Ethics and Information Technology 12 (2):127-138 (2010)

Abstract
The effect of violent video games is among the most widely discussed topics in media studies, and for good reason. These games are immensely popular, but many seem morally objectionable. Critics attack them for a number of reasons ranging from their capacity to teach players weapons skills to their ability to directly cause violent actions. This essay shows that many of these criticisms are misguided. Theoretical and empirical arguments against violent video games often suffer from a number of significant shortcomings that make them ineffective. This essay argues that video games are defensible from the perspective of Kantian, Aristotelian, and utilitarian moral theories.
Keywords Aristotle   Computer game   Kant   Utilitarianism   Video game   Violence   Virtual world
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DOI 10.1007/s10676-010-9222-x
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References found in this work BETA

The Extended Mind.Andy Clark & David J. Chalmers - 1998 - Analysis 58 (1):7-19.
Nicomachean Ethics.H. Aristotle & Rackham - 1968 - Harvard University Press.
Practical Philosophy.Immanuel Kant - 1996 - Cambridge University Press.
Groundwork of the Metaphysics of Morals.Immanuel Kant - 1785 - In Elizabeth Schmidt Radcliffe, Richard McCarty, Fritz Allhoff & Anand Vaidya (eds.), Late Modern Philosophy: Essential Readings with Commentary. Blackwell.
Groundwork of the Metaphysics of Morals.Immanuel Kant - 1996 - In Practical Philosophy. Cambridge University Press. pp. 37-108.

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Citations of this work BETA

Is It Distinctively Wrong to Simulate Doing Wrong?John Tillson - 2018 - Ethics and Information Technology 20 (3):205-217.
Virtual Action.Jan-Hendrik Heinrichs - 2020 - Ethics and Information Technology 23 (3):317-330.
Video Games and Ethics.Monique Wonderly - 2018 - In Joseph C. Pitt & Ashley Shew (eds.), Spaces for the Future: A Companion to Philosophy of Technology. New York, USA: Routledge. pp. 29-41.
Violent Video Games and Morality: A Meta-Ethical Approach.Garry Young - 2015 - Ethics and Information Technology 17 (4):311-321.
Value, Violence, and the Ethics of Gaming.Michael Goerger - 2017 - Ethics and Information Technology 19 (2):95-105.

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