Ethics and Information Technology 23 (3):225-237 (2020)

Abstract
The 'Gamer's Dilemma' is the problem of why some actions occurring in video game contexts seem to have similar, albeit attenuated, kinds of moral significance to their real-world equivalents, while others do not. In this paper, I argue that much of the confusion in the literature on this problem is not ethical but metaphysical. The Gamer's Dilemma depends on a particular theory of the virtual, which I call 'inflationary', according to which virtual worlds are a metaphysical novelty generated almost exclusively by video games. Actions performed in virtual worlds really belong to the kinds of action they appear to—'virtual murder' is a kind of murder. Inflationary theories are contrasted with 'deflationary' theories which, in effect, consider video games purely as systems for generating images, and thus the gamer as a consumer of media images. Inflationary theories struggle to explain why video games produce this unique metaphysical novelty; deflationary theories fail to do justice to the intuition that there is some significant difference between the gamer and the consumer of other media forms. In place of either, I sketch a theory of the gamer as performer, primarily by analogy with stage and cinema actors, which I suggest captures more of the moral complexity of the gamer's action.
Keywords No keywords specified (fix it)
Categories (categorize this paper)
ISBN(s)
DOI 10.1007/s10676-020-09558-8
Options
Edit this record
Mark as duplicate
Export citation
Find it on Scholar
Request removal from index
Revision history

Download options

PhilArchive copy


Upload a copy of this paper     Check publisher's policy     Papers currently archived: 65,784
External links

Setup an account with your affiliations in order to access resources via your University's proxy server
Configure custom proxy (use this if your affiliation does not provide a proxy)
Through your library

References found in this work BETA

On the Plurality of Worlds.David Lewis - 1986 - Revue Philosophique de la France Et de l'Etranger 178 (3):388-390.
Mimesis as Make-Believe: On the Foundations of the Representational Arts.Kendall L. Walton - 1990 - Journal of Aesthetics and Art Criticism 49 (2):161-166.

View all 26 references / Add more references

Citations of this work BETA

No citations found.

Add more citations

Similar books and articles

Has Bartel Resolved the Gamer’s Dilemma?Morgan Luck & Nathan Ellerby - 2013 - Ethics and Information Technology 15 (3):229-233.
Pornography, Ethics, and Video Games.Stephanie L. Patridge - 2013 - Ethics and Information Technology 15 (1):25-34.
Virtual Competitions and the Gamer’s Dilemma.Karim Nader - 2020 - Ethics and Information Technology 22 (3):239-245.
Has Ali Dissolved the Gamer’s Dilemma?Morgan Luck - 2018 - Ethics and Information Technology 20 (3):157-162.
How to (Dis)Solve the Gamer’s Dilemma.Erick Jose Ramirez - 2020 - Ethical Theory and Moral Practice (1):1-21.
Resolving the Gamer’s Dilemma.Christopher Bartel - 2012 - Ethics and Information Technology 14 (1):11-16.
A New Solution to the Gamer’s Dilemma.Rami Ali - 2015 - Ethics and Information Technology 17 (4):267-274.
Virtual Worlds and Moral Evaluation.Jeff Dunn - 2012 - Ethics and Information Technology 14 (4):255-265.
Gaming the Gamer? – The Ethics of Exploiting Psychological Research in Video Games.Johnny Hartz Søraker - 2016 - Journal of Information, Communication and Ethics in Society 14 (2):106-123.

Analytics

Added to PP index
2020-09-17

Total views
26 ( #427,421 of 2,463,139 )

Recent downloads (6 months)
11 ( #65,241 of 2,463,139 )

How can I increase my downloads?

Downloads

My notes