of the process of individual growth, and of (...)
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  11.  22
    Evaluating a Board Game Designed to Promote Young Children’s Delay of Gratification.Stephanie Anzman-Frasca, Anita Singh, Derek Curry, Sara Tauriello, Leonard H. Epstein, Myles S. Faith, Kaley Reardon & Dave Pape - 2020 - Frontiers in Psychology 11.
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  12.  91
    Internal goods of teaching in philosophy for children: The role of the teacher and the nature of teaching in pfc.Riku Välitalo - 2017 - Childhood and Philosophy 13 (27):271-290.
    Philosophy for Children promotes a pedagogy that builds on a collective process of truth-seeking and meaning-making. In contrast to seeing teachers as sources of knowledge, they are often described as facilitators in this communal process. PFC is part of the larger movement in education that has aimed to put the child at the center of the teaching and learning process. Yet, PFC, similar to other child-centered pedagogies, brings new challenges to understanding the role of the teacher. This article (...)
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  13.  19
    Constructing Expertise: Surmounting Performance Plateaus by Tasks, by Tools, and by Techniques.Wayne D. Gray & Sounak Banerjee - 2021 - Topics in Cognitive Science 13 (4):610-665.
    Acquiring expertise in a task is often thought of as an automatic process that follows inevitably with practice according to the log‐log law (aka: power law) of learning. However, as Ericsson, Chase, and Faloon (1980) showed, this is not true for digit‐span experts and, as we show, it is certainly not true for Tetris players at any level of expertise. Although some people may simply “twitch” faster than others, the limit to Tetris expertise is not raw keypress time but (...)
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  14.  14
    New Images for Old Symbols: Meanings That Children Give to a Traditional Game.Alfonso García-Monge, Henar Rodríguez-Navarro & Daniel Bores-García - 2021 - Frontiers in Psychology 12.
    Traditional games are considered agents of enculturation. This article explores the procedure to access the cultural meanings transmitted in a traditional game. The goal is to understand what children aged 6–11 make of the game called ‘the chained bear’ and to compare the meanings retrieved with those of different traditional versions of the game. For such a purpose, through an exploratory cross-sectional study, cartoons depicting people playing the game were exhibited and viewers were asked to (...)
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  15. What Makes Jeopardy! a Good Game?Brendan Shea - 2012 - In Shaun P. Young (ed.), Jeopardy! and Philosophy: What is Knowledge in the Form of a Question? Open Court. pp. 27-39.
    Competitive quiz shows, and Jeopardy! in particular, occupy a unique place among TV game shows. The most successful Jeopardy! contestants—Ken Jennings, Brad Rutter, Frank Sparenberg, and so on—have appeared on late night talk shows, been given book contracts, and been interviewed by major newspapers. This sort of treatment is substantially different than, say, the treatment that the winners of The Price is Right or Deal or No Deal are afforded. The distinctive status of quiz shows is evidenced in other (...)
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  16.  1
    Love for a handsome man requires a lot of friends: Sociability practices related to romance games ( Otome Games) in Japan.Agnès Giard - 2024 - Diogenes 65 (1):14-30.
    Japan is the world’s largest producer of love simulation games, revealing a curious feature: these games, in theory, assign female players to the unique task of seducing a male character, but, in reality, they promote the establishment of a network of friendship between women. Love cannot be achieved if this network is not carefully woven both in play and in real life. Based on the analysis of this double dynamics, outwardly contradictory, I would like to advance the following hypothesis: (...)
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  17.  23
    Monitoring supports performance in a dual-task paradigm involving a risky decision-making task and a working memory task.Bettina Gathmann, Johannes Schiebener, Oliver T. Wolf & Matthias Brand - 2015 - Frontiers in Psychology 6:118453.
    Performing two cognitively demanding tasks at the same time is known to decrease performance. The current study investigates the underlying executive functions of a dual-tasking situation involving the simultaneous performance of decision making under explicit risk and a working memory task. It is suggested that making a decision and performing a working memory task at the same time should particularly require monitoring—an executive control process supervising behavior and the state of processing on two tasks. To test (...)
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  18.  18
    Constructing Expertise: Surmounting Performance Plateaus by Tasks, by Tools, and by Techniques.Wayne D. Gray & Sounak Banerjee - 2021 - Topics in Cognitive Science 13 (4):610-665.
    Acquiring expertise in a task is often thought of as an automatic process that follows inevitably with practice according to the log‐log law (aka: power law) of learning. However, as Ericsson, Chase, and Faloon (1980) showed, this is not true for digit‐span experts and, as we show, it is certainly not true for Tetris players at any level of expertise. Although some people may simply “twitch” faster than others, the limit to Tetris expertise is not raw keypress time but (...)
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  19.  28
    The communicative functions of five signing chimpanzees (Pan troglodytes).Charles Austin Leeds & Mary Lee A. Jensvold - 2013 - Pragmatics and Cognition 21 (1):224-247.
    Speech act theory describes units of language as acts which function to change the behavior or beliefs of the partner. Therefore, with every utterance an individual seeks a communicative goal that is the underlying motive for the utterance’s production; this is the utterance’s function. Studies of deaf and hearing human children classify utterances into categories of communicative function. This study classified signing chimpanzees’ utterances into the categories used in human studies. The chimpanzees utilized all seven categories of communicative functions (...)
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  20. The Role of Administrative Procedures and Regulations in Enhancing the Performance of The Educational Institutions - The Islamic University in Gaza is A Model.Ashraf A. M. Salama, Youssef M. Abu Amuna, Mazen J. Al Shobaki & Samy S. Abu-Naser - 2018 - International Journal of Academic Multidisciplinary Research (IJAMR) 2 (2):14-27.
    The study aimed to identify the role of administrative procedures and systems in enhancing the performance of the educational institutions in the Islamic University in Gaza. To achieve the research objectives, the researchers used the analytical descriptive approach to collect information. The researchers used the questionnaire distributed to three categories of employees at the Islamic University (senior management, faculty members, their assistants and members of the administrative board). A random sample of 314 employees was selected and 276 questionnaires were (...)
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  21.  15
    The communicative functions of five signing chimpanzees.Charles Austin Leeds & Mary Lee A. Jensvold - 2013 - Pragmatics and Cognition 21 (1):224-247.
    Speech act theory describes units of language as acts which function to change the behavior or beliefs of the partner. Therefore, with every utterance an individual seeks a communicative goal that is the underlying motive for the utterance’s production; this is the utterance’s function. Studies of deaf and hearing human children classify utterances into categories of communicative function. This study classified signing chimpanzees’ utterances into the categories used in human studies. The chimpanzees utilized all seven categories of communicative functions (...)
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  22.  11
    Intelligence system of artificial vision for unmanned aerial vehicle.Shkuropat O. A., Shelehov I. V. & Myronenko M. A. - 2020 - Artificial Intelligence Scientific Journal 25 (4):53-58.
    The article considers the method of factor cluster analysis which allows automatically retrain the onboard recognition system of an unmanned aerial system. The task of informational synthesis of an on-board system for identifying frames is solved within the information-extreme intellectual technology of data analysis, based on maxi- mizing the informational ability of the system during machine learning. Based on the functional approach to modeling cognitive processes inherent to humans during forming and making classification decisions, it was proposed (...)
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  23.  7
    Exploring Strategies to Optimise the Impact of Food-Specific Inhibition Training on Children’s Food Choices.Lucy Porter, Fiona B. Gillison, Kim A. Wright, Frederick Verbruggen & Natalia S. Lawrence - 2021 - Frontiers in Psychology 12.
    Food-specific inhibition training (FSIT) is a computerised task requiring response inhibition to energy-dense foods within a reaction-time game. Previous work indicates that FSIT can increase the number of healthy foods (relative to energy-dense foods) children choose, and decrease calories consumed from sweets and chocolate. Across two studies, we explored the impact of FSIT variations (e.g., different response signals, different delivery modes) on children’s food choices within a time-limited hypothetical food-choice task. In Study 1, we varied (...)
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  24.  16
    The Paradox of Our Desire for Children.Paul van Tongeren - 1995 - Ethical Perspectives 2 (2):55-62.
    Today the problem of responsible parenthood is frequently reduced to the question of whether or not a couple actually desires to have a child. In medical circles the same question is reduced even further to a choice between the various forms of medical assistance available to a couple who might desire to have a child, but who have been unsuccessful in their own efforts. As a counterbalance to this narrowing process, it would seem appropriate to ask a number of questions (...)
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  25.  6
    Philosophy for children: an effective tool for developing independent thinking.Nadezhda Ilyushenko - 2020 - Sotsium I Vlast 5:86-94.
    The content of the article is in the thematic field of practical philosophy, designated as “philosophy for children”. Within the framework of the article, the author considers specificity of the philosophical language. The main linguistic means are explicated and described, making it possible to expand the usual descriptions of the world, to achieve expression of non-trivial philosophical intuitions, to outline new directions of philosophical search. Particular attention is paid to such techniques as using metaphors, tautologies and a vicious (...)
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  26.  19
    Toward Mindful Music Education: A Response to Bennett Reimer.Sandra Lee Stauffer - 2005 - Philosophy of Music Education Review 13 (2):135-138.
    In lieu of an abstract, here is a brief excerpt of the content:Toward Mindful Music Education:A Response To Bennett ReimerSandra L. StaufferIn her book Composing a Life, Mary Catherine Bateson reminds us to acknowledge our antecedents—those who have gone before in whatever way or whatever path.1 I believe we should also acknowledge our co-conspirators—those who have listened to us and wrestled with our ideas. Following Bateson, I wish to recognize the contributions of my teachers and my colleagues, particularly the members (...)
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  27.  20
    Semantic Memory Search and Retrieval in a Novel Cooperative Word Game: A Comparison of Associative and Distributional Semantic Models.Abhilasha A. Kumar, Mark Steyvers & David A. Balota - 2021 - Cognitive Science 45 (10):e13053.
    Considerable work during the past two decades has focused on modeling the structure of semantic memory, although the performance of these models in complex and unconstrained semantic tasks remains relatively understudied. We introduce a two‐player cooperative word game, Connector (based on the boardgame Codenames), and investigate whether similarity metrics derived from two large databases of human free association norms, the University of South Florida norms and the Small World of Words norms, and two distributional semantic models based on large (...)
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  28.  31
    Toward Mindful Music Education: A Response to Bennett Reimer.Sandra L. Stauffer, Randall Allsup & Mary J. Reichling - 2005 - Philosophy of Music Education Review 13 (2):135-138.
    In lieu of an abstract, here is a brief excerpt of the content:Toward Mindful Music Education:A Response To Bennett ReimerSandra L. StaufferIn her book Composing a Life, Mary Catherine Bateson reminds us to acknowledge our antecedents—those who have gone before in whatever way or whatever path.1 I believe we should also acknowledge our co-conspirators—those who have listened to us and wrestled with our ideas. Following Bateson, I wish to recognize the contributions of my teachers and my colleagues, particularly the members (...)
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  29.  50
    Toward Mindful Music Education: A Response to Bennett Reimer.Sandra Lee Stauffer - 2005 - Philosophy of Music Education Review 13 (2):135-138.
    In lieu of an abstract, here is a brief excerpt of the content:Toward Mindful Music Education:A Response To Bennett ReimerSandra L. StaufferIn her book Composing a Life, Mary Catherine Bateson reminds us to acknowledge our antecedents—those who have gone before in whatever way or whatever path.1 I believe we should also acknowledge our co-conspirators—those who have listened to us and wrestled with our ideas. Following Bateson, I wish to recognize the contributions of my teachers and my colleagues, particularly the members (...)
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  30. Petit philosophy - experiemental project of philosophy for children.Bruno Ćurko & Ivana Kragić - 2009 - Childhood and Philosophy 5 (9):153-171.
    Petit philosophy is an experimental project, conducted in the private elementary school Nova in Zadar, Croatia, aimed at introducing philosophy to children in the 3rd, 4th and 5th grades. In this program we make use of children’s stories and games, but the program itself does not differ essentially from other philosophy programs for children in so far as it makes use of discussions, questions, arguments and counterarguments. This article offers the complete syllabus of our program for one (...)
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  31.  17
    “The game would have been better for me if…”: children’s counterfactual thinking about their own performance in a game.Marta Stragà, Angela Faiella, Ingrid Santini & Donatella Ferrante - 2023 - Thinking and Reasoning 29 (4):663-697.
    The mental simulation of past and future scenarios allows individuals to understand the past, make predictions about the future, plan and regulate their behavior. A great deal of research has focus...
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  32.  35
    Evaluation of ʻAmelī I҆lmiḥal (1328) Course Book for Children In The II. Constitutional Period in Terms of Religious Education.Halise Kader Zengi̇n - 2019 - Cumhuriyet İlahiyat Dergisi 23 (1):311-330.
    The II. constitutional period is a period of renewal in many areas. Political, social and educational changes also had influences in the field of religious education. One of the examples of these changes is the ʻAmelī I҆lmiḥal textbook written by Halim Sabit (DOD. 1946) in five volumes for both teachers and student. This study particularly aims to assess this textbook in terms of religious education. Accordingly, the following questions are addressed: “What are the topics covered in the ilmihal books written (...)
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  33. Greek Returns: The Poetry of Nikos Karouzos.Nick Skiadopoulos & Vincent W. J. Van Gerven Oei - 2011 - Continent 1 (3):201-207.
    continent. 1.3 (2011): 201-207. “Poetry is experience, linked to a vital approach, to a movement which is accomplished in the serious, purposeful course of life. In order to write a single line, one must have exhausted life.” —Maurice Blanchot (1982, 89) Nikos Karouzos had a communist teacher for a father and an orthodox priest for a grandfather. From his four years up to his high school graduation he was incessantly educated, reading the entire private library of his granddad, comprising mainly (...)
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  34.  49
    Children's strategy use when playing strategic games.Maartje E. J. Raijmakers, Dorothy J. Mandell, Sara E. Es & Marian Counihan - 2012 - Synthese (3):1-16.
    Strategic games require reasoning about other people’s and one’s own beliefs or intentions. Although they have clear commonalities with psychological tests of theory of mind, they are not clearly related to theory of mind tests for children between 9 and 10 years of age “Flobbe et al. J Logic Language Inform 17(4):417–442 (2008)”. We studied children’s (5–12 years of age) individual differences in how they played a strategic game by analyzing the strategies that they applied in a (...)
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  35.  9
    An Integrated Literature Review of Time-on-Task Effects With a Pragmatic Framework for Understanding and Improving Decision-Making in Multidisciplinary Oncology Team Meetings.Tayana Soukup, Benjamin W. Lamb, Matthias Weigl, James S. A. Green & Nick Sevdalis - 2019 - Frontiers in Psychology 10.
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  36.  18
    Effort Games and the Price of Myopia.Yoram Bachrach, Michael Zuckerman & Jeffrey S. Rosenschein - 2009 - Mathematical Logic Quarterly 55 (4):377-396.
    We consider Effort Games, a game-theoretic model of cooperation in open environments, which is a variant of the principal-agent problem from economic theory. In our multiagent domain, a common project depends on various tasks; carrying out certain subsets of the tasks completes the project successfully, while carrying out other subsets does not. The probability of carrying out a task is higher when the agent in charge of it exerts effort, at a certain cost for that agent. A central (...)
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  37.  8
    What makes a good doctor?: a patient's perspective.Max Griffiths - 2016 - Kenthurst, N.S.W.: Rosenberg.
    Every person in the course of his or her life has some contact with the medical profession. And in recent years that profession has been revolutionised in the fields of research, of technology and of practice. Hardly has one advance been declared than it is superseded by another. At the same time, while community attitudes themselves change, group practices have taken some weight from doctors but perhaps have diminished the doctor/ patient relationship of previous years. Another change in the oversight (...)
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  38.  3
    Assessing young children's national identity through human-computer interaction: A game-based assessment task.Xiumin Hong & Qianqian Liu - 2022 - Frontiers in Psychology 13.
    As a way of human-computer interaction, game-based assessment is more suitable for young children because it is situational, interesting, and effective. National identity is an important factor affecting the overall development of young children and the future development of a country, which has attracted extensive attention from researchers. Nevertheless, the assessment of young children's national identity is still based on traditional evaluation, including questionnaires and interviews, which have the limitations of being inaccurate, dull, and time-consuming. To (...)
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  39. Kizel, A. (2016). “Pedagogy out of Fear of Philosophy as a Way of Pathologizing Children”. Journal of Unschooling and Alternative Learning, Vol. 10, No. 20, pp. 28 – 47.Kizel Arie - 2016 - Journal of Unschooling and Alternative Learning 10 (20):28 – 47.
    The article conceptualizes the term Pedagogy of Fear as the master narrative of educational systems around the world. Pedagogy of Fear stunts the active and vital educational growth of the young person, making him/her passive and dependent upon external disciplinary sources. It is motivated by fear that prevents young students—as well as teachers—from dealing with the great existential questions that relate to the essence of human beings. One of the techniques of the Pedagogy of Fear is the internalization of (...)
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  40.  18
    Generating Relations Elicits a Relational Mindset in Children.Nina K. Simms & Lindsey E. Richland - 2019 - Cognitive Science 43 (10):e12795.
    Relational reasoning is a hallmark of human higher cognition and creativity, yet it is notoriously difficult to encourage in abstract tasks, even in adults. Generally, young children initially focus more on objects, but with age become more focused on relations. While prerequisite knowledge and cognitive resource maturation partially explains this pattern, here we propose a new facet important for children's relational reasoning development: a general orientation to relational information, or a relational mindset. We demonstrate that a relational mindset (...)
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  41. Authenticity and co-design: On responsibly creating relational robots for children.Milo Phillips-Brown, Marion Boulicault, Jacqueline Kory-Westland, Stephanie Nguyen & Cynthia Breazeal - 2023 - In Mizuko Ito, Remy Cross, Karthik Dinakar & Candice Odgers (eds.), Algorithmic Rights and Protections for Children. MIT Press. pp. 85-121.
    Meet Tega. Blue, fluffy, and AI-enabled, Tega is a relational robot: a robot designed to form relationships with humans. Created to aid in early childhood education, Tega talks with children, plays educational games with them, solves puzzles, and helps in creative activities like making up stories and drawing. Children are drawn to Tega, describing him as a friend, and attributing thoughts and feelings to him ("he's kind," "if you just left him here and nobody came to play (...)
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  42. Game-Play in Fiction: a Critical Paradigm.Sura P. Rath - 1986 - Diogenes 34 (136):128-141.
    Toward the end of Light in August, in the climactic scene in Chapter 1 where the authorities of justice pursue the elusive Joe Christmas through the streets of Jefferson, William Faulkner introduces a new character, Percy Grimm, a twenty-five-year-old captain in the State National Guard who has relentlessly acquired the rank of a special deputy for the search. As the town closes for the weekend, Grimm keeps vigil at a downtown store where other townsfolk have begun a poker game (...)
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  43.  13
    The Possibility of an Agreed Ethics.A. C. Ewing - 1946 - Philosophy 21 (78):29 - 41.
    The editor suggested my writing an article on the question whether it was possible to provide an ethics based upon principles which would be agreed to by all enlightened men, and he further suggested that I should begin the article by stating clearly what morality is. That is a somewhat difficult task, because while “morality” might be defined as “living as one ought,” it is a very disputable question whether and how this “ought” is itself to be defined, and (...)
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  44.  7
    Promoting prosocial behaviors in children through games and play: making social emotional learning fun.Renee O. Hawkins & Laura Anne Nabors (eds.) - 2018 - New York: Nova Science Publishers.
    This ground-breaking textbook focuses on the use of play techniques and games to facilitate the positive behavioral, social, and emotional development of children with and without special needs. The chapters in this book center on the use of games and play to facilitate emotional expression, develop friendships and encourage appropriate behaviors in community contexts, such as schools, that are critical to children's adaptation in the world. For example, there are chapters explaining the importance of playground interactions for (...), role play to develop social skills and learn to express emotions, games to facilitate appropriate behavior and prosocial development in the classroom, and play as an outlet for the expression of emotion and development of children with special needs, including medical and mental health conditions. Readers will learn skills for coaching positive behaviors in individual and group settings, and will learn strategies to enhance social skills and help children develop emotionally in a variety of contexts (e.g., classrooms) and circumstances (e.g., having chronic illnesses or coping with mental health issues that make social engagement more challenging). Important "take-home" messages and critical techniques for fostering children's skills will be presented, and the engaging material presented in the chapters will facilitate knowledge of what to do and how to improve children's social and emotional development through play techniques and games. -- Back cover. (shrink)
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  45.  75
    Assessment of children's capacity to consent for research: a descriptive qualitative study of researchers' practices.B. E. Gibson, E. Stasiulis, S. Gutfreund, M. McDonald & L. Dade - 2011 - Journal of Medical Ethics 37 (8):504-509.
    Background In Canadian jurisdictions without specific legislation pertaining to research consent, the onus is placed on researchers to determine whether a child is capable of independently consenting to participate in a research study. Little, however, is known about how child health researchers are approaching consent and capacity assessment in practice. The aim of this study was to explore and describe researchers' current practices. Methods The study used a qualitative descriptive design consisting of 14 face-to-face interviews with child health researchers and (...)
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    Consistently Pro-Life: The Ethics of Bloodshed in Ancient Christianity by Rob Arner, and: Christ at the Checkpoint: Theology in the Service of Justice and Peace ed. by Paul Alexander, and: Becoming Nonviolent Peacemakers: A Virtue Ethic for Catholic Social Teaching and US Policy by Eli Sarasan McCarthy.Brian D. Berry - 2014 - Journal of the Society of Christian Ethics 34 (2):217-220.
    In lieu of an abstract, here is a brief excerpt of the content:Reviewed by:Consistently Pro-Life: The Ethics of Bloodshed in Ancient Christianity by Rob Arner, and: Christ at the Checkpoint: Theology in the Service of Justice and Peace ed. by Paul Alexander, and: Becoming Nonviolent Peacemakers: A Virtue Ethic for Catholic Social Teaching and US Policy by Eli Sarasan McCarthyBrian D. BerryReview of Consistently Pro-Life: The Ethics of Bloodshed in Ancient Christianity ROB ARNER Eugene, OR: Pickwick, 2010. 136 pp. $15.56Review (...)
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    Children’s strategy use when playing strategic games.Marian Counihan, Sara E. van Es, Dorothy J. Mandell & Maartje E. J. Raijmakers - 2014 - Synthese 191 (3):355-370.
    Strategic games require reasoning about other people’s and one’s own beliefs or intentions. Although they have clear commonalities with psychological tests of theory of mind, they are not clearly related to theory of mind tests for children between 9 and 10 years of age “Flobbe et al. J Logic Language Inform 17(4):417–442 (2008)”. We studied children’s (5–12 years of age) individual differences in how they played a strategic game by analyzing the strategies that they applied in a (...)
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  48.  42
    Research Ethics Committee and Integrity Board Members’ Collaborative Decision Making in Cases in a Training Setting.E. Löfström, H. Pitkänen, A. Čekanauskaitė, V. Lukaševičienė, S. Kyllönen & E. Gefenas - forthcoming - Journal of Academic Ethics:1-25.
    This research focuses on how research ethics committee and integrity board members discuss and decide on solutions to case scenarios that involve a dimension of research ethics or integrity in collaborative settings. The cases involved issues around authorship, conflict of interest, disregard of good scientific practice and ethics review, and research with vulnerable populations (children and neonates). The cases were set in a university, a hospital, or a research institute. In the research, we used a deductive qualitative approach (...)
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    How to Make Correct Predictions in False Belief Tasks without Attributing False Beliefs: An Analysis of Alternative Inferences and How to Avoid Them.Ricardo Augusto Perera & Sofia Inês Albornoz Stein - 2018 - Philosophies 3 (2):10.
    The use of new paradigms of false belief tasks (FBT) allowed to reduce the age of children who pass the test from the previous 4 years in the standard version to only 15 months or even a striking 6 months in the nonverbal modification. These results are often taken as evidence that infants already possess an—at least implicit—theory of mind (ToM). We criticize this inferential leap on the grounds that inferring a ToM from the predictive success on a false (...)
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  50.  16
    Why do mothers never stop grieving for their deceased children? Enduring alterations of brain connectivity and function.Sarah M. Kark, Joren G. Adams, Mithra Sathishkumar, Steven J. Granger, Liv McMillan, Tallie Z. Baram & Michael A. Yassa - 2022 - Frontiers in Human Neuroscience 16:925242.
    A child’s death is a profound loss for mothers and affects hundreds of thousands of women. Mothers report inconsolable and progressive grief that is distinct from depression and impacts daily emotions and functions. The brain mechanisms responsible for this relatively common and profound mental health problem are unclear, hampering its clinical recognition and care. In an initial exploration of this condition, we used resting state functional MRI (fMRI) scans to examine functional connectivity in key circuits, and task-based fMRI to (...)
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