Ethics and Information Technology 10 (1):1-10 (2008)
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Abstract |
Although the word empathy only recently came into existence, eighteenth century philosopher, David Hume, significantly contributed to our current understanding of the term. Hume was among the first to suggest that an empathic mechanism is the central means by which we make ethical judgments and glean moral knowledge. In this paper, I explore Hume's moral sentimentalism, and I argue that his conception of empathy provides a surprisingly apposite framework for interpreting and addressing a current issue in practical ethics: the moral significance of ultra-violent video games. Ultimately, I attempt to show that a Humean account of morality uniquely explains the dangers of ultra-violent video gaming by elucidating a direct connection between playing such games and moral harm.
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Keywords | empathy ethics Hume sentimentalism video games |
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DOI | 10.1007/s10676-007-9149-z |
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References found in this work BETA
Is It Wrong to Play Violent Video Games?McCormick Matt - 2001 - Ethics and Information Technology 3 (4):277–287.
Locating the Wrongness in Ultra-Violent Video Games.David I. Waddington - 2007 - Ethics and Information Technology 9 (2):121-128.
Hume.David Fate Norton - 1989 - In Robert J. Cavalier, James Gouinlock & James P. Sterba (eds.), Ethics in the History of Western Philosophy. St. Martin's Press.
View all 6 references / Add more references
Citations of this work BETA
Defending the Morality of Violent Video Games.Marcus Schulzke - 2010 - Ethics and Information Technology 12 (2):127-138.
The Incorrigible Social Meaning of Video Game Imagery.Stephanie Patridge - 2010 - Ethics and Information Technology 13 (4):303-312.
Video Games and Ethics.Monique Wonderly - 2018 - In Joseph C. Pitt & Ashley Shew (eds.), Spaces for the Future: A Companion to Philosophy of Technology. New York, USA: Routledge. pp. 29-41.
Successful Failure: What Foucault Can Teach Us About Privacy Self-Management in a World of Facebook and Big Data.Gordon Hull - 2015 - Ethics and Information Technology 17 (2):89-101.
Value, Violence, and the Ethics of Gaming.Michael Goerger - 2017 - Ethics and Information Technology 19 (2):95-105.
View all 9 citations / Add more citations
Similar books and articles
Humean Moral Knowledge.Margaret Watkins - 2008 - Inquiry: An Interdisciplinary Journal of Philosophy 51 (6):581 – 602.
Defending the Morality of Violent Video Games.Marcus Schulzke - 2010 - Ethics and Information Technology 12 (2):127-138.
Violent Computer Games, Empathy, and Cosmopolitanism.Mark Coeckelbergh - 2007 - Ethics and Information Technology 9 (3):219-231.
Video Games and the Philosophy of Art.Aaron Smuts - 2005 - American Society for Aesthetics Newsletter.
Locating the Wrongness in Ultra-Violent Video Games.David I. Waddington - 2007 - Ethics and Information Technology 9 (2):121-128.
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